Related Stat: Agility
Related Powers: Density Control
Your character can shift the molecules of his or her body out of phast with those of the surrounding area, allowing the character to phase through solid items. While phased, the character is at 0 Strength and has Invulnerability to physical and most energy attacks. The character remains subject to the effects of mental attacks and magic. Phasing through normal materials requires an intensity of 4+; phasing through Force Fields requires an intensity higher than that of the Force Field.
The danger of phasing is that the character is out of phase with the oxygen he or she needs to breathe. Therefore, the duration of any given phase may not exceed the character's ability to hold his or her breath. While the character could phase into a wall, that character would have to leave the wall before having to breathe again.
Stunt--Airwalking: Your character can walk on air with normal speed while phased.
Stunt--Astral Detection: Your character can see the forms of creatures operating in the astral plane, including ectoplasm of those adepts who can astrally project. This is an automatic ability; the individual can always recognize that an astral form is nearby. If your character has 8+ intensity, he or she can even recognize an astral individual that he or she knows.
Stunt--Partial Phasing: Your character can solidify part of the body while the rest remains phased.
Stunt--Passengers: Your character can phase other beings or objects while in touch with them, to a maximum number of phasers equal to the Power's intensity. The character and his or her passengers must each possess a Willpower Stat of 8+ or suffer 10 damage points from this action.
Stunt--Phase Cutting: Your character can attempt to attack by taking an object out of phase and then bringing it into phase inside someone.
Stunt--Phase Inversion: Your character can phase entire sections of matter so things pass through while the affected sections remain solid. The character can affect only nonliving matter, and only what he or she is touching. For example, the character could phase out some of the floor within his or her area, allowing an opponent to partially fall through the floor before solidifying it again.
Stunt--Phase Shift: Your character can phase in, strike, and shift out of phase in one smooth action. This allows the character to use the Phasing intensity instead of Agility when dodging.
Stunt--Scrambling: Your character's phasing has detrimental effects on electrical currents and electronic devices. Phasing through such devices causes them to malfunction. The character must have an intensity of 8+ in order to avoid damaging any machine he or she touches. Sentient machines with a Willpower Stat of 12+ are unaffected by this Stunt.