Related Stat: Intellect
Related Powers: Weather Control
Your character can manipulate air and winds. The character may also use air as a distance weapon, inflicting up to the Power's intensity in damage with hurricanelike winds. Any form of Force Field repels this attack. The character may also generate winds of intensity strength.
Stunt--Air Elementals: Your character can create beings of pure air, with Strength and Agility scores equal to the Power's intensity. It requires about 5 minutes to create each elemental. While your character is creating an elemental, none of the character's other elementals can do anything. A maximum of one being may be created per point of intensity. The character must concentrate to control these beings; if the hero falls unconscious, they dissipate within one minute. These creatures suffer double intensity damage from earth attacks.
Stunt--Air Shield: Your character may create shields of wind of up to the Power's intensity in force that serve as an equal defense against physical attacks. This can entirely block any wind attack.
Stunt--Downdraft: Your character can flatten targets with a blast of air. The character performs an attack on each individual below him or her, and if successful, the target loses an action.
Stunt--Flight: Your character gains Flight.
Stunt--Huper-Breath: Your character can blow air so hard that it knocks people over. The character must make an attack on each individual in the area, and if successful against a victim, that victim loses an action.
Stunt--Pressure Control: Your character can influence existing weather phenomena. At most, he or she can push a developing storm in some desired direction, or blow a bank of fog out of an area. Your character cannot create these weather conditions, however.
Stunt--Resistance to Pressure: Your character gains Resistance to Pressure. This protects against vertigo and other such forms of disorientation.
Stunt--Tornado: Your character can generate a tornado that inflicts damage equal to the Power's intensity upon anyone within firing distance. If control over this tornado is ever lost, it acts randomly for a few minutes before dissipating. This stunt also gives your character limited control over an existing tornado.