Fire Control

Related Stat: Intellect
Related Powers: Cold Control, Light Control

Your character can generate and control flame from his or her own body. He or she can project a fiery Energy Blast to firing distance at an opponent. The fire destroys objects of material strength 2 or less on contact and can damage other objects.

Your character can also manipulate fire sources, raising them to the Power's intensity or lowering them down to intensity 0. The character may control a fire by concentrating, but once the concentration ceases, the fire rages on its own. After even a few seconds of uncontrolled raging, fire creates smoke which reduces visibility to striking distance and inflicts the Power's intensity in damage even if a target isn't on fire.

Limit--Blast Only: Your character cannot control fire other than using an Energy Blast.
Limit--Collateral Damage: Any time the character damages someone or something, everyone within striking damage also sustains the damage.
Limit--Heat Only: Your character cannot actually manifest or control fire, but can control its heat. Damage is unchanged.
Limit--Light Only: Your character cannot generate or control the heat of a fire, but can control the light it gives off.
Limit--Max Only: Your character can blast only at full intensity and cannot vary the intensity for fine control.
Limit--Non-Generative: Your character cannot generate fire. Only if a fire exists can he or she use Fire Control.
Stunt--Absorption: Your character gains Absorption (Fire). He or she can absorb up to the Power's intensity of flame and heat, reducing damage to people and objects by the intensity. The character can absorb flame only at striking distance unless the intensity is 10 or greater; characters with higher intensities can absorb flames from up to firing distance.
Stunt--Blinding: Your character gains Blinding.
Stunt--Fireball: Your character can turn into a ball of fire. This technique projects the damage out to everyone within striking distance.
Stunt--Fire Elementals: Your character can create beings of fire, with Strength and Agility scores equal to the Power's intensity. It requires about 5 minutes to create each elemental. While your character is creating an elemental, none of the character's other elementals can do anything. A maximum of one being may be created per point of intensity. The character must concentrate to control these beings; if the hero falls unconscious, they wisp away into the air within one minute. These creatures suffer double intensity damage from water attacks.
Stunt--Fire Missiles: Your character can launch existing flames as weapons in attacks at firing distance. The maximum intensity for these missiles is that of the existing flame.
Stunt--Fire Restraints: Your character can shape flames into domes, cages, low-intensity flame blankets, and handcuffs. If an attack goes undodged, the opponent suffers no damage but is immobilized by head and flame. The victim can always break free, but will sustain the fire's intensity in damage to do so.
Stunt--Fire Shield: Your character can manipulate flame to form a fiery shield that will inflict the Power's intensity in damage on those that cross it. The shield can be of any shape out to firing distance. If hotter than intensity 6, it will melt lead bullets before they can hit the character.
Stunt--Flame Shapes: Your character creates fiery images and writes words in the sky in flame. They have a duration of only a few seconds after the character stops concentrating. Characters with the Art skill find it easier to persuade people of the images' artistic merit.
Stunt--Flight: By projecting fire behind, your character gains Flight.
Stunt--Heat Control: Your character can alter the heat level within firing distance by roughly 10º Fahrenheit per point of intensity. A character with a 20 intensity can thus make a 50º room into a 200º room in a few seconds. If the temperature goes above 120º, everyone in the room suffers the Power's intensity in damage after subtracting defense. This Power can be targeted at one individual.
Stunt--Heat Sphere: Your character forms a globe of heat that inflicts the Power's intensity in damage to anyone or anything that comes through. At 6+ intensity, the sphere melts lead bullets before they can hit.
Stunt--Illusion: Your character can form insubstantial images of heat as if he or she had Illusion. These images play upon the blurring of vision in hot areas.
Stunt--Nova Flame: Your character can push the fire to the max, hitting everyone in firing distance with a fire burst equal to the Power's intensity. Not only does this harm the character, but it means the character cannot use his or her Power until he or she has rested.
Stunt--Smokescreen: Your character can blanket an area with blinding, choking smoke. The visibility of everyone within firing distance is reduced to srtiking distance.
Stunt--Updraft: Your character can control the ambient heat to form a hot air updraft. It will buoy or slow the descent of falling objects as if the character hoisted them with a Strength score equal to the Power's intensity.

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