Starfleet |
Ka-BAR Knife
Carbon-ceramic alloy all-purpose knife.
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Type
I Phaser
The type I phaser is
a small hand-held phaser, approximately the size of a pack of
cards, that can be easily concealed. They can fire up to Setting
8, which causes total vaporization of humanoids as 50% of affected
matter transitions out of the continuum.
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Type
IIa Phaser
This is a larger hand
unit. Early models of the type II phaser used a type I phaser
clipped into a pistol grip, but modern weapons seem to have little
in common with the smaller model. The modern type II phaser can
fire up to setting 16, which causes the destruction of some 3,900
metric tons of rock per 0.28 second discharge.
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Type
IVb Compressed Phaser Rifle
The type IVb phaser, also known as
the Compressed Phaser Rifle, is similar to the Type III phaser but
is capable of creating a concentrated burst of phaser energy. The
power release for each setting is the same but the effect is much
more destructive in nature. Up to 50% more damage is capable.
To aid in the compression of the
beam, the design team built a small isolinear artificial
intelligence unit into the rifle which has complete control of the
energy discharge. This approach met with considerable success in a
testing program that was surprisingly free of difficulties. The
use of a computer control system also allows the beam
characteristics to be modified much more easily than in previous
phaser rifles, a measure clearly important when dealing with the
Borg.
The type IVb rifle also includes a
much more effective and elaborate targeting system, a more
powerful gyrostabilizer, and a larger energy reserve. The
targeting unit is now being retro-fitted into earlier models of
phaser rifle.
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Starfleet
Marine Corps |
Ka-BAR Knife
Carbon-ceramic alloy all-purpose knife.
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Type IIb Phase
Compression Pistol
At the beginning of the Dominion War, the Marine Corps was using
the Type IIa Starfleet phasers as their sidearm. It was
found that in close-quarters battle, the Type IIa was easy to
wrestle out of someone's hand. The marines requested
Starfleet R&D to provide them with a pistol version of the
Type IIa. The project to provide the Corps with a new
sidearm took a new turn when phase compression technology was
developed, it was decided that phase compression technology would
be integrated with the prototype and thus was born the Type IIb
Phase Compression Pistol.
In the grip of the pistol is housed the power cell. The
power cell is loaded through the butt of the weapon, much like the
magazines of projectile-firing pistols. A tradeoff that was
made due to the size of the weapon was the shots per sarium-krellide
power cell. At normal power settings (stun), the pistol is
capable of firing forty-two shots per cell. This was seen as
an allowable tradeoff due to the nature of marine operations and
the ease and speed of power cell changes due to the anatomy of the
pistol design.
The Type IIb only has two power settings, stun and lethal.
(Range - 45 meters Weight - 1.6 kg)
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Mk 1 Multifunction
Phaser Carbine
The Marine MPC is a much
larger, more sophisticated weapon than its Type 3 phaser rifle
counterpart. It is capable of firing phaser energy in either beams
or pulses of variable length. It uses a computer control system to
allow the beam characteristics to be modified much more easily
than in previous phaser rifles, a measure clearly important when
dealing with the Borg. As well, the addition of a fifth pre-fire
energy compression chamber allows for several additional settings.
The MPC also includes a much more effective and elaborate
targeting system, and a larger energy reserve. The rifle is
equipped with a gyro-stabilized targeting unit. This
targeting unit incorporates sensors capable of detecting and
tracking life forms and can perform the equivalent of tricorder
short-range biological scans. Images of the targeted life
forms are displayed on the units display screen.
The frequency of the beam can be varied so that on settings 1 to 6
the phaser beam can be set on a special wide-beam setting that
only effects carbon-based living tissue. Though this is an
exceptionally useful feature, it uses ten times the normal energy
required by normal beams. In addition, the MPC is also
capable of two additional settings above the normal sixteen.
The MPC is equipped with an integral grenade launcher. This
launcher has a capacity of five rounds. These grenades are
propelled by the unit’s graviton accelerator.
(Range - 350 meters Grenade Range - 1000
meters Weight - 4.05 kg)
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Type V Phase
Compression Rifle
Primary marine sniper rifle. Specially produced
phase-crystals allow the phaser pulse to be invisible to the naked
eye and thus create the ideal sniper weapon for Marine
snipers. Similar in design to the Type IX SSPW, it can be
modified to fire rapidly but such action will destroy the fragile
crystals that allow the weapon to fire invisibly.
