Dilemmas														                    Updated through HA
Origin		Dilemma Name	Fr.	Icon	Type	Effect	Pts	
[MM]		A Fast Ship Would Be Nice	R		nl	Kills one personnel (opponent’s choice). You may substitute a bodyguard or Guard Drone present OR an empty ship here (move to opponent’s side of spaceline; commandeered).		
[Pr]		Abandon Ship!	P		n	If ship damaged or RANGE reduced, personnel not needed for staffing are placed with dilemma atop mission. Rescue (opponent may capture) personnel with different ship here.		
[Voy]		Aggressive Behavior	R		n	Unless 2 Anthropology OR Leadership, Anthropology and CUNNING>35 present, ship is damaged and one crew member is killed (random selection).		
[HA]		Alice	C		nl	Unless 2 Computer Skill and Biology present, personnel with most Navigation (opponent’s choice if tie or none) is captured. Discard dilemma.		
		Alien Abduction	U		l	Most CUNNING Away Team member (owner’s choice) is held captive by aliens until mission completed OR 3 Leadership present.		
AU		Alien Labyrinth	C		l	To get through this maze-like structure and continue, Away Team must have a Tricorder OR 2 ENGINEER.		
		Alien Parasites	U		l	Unless INTEGRITY>32, Away Team infected. They beam back t  and opponent immediately controls ship and crew until “stopped”. Then turn resumes.		
[Pr]		Alien Parasites & REM Fatigue	P		nl	ALIEN PARASITES: Unless INTEGRITY>32, Away Team (if any beams back and opponent immediately controls ship and crew until “stopped.”
REM FATIGUE HALLUCINATIONS: Crew or Away Team dies at end of your third full turn unless cured by 3 MEDICAL OR docking at outpost.	5	
[DS9]		Altonian Brain Teaser	U		nl	Most CUNNING personnel present is “stopped.” If their CUNNING<15, bonus points scored at this spaceline location do not count towards winning. Discard dilemma.		
		Anaphasic Organism	C		l	If Female(s) in Away Team, the one with highest total attribute numbers resigns (is discarded) unless SECURITY and MEDICAL present. Discard dilemma.		
[Pr]		Anaphasic Organism & Nagilum	P		nl	ANAPHASIC ORGANISM: Unless SECURITY and MEDICAL present, female crew or Away Team member with highest total attributes resigns (is discarded). (Not repeatable.)
NAGILUM: Half of crew or Away Team is killed (random selection, round down) unless 3 Diplomacy OR STRENGTH>40 present. Discard dilemma.		
		Ancient Computer	R		n	Can not get past unless 2 Computer Skill OR 3 SCIENCE OR 3 ENGINEER present.		
[Pr]		Ancient Computer & Microvirus	P		nl	ANCIENT COMPUTER: To get past requires 2 Computer Skill OR 3 SCIENCE OR 3 ENGINEER.
MICROVIRUS: Unless MEDICAL and SECURITY present, kills one crew or Away Team member (opponent’s choice). Discard dilemma.		
QC		Android Nightmares	U		nl	If android present, one non-android personnel (random selection) killed (three if Interphasic Plasma Creatures affecting you) unless Empathy OR Dr. Soong present.		
[DS9]		Angry Mob	C		l	Kills a SECURITY or shape-shifter present (random selection) unless remaining Away Team has INTEGRITY>27 from up to four personnel OR STRENGTH>50. Discard dilemma.		
[Borg]		Ankari “Spirits”	R		n	Unless 3 Honor and INTEGRITY>35 present, place on ship. Now and start of each turn, kills two crew members (random selection). Cure with 3 ENGINEER and Exobiology.		
[DS9]		Aphasia Device	C		n	Place on ship. Quarantined. Now and end of each turn, disables one personnel aboard (random selection). If all crew disabled, all die. Cure with 2 MEDICAL and 2 Biology.		
		Archer	C		l	Away Team member with the highest total attribute numbers is shot and dies unless SECURITY and MEDICAL present. Discard dilemma.		
[DS9]		Arms Deal	U		nl	Unless Acquisition OR Vulcan with Treachery OR Smuggling OR [M] personnel present, crew or Away Team “stopped.” Discard dilemma.	5	
		Armus - Skin of Evil	R		l	Kills one Away Team member (random selection). Discard dilemma.		
[Pr]		Armus - Sticky Situation	P		l	Strongest Away Team member is “Stopped” if another personnel present has Diplomacy and CUNNING>7, killed otherwise. Discard dilemma only if any personnel remain.		
[MM]		Artillery Attack	R		l	Kills X personnel (random selection); immediately probe:
l: X=number of l icons on probe card.
