Related Stat: Agility
Related Powers: Phasing
Your character can alter his or her density at will. As density rises, a character automatically gains 1 point of Strength (and thus defense) per point of density changed. However, a high density will slow down the character, lowering his or her Agility in the same proportion.
If your character reduces density to less than normal, he or she gains Agility by loses Strength and defense. At 0 Strength, he or she is insubstantial. At 0 density, the character cannot pass through solid itms, but is immune to physical attacks (though not energy or force attacks).
No Stat score can drop below 0, however. Neither Stat score can be raised above 20 with this Power, but reaching 20 in one ability doesn't stop the other ability score from going down.
For example, a character with Strength 6 and Agility 10 has Density Control 10. If he drops his Strength to 0, he can raise his Agility to 20. If he reduces his Agility to 0, he can only attain a Strength of 16.
Limit--Higher Density Only: Your character cannot lower Strength below his or her base Strength, nor raise Agility above his or her base Agility.
Limit--Lower Density Only: Your character cannot lower Agility below his or her base Agility, nor raise Strength above his or her base Strength.
Stunt--Floating: Your character gains Flight at density 0.
Stunt--Phasing: Your character gains Phasing at the Power's intensity if at density 0.
Stunt--Remote Density Control: Your character can use his or her Power on another individual if he or she has an intensity of 8+ and the target's Willpower is lower than the intensity. The target of the Power can choose not to oppose this action.