Related Stat: Agility
Related Powers: Space Flight, Wings
Your character has the long-sought ability to fly. Any number of sources--Wings, Gravity Control, Telekinesis, powered armor, and so on--can bestow this gift. The character can travel up, down, or across the atmosphere at up to the speeds below, and can carry what he or she could normally carry (including one or maybe even two passengers). Assuming an intensity of 4+, the character can cross to anywhere within line of sight in a few seconds. The character also can get high enough that anyone on the ground cannot reach him or her, even with a firing distance attack.
The exact speed of flight is usually unimportant, unless two character are racing each other. Intensity 10 is roughly Mach One, the speed of sound. If the character goes above intensity 9 speed, he or she will create sonic booms. This causes the character and anyone flying with him or her damage equal to the Flight intensity. Because of this reason, very few characters exceed Mach One.
Intensity 20 Flight allows the character to cross massive distances in less than an hour. Intensity 30 Flight allows the character to span the world in a minute or two. This Power won't let the character travel through space; for that, see Space Flight.
Limit--Burst Only: Your character can only blast off in one direction, and only for a few seconds.
Limit--Gliding: Your character can only fly downward by catching the winds.
Limit--Levitation: Your character can only float up in the air. He or she can choose to be carried the direction and speed of the wind.
Stunt--Ability Boost: Your character gains Ability Boost, but only for Agility and only when flying.
Stunt--Life Support: Your character gains Life Support.
Stunt--Mach Control: Your character does not generate sonic booms.
Stunt--Passengers: Your character can take as many passengers as he or she has points of Flight intenisty. If the character loses concentration, everyone falls.
Stunt--Power Dive: Your character drops into a freefall to swoop down on prey. The character doubles his or her speed, but failure to pull out means he or she will suffer double the normal wounds from falling.
Stunt--Resistance to Pressure: Your character gains Resistance to Pressure. This protects against vertigo and other such forms of disorientation.
Stunt--Whirlwind: By flying in circles very fast, the character can attempt to generate a small tornado. This requires an intensity of at least 8+. This can carry objects aloft and inflict the Power's intensity in damage to those caught in the wake, if the character desires. Those in the eye of the storm suffer no damage.