Cold Control

Related Stat: Intellect
Related Powers: Weather Control

Characters with Cold Control can shift temperature downward in a nearby area. Your character can drop the temperature roughly 10 degrees Fahrenheit per point of intensity; a character with a 20 intensity can thus make a 50º room into a -150º room in a few minutes. If the temperature drop below -50º, everyone in the room suffers the Power's intensity in damage after subtracting defense. This Power can be targeted at one individual if the character desires. If the character stops concentrating on controlling the temperature, it quickly rises to normal.

Limit--Non-Generative: Your character cannot generate ice, and the temperature must be below 32º Fahrenheit for the Power to work. Only if ice of the desired intensity exists can he or she use ice stunts of Cold Control.
Stunt--Absorption: Your character gains Absorption (Cold). He or she can absorb cold (1 point of cold intensity per point of Power intensity) and can effectively melt and ice or protect others from cold attacks.
Stunt--Body Armor: The Power's intensity can be used instead of Strength for defense. If the character is hit by heat or fire, the character has no defense and loses the Body Armor until it can be reformed.
Stunt--Cold Fire: Your character can project a cold flame from his or her body. This can be used as a firing distance attack causing damage equal to the Power's intensity. This Power is similar to Fire Control, but provides none of the stunts (for that, take Fire Control with the Light Only limit).
Stunt--Cold Waves: Your character can project pure cold energy waves. Non-Cold Resistant individuals within striking distance have an increased difficulty in performing tasks. This stunt can be used to counteract heat damage (e.g., projecting cold around firefighters).
Stunt--Ensnarement: If the Power's intensity is 8+, your character can freeze a foe so that he or she cannot move. The target may break free if his or her Strength is 8+; otherwise, he or she will have to wait till the ice melts away.
Stunt--Flash Freeze: Your character can push Cold Control to the max, hitting all within firing distance with a cold burst equal to the Power's intensity. Not only does this harm the character, but the character cannot use the Power until he or she has rested.
Stunt--Ice Missiles: Your character freezes water droplets to create iceballs and snowballs that he or she can shoot up to firing distance. These missiles cause damage equal to the Power's intensity while snowball missiles inflict half that.
Stunt--Ice Patch: Your character can create slick patches of ice. Those walking over the area must have an Agility of 8+ in order to be immune to falling down.
Stunt--Ice Ramps: Your character skates on ramps of ice that allow Flight 1 while in firing distance of the ground. The character acnnot make quick turns or stops, but with supports, can cause the ramp to rise. Ice ramps aren't permanent and their melting may cause property damage.
Stunt--Ice Sculpture: Your character can create statues of ice, including mirror images. Characters with the skill of Art find it easier to impress others with the sculpture.
Stunt--Ice Shield: Your character creates a shield that can block multiple attacks with a material strength equal to the Power's intensity. Attacks that get through shatter the shield but don't damage the character. The character must concentrate to use this shield.
Stunt--Ice Walls: Your character can create columns, walls, and other large geometric shapes with material strength equal to the Power's intensity.
Stunt--Resistance to Cold: Your character gains Resistance to Cold.

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