[Jan 19, 2003] - Downloads Page rearranged
Finally got rid of all of the redundant versions. I'm in the middle ofre-versioning and recompiling everything. Different download setup now - you can download the programs without the source, and I'm including readmes now.
Download:
Supplied with Dev-Cpp v4.9.7.2
Allegro Runtime DLL - 318kb
This was an exercise in programming animations, drawing them, and editing them for use as sprites. It wasn't until I got to the third frame of the earth animation when I discovered the magic wand in PSP3. First I was using it wrong, but then i got the hang of it. Why am I using PSP3? Familiarity. The demo isn't much, but its a start.
Download:
Compiled under Dev-Cpp v4.9.7.2 using Allegro v4.0.0 - Compressed with UPX v1.24w
hello_world.zip - 305kb - Win32 Application
source - 6kb
Well, although the old Allegro way does work, I don't like having to call a function over and over until it catches up with a timer. I'd rather just call the function once and have a value I can apply to my game objects. And so I've done it. The framerate code is seperated into two handy files you can just add into your project and use.
Download:
Compiled under Dev-Cpp v4.9.7.2 using Allegro v4.0.0 - Compressed with UPX v1.24w
framerate.zip - 24kb - Win32 Application
source - 4kb
/* hello.c -- hello world C app */ #include <stdio.h> int main (int argc, char *argv[]) { printf ("Hello, world!\n"); return 0; } |
// hello.cpp -- hello world C++ app #include <iostream> int main (int argc, char *argv[]) { std::cout << "Hello, World!" << std::endl; return 0; } |
Here's a tool to make formatted htm out of c and cpp sourcefiles. I haven't found a use for it yet, but that doesn't mean I won't. I'll definitely be using it in here if I ever get back into tutorial writing. As you can see, it uses the default Dev-Cpp formatting.
Download:
Compiled under Dev-Cpp v4.9.7.2 - Compressed with UPX v1.24w
cpp2htm.zip - 9kb - Win32 Console
source - 3kb
After spending alot of time wanting to do this I finally got around to it. I wanted to be able to draw lines thicker than 1 pixel, well, here we go, now I can.
Download:
Compiled under Dev-Cpp v4.9.7.2 using Allegro v4.0.0 - Compressed with UPX v1.24w
thickline.zip - 7kb - Win32 Application
source - 5kb