(Range - 2,500 meters Weight - 5 kg)
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Type
IX Rapid Compression Rifle (Squad Support Phaser Weapon - SSPW)
Star
Fleet Marine Corps, realizing the need, resolved to manufacture a
lighter, more rapid firing version of the common phaser rifle. The
result was the SSPW . The
differences between it and its distant cousin the Type IV Phaser
Rifle is that the SSPW is designed for rapid pulse Phaser fire. In
order to accommodate its additional mechanisms, its height had to
be expanded (although its width was unchanged). The SSPW uses high
strength polymers in its construction in an attempt to cut down on
weight yet still retain strength. Also on the top of every unit,
there is a hard point for any sight deemed tactically necessary.
Like its cousin, the Type IV Phaser Rifle, the SSPW has one grip
forward of the butt, and a collapsible bipod near the muzzle.
There is also the new rapid-firing capability. The SSPW utilizes
not one, but five firing chambers with associated emitter crystals
to avoid crystal recovery/reload time when expended. The firing
chambers are arranged internally in a "gatling"
arrangement around an elliptical axis. The unit also has two
over/under tandem subspace transceiver assemblies to help with the
increased firing load. In order to save weight and size, the power
cell for the unit is not built very large to hold energy for
tremendous intensive shots that can detonate solid material or
vaporize living material. The danger of destroying a high-value
target or ricochets off shielded items is not a necessary risk.
(Range
- 450 meters Weight - 6 kg)
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Type
IIb Photon Rifle
The
Marine photon rifle is a heavy fire support weapon and much more
sophisticated than the Type-IIa Photon rifle Starfleet Security
Officers are issued. It is capable of firing photon rounds known
as a photonic pulse (essentially micro torpedoes) at variable
power levels. These are highly charged and focused. They can
pierce most known armor and shielding. This weapon is very
successful against the Borg as no one photonic pulse has the exact
same modulation, and therefore the Borg find it very hard to adapt
to the 'base frequency'. It uses an advanced computer control
system to allow for manual modulation, important if the Borg do
manage to adapt.
The Marine Photon rifle also includes an effective and elaborate
targeting system, similar to the one used on the Type IVb Phaser
rifle, except this one can target objects further away. It carries
a reserve of 20 shots. The rifle is equipped with a
gyro-stabilized targeting unit. This targeting unit incorporates
sensors capable of detecting and tracking life forms and other
programmed targets. Images of the targets would be displayed on
the units display screen.
The photonic pulse shots this weapon fires are similar to photon
grenades, one of the most devastating personnel weapons developed
by the Federation. This weapon's use is strictly controlled and is
usually limited to wartime. They are effectively a controlled
version of phasers set on overload. The photonic pulse emits large
bursts of rapid nadion particles which are found in phaser beams.
This rifle has five different power settings and may be set to
affect everything within a radius of between 3 and 10 meters from
impact.
(Range - 500 meters Weight - 4.8 kg)
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M-2240
Portable Mortar Launcher
One of the largest problems with
modern warfare’s reliance on small unit actions, is the problem
of providing fire support. The M-2240 Mortar system is a
self contained short-barreled 60 mm mortar with powered elevation
and servo traverse. It is also equipped with a encrypted
comm unit, inertial positioning sensor, and a computerized fire
control system. This unit is the size of a large backpack
and has a unloaded mass of 25 kg. To deploy the user sets
the unit on the ground and folds out three stabilizing legs.
The mortar is fed from a 4 rd magazine, or individual rounds can
be loaded manually.
One key feature is the fact that once setup, the mortar’s fire
control computer can be accessed by troops with the proper codes
via the units comm unit. Once the proper codes are used, the
unit can be targeted and fired remotely. This ability makes
the unit valuable in ambush/counter ambush operations, decoy
tactics, providing fire support for units engaged in
unconventional warfare operations where normal support is
impractical. The rounds are propelled by a micro-graviton
accelerator.
Types of Mortar
Rounds:
Fragmentary
rounds are designed to inflict
wounds with both concussion effect and shrapnel. They have a 15
meter blast radius. These rounds use an UV LADAR fuse to
determine the proper height above the ground/surface to detonate
for maximum effect.
