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HIGH TEMPLAR TACTICS |
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The Protoss High Templar is a cheap unit that, despite having no natural attack, is equipped with abilities that have powerful ramifications. Available quite early on in the game, High Templar are a must for any Protoss force, whether offensive or defensive. High Templar are equipped with two incredible spells that are researched at the Templar Archives, namely Psionic Storm and Hallucination. High Templar also have the innate ability to combine with one of their brethren to form Archons, which are incredibly powerful psionic warriors.Using Psionic Storm |
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Psionic Storm perhaps the most widely used special ability in StarCraft, and rightly so. It costs only 75 energy to cast, and causes 120 HP of damage to all units caught in its area of effect. With an excellent range of 9 matrix squares, Psionic Strom is a possible solution to nearly any game situation. High Templar on Defense can mop up waves of attack infantry in a single strike, entirely eliminating the Terran Medic's usefulness in one swipe. Zerg swarms can be ravaged in a single blow, and even burrowed are not immune to Psionic Strom's effects. Even the mighty Battlecruisers and Carriers can be brought to the ground with repeated Storms. |
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High Templar are arguably the most important units a Protoss player can build. At least two or three should be stationed at every base. When minerals are short, a pair of High Templar can be brought together to form the powerful Archon. In fact, an excellent attack strategy for High Templar is to Psionic Storm enemy defenders, then immediately combine them to summon Archons to continue the devastation. |
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Using High Templar with Shuttles makes for excellent hit-and-run maneuvers. Shuttles can ferry the Templar and their deadly Psionic Storm to any location quickly. When coupled with a web of Observers, enemy troop movements can be quickly ambushed. You opponent will be scratching his head as to how you can continually kill off his units, and he'll become paranoid to expand. |
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Use Shuttles to ferry the High Templar to ledges that overlook the enemy's base. From this position, several Psionic Storm attacks can quickly destroy an enemy's worker line or infantry reserve.Using Hallucination |
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Hallucination is a spell that creates two replicas of a specific unit. These "hallucinations" can't attack and have only %50 of the original unit's hit points, but are otherwise indistinguishable from real units (they even appear to attack, even though they cause no damage). Using Hallucinated units is an excellent decoy when attacking an enemy. Intermixing Hallucinated units with the real attackers increases the lifespan of your real units at no cost, as your opponent hasn't a clue which targets to hit. Hallucinated units can make excellent scouts. Obviously Observers make great scouts too, but the beauty of Hallucinated units is that defenses can be tested. Also, they provide an element of psychological warfare. |
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Continually Hallucinate Shuttles and send them in against enemy defenses. This makes an excellent diversion, and your opponent will really mess his pants if he sees incoming Shuttles. If you see a weak spot in his defenses, exploit it using a real Shuttle loaded with troops. Hopefully, however, your opponent will gradually learn to ignore the incoming Shuttles, at which point you can substitute the replicas with real Shuttles and catch him by surprise! |
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Hallucinating Critters gives you an innocent-looking spy that you can use to investigate an enemy's base. Be warned, however; most enemy units will fire upon the Critter-copy if his movements look suspicious! |
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If the Protoss have been using Hallucinated units, their are ways to root them out from an attacking force. Look for enemy units that seem to be taking particularly high amounts of damage. All Hallucinations have zero kills by default, so only target units that have accumulated kills to guarantee hitting real units. One destroyed, Hallucinated units vaporize with a distinctive sound and explosion, so be observant. |
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Never let your guard down when playing against the Protoss. Be sure to kill enemy units, even if you think they're Hallucinations. It's easy to become lazy and fall victim to a surprise attack. At the same time, however, try not to reveal too much about the state of your defenses when destroying Hallucinated units. Prematurly revealing a Battlecruiser fleet allows an enemy to prepare for the immanent assault! |
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