WORLD CUP

     

     

General Information

The ICC Cricket World Cup 2003 will run for 44 days, from the Opening Ceremony in Cape Town on Saturday, February 8, to the final, in Johannesburg, on Sunday, March 23. There will be a total of 54 matches -- a record for the cricket World Cup.

The 14 teams will play each other in the preliminary or pool section on a round-robin basis. There will be 42 preliminary matches played over 24 days.

The top three teams from each pool will proceed to the next stage of the tournament, known as the 'Super Six', carrying with them the points scored in the preliminaries.

The Super Six will be played over a period of nine days. The Super Six will determine the four teams that will contest the semi-finals -- a day game in Port Elizabeth on Tuesday, March 18, and a day-night game in Durban on Thursday, March 20.

In the semi-finals, Team 1 plays Team 4 and Team 2 plays Team 3.

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Logo

DAZZLER

     

The collective noun for Zebras is " dazzle " and the World Cup mascot, depicted in cricket poses will be known as The Dazzler .

Its colours also represents the fusion of black and white peoples and the cultural diversity of South Africa.

     

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Points System

In the Group stage, four points will be awarded for a win and two points for a tie or no result.

The top three sides in each of the two groups will progress to the Super Six stage.
The top four Nations in the Super Six would enter the knock out semifinals.

The teams in the Super Six will carry forward the points gained from Group matches, in the following way:

Four points per win against other qualifiers, or two points for a tie or no result.
One point for each win against a non-qualifying country, or a half point in the event of a tie or no result.

If teams finish equal on points at the end of the Group and Super Six stages, a number of criteria have been selected for deciding which side progresses into either the Super Six or semifinals of the tournament.

For the Super Six stage:

  1. The team with the most wins in Group matches.
  2. If the teams are equal on both points and wins, then the winner of the group game between them qualifies.

  3. If more than two teams have equal points and wins, the team winning the most number of matches played between those teams will be placed higher.
  4. If still equal, the team with the higher net run rate will go forward.
  5. If still equal, the team with the higher number of wickets taken per balls bowled in Group matches in which results were achieved, will go forward.
  6. In the highly unlikely event that none of these criteria succeed, lots would be drawn.

For Semifinals:

The final Super Six table will be calculated from the combination of points brought forward from the group stage, and points won in Super Six matches. The top four teams will qualify for the semifinals.

The top placed team will play the team in fourth position, while the second and third places will contest the other semifinal.

In the event of teams finishing level on points, the semifinalists will be decided on similar criteria used to select Super Six qualifiers.

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Net Run Rate

For the purpose of Super Six, a team's net run rate is calculated by deducting from the average runs per over scored by that team throughout the group matches, the average runs per over scored against that team throughout the group matches.

For the purpose of Semi Finals, a team's net run rate is calculated by deducting from the average runs per over scored by that team in all matches played against the Super Six qualifiers, the average runs per over scored against that team in all such matches.

In the event of a team being all out in less than its full quota of overs, the calculation of its net run rate shall be based on the full quota of overs to which it would have been entitled and not on the number of overs in which the team was dismissed.

Only those matches where results are achieved will count for the purpose of net run rate calculations. Where a match is abandoned, but a result is achieved under Duckworth/Lewis, for net run rate purposes Team 1 will be accredited with Team 2's Par Score on abandonment off the same number of overs faced by Team 2. Where a match is concluded but with Duckworth/Lewis having been applied at an earlier point in the match, Team 1 will be accredited with 1 run less that the final Target Score for Team 2 off the total number of overs allocated to Team 2 to reach the target.

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Umpires & Match Referees

Elite Panel Umpires:
Steve Bucknor (West Indies) Daryl Harper (Australia) Rudi Koertzen (South Africa)
Dave Orchard (South Africa) David Shepherd (England) Asoka de Silva (Sri Lanka)
Russell Tiffin (Zimbabwe) Srinivas Venkataraghavan (India)  

ICC International Panel Umpires:
Darrell Hair & Simon Taufel Australia
Arani Jayaprakash India
Neil Mallender & Peter Willey England
Brent Bowden New Zealand
Aleem Dar & Nadeem Ghouri Pakistan
Brian Jerling South Africa
T.H. Wijewardena Sri Lanka
Kevan Barbour Zimbabwe

Match Referees:
Clive Lloyd (West Indies) Ranjan Madugalle (Sri Lanka) Mike Procter (South Africa)
Wasim Raja (Pakistan) Gundappa Viswanath (India) Denis Lindsay (South Africa)

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Toss

The coins used for the toss will be 1oz. pure gold supplied by the Chamber of Mines.
There will be a separate coin for each game, 54 in all.
The face of President Thabo Mbeki will appear on one side of the coin.
The ICC Cricket World Cup 2003 logo, the names of the two competing teams, the date and venue of the match will appear on the other side.

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Prize Money

A record $5.0 Million is available in prizemoney. It will be allocated as follows:

Pool Matches
Winner - $10,000
Loser $5,000

Super Six
Winner - $40,000
Loser $20,000

Semi Final
Losers - $400,000
5th Place - $150,000
6th Place - $80,000

Final
Winner - $2,000,000
Runner-up $800,000

When asked about the disparity between the Winner's and Runners-up prizes, Dr.Ali Bacher is reported to have said - It's all about winning!

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