HEDP round
with PEM (Passive ElectroMagnetic) imaging guidance:
for anti-armor (top attack), and FERRET missions. First of
all the warhead is of the High Explosive Dual Purpose variety.
It has a blast radius of only 10 meters, but has fairly good armor
penetration. Once the round has reached its maximum height
in its trajectory, the passive electro-magnetic sensor unit
activates. Depending on how the unit was set prior to
firing, the sensor unit locks on the selected type of energy
(neutrino from a power cell, body heat, radio waves from a
transmitter, etc.). The unit controls a set of steer-able
fins on the round. This allows the round to track and hit most
targets very accurately.
Jammer round: this
round does no physical damage, but can cause an enemy plenty of
grief. It contains a high output, short life ECM generator.
This unit can interrupt/disrupt sensors and communications for a 2
km radius. Very handy for cutting off that lone OP or LP.
SEFOP
Anti-Armor round: SEFOP
anti-armor artillery rounds are designed to strike armored
vehicles from above, where they are most vulnerable. These rounds
work by delivering what is known as a Self-Forging Penetrator or
SEFOP. It is a stream of molten metal that hardens into a dart
shape due to atmospheric resistance. These SEFOPs travel at
velocities in excess of 6,560 ft/s (2,000 m/s) and are usually
capable of punching through the relatively thin upper armor of
many vehicles. These munitions are also sometimes used against
underground bunkers and fuel storage sites. The now solid
penetrator reduces the effect of electrostatic armor and makes
explosive reactive armor completely ineffective. Once at the peak
of its trajectory, it deploys a drag chute. Then a PEM
sensor unit activates. As the warhead swings around under
the chute, it scans for a target. When it is aimed at a
target and within its effective range (100 meter radius), It
simply fires.
Metallic
Incendiary Smoke round: these
rounds are intended to obscure enemy observation/sensors. The
round generates a cloud of dense smoke through the combustion of
certain compounds. This smoke is heated and contains metal
particulates. These factors degrade/prevent the use of IR/Thermal
and certain types of active scans (LADAR, RADAR, etc)
Slayer MPIM/SRAW:
(Multi-Purpose Individual
Munition/Short Range Attack Weapon) for direct
anti-armor/fortification capability at squad level and organic aerospace
defense capability. In the nose of the Slayer is an PEM
imaging sensor which is used to lock on to a target. Behind
the sensor unit is the warhead of HEDP variety. The
minimum range is 17 m (determined by warhead arming safety) making
it an ideal weapon for ambushes in urban or wooded terrain.
Maximum velocity is 600 m/s, and the flight time to 500 meters is
only 1.125 seconds. It has a maximum range of 2000 meters.
The Slayer system has two components. The missile round in a
5 kg disposable launch tube, and the reusable 2 kg Command Launch
Unit (CLU). The Slayer gives the Rifle Squad its lethality back
against armor, aerospace craft, and other heavy targets.
(Range - 5,000
meters Weight - 25 kg)
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Isomagnetic
Disintegrator
This large, shoulder mounted weapon resembles an ancient Earth
bazooka. Much of the technical data on this weapon remains
classified, under Starfleet security directive 24168.9 Using a
portable magnetic charge inducer, the weapon fires a collimated
beam of Isomagnetic energy which affects the targets’ inner ear,
effectively stunning the opponent. On moderate settings, it
causes temporary impairment of the target’s central nervous
system. When fired at its highest setting, the Isomagnetic
disintegrator changes the target’s protonic charge, reducing it
to a cloud of dust and static. The beam affects a 1 meter
diameter area upon impact. The unit is powered by a heavy
duty sarium-krellide power cell inserted just to the rear of the
shoulder mount
(Range - 145
meters Weight - 9.85 kg)
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Photon
Grenades
Photon grenades are one
of the most devastating personnel weapons developed by the
Federation. Their use is strictly controlled and is usually
limited to wartime. They are effectively a controlled
version of phasers set on overload. Photon grenades emit
large bursts of rapid nadion particles which are found in phaser
beams. These grenades may be set to explode upon impact, at
some altitude above the ground, or at some preset time, up to 9.99
hours, after impact. Both the power level and blast radius
of these grenades may also be carefully controlled. They
have five different power settings and may be set to affect
everything within a radius of between 3 and 10 meters from impact.
(Range - throwing
distance Weight - 0.2 kg)
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