Enhanced Senses

Related Stat: Willpower
Related Powers: Danger Sense, Detection, Radar Sense

At least one of the character's normal senses of vision, hearing, smell, touch, or taste is amazingly acute. Enhanced Hearing allows the character to detect very faint sounds on many frequencies. Enhanced Smell gleans subtle clues by smell. Enhanced Taste allows the character to detect poisons and even disassemble recipes just by touching food to the tongue. Enhanced Touch allows the character to read and discern fine details by running his or her hands along an object. And Enhanced Vision lets the character see things no normal person could see.

Enhanced Senses can be used in place of Intellect to avoid surprises. The character will know anyone he or she has met by applying the sense, and can recognize imitation and Shapeshifting with an intensity of 5+.

These extraordinary senses suffer attacks against them easier. Thus, sonics, tear gas, and poisons (among other things) can all hurt the character more than if he or she did not have the Enhanced Senses.

Limit--Reduced Sense: In compensation for greater sensation in one sense, another is reduced dramatically.
Stunt--Astral Detection: Your character can see the forms of creatures operating in the astral plane, including ectoplasm of those adepts who can astrally project. This is an automatic ability; the individual can always recognize that an astral form is nearby. If your character has 8+ intensity, he or she can even recognize an astral individual that he or she knows.
Stunt--Circular Vision: Your character can see 360º around his or her body regardless of the direction of gaze.
Stunt--Empathy: Your character gains Empathy.
Stunt--Energy Detection: Your character can detect waves of energy. The character can identify the general type of energy (X-rays, light, nuclear exhaust, and so on) and can track the energy trail of that specific type. Faint trails or confusing patterns of energy require an intensity of 16+ to follow.
Stunt--Infravision: The individuals with this ability can see in the dark, which limits visibility to striking distance. Normal darkness is 1 intensity; powerful darknesses such as the Darkforce require intensity 8+ to defeat.
Stunt--Lie Detection: Your character can detect lies with an intensity of 8+.
Stunt--Microscopic Vision: Your character's eyes can detect objects normally too small for normal vision to perceive. Your character can read microfilm without a mechanical reader or peer into the microscopic world of cells and molecules, and even subatomic worlds.
Stunt--Penetration Vision: This Power allows the character to see through solid materials like an X-ray. The intensity of the Power indicates the depth in feet to which the Power can penetrate, as well as the material strength of the objects that can be penetrated.
Stunt--Protected Senses: Your character gains Protected Senses.
Stunt--Radar Sense: Your character gains Sonar.
Stunt--Telescopic Vision: Your character can see extremely distant objects that lie beyond the normal range of human sight, viewing anything within sight as if it were very close.
Stunt--True Sight: Your character sees the true image of any object or person, bypassing disguises or concealment. The Power penetrates any means of hiding something's true nature, whether physical, psychic, illusionary, or magical. This Power may be used only on one target at a time, but it's great for finding that secret door to the villian's lair, or spotting the Shapeshifter in the croud.

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