[Eq]: X=0 (discard probe card). Otherwise: X=1.		
[DS9]		Assassin’s Blade	C		nl	Unless CUNNING>36 OR 2 SECURITY present, assassin kills one personnel present (opponent’s choice) except a shape-shifter or android.		
[Voy]			S					
[Voy]		Astral Eddy	R		n	Unless Navigation, Physics and 2 ENGINEER present, one crew member (random selection) is killed.		
[FC]
[Voy]		Balancing Act	U		nl	Each player whose mission with point boxes are mostly [S] or mostly [P] (by a difference of 3 or more) loses 50 points (even if playing Borg).		
		Barclay’s Protomorphsis Disease	R		nl	Entire crew or Away Team (except androids) de-evolves (dies) unless MEDICAL, SCIENCE, and SECURITY present. Discard dilemma.	10	
QC		Bendii Syndrome	R		nl	One Vulcan without Youth present (opponent’s choice) dies the next time you score points. Until then, all your personnel are INTEGRITY -2 where present. 		
[Dom]		Berserk Changeling	U		nl	Unless 2 hand weapons OR 3 SECURITY OR Changeling Sweep OR Shape-Shift Inhibitor OR Interphase Generator OR Mora Pol present, kills a non-changeling present (random selection).		
		Birth of Junior	U		n	Place on ship. RANGE reduced by 1 each turn until 3 ENGINEER aboard which discards “Junior” and restores RANGE. If the RANGE=0, ship is destroyed.		
[FC]		Blended	U		l	To get past requires Empathy, Diplomacy, Morn or any Scotty. All such personnel are “stopped,” but if two or more present, one must continue (random selection).		
[FC]		Borg Servo	U		nl	Unless Cybernetics and MEDICAL present, opponent (if playing Borg) assimilates one personnel present (random selection). Discard dilemma.		
		Borg Ship	R		n	Self-controlling ship (WEAPONS=24, SHIELDS=24). Start here. Attacks everything. End of every turn, moves 1 card toward and off spaceline’s long end. Destroy for bonus.	45	
[DS9]		Brief Romance	C	 [2]	nl	Opponent specifies “male” or ”female.” Place on one personnel present of that gender (random selection). That personnel is “stopped” until countdown expires.		
AU		Cardassian Trap	U		nl	Unless Empathy present, opponent captures one unique, non-Cardassian personnel from you (random selection) and places it on their side as a captive, along with trap.		
[RoA]		Center of Attention	U		nl	Unless 4 SECURITY OR hand weapon and CUNNING>36 OR any Quark present, kills one personnel present (opponent’s choice) who has Treachery or Greed. Discard dilemma.		
		Chalnoth	U		l	Kills one Away Team member (opponent’s choice) unless 3 SECURITY OR STRENGTH>40 present. Discard dilemma.	5	
QC		Chinese Finger Puzzle	C		nl	If android present, Away Team is stopped until end of turn and androids are stopped for X full turns, where X = number of androids present. Discard dilemma.		
[HA]		Chula: Echoes	C			To get past, three personnel present (random selection) are chosen. If the highest CUNNING among them is odd, all three are “stopped.”		
[Dom]		Chula: Pick One to Save Two	U		nl	To get past requires three personnel present (random selection) to face thiala. Choose one of those three to return to your hand, or all three are “stopped.”		
[HA]		Chula: Trickery	U			Opponent conceals your personnel, randomly selects one, and recites their attribute numbers. Unless you can name the selected personnel, all are “stopped.” Discard dilemma.		
[BoG]		Chula: The Abyss	R		nl	To get past, three personnel present (random selection) must face the abyss. If their total CUNNING is odd, they are “stopped” and, if possible, relocated to Quark’s Bar.		
[Dom]		Chula: The Chandra	R		nl	One person (random selection) continues, along with all crew or Away Team members who have at least one attribute number matching that personnel. Others are “stopped.”		
[RoA]		Chula: The Crossroads	C		nl	Immediately probe (then draw probe card):
[Ref], [Bar], [GQ], [Fer]: “Stops two personnel (your choice).
Otherwise: “stops” one personnel (opponent’s choice).		
[Dom]		Chula: The Dice	C		nl	To get past requires one personnel with INTEGRITY>6, another with CUNNING>7 and a third with STRENGTH>8.		
[RoA]		Chula: The Door	R		nl	To get past, two personnel must each contribute any one of their attributes to equal a total of 5 or 21. Nullify by placing any doorway out-of-play from hand.		
