Horn(s)

Related Stat: Strength
Related Powers: Teeth, Claws, Quills

Horns extend off the head and usually end in sharp points. To qualify as a Power, they have to be a bit more threatening than, say, Daredevil's horns. The Power's intensity refers to the damage bonus of the horn or horns, which can never be more than +10. Very few character have natural weapons above +7, however.

Stunt--Impalement: If your character crosses from firing distance to striking distance (i.e., charges an opponent), he or she can double the material strength of the horns for damage purposes only. However, if the attack is dodged, the character strikes what's behind the target. If the character strikes something that is stronger than the horns' material strength in an Impalement, the horn will break unless the character has an Agility score of 16+.

</body> </html>