Interviewing a New Herder
Any staffmember (anyone of Journeyman rank or above) is authorized to interview new Herders. Get together with the applicant and conduct the interview along the following lines - you don't need to ask these exact questions, but these are the things I want people to have to think about before they become Herders.
- What interests you about the Herdercraft? Why would you like to be a Herder?
- What experience do you have with animals?
- What areas of the Craft are you most interested in? Livestock? Riding beasts? Small animals?
- Are you a fairly self-motivated learner? Can you work and study without people pushing you forward?
- Do you have any questions about the Craft I could answer?
Anything of particular interest can of course be passed on to
*herderstaff. After this part, you do the formal swearing-in. My standard questions are:
- Will you devote yourself from this day forward to the betterment of your person through your Craft and your studies?
- Do you pledge your loyalty to the Craft and to the service of the animals of Pern?
- Do you promise your obedience to [Aeia] as your Craftmaster and to those whom she appoints your superior?
That done, RP giving him his knot and then use the following commands to add him to the craft:
addplayer (player)
- This does the following things: It @chparents the new player to our Herder parent, sets his home to the Apprentice Barracks, changes his title to 'Herder,' subscribes him to *Herdercraft, puts him on [Herder], and sends him mail welcoming him to the Craft. It also sends you mail confirming that this has all been done.
promote (player) to Apprentice
- This will change the player's title to 'Herdercraft Apprentice' and set his rank to 'Apprentice.'
This done, you can then introduce him around, show him the ropes, make sure he checks out the website... the usual deal.
Promotions
Promotions are handled by the Master in charge of the Craft, though other staffmembers can recommend for promotion anyone they feel has been performing admirably. See the OOC Manual for guidelines for what is expected for each level. Summarized, they are as follows.
RP and activity promote someone from Apprentice to Senior Apprentice. A Journeyman project and an examination is required for promotion to Journeyman. More RP, activity, and contributions to the Craft (particularly in helping run it) pave the way to Senior Journeyman. Finally, a true mastery of the skills and activities of the Craft, and a helping hand in most Craft-running activities, are required to be a Master.
What defines a Journeyman project is the decision of the Craft head. My most basic definition is something that aids the Craft in some way. A text that enlarges our available knowledge base has always been my favorite, but coding projects and RP projects can also be acceptable, as long as the Craft benefits as a whole from the contribution, and it is something that requires some effort and planning. Journeyman projects should, when possible, become part of the Herdercraft online web site, whether as a text in the library or a RP log. Because of this, it is highly preferable that any text be created as a Generic Book (#108), since it can be htmlized for the website in one command. All RP that contributes to a Journeyman project should be logged.
Journeyman exams are, unfortunately, really hard to devise. I usually try to test the prospective staff member on a few of the basic classes, and to concentrate on his or her specialty if possible. All Herders should know some basic runner and small animal information; a Journeyman should have read all of the classes online and have understood them. The actual length of the exam, and its makeup, are the decisions of the Craft head.
To actually perform a promotion, the Craft head must use the command: promote (player)
. With no rank specified, this command (conveniently) bumps the player's rank and title one notch - from Apprentice to Senior Apprentice, from Senior Apprentice to Journeyman, etc. No @ltitling is necessary; that is changed automatically.
If this person is now a staff member, you will want to do:
addstaff (player)
. This will subscribe the player to *herderstaff, add him to the staff channel, and send him mail with instructions. You will also receive mail confirming that this has been done. This player should now be given a room of his own. Use the @dig command with the builder to dig in some direction not already taken from one of the two staff hallway rooms, and then let the player @chown the the new room. Take care of renaming the exit and setting the messages from the hallway side of things.
Understanding the Player Parent
There are many properties on the Herder Parent (now #6591) that can be set by the builder in order to take advantage of the Player Parent verbs. For some help on this, do help player parent
. Here is a quick summary of useful props to set:
For the 'addplayer' verb
The Barracks: the .dormitory
prop holds the
dormitories to set as the new player's home. We only have one dormitory, but the prop allows you to set a different one for each gender, so it looks like: {{"male", dbref#},{"female", dbref#}
. Currently, those numbers are the same.
Channels: the .channels
prop holds all of the channels to give to the new player. You also set up an alias for the channel (though, if the person is already on the channel and has an alias for it, it won't change that alias). The format is:
{{"alias1", "ChannelName1"},{"alias2", ChannelName2"},...}
. We have only one channel right now, but one could add to this easily.
Mailers: the prop .mailers
is a list of the dbref#s for any and all mailers to which our new person should be subcribed. There is currently only one main Herder mailer.
Logs: If the Craft head does not want to get stuck with getting a message anytime someone is added/promoted, the .logmailer
prop is (I believe) where mail would be sent instead. I haven't set that to anything yet. The .addpl_msg
and .delpl_msg
props are just the subject lines for these log messages.
Automatic mail: the .mailedhelp
prop can be
@notedited. That's the body of the message sent to any new person, and should always contain anything he/she should know to start off with.
For 'delplayer'
For 'addstaff'
Tidbits
Changing the Herdercraft's ICnews
To change the Herdercraft's entry in ICnews, log on the builder and @notedit #114.herder_hall
. Make sure you delete the dummy line already in there. After exiting the editor, touch #114
to notify everyone of the change.
Return to the Herdercraft Library Page
If you have any remarks, send
mail to Myra.