[TwT]		Chula: The Drink	R		nl	To get past, four personnel present (random selection) must be “tested.” All four are “stopped” unless one has CUNNING<6 OR CUNNING>9.		
[MM]		Chula: The Game	U		nl	Unless one personnel present has Greed or Treachery OR Greed and CUNNING>7, crew or Away Team is “stopped” until end of your next turn. Discard dilemma.		
[BoG]		Chula: The Lights	C		nl	Crew or Away Team member with total attributes closet to 22 (your choice if tie) returns to hand. To get past requires CUNNING>24 remaining.		
[TwT]		Chula: The Way Home	C		nl	To get past, three personnel present (random selection) are chosen. Opponent may relocate one to Quark’s Bar or your facility if the other two have combined INTEGRITY<15.		
[Voy]		Civil Unrest	C		l	Two Away Team members are chosen (random selection). Unless one has Diplomacy, both are “stopped.” Mission continues.		
[DS9]		Clan People	C		l	To get past, must have Opaka present OR CUNNING>38 from up to five Away Team members.		
AU		Coalescent Organism	R		nl	Unless Exobiology present, one personnel (random selection) dies at end of your next turn. If others present at death, organism is passed on to one of them (random selection), etc.		
[DS9]		Common Thief	C		nl	If any equipment, discard one (random selection). Otherwise, kills a personnel present (opponent’s choice) who has STRENGTH+CUNNING<15. Discard dilemma.		
[Voy]			S					
AU		Conundrum	C	 [AU]	n	Unless INTEGRITY>40, this ship must do nothing but chase (at normal speed) and attack one of your opponent’s ships (your choice). Discard dilemma.		
		Cosmic String Fragment	U		n	Ship is sucked in and destroyed unless Astrophysics OR ENGINEER OR Navigation is aboard. Discard dilemma.	5	
[Dom]		Crisis	C		l	To get past requires Leadership (or [Com] and [Def] icons) in Away Team and an OFFICER-classification personnel (or 2 [Def] Borg) aboard your ship at this location.		
[Voy]			S					
		Crystalline Entity	R		nl	Space mission: kills all life on ship unless SHIELDS>6 OR Music aboard. Planet mission: kills entire Away Team unless SCIENCE and MEDICAL present. Discard dilemma.	5	
		Cytherians	R		n	Place on ship. Ship must do nothing but travel to far end of spaceline at normal speed. When reached, discard dilemma. Score points.	15	
[HA]		Cytoplasmic Life-Form	U		nl	Unless 3 Exobiology present, place on mission. Each of its skill requirements must be met by a different personnel when solving it.		
		Dal’Rok	U		nl	Place on mission. Now and start of each turn, kills personnel with lowest total attributes at this location. May be nullifies by INTEGRITY+CUNNING+STRENGTH>150 at this location.		
[RoA]		Dangerous Liaisons	C		nl	To get past requires 3 Treachery and Acquisition OR 2 SCIENCE and 2 SECURITY OR Ty Kajada. Nullify by discarding Recruit Mercenaries from hand.		
[FC]		Dead End	U		nl	Unless you have at least 50 points, cannot get past; place dilemma atop mission; it may not be attempted by a player with less than 50 points. (Unique.)		
[HA]		Dejaren	C		nl	Two personnel (one [Holo] and one non-[Holo]) are killed (random selection) if their individual CUNNING<9. To get past requires 2 Computer Skill remaining.		
[MM]		Denevan Neural Parasites	R		nl	Attacks half of Away Team (random selection, round up). You may protect one selected personnel for each phaser, disruptor, or unselected [Def] Borg drone present; others are killed.		
[MM]		Distraction	U		nl	One male or female present (random selection) “distract” a personnel of the opposite gender (opponent’s choice). If neither had Honor, both are “stopped.”		
[DS9]		DNA Clues	R		nl	Place on mission. Further dilemmas requiring any MEDICAL here require 2 more if you continue OR 2 less if crew or Away Team has Exobiology and “stops” now to investigate.		
[FJ]		DNA Metamorphsis	L		nl	Place on one personnel present (random selection). At the end of your next turn, unless MEDICAL and I.P. Scanner present, that personnel is placed in stasis.		
[FC]		Don’t Call Me Ahab	U		nl	”Stops” one OFFICER with INTEGRITY>6 AND any number of [H] personnel present (opponent’s choice).		
[BoG]		Drumhead	U		n	If present, discard a crew member of INTEGRITY<5 (Norah Satie’s choice if in play, or random selection); otherwise, to get past requires Jean-Luc Picard OR Law. Nullify with Plexing.		
