Civilization Attributes
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Britons
Unique unit:
Longbowmen
Team Bonus:
Archery Ranges20%faster
Town Centres cost -50%
Foot archers+1 range Castle Age+1 Imperial Age(for+2total)
Sheperds work 25% faster
Byzantines
Unique Unit:
Cataphract
Team Bonus:
Monks 3x healspeed
Buildings+10% HPs Dark Age, +20% Feudal Age+30% Castle Age,+40% Imperial Age
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if you have the first AoE game
Fire Ships +20% Attack
Camels,Skirmishers,Pikemen cost-25%
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Advance to Imperial Age costs-33%
Celts
Unique Unit:
Woad Raider
Team Bonus:
Siege Workshops20% faster
Infantry move 15% faster
Lumberjacks work 15% faster
Siege Weapons fire 20% faster
Sheep not convereted if in 1 Celts Unit's LOS
Chinese
Unique Unit:
Cho Ko Nu
Team Bonus:
Farms+45 food
Castles cost-25%
Knights+20% HPs
Start+3 Villagers but-150 food
Technologies cost-10% Feudel Age,-15% Castle Age,-20% Imperial Age
Town Centers support 10 population
Demolition Ships+50%HPs
Franks
Unique Unit:
Throwing Axeman
Team Bonus:
Knights+2 LOS
Farm upgrades free(require mill)
Castles cost -25%
Knights+20% HPs
Goths
Unique Unit:
Huskarl
Team Bonus:
Barracks20%faster
Infantrycost10%FeudalAge,   -15%Castle Age,-25%Imperial Age
+10 population Imperial Age
Villagers+5attack vs.wild boar
Infantry+1 Attack vs.buildings
Japanese
Unique Unit:
Samurai
Team Bonus:
galleys+50%LOS
Fishing Ships 2xHPs+2P armour;
work rate+5%Dark Age,+10%Feudal Age
+15%Castle Age,+20% Imperial Age
Mill,Lumber camp,Mining Camp cost-50%
Infantry attack10%faster Feudal age,15%Castle Age,25% Imperial Age
Mongols
Unique Unit:
Mangudai
Team Bonus:
Scout Cavalry,Light Cavalry+2 LOS
Cavalry Archers fire20%faster
Light cavalry+30%HPs
Hunters work50%faster
Persians
Unique Unit:
War Elephant
Team Bonus:
Knights+2attackvs.archers
Start+50wood,food
Town center,Dock2xHPs;work rate+10%Feudal age,+15%Castle age;+20%Imperial age
Saracens
Unique Unit:
Mameluke
Team bonus:
foot archers+1 attack vs.buildings
Market trade cost only 5%
Transport ships2xHPs,2xCarry capacity
Galleys attack 20% faster
Cavalry archers+3 attack vs.buildings
Teutons
Unique Unit:
Teutonic Knight
Team Bonus:
units more resistant toconversion
Monks heal from 2x as far
Towers garrison2x units,fire2x normal garrison arrows
Farms cost -33%
Murder holes free
Town Center+2 attack/+5 range
Turks
Unique Unit:
Janissary
Team Bonus:
gunpowder units train 20% faster
Gunpowder units+50%HPs'researching gunpowder technologies cost-50%
Gold miners work 15%faster
Chemistry free
Light cavlry upgrade free
Vikings
Unique Units:
Longboat,Berserk
Team Bonus:
Docks cost-33%
Warships cost-20%
Wheelbarrow,Hand Cart free
Infantry+10%HPs Feudal age,+15% Castle age,+20%Imperial age