Aanton the Dunce
Race: Half-Elf
Class: Bard 8
Hit Dice: 8d6 (38 hp)
Initiative: +4
Speed: 30
AC: 20 (+4 Dex, +3 Enhancement, +2 Armor, +1 Shield)
Touch AC: 14
Flat-Footed AC: 16
Base Attack/Grapple: +6, Grapple +5
Attacks: Rapier +5/+0, or +2 Longbow +12/+7 (or +10/+10/+5)
Damage: Rapier 1d8-1 (19-20 Crit), +2 Longbow 1d8+2 (x3 Crit)
Face/Reach: 5x5, 5 Feet
Special Attacks: Bardic Music (Countersong, Fascinate, Inspire Competence, Inspire Courage +2, Suggestion), Bard Spells
Special Qualities: Bardic Knowledge +11, Half-Elf Traits
Saves: Fortitude +2, Ref +10, Will +7
Abilities: Str 8, Dex 18, Con 10, Int 12, Wis 12, Cha 14
Skills: Bluff +13, Concentration +4, Decipher Script +12, Diplomacy +12, Disable Device +7, Forgery +6, Intimidate +2, Knowledge (History) +6, Listen +7, Perform +13 (11 Ranks), Search +8, Spot +10, Speak Language +1 (Dwarven)
Feats: Combat Casting, Heighten Spell, Point-Blank Shot, Rapid Shot
Languages: Common, Dwarven, Elven, Undercommon
Alignment: Chaotic Neutral
Gender: Male
Age: 22
Height: 5’11
Weight: 112 lbs.

Equipment:
+3 Leather Armor
+2 Longbow
Longsword
Buckler
53 Arrows
4 Potions of Cure Light Wounds
Nolzur’s Marvelous Pigments
Bedroll
Parchment
Graphite Pencil
String
Old Cards
Pocketknife
Lute
Monocle
1,760 Gold

Spells Known: 6/4/4/3
Spells Per Day: 3/4/4/1
0) Daze, Detect Magic, Light, Prestidigitation, Read Magic, Resistance
1) Expeditious Retreat, Identify, Joyful Noise, Sleep
2) Bull’s Strength, Cat’s Grace, Glitterdust, Tongues
3) Displacement, Haste, Slow
Save DC 12 + spell level.

Barennd Torunn
Race: Dwarf
Class: Druid 9
Hit Dice: 9d8+18 (70 hp)
Initiative: +0
Speed: 15 (Medium Armor)
AC: 18 (+5 Armor, +1 Deflection, +1 Enhancement, +1 Shield)
Touch AC: 12
Flat-Footed AC: 17
Base Attack/Grapple: +6/+1, Grapple +8
Attacks: +1 Scimitar of Throwing +7/+2
Damage: +1 Scimitar of Throwing 1d6+1 (Crit 18-20)
Face/Reach: 5x5, 5 Feet
Special Attacks: Spells
Special Qualities: Dwarf Traits, Nature Sense, Resist Nature’s Lure, Wild Empathy, Wild Shape 3/day (Large), Woodland Stride, Trackless Step
Saves: Fort +8, Ref +3, Will +12
Abilities: Str 10, Dex 10, Con 14, Int 12, Wis 22, Cha 8
Skills: Concentration +12, Handle Animal +5, Heal +7, Knowledge (Architecture) +8, Knowledge (Nature) +12, Ride +11, Spellcraft +12
Feats: Heighten Spell, Mounted Combat, Natural Spell, Spell Penetration, Track
Languages: Common, Druidic, Dwarven
Alignment: Chaotic Neutral
Gender: Male
Age: 117
Height: 4’0
Weight: 196 lbs.

Spells Per Day: 6/6/6/4/3/2
Memorized:
0) Detect Magic, Read Magic, Resistance x2, Scarecrow x2
1) Longstrider x2, Magic Stone x3, Obscuring Mist
2) Barkskin x2, Body of the Sun, Flame Blade, Soften Earth & Stone x2
3) Call Lightning x2, Creeping Cold, Daylight
4) Bear’s Heart, Ice Storm x2
5) Call Lightning Storm, Control Winds
Save DC 16 + spell level; caster level 9th. 

