ZEALOT RUSH BUILD ORDER
Author:
Daktakpaklak

The Zealot                   is a powerful unit, and in the early game can be difficult to stop. A Protoss player can use an early Zealot rush to mortally wound (if not destroy) his opponent.

Order the original four Probes to gather minerals at separate patches. Warp in three more Probes at the Nexus, assigning them to mineral patches as they are produced. With the third Probe (7/9) warp in a Pylon, then order it to gather minerals.
From this point on, always have one Probe (and only one) warping in at the Nexus. As soon as the Pylon is finished, you should be working on your ninth Probe. Start a Gateway the instant you have 150 minerals.
Begin a second Gateway as soon as you have the resources. Whenever a Probe is produced, order it to gather minerals from a patch that has yet to be mined. If there are no free mineral patches, double the Probes up. Remember to continually create Probes until you have 15 or so (roughly 1.5 per patch).
When the first Gateway is complete, begin warping a Zealot. Do the same for the second Gateway.
Before warping in a second Zealot from the first Gateway, create a second Pylon. Use that Probe to scout out the location of your opponent.
Continue warping Zealots in from your Gateways, but be sure to have only
one unit   cued up at each facility. The goal here is to maximize the rate of production.
When you have 150 minerals on hand and both Gateways are working on a Zealot, begin a third Gateway. Remember to make Pylons when the Psi Counter is at least two less than its maximum.
Once you've acquired six to eight Zealots, attack! If you wait too long, your opponent will have had time to prepare. If you attack with too few, you'll be beaten back. With your scouting Probe decide which opponent is the most vulnerable to a rush and nail him!
Continue cranking out Zealots from your three Gateways. When making the initial attack, try to rush past any prepared defenses and take out the workers; although you might loose your initial assault team, you'll have crippled his economy. The key is not to let up! Keep pounding them back with Zealots. If you're not gradually gaining an edge, however, you're better off to cancel the rush and try to beat him to air units.

If you've rushed a Zerg, you'll want to kill them quickly; once they can produce Mutalisks, your Zealots are defenseless. When facing a Terran, focus on killing the Firebats. They're the only unit that can really cause trouble. Medics should be killed quickly too. Never attack a Bunker that is being repaired by an SCV; unless you have a real edge in numbers (ie: 10-12 Zealots), your Zealots will be mowed down. Instead, run past the Bunkers, forcing the infantry inside to pop out and chase you. Against a Protoss opponent, you can win with equal numbers if you get most of your Zealots to attack the same targets instead of using attack-move. Don't bother attacking if the have a Shield Battery, though, unless you really out-number them.

Don't invest too much time in the Zealot rush. If you're playing a multi-player game and your rush is not succeeding, you're vulnerable to attack by someone else. Know when to call off the attack. Permanently crippling an opponent is a large enough edge. Don't fall victim to a rush back home, and be sure to build Photon Cannons as detection for enemy Dark Templar and Lurkers.