Related Stat: Intellect
Related Powers: Absorption, Force Field, Stun Blast
Your character can generate a blast of kinetic force, the power behind motion. This blast inflicts damage like a Stun Blast. This is treated as if the blast was a normal blunt weapon attack, as though the character had struck the target with a fist. (For the purposes of defenses, kinetics aren't "energy" attacks like fire and radiation are.)
If the character varies the attack's intensity, he or she can have fine control over the force of the kinetic damage. For example, if the character matches the intensity of a cruise missile, the missile may stop in mid-flight. If the intensity is slightly greater than the missile's intensity, it may be knocked off course. And if it's much greater than the missile's intensity, the missile may explode in midair.
Limit--Max Only: Your character can blast only at full intensity and has no fine control.
Stunt--Absorption: Your character gains Absorption (Kinetics). The character can absorb kinetics on contact; he or she can reduce damage from physical attacks by the amount of the absorption.
Stunt--Energy Reflection: Your character gains Energy Reflection (Kinetic). If the character possesses an intensity of 8+, he or she can reflect the power of a physical attack back upon the attacker.
Stunt--Flight: Your character gains Flight.
Stunt--Force Field: Your character gains Force Field.
Stunt--Immovability: Your character cannot be moved from where he or she stands while concentrating on staying put. If he or she breaks concentration, the immovability ends.
Stunt--Momentum: Your character can add momentum to objects and make them move as if pushed by someone of the Power's intensity in Strength.
Stunt--Repulse Field: Your character can push out a Force Field of the Power's intensity to firing distance, affecting all within the area of effect.
Stunt--Ricochet: Your character gains the Ricochet skill, with regard to this Power only.
Stunt--Wide-Angle Beam: Your character can project a blast of kinetics so wide it affects everyone within firing distance.