Body Armor

Related Stat: Strength
Related Powers: Density Control, Force Field

Every character has an armorlike defense equal to Strength score. Armor defense bonuses subtract damage from an undodged physical atttack and many energy attacks. If the defense is greater than the amount of damage, no damage is suffered. Armor always protects against physical attacks and blast attacks unless noted in the Power description.

During character creation, you may spend CP for Body Armor beyond that of Strength score. Unpowered armor can be natural or artificial. Such extra armor will be represented as "plus-a-number," such as +4. The human body cannot handle defense bonuses above +10, and very few exist above +7.

Powered armor usually replaces the user's defense bonus with its intensity.

Stunt--Self-Repair: The armor repairs itself after being hit. If it is broken, it will return to full value in a few hours.
Stunt--Unbreakable: The armor itself cannot be broken. This doesn't change its defense value, so damage can still get through. But the armor itself is invulnerable.

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