Magnetic Control

Related Stat: Intellect
Related Powers: Gravity Control, Telekinesis

Your character controls magnetic lines of force. The character can move, shape, and control metal objects of up to the Power's intensity in material strength. This acts as Telekinesis, but only for ferrous metal. Ferrous metals include iron, steel, and adamantium, but not precious metals like copper and gold. The character can repel or attract these objects to each other with an intensity of 4+.

Characters with Magnetic Control can project magnetic force bolts, but cannot do so at striking distance.

Stunt--Animation: Your character gains Animation.
Stunt--Direction Sense: By tapping into the Earth's magnetic field, the character can instantly gain a sense of where he or she is in relation to the magnetic poles.
Stunt--Flight: Your character gains Flight.
Stunt--Energy Detection: By tracking fluctuations in the magnetic fields, the character can detect energy. The character can identify the general type of energy (X-rays, light, nuclear exhaust, and so on) and can track the energy trail of that specific type. Faint trails or confusing patterns of energy require an intensity of 16+ to follow.
Stunt--Entrapment: Your character can wrap metal around an opponent with an intensity of 8+. If successful, the character may choose to have it cause no damage and merely immobilize the opponent, or to inflict damage while trying to crush the opponent.
Stunt--Force Field: Your character gains Force Field.
Stunt--Manipulate Nonferrous Metals: Your character's Power affects nonferrous metals such as silver, aluminum, and vibranium.
Stunt--Manipulate Nonmetallic Objects: your character's Power affects nonmetals through manipulation of the Earth's magnetic field.
Stunt--Rapid Assembly: Your character can quickly and remotely assemble any device he or she could normally build. This Stunt requires an Intellect score of 8+ and only takes a few seconds to use. The materials to make the device must all be present within firing distance.
Stunt--Scrambling: Your character can scramble nonsentient machines. If attacking a sentient machine with this Power, the character must possess an intensity of 8+ to damage the machine. If the machine is reduced to 0 Health, it will need reprogramming or a new power source.
Stunt--Stun Blast: Your character can use his or her Power to stun living organic creatures by magnetically disrupting their hearts or nervous systems. This is equivalent to Stun Blast.
Stunt--Telekinesis: Your character gains Telekinesis, affecting all objects, not just ferrous metals.

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