LEGENDS OF DUNE

The LEGENDS OF DUNE trilogy details the saga of the century-long conflict, as well as the original breach that formed the deadly feud between House Atreides and House Harkonnen. The story includes Tio Holtzman's development of foldspace and shield technology, the establishment of the Imperium by House Corrino, and the Zensunni Wanderers' escape from slavery and their flight to the desert world of Arrakis. Readers will also see the seeds of DUNE's famous Great Schools of the Mentats, the Bene Gesserit, the Suk Doctors, and the Swordmasters

 

THE BUTLERIAN JIHAD (scheduled for 9/02)

The story begins 10,000 years before the events of Frank Herbert's DUNE -- Machine and Human are locked in a deadly struggle for supremacy. The centuries-long battle is finally in its last stages and the Human Race knows that somehow they must repel the tide that has begun to rise inexorably against them. Their opponents are seemingly invincible: Omnius, the evermind, the soulless artificial intelligence that is overlord of countless robots and machines on the Synchronized Worlds, and the Titans, whose sadistic and imperially arrogant human brains are housed in massive mechanical bodies designed to be weapons of destruction.

For centuries, the valiant men and women of the planets under human control have somehow managed to battle their remorseless enemies to a standstill but recently have grown complacent. Amid the political and shortsighted squabbling between the representatives of the League of Nobles, however, new leaders have begun to come to the forefront -- Xavier Harkonnen, the resolute and courageous military leader of the Planet of Salusa Secundus, Xavier's fiance, Serena Butler, a passionate activist who will become the unwilling leader of millions, Tio Holtzman, the brilliant scientist whose genius has begun to fade, struggling to devise a weapon that will help the human fight for freedom. Against the brute strength and faultless efficiency of their adversaries, these leaders and the human race have only their boundless imagination, their ever-expanding capacity for compassion, their lightning fast ingenuity and the irresistible desire for hope and love. It will have to be enough.

And on the backward, nearly forgotten planet of Arrakis, traders have discovered the remarkable properties of the spice melange.

 

BUTLERIAN JIHAD EXCERPT

This is an excerpt from the forthcoming novel, DUNE: THE BUTLERIAN JIHAD, due out in mid-September from Tor Books (US) and Hodder & Stoughton (UK).

"In the desert, 
the line between life and death 
is sharp and quick."

- Zensunni fire poetry from Arrakis

Far from thinking machines and the League of Nobles, the desert never changed. The Zensunni descendants who had fled to Arrakis scraped out squalid lives in isolated cave communities, barely subsisting in a harsh environment. They experienced little enjoyment, yet fought fiercely to remain alive for just another day.

Sunlight poured across the ocean of sand, warming dunes that rippled like waves breaking upon an imagined shore. A few black rocks poked out of the dust like islands, but offered no shelter from the heat or the demon worms.

This desolate landscape was the last thing he would ever see. The people had accused him, chosen the young man as a scapegoat, and would mete out their punishment. His innocence was not relevant.

"Begone, Selim!" came a shout from the caves above. "Go far from here!" He recognized the voice of his young friend -- former friend -- Ebrahim. Perhaps the other boy was relieved, since by rights it should have been him facing exile and death, not Selim. But no one would mourn the loss of an orphan, and so Selim had been cast out in the Zensunni version of justice.

A raspy voice said, "May the worms spit out your scrawny hide." That was old Glyffa, who had once been like a mother to him. "Thief! Water stealer!"

From the caves, the tribe began to throw stones. One sharp rock struck the cloth he had wrapped around his dark hair for protection against the sun. Selim ducked, but did not give them the satisfaction of seeing him cringe. They had stripped almost everything from him, but as long as he drew breath they would never take his pride.

Naib Dhartha, the sietch leader, leaned out. "The tribe has spoken. Your fate rests on your own crimes, Selim."

Protestations of his innocence would do no good, nor would excuses or explanations. Keeping his balance on the steep path, the young man stooped to grab a sharp-edged stone. He held it in his palm and glared up at the people.

Selim had always been skilled at throwing rocks. He could pick off ravens, small kangaroo mice, or lizards for the community cookpot. If he aimed carefully, he could have put out one of the Naib's eyes. Selim had seen Dhartha whispering quietly with Ebrahim's father, watched them form their plan to cast the blame on him instead of the guilty boy. They had decided Selim's punishment using measures other than the truth.

Naib Dhartha had dark eyebrows and jet-black hair bound into a ponytail by a dull metal ring. A purplish geometric tattoo of dark angles and straight lines marked his left cheek. His wife had drawn it on his face using a steel needle and the juice of a scraggly inkvine the Zensunni cultivated in their terrarium gardens. The Naib glared down as if daring Selim to throw the stone, because the Zensunni would respond with a pummeling barrage of large rocks.

But such a punishment would kill him far too quickly. Instead, the tribe would drive Selim away from their tight-knit community. And on Arrakis, one did not survive without help. Existence in the desert required cooperation, each person doing his part. The Zensunni looked upon stealing -- especially the theft of water -- as the worst crime imaginable.

