Related Stat: Intellect
Related Powers: Light Control, Telepathy
Your character may make his or her body invisible. This ability doesn't negate location by other senses, nor does it negate location by heat or ultraviolet sources. The character will still have mass and substance (coating with dust or paint will reveal his or her form temporarily, as will fog or rain). The character's garments or objects don't vanish unless made of unstable molecules.
Your character never has to check whether someone with normal eyesight can see him or her. The Power's intensity is used when something has a beyond-ordinary chance to detect the character. To defeat all sensory Powers and psychic or electronic scanning, the character must possess an intensity of at least 4 higher than the intensity of the observer's relevant Power. Invisible characters always show up on film viewed after the characters have passed.
Your character's surprise attacks can never be spotted, unless the target has Danger Sense or some other Power that limits surprise. All attacks against an invisible character are at a much higher difficulty than normal.
Limit--Fools Only Creatures: No electronic device can be fooled by the invisibility.
Stunt--Inaromatic: Your character is undetectable by the senses of smell or taste.
Stunt--Inaudibility: Your character is undetectable by the sense of hearing.
Stunt--Intangibility: Your character is undetectable by touch. This is not Phasing.
Stunt--Invisibility Detection: Your character can see anything invisible.
Stunt--Invisibility Field: Anything within striking distance of the character may be made invisible.
Stunt--Invisibility to Machines: Your character cannot be seen by machines or show up on film. This includes sentient robots and computers.
Stunt--Remote Invisibility: Your character can make one other person or object invisible from up to firing distance. Characters with Invisibility Field can use this stunt on multiple targets within striking distance of one selected target.
Stunt--Remove Invisibility: Your character can cancel Invisibility within firing range distance. This requires an intensity of 8+.