Equipment:
+1 Scimitar of Throwing
Rhino Hide
+1 Wooden Small Shield
Headband of Intellect +2
Periapt of Wisdom +2
Ring of Protection +1
1 Potion of Cure Serious Wounds
Studded Leather, Barding
Backpack
Bit and Bridle
Flint and Steel
Grappling Hook
Military Saddle
Silk Rope (50 feet)
Torch
Waterskin
565 Gold

Stromgar the War Pony
Type: Medium Animal
Hit Dice: 8d8+16 (63 hp)
Initiative: +1
Speed: 40
AC: 24 (+8 Natural, +3 Barding, +3 Dex)
Touch AC: 13
Flat-Footed AC: 18
Base Attack/Grapple: +6, Grapple +10
Attacks: 2 Hooves +10
Damage: Hoof 1d3+4
Face/Reach: 5x5, 5 Feet
Special Attacks: -
Special Qualities: Devotion, Evasion, Link, Low-Light Vision, Scent, Share Spells
Saves: Fort +8, Ref +9, Will +2
Abilities: Str 18, Dex 16, Con 14, Int 2, Wis 11, Cha 4
Skills: Listen +6, Spot +5
Feats: Diehard, Endurance, Multiattack
Alignment: Neutral

Devotion (Ex): Stromgar receives a +4 bonus to Will saves against enchantment spells and effects.
Link (Ex): Barennd can handle his animal as a free action, or push it as a move action, without use of the Handle Animal skill. Barennd gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Share Spells (Ex): If Stromgar is within five feet of Barennd, the druid may make any spell that he casts on himself also effect Stromgar. Spells with an instantaneous duration no longer effect Stromgar if he moves farther than 5 feet away from Barennd (and will not go back into effect if Stromgar moves back).

Dernham
Race: Human
Class: Cleric 9 (St. Cuthbert)
Hit Dice: 9d8+9 (61 hp)
Initiative: -1
Speed: 20 (Full Plate)
AC: 22 (+8 Armor, +2 Enhancement, +2 Shield, +1 Deflection, -1 Dex)
Touch AC: 10
Flat-Footed AC: 21
Base Attack/Grapple: +6, Grapple +8
Attacks: +2 Heavy Mace +10/+5, or Light Crossbow +5/+0
Damage: +2 Heavy Mace 1d8+4, Light Crossbow 1d8
Face/Reach: 5x5, 5 Feet
Special Attacks: Cleric Spells, Smite 2/Day, Turn Undead 3/Day
Special Qualities: Human Traits, Str Boost +9 1/Day
Saves: Fort +7, Ref +2, Will +11
Abilities: Str 14, Dex 8, Con 12, Int 10, Wis 20, Cha 10
Skills: Concentration +13, Diplomacy +8, Heal +13, Knowledge (Religion) +8
Feats: Cleave, Combat Casting, Extra Smiting, Heighten Spell, Power Attack, Spell Penetration
Languages: Common
Alignment: Lawful Neutral
Gender: Male
Age: 23
Height: 5’11
Weight: 158 lbs.

Equipment:
+2 Heavy Mace
Light Crossbow
38 Crossbow Bolts
+1 Full-Plate
+1 Large Steel Shield
+1 Large Steel Shield of Fire Resistance
Ring of Protection +1
4 Potions of Cure Moderate Wounds
Backpack
Holy Symbol of St. Cuthbert
Flint and Steel
3 Pints of Oil
Bedroll
3,782 Gold Pieces

Spells Per Day: 6/6/5/5/4
Spells Memorized:
0) Detect Magic x2, Guidance x2, Light, Read Magic
1) Bane, Bless x2, Comprehend Languages, Inflict Light Wounds, Protection from Chaos x2
2) Bull's Strength, Hold Person, Knife Spray x2, Spiritual Weapon, Zone of Truth
3) Contagion, Dispel Magic, Prayer, Searing Light x2
4) Castigate, Cause Critical Wounds, Divine Power, Divine Storm
5) Flame Strike, Mass Inflict Light Wounds, Slay Living
Save DC 15 + spell level, CL 9th.

