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ZEALOT RUSH BUILD ORDER |
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The Zealot is a powerful unit, and in the early game can be difficult to stop. A Protoss player can use an early Zealot rush to mortally wound (if not destroy) his opponent. |
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Order the original four Probes to gather minerals at separate patches. Warp in three more Probes at the Nexus, assigning them to mineral patches as they are produced. With the third Probe (7/9) warp in a Pylon, then order it to gather minerals. |
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If you've rushed a Zerg, you'll want to kill them quickly; once they can produce Mutalisks, your Zealots are defenseless. When facing a Terran, focus on killing the Firebats. They're the only unit that can really cause trouble. Medics should be killed quickly too. Never attack a Bunker that is being repaired by an SCV; unless you have a real edge in numbers (ie: 10-12 Zealots), your Zealots will be mowed down. Instead, run past the Bunkers, forcing the infantry inside to pop out and chase you. Against a Protoss opponent, you can win with equal numbers if you get most of your Zealots to attack the same targets instead of using attack-move. Don't bother attacking if the have a Shield Battery, though, unless you really out-number them. |
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Don't invest too much time in the Zealot rush. If you're playing a multi-player game and your rush is not succeeding, you're vulnerable to attack by someone else. Know when to call off the attack. Permanently crippling an opponent is a large enough edge. Don't fall victim to a rush back home, and be sure to build Photon Cannons as detection for enemy Dark Templar and Lurkers. |
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