Heroes of Might and Magic IV
RATINGS |
GAMEPLAY: |
10
|
GRAPHICS |
8
|
AUDIO |
8
|
VALUE |
10 |
LEARNING CURVE |
6 |
OVERALL |
8.75 |
3DO’s Heroes of Might and Magic series has always been
one of the best Turn-Based Strategy games. It’s first 3 games have been
terrific and you can expect that same experience from the 4th game in
the series, Heroes of Might and Magic IV.
The new game begins with the destruction of the old world
and the creation of a new one. There have been lots of changes made to the 8
towns from the earlier series. First off, there are 6 new towns to choose
from-haven, necropolis, asylum, preserve and stronghold. Some of the towns from
Heroes of Might and Magic 3 have been mixed together (like the Undead and
Inferno). Another change is the way you make structures to recruit new units.
When you buy 1 unit structure, it closes another. For example, you can recruit
either Monks or Crusaders from 1 town. You can’t recruit both of them. Though
this lets you make lots of different combinations of units there’s a downside
to it. You only get to recruit 5 types of units from 1 town which is a
disappointment to lots of us. The upgrading feature has also been eliminated.
The earlier series let you upgrade all your basic units to a higher level like
the Arch Angel which is an upgraded version of the Angel. This feature is
missing from the 4th series.
Perhaps one of the most dramatic changes in the game is the
way heroes are used. In the new game, the heroes fight with their troops instead
of just standing at the back and casting magic. This system works perfectly. A
few arrows easily dispatch an inexperienced hero while a high level hero can
fight hundreds of enemy units at the same time. Your hero also advances
differently in the game. There are 37 advanced classes that you can take your
hero into from cardinal to assassin. What your hero becomes depends on what
skills you choose as you advance in levels.
The 6 campaigns in Heroes of Might and Magic 4 are
extremely long and puts more focus on the story. Long bits of information appear
from time to time telling you more about the story and giving you details of
what’s happening. The stories are well written and the new campaigns are more
than just a group of scenarios put together.
Though there are lots of improvements and additions to the
new game, there are also some changes that create a negative effect on the game.
The new combat engine is one of them. The new view removes you from the
battlefield and puts you behind your troops. All the nice animations from the
earlier games are missing and have been replaced with quick jerky movements. The
old grid that allowed you to see the possible movement area for your troops is
totally gone, creating some confusion when moving your unit.
The only Multiplayer option is a hot-seat mode. If you
click on the multiplayer button, it tells you that an update will be available
shortly that allows LAN and Internet game. There is a very small number of
individual scenarios. Only 31 maps but more than half of those support 1-2
players only. There’s only 1 extra large map in the game.
Though there are some problems in Heroes of Might and
Magic 4, it’s still a great game and is a must-have for anyone who enjoys
turn-based strategy games.
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