Related Stat: Intellect
Related Powers: Weather Control
Your character can fire bolts of electrical energy of up to the Power's intensity. However, if the target can touch the character, or touch water or metal in contact with the character, this Power inflicts the damage on the character as well.
Your character may generate this Power internally or draw it from another source, such as exposed overhead power lines. In this case, the maximum intensity is equal to that of the power source. For purposes of this Power, a household socket would be intensity 4, a small turbine might be intensity 10, and a large generator might be intensity 20. A power plant can generate intensity 30. However, if the power source's intensity is greater than the character's intensity in Electrical Control, the character will short out and fall unconscious.
The character may also recharge electrical devices and conduct voltage through water and some metals. Copper, iron, and steel are especially conductive, while gold and silver are less so. While the character touches the conductive surface, everyone else touching it is vulnerable to the attack.
Limit--Constant: Your character always emits electricty, and anyone who touches the character suffers damage equal to the Power's intensity.
Limit--Non-Conductive: Your character cannot act as a conductor for electricity from a power source. He or she can only generage power internally.
Limit--Non-Generative: Your character cannot create electricity or harness small amounts from the environment. He or she can only manipulate electricity if connected to a power source.
Stunt--Ability Boost: Your character gains Ability Boost, but can modify only Strength.
Stunt--Absorption: Your character gains Absorption (Electrical). He or she can absorb electricity of up to the Power's intensity to prevent it from harming others, or store this energy for a touch attack or another Power Stunt within a minute or so.
Stunt--Arc Riding: Your character rides across arcs of electricity that allow Flight while in firing distance of the ground. The character cannot make quick turns or stops. If the character shorts out, he or she will fall.
Stunt--Blowout: Your character can push the electricity to the max, hitting everyone in firing distance with an electrical burst equal to the Power's intensity. Not only does this harm the character, but the character cannot use his or her Power until he or she has rested.
Stunt--Brownout: Your character can blow out all electricity in firing distance for a few seconds to a few minutes. This stops robots, powered armor, and computers from functioning unless they have backup power.
Stunt--Lightning Bolts: Your character can call lightning from the sky. This stunt works only during thunderstorms.
Stunt--Lightning Speed: Your character gains Lightning Speed by riding lines of electrical potential such as power lines or wiring. If the character has Size Alteration, the character can manipulate the size of his or her body down to an electron and cannot lose direction while in this form.
Stunt--Machine Animation: Your character can cause a machine to move and attack at his or her behest. If the machine can't move on its own, the character can give it limited ground movement.
Stunt--Power Storage: Your character can store any intensity of electricity for any length of time. It can be meted out all at once or in pieces, dropping the intensity by the amount discharged.
Stunt--Resistance to Electricity: Your character gains Resistance to Electricity. (This is a highly recommended Stunt, given the drawback inherent in the Power.)
Stunt--Shock Field: Your character can temporarily charge his or her body or conductive metal with an electrical energy charge equal to the Power's intensity. The charge lasts for only a few seconds at most, and releases its charge on touch; if the character is charging his or her body, it lasts as long as the character concentrates. Thus, this is good for electrically charging metal doors, floors, chairs, guns, and so forth.