Gildeth Gardinien
Race: Human
Class: Rogue 9
Hit Dice: 9d6 (42 hp)
Initiative: +4
Speed: 30
AC: 19 (+4 Dex, +3 Armor, +2 Enhancement)
Touch AC: 14
Flat-Footed AC: 15
Base Attack/Grapple: +6, Grapple +6
Attacks: +1 Rapier +12, or Dual +1 Rapiers +10/+10/+5/+5, or Light Crossbow +10/+5
Damage: Rapiers 1d6+1, Light Crossbow 1d8
Face/Reach: 5x5, 5 Feet
Special Attacks: Sneak Attack +4d6
Special Qualities: Evasion, Uncanny Dodge II
Saves: Fort +2, Ref +10, Will +2
Abilities: Str 10, Dex 19, Con 10, Int 14, Wis 11, Cha 10
Skills: Balance +16, Disable Device +14, Hide +26, Listen +12, Move Silently +16, Open Lock +16, Perform +3, Read Lips +12, Search +14,  Sleight of Hand +16, Spot +12, Swim +12, Tumble +16
Feats: Dodge, Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (Rapier)
Languages: Common, Draconic, Dwarven 
Alignment: Chaotic Neutral
Gender: Male
Age: 21
Height: 5’9
Weight: 153 lbs.

Equipment:
Two +1 Rapiers
+2 Studded Leather of Shadow
Slippers of Spider Climb
Light Crossbow
26 Bolts
Bedroll
Silk Rope (100 Feet)
Backpack
Lantern, Bulls-Eye
Thieves’ Tools, Masterwork
1,925 Gold Pieces

Hyaun
Race: Kobold
Class: Monk 9
Hit Dice: 9d8+18 (70 hp)
Initiative: +2
Speed: 40
AC: 18 (+3 Armor, +2 Dex, +1 Monk Bonus, +1 Size, +1 Wis)
Touch AC: 15
Flat-Footed AC: 13
Base Attack/Grapple: +6/+1, Grapple +4 
Attacks: Unarmed +9/+4 (Flurry of Blows +9/+9/+4), or +1 Shocking Nunchaku +10/+5 (Flurry of Blows +10/+10/+5)
Damage: Unarmed 1d8+3, +1 Shocking Nunchaku 1d6+4 + 1d6 Lightning
Face/Reach: 5x5, 5 Feet
Special Attacks: Ki Strike (Magic), Stunning Attack 9/day
Special Qualities: Improved Evasion, Kobold Traits, Purity of Body, Slow Fall 40 Feet, Still Mind, Wholeness of Body
Saves: Fort +8, Ref +9, Will +8
Abilities: Str 14, Dex 14, Con 14, Int 12, Wis 12, Cha 8
Skills: Balance +7, Climb +4, Diplomacy +9, Escape Artist +7, Hide +10, Jump +9, Knowledge (Arcana) +6, Listen +8, Move Silently +7, Search +3, Spot +4, Tumble +8
Feats: Alertness, Deflect Arrows, Dodge, Improved Grapple, Improved Unarmed Strike, Improved Trip, Run, Stunning Fist
Languages: Common, Draconic, Kobold
Alignment: Lawful Good
Gender: Male
Age: 21
Height: 3’7
Weight: 30 lbs.

Equipment:
+1 Shocking Nunchaku
Bracers of Armor +3
1,409 Gold Pieces

Kestrel
Race: Half-Elf
Class: Sorcerer 9
Hit Dice: 9d4 (32 hp)
Initiative: +2
Speed: 30
AC: 15 (+2 Armor, +2 Dex, +1 Natural)
Touch AC: 12
Flat-Footed AC: 13
Base Attack/Grapple: +4, Grapple +4
Attacks: Short-Spear +4 Melee/+6 Thrown (x3 Crit)
Damage: Short-Spear 1d6
Face/Reach: 5x5, 5 Feet
Special Attacks: Spells
Special Qualities: Half-Elf Traits
Saves: Fort +5, Ref +7, Will +8 (+2 vs. enchantments)
Abilities: Str 10, Dex 15, Con 10, Wis 10, Cha 18
Skills: Concentration +12, Craft (Alchemy) +4, Decipher Script +3, Diplomacy +6, Gather Information +6, Knowledge (Arcana) +12, Ride +3, Spellcraft +12,
Feats: Combat-Casting, Empower Spell, Greater Spell Focus (Evocation), Heighten Spell, Spell Focus (Evocation)
Languages: Common, Draconic, Elven
Alignment: Chaotic Good
Gender: Male
Age: 38
Height: 5’6
Weight: 160 lbs.