Selim pocketed the stone. Ignoring the jeers and insults, he continued his tedious descent toward the open desert.

Dhartha intoned in a voice that sounded like a bass howl of stormwinds, "Selim, who has no father or mother -- Selim, who was welcomed as a member of our tribe -- you have been found guilty of stealing tribal water. Therefore, you must walk across the sands." Dhartha raised his voice, shouting before the condemned man could pass out of earshot. "May Shaitan choke on your bones."

All his life, Selim had done more work than most others. Because he was of unknown parentage, the tribe demanded it of him. No one helped him when he was sick, except maybe old Glyffa; no one carried an extra load for him. He had watched some of his companions gorge themselves on inflated family shares of water, even Ebrahim. And still, the other boy, seeing half a literjon of brackish water untended, had drunk it, foolishly hoping no one would notice. How easy it had been for Ebrahim to blame it on his supposed friend when the theft was discovered. . . .

Upon driving Selim from the caves, Dhartha had refused to give him even a tiny water pouch for his journey, because that was considered a waste of tribal resources. None of them expected Selim to survive more than a day anyway, even if he somehow managed to avoid the fearsome monsters of the desert.

He muttered under his breath, knowing they couldn't hear him, "May your mouth fill with dust, Naib Dhartha." Selim bounded down the path away from the cliffs, while his people continued to utter curses from above. A hurled pebble bounced past him.

When he reached the base of the rock wall that stood as a shield against the desert and the sandworm demons, he set off in a straight line, wanting to get as far away as he could. Dry heat pounded on his head. Those watching him would surely be surprised to see him voluntarily hike out onto the dunes instead of huddling in a cave in the rocks.

What do I have to lose?

Selim made up his mind that he would never go back and plead for help. Instead, chin high, he strode across the dunes as far as he could. He would rather die than beg forgiveness from the likes of them. Ebrahim had lied to protect his own life, but Naib Dhartha had committed a far worse crime in Selim's eyes, knowingly condemning an innocent orphan boy to death because it simplified tribal politics.

Selim had excellent desert skills, but Arrakis was a severe environment. In the several generations since the Zensunni had settled here, no one had ever returned from exile. The deep desert swallowed them up, leaving no trace. He trudged out into the wasteland with only a rope slung over his shoulder, a stubby dagger at his belt, and a sharpened metal walking stick, a piece he had salvaged from the spaceport junkyard in Arrakis City.

Maybe Selim could go there and find a job with offworld traders, moving cargo from each vessel that landed, or stowing aboard one of the spaceships that plied their way from planet to planet, often taking years for each passage. But such ships only rarely visited Arrakis, since it was far from the regular shipping lanes. And joining the strange offworlders might make Selim give up too much of himself. It would be better to live alone in the desert -- if he could survive. . . .

He pocketed another sharp rock, one that had been thrown from above. As the mountain buttress shrank into the distance, he found a third shard that seemed like a good throwing stone. Eventually, he would need to capture food. He could suck a lizard's moist flesh and live for just a little while longer.

As he made his way into the restless wasteland, Selim gazed toward a long peninsula of rock, far from the Zensunni caves. He'd be apart from the tribe there, but could still laugh at them every day he survived his exile. He could thumb his nose and call out jokes that Naib Dhartha would never hear.

Selim poked his walking stick into the soft dunes, as if stabbing an imaginary enemy. He sketched a deprecating Buddislamic symbol in the sand, with an arrow on it that pointed back toward the cliff dwellings. He took a special satisfaction from his defiance, even though the wind would erase the insult within a day. With a lighter step, he climbed a high dune and skidded down into the trough.

He began to sing a traditional song, maintaining an upbeat composure, and increased his speed. The distant peninsula of rock shimmered in the afternoon, and he tried to convince himself that it looked inviting. His bravado increased as he drew farther from his tormentors.

But when he was within a kilometer of the sheltering black rock, Selim felt the loose sand tremble under his feet. He looked up, suddenly realizing his danger, and saw ripples that marked the passage of a large creature deep beneath the dunes.

Selim ran. He slipped and scrambled across the soft ridge, desperate not to fall. He kept moving, racing along the crest, knowing that even this high dune would prove no obstacle for the oncoming sandworm. The rock peninsula remained impossibly far away, and the demon came ever closer.

Selim forced himself to skid to a halt, though his panicked heart urged him to keep running. Worms followed any vibration, and he had run like a terrified child instead of freezing in place like the wily desert hare. This behemoth had certainly targeted him by now. How many others before him had stood terrified, falling to their knees in final prayer before being devoured? No person had ever survived an encounter with one of the great desert monsters.

Unless he could fool it . . . distract it.

Selim willed his feet and legs to turn to stone. He took the first of the fist-sized stones he carried and hurled it as far as he could into the gully between dunes. It landed with a thump -- and the ominous track of the approaching worm diverted just a little.

Selim tossed another rock, and a third, in a drumbeat pattern intended to lure the worm away from him. He threw the rest of his stones, and the beast turned only slightly, still rising up below

 

The Machine Crusade (scheduled for 9/03)

 

The Battle of Corrin (scheduled for 9/04)

 

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