Related Stat: Willpower
Related Powers: Image Summoning
Your character can create vivid mental images of sight, sound, and other senses. These images don't register on film or in the minds of robots, but can perplex most humans. The character may cast illusions to firing distance, but must always be able to see these illusions.
The caster must possess an intensity of 4+ to fool all observers into believing the illusion is real. Those observers with a Willpower score higher than the intensity of the Illusion may disbelieve it. However, the disbelief won't occur until observers have a reason to believe the image is false. (If they think that yes, that's a brontosaurus walking up Park Avenue, then as far as they are concerned, that is a brontosaurus walking up Park Avenue.)
Illusions last as long as the character concentrates on them. Illusions inflict no real damage, but if a character considers the illusion real, he or she will believe the damage as well. Illusions cannot cause damage beond unconsciousness. Illusions may fool characters, but they don't fool nature; an image of a bridge over a chasm won't suspend a believer in the air.
Since the believability of an image depends on the viewer not knowing it's only an image, a smart illusion-caster will keep his or her Powers secret, perhaps even claiming them to be something else entirely. Once the character's identity and Power are known, it's certain that opponents who meet that character will immediately try to disbelieve any suspected illusions.
Limit--One Sense Only: The illusions can fool only one sense, such as sight or hearing. This limit makes disbelief easier than normal if some other sensory input is expected.
Stunt--Broadcastable: Your character doesn't need to be within firing distance of the targets, instead needing only a television or radio broadcast to affect them.
Stunt--Dreamwarping: Your character can implant images into the mind of a sleeping individual as well as an awake one.
Stunt--Prolonged Images: Images the character creates can last for a long time after concentration lapses. The image will continue to behave as it was when the character ceased concentration. If the image is attacked, it vanishes.