[DS9]		Duonetic Field Generator	U		l	Place on planet. No beaming up or taking off from planet. Nullify with 3 ENGINEER OR Miracle Worker.		
AU		Edo Probe	U		nl	Abandon mission attempt until any player has completed a different mission OR continue but lose points if you fail this turn.	-10	
		El-Adrel Creature	U		l	Attacks two strongest members in Away Team (owner’s choice if tie). Kills one of them (random selection) unless their combined STRENGTH>16. Discard dilemma.		
[MM]		Emergency Conversion	C		n	To get past requires 2 Astrophysics and Transporter Skill.		
[HA]		Emergent Life-Form	U	 [3]	n	Place on ship. Now and start of each turn, opponent may move ship to another location (using its RANGE.) If ship has Holodeck, cure with 2 ENGINEER and Astrophysics aboard.		
AU		Empathic Echo	C	 [AU]	nl	One personnel with Empathy (random selection) is killed unless SECURITY and MEDICAL present.		
[TwT]		Executive Authorization	R		l	To get past requires a President, High Council Leader, General, Legate, Chancellor, Proconsul, Chairman, Intendant, Minister, Kai, Founder, Nagus, Governor, Queen counterpart, or PADD.		
[DS9]		Extradition	U		nl	If opponent’s Law or Treachery here, up to four opponent’s SECURITY personnel may beam to one of your ships here, capture a crew member of lower STRENGTH and/or beam off.		
		Female’s Love Interest	C		l	Female Away Team member (random selection) runs off with lover to furthest planet. Discard dilemma.		
[Voy]			S					
[Pr]		Female’s Love Interest & Garbage Scow	P		nl	FEMALE’S LOVE INTEREST: Female crew or Away Team member (random selection) runs off with lover to furthest planet.
RADIOACTIVE GARBAGE SCOW: Place on spaceline here. Mission cannot be attempted where present. Ship with Tractor Beam and 2 ENGINEER can tow Scow.		
AU		Ferengi Attack	C		l	Kills one Away Team member (opponent’s selection) unless total CUNNING + STRENGTH>68 OR Greed present. Discard dilemma.		
[RoA]		Ferengi Bug	U	 [3]	nl	Unless 3 SECURITY (or Odo) and any tricorder OR 2 FCA personnel present, place atop mission. While in play, your hand is exposed, face up on table.		
[TwT]		Ferengi Infestation	R		nl	Opponent may download up to two male Ferengi to a facility at this location (or up to six if facility is Empok Nor). To get past requires 2 SECURITY and CUNNING>50.		
[BoG]		Ferengi Ingenuity	U	 [3]	nl	If one personnel present has 2 Computer Skill, discard dilemma. Otherwise, to get past, place on most CUNNING Computer Skill personnel (“stopped” during countdown).		
		Firestorm	U		l	All Away Team members with INTEGRITY are killed unless Thermal Deflectors OR Emergency Transporter Armbands are present. Discard dilemma.		
[Voy]		Flash Plasma Storm	U		l	Kills each Away Team member who has both STENGTH<6 (ignoring hand weapon enhancements) and CUNNING<9. Nullified if you have Thermal Deflectors in play.		
[DS9]		Flaxian Assassin	U		l	Unless 2 SECURITY and Biology present, kills one personnel (two if opponent has Tal Shiar in play) with three of more l icons (random selection).		
[Dom]		Founder Secret	R		l	To get past requires a changeling OR Interphase Generator OR Croden’s Key OR CUNNING>40 and any tricorder OR STRENGTH>70 OR four [Def] drones OR Breen CRM114.		
AU		Frame of Mind	U	 [AU]	nl	One Away Team member (random selection) now becomes non-aligned with attributes 3-3-3 and only two skills (opponent’s choice). Cure with three Empathy present.		
[DS9]		Framed for Murder	U		nl	Place on a unique personnel present (opponent’s choice). That personnel cannot use skills or staff ships. Nullify with any personnel who has CUNNING>9 and Biology OR Law.		
[Dom]		Friendly Fire	C	 [2]	nl	Unless 2 Leadership and 2 SECURITY present, kills one personnel (random selection); place dilemma on this mission (or this Empok Nor); it cannot be attempted or scouted.		
[DS9]		Garak Has Some Issues	R		nl	Places on (“stops”) a personnel present (random selection). Start of each turn, they kill another personnel present with lower CUNNING (opponent’s choice). Cure with 2 Exobiology.		
[DS9]		Garanian Bolites	C		nl	Two personnel (random selection) are “stopped” unless their combined CUNNING>15 OR Hypospray present. Mission continues.		
