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¥Protoss Build Orders¥

BUILD ORDER

If your opponent tries to rush you, he/she will find that you have some forces waiting for him. I will also recommend researching Reaver capacity AND Shuttle Speed so you dont have to reload them as often and you can evac with the shuttle if needed.

Zealot Rush

Without a doubt, the Zealot rush is by far the most terrifying and powerful early move in any Starcraft game. A single Zealot is capable of dueling 5 individual Zerg Zerglings, or 3 Terran Marines. This build order is for an 8-Zealot strike early in the game. I use this tactic regularly and often have 2, 3 or even 4 more zealots than other players.

*Always ensure that a zealot is being trained at both Gateways. You should have more than enough minerals if you follow these instructions properly.

Beware that as the rush continues you have to keep building. Continue to produce probes, and it would also be a wise decision to create some photon cannon defenses.

Protoss Turbo Dragoons

This is a great FFA tactic because you don't have to really worry a lot about being rushed as everyone is getting their defense set for a long game. This tactic is obviously for use on a land map, and also excellent in 1v1's and 2v2's. Dragoons provide good air defense as well as ground, but can be weak against swarms of units such as Zerglings and Zealots. This is where the Reavers come in, with their ability to destroy up to and including 10 Small units per shot they can provide all the cover a Dragoon needs while destroying Mutalisks.

Objective: Swarm your opponent with Goons, if defense is tough, sit back and let the Reavers do all the work.

Build Order:

Remember: the whole time you should be making Dragoons, Probes, and the odd Zealot. Also, you should be scouting with Zealots.

Attacking: Group and Hot-Key your units into groups of 12. I wouldn't reccomend mixing like 10 Zealots and 2 Dragoons. I would just go 12 Dragoons, 12 Zealots, etc. Bring your units to just outside of the opponent's base and pause. Send in one Zealot to "check it out" and then if the coast is clear, head in, beware of massed Sunkens/Bunkers/Cannons. If there are any of these, just retreat your Goons back out of range and set them on hold position. Then just get your Reavers in range of the object and let rip. Use your Dragoons to protect the Reavers while this is going on. Continue this until you have annihilated all of your opponent;s buildings, congratulate him on a good game and go back into LC and brag :)

MicroManagement is VERY important with this tactic as you'll want to be consdtanly building units and sending them down to reinforce your existing troops. The ratio for building should be 4 Dragoons for every 1 Reaver. Also you might want to throw a couple of forges in and get upgrades for your units. If against Terran or Zerh perhaps tech up to High Templars and get some Psionic Storm action going.

©Tranman2001