Welcome to your career center. Here you will find the various positions
that StarFleet has available to you. Please look
over the following positions and advancements. Then pick out which
ones you like to be part of your character. If you
have any questions, please see the Academy Commadant for further info.
Your career starts with the academy which you need to read through
to get a good idea of what is going on. Then you
need to pick the field you want then check you out the advance academy
courses and pick out which course you
want. That's it your almost done. Just go to the application page
and fill out the list and your off to a new future.
Command:
Command personal are members of all department heads,
administration and operations. Commander personal are
thoughs that are the rank of Commander or
higher and all department heads, XO's and CO's. To be a command
personal, you have to have a Department Head
position, Bridge Certification and exp. points. Command personal
get the following skills after command training.
Administration (Starfleet)
Athletics (Running)
Command (starship command)
Computer (Research)
Energy weapons (Phaser-hand)
History (Federation)
Personal Equipment (Tricorder)
Law (Starfleet Regulations)
Starship tactics (Federation)
Planetside survival (Desert)
Shipboard systems (Flight control)
Vehicle Operations (Shuttlecraft)
Counselor:
Counselors advise captains and other commanders
on various matters from the emotionl health of the crew to
interactions with alien species. They
have the following skills.
Administration (starship personal)
Athletics (Running)
Computer (Federation style)
Energy Weapon (Phaser-hand)
History (Federation)
Law (Starfleet Regulations)
Personal Equipment (Tricorder)
Vehicle Operations (Shuttlecraft)
Planetside survival (Desert)
Shipboard systems (Medical)
Medical Sciences (Psychology)
First Aid (Wound/Combat Trama)
Persuasion (Counseling)
Engineer:
Engineers keep starfleet equipment
running at peak efficiency. Although engineers specialize in a type of area,
Chief Engineers are expected to
be proficient in serveral area's. They have the following skills.
Athletics (Running)
Computer (Modeling)
Energy Weapon (Phaser-hand)
History (Federation)
Law (Starfleet Regulations)
Personal Equipment (Tricorder)
Vehicle Operations (Shuttlecraft)
Planetside survival (Desert)
Shipboard systems (Flight Control)
Shipboard systems (Comminications)
Engineering ( three skills for specialization)
Physical Sciences (Mathematics)
Medical:
Doctors see to the health and well-being
of a starship's crew. In addition, they investiate new and unusual lifeforms
encountered in newly discovered regions
of space. They have the following skills.
Athletics (Running)
Computer (Federation style)
Energy Weapon (Phaser-hand)
History (Federation)
Law (Starfleet Regulations)
Personal Equipment (Medical Tricorder)
Vehicle Operations (Shuttlecraft)
Planetside survival (Desert)
Shipboard systems (Medical)
First Aid (Wound/Combat Trama)
Life Sciences (Biology)
Medical Sciences (General Medicine)
Operations Officer:
The largest branch in starfleet
which is staffed by personal who see to the everyday operatons of starfleet.
Operations personal specialize
in an area while Chief Operators most have several area's. See below.
Administration (Starfleet)
Athletics (Running)
Computer (Programming)
Energy weapons (Phaser-hand)
History (Federation)
Personal Equipment (Tricorder)
Law (Starfleet Regulations)
Planetside survival (Desert)
Shipboard systems (Flight control)
Vehicle Operations (Shuttlecraft)
Science (pick general field)
Systems Engineer (Computer
System Diagnostics)
Shipboard Systems (Mission Ops)
Science
Scientists investigate the mysteries
of the galaxy on starships conducting their experiencements. The Chief
science officer is responsible
for all personal in their depaertment and reports dircetly to the commanding
officer. They the following skills.
Computer (Modeling)
Energy Weapon (Phaser-hand)
History (Federation)
Law (Starfleet Regulations)
Personal Equipment (Tricorder)
Vehicle Operations (Shuttlecraft)
Planetside survival (Desert)
Shipboard systems (Sensors)
Engineering (Computer system Diagnostics)
Science (pick three in field)
Security:
Security personal that serve aboard
ships and starbases area combination of a security guard and a
police officer. In many cases
they also act as the tactical officer onboard starships. Their skills follow.
Athletics (Running)
Computer (Alteration/Hacking)
Energy Weapon (Phaser-hand)
History (Federation)
Law (Starfleet Regulations)
Personal Equipment (Tricorder)
Vehicle Operations (Shuttlecraft)
Planetside survival (Desert)
Shipboard systems (Tactial)
Security (Security systems)
Systems Engineer (Security)
Unarmed combat (Starfleet Martial
Arts)
Tactical:
The tactical officer is the personal
that defend the ship from other ships and outside attacks. On most ships this
done by the security officer but
combat style ships have tactical officers and thus they work with security and
which both answer to the Strategic
operations officer. In the above cases there is no chief security or tactical
officer as they fall under the
command of the Strat Officer. See operations officer for more details.
Athletics (Running)
Computer (Alteration/Hacking)
Energy Weapon (Phaser-hand)
History (Federation)
Law (Starfleet Regulations)
Personal Equipment (Tricorder)
Vehicle Operations (Shuttlecraft)
Planetside survival (Desert)
Shipboard systems (Tactial)
Shipboard systems (Sensors)
Strategic Operations (Defense
in Depth)
Unarmed combat (Starfleet Martial
Arts)
Well then, the next part is your academy
course history.