Mind Control

Related Stat: Willpower
Related Powers: Emotion Control, Hypnosis

This highly dangerous Power allows the total overriding of the conscious mind. The victim's personality remains, but his or her actions are controlled by the character. The character must possess an intensity greater than the Willpower of the victim. If this is so, your character gains control of the victim for as long as he or she concentrates on the control.

The attacker and thrall must be within firing distance initially to effect Mind Control, though they may be separated by miles afterward. The victim will obey only the verbal or telepathic orders of the controller. Every time the character orders the thrall to do something he or she would not normally do, the character risks losing complete control over the victim.

The controlling character gains access to the victim's memories, but the thrall is unaware of his or her actions, knowing only that he or she has blanked out for a while. Naturally, the victim cannot pass on the information of his or her state to others.

Stunt--Ability Boost: Your character gains Ability Boost for one ability. However, the maximum ability boost is equal to the corresponding ability of the thrall.
Stunt--Mindwipe: Your character can erase the memory of another individual. This requires at least five minutes of concentration and an intensity of 16+. If this fails, the character is reduced to 10% of his or her full Health. If it succeeds, the subject's memory is erased; this doesn't alter Stat scores, skills, or Powers, but may change the subject's Calling. Whenever the memory is restored (either through this Stunt or other psychic surgery), the subject regains all memories.
Stunt--Possession: This is a specific form of Mind Control in which all actions of the character are assumed by the controller. The controller is "inside" the mind of the character, and as such controls all actions without having to give commands. This is otherwise the same as Mind Control.
Stunt--Trasferal: This is the complete trasnferal of a victim's consciousness into the body of the character. This Stunt requires an intensity of 16+. If the transfer fails, the attacker falls unconscious and may not try Transferal again for one day. If it succeeds, the character and victim trade consciousness. Each retains his or her own Intellect, Willpower, Health, mental Powers, and skills. Agility, Strength, and physical Powers are all swapped.

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