Equipment:
Amulet of Naktish
Short-Spear
20 Bolts
Wand of Magic Missiles (5th level)
Amulet of Natural Armor +1
Bracers of Armor +2
Cloak of Resistance +2
3 Potions of Cure Moderate Wounds
Backpack
Bedroll
Belt Pouch x2
Flint and Steel
Shiny Stone
Spell Component Pouch
Tindertwigs x3
Waterskin
2,812 Gold Pieces
9 Silver Pieces

Sorcerer Spells per Day: 6/6/6/6/4
Sorcerer Spells Known:
0) Detect Magic, Flare, Light, Mage Hand, Mending, Prestidigitation, Read Magic, Resistance
1) Burning Hands, Color Spray, Expeditious Retreat, Magic Missile, Protection from Chaos/Evil/Good/Law, Sleep
2) Flaming Sphere, Invisibility, Melf’s Acid Arrow, Scorching Ray
3) Dispel Magic, Exploding Bones, Lightning Bolt
4) Electric Orb, Fire Shield
Save DC 14 + spell level (18 + spell level for evocations).

Snitch the Weasel
Type: Tiny Animal
Hit Dice: 1/2d8 (14 hp) (Considered 8 HD for effect purposes)
Initiative: +2 
Speed: 20 (Move or Climb)
AC: 19 (+5 Natural, +2 Dex, +2 Size)
Touch AC: 14
Flat-Footed AC: 14
Base Attack/Grapple: +0, Grapple -12
Attacks: Bite +8
Damage: Bite 1d3-4 (1 Damage)
Face/Reach: 2.5 Feet, 0 Feet
Special Attacks: Attach, Deliver Touch Spells
Special Qualities: Empathic Link, Improved Evasion, Low-Light Vision, Scent, Share Spells
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 3, Dex 15, Con 10, Int 10, Wis 12, Cha 5
Skills: Balance +10, Climb +10, Hide +11, Listen +3, Move Silently +8, Spot +5
Feats: Alertness, Weapon Finesse
Alignment: Chaotic Good

Combat
Attach (Ex): If Snitch hits with a bite attack, he uses his powerful jaws to latch onto the opponent’s body, and automatically deals bite damage for each round that he remains attached. When attached, Snitch loses his Dex bonus to AC.

Thengarl Kalgirsson
Race: Dwarf
Class: Barbarian 7/Fighter 2
Hit Dice: 2d10 + 7d12 +27 (96 hp)
Initiative: +5
Speed: 20 (Full-Plate)
AC: 24 (+8 Armor, +2 Enhancement, +2 Shield, +1 Deflection, +1 Dex)
Touch AC: 12
Flat-Footed AC: 22
Base Attack/Grapple: +9, Grapple +12
Attacks: Axe of Khazgurat +15/+10, or +1 Mighty Composite Longbow +11/+6
Damage: Axe of Khazgurat 1d10+6 (Crit 19-20, x3), +1 Mighty Composite Longbow 1d8+4 (Crit x3)
Face/Reach: 5x5, 5 Feet
Special Attacks: -
Special Qualities: Barbarian Rage 2/Day, Damage Reduction 1/-, Dwarf Traits, Trap Sense +2, Uncanny Dodge II
Saves: Fort +11, Ref +3, Will +5
Abilities: Str 16, Dex 13, Con 17, Int 8, Wis 12, Cha 8
Skills: Climb –4, Handle Animal +3, Heal +2, Intimidate +4, Intuit Direction +3, Listen +3, Jump –4, Ride +3, Spot +3, Swim +4, Survival +3
Feats: Cleave, Improved Initiative, Iron Will, Mounted Combat, Power Attack, Power Lunge
Languages: Common, Dwarven
Alignment: Chaotic Good
Gender: Male
Age: 53
Height: 4’2
Weight: 185 lbs.

Equipment:
+2 Dwarven Waraxe
Axe of Khazgurat (Dwarven Waraxe)
+1 Flaming Battleaxe
+1 Mighty +3 Composite Longbow
18 Arrows
Full Plate +1
Large Steel Shield +1
Ring of Protection +1
2 Potions of Cure Moderate Wounds
Backpack
Bedroll
Winter Blanket
1,552 Gold Pieces