[MM]		Gorn Encounter	U		l	Attacks personnel with most Leadership (opponent’s choice if tie or none). Killed unless printed (CUNNING or STRENGTH) + (number of l icons) > 12. Discard dilemma.		
[BoG]		Gravimetric Distortion	C		n	Ship damaged unless 4 ENGINEER OR 2 Astrophysics OR a personnel who has 2 Navigation OR Guinan aboard.		
		Gravimetric Mine	U		n	Ship damaged unless SCIENCE and Navigation aboard. Discard dilemma.		
[Voy]		Hanonian Land Eel	R		l	Unlese SECURITY, SCIENCE and STRENGTH>50 present, kills Away Team member with lowest CUNNING or fewest l icons (opponent’s choice).		
[DS9]		Harvester Virus	R		l	Place on planet. End of every player’s turn, one personnel on planet killed (random selection). Cure with 2 MEDICAL, exobiology and Computer Skill.		
[DS9]		Hate Crime	U	 [3]	nl	Place on a non-Borg personnel who is the only member of its species present (opponent’s choice). That personnel may not use any of its skills.		
[BoG]		Hazardous Duty	C		nl	To get past requires 2 OFFICER; then place on mission until solved. If any non-OFFICER dies here, its owner loses points (discard dilemma).	-5	
[Voy]			S					
AU		Hidden Entrance	C		l	To locate the concealed entrance and continue, Away Team must have Geordie LaForge OR ENGINEER + CUNNING>32.		
[Pr]		Hippocratic Oath	P	 [3]	nl	To get past, most CUNNING MEDICAL present must help aliens (relocated with dilemma to nearest planet at another location). MEDICAL is “stopped” until countdown expires.		
		Hologram Ruse	U		l	Experience enemy hologram trick. You are tempted to divulge secrets. Impassable unless INTEGRITY>30 and CUNNING>30.		
[MM]		Horta	R		l	Place on planet. Now and end of every player’s turn, kills one of that player’s personnel present (random selection). Cure with 2 Leadership, 2 Mindmeld, and 2 Exobiology.		
[Voy]		Hull Breach	R		n	Unless Environmental Suit present, kills one non-android (random selection) and another non-android of same classification (random selection). Mission continues.		
AU		Hunter Gangs	C		l	Two Away Team members (random selection) are chased. Examine cards separately. Personnel escapes if CUNNING is even, killed if odd. Discard dilemma.		
		Hyper-Aging	U		l	Mission continues but entire Away Team is quarantined and dies at the end of your third full turn unless SECURITY and 2 MEDICAL present by that time.	5	
		Iconian Computer Weapon	C		n	Unless SCIENCE present, re-boot by discarding all non-personnel cards in hand and replenish from top of draw deck. Discard dilemma.		
		Impassable Door	C		l	One Away Team member must have Computer Skill to pass dilemma.		
[Voy]		Implication	C		nl	To get past requires 3 Diplomacy and INTEGRITY>30 OR Law and CUNNING>30.		
[Borg]		Impressive Trophies	U		nl	Unless CUNNING>50, crew or Away Team member with the most l icons OR highest CUNNING + STRENGTH (opponent’s choice) is captured. Discard dilemma.		
[RoA]		In the Pale Moonlight	U		nl	To get past requires a personnel who has INTEGRITY<4 OR a Federation personnel who has Treachery OR any Garak OR a Founder.		
AU		Interphasic Plasma Creatures	C	 [AU]	nl	Unless 2 SCIENCE OR Mindmeld present, play on table as an Event card. While in play, lowers STRENGTH of each of your personnel by 2. (Not cumulative.)		
[Borg]		Invasive Procedures	U	 [3]	n	Unless a [Def] Borg OR MEDICAL, CUNNING>35, and a phaser or disruptor, place on ship; quarantined. Each crew member loses first listed skill and is attributes all –2.		
[DS9]		Isolinear Puzzle	C		n	Place on ship. Reduces RANGE by 4 and WEAPONS by 4. Nullify with 2 ENGINEER.		
[Voy]		Kazon Bomb	C		nl	Unless 3 SECURITY and CUNNING>35 OR 2 SECURITY and any tricorder OR 3 [Def] Borg present, kills all personnel present who have printed STRENGTH<7. Discard dilemma.		
[MM]		Kelvan Show of Force	R		nl	To get past, two non-android, non-holographic personnel present are selected (opponent’s choice). Once of those two is “crushed” (killed, random selection).		
[DS9]		Kidnappers	C		l	Place on a female present (random selection). Until end of opponent’s turn, she is stopped and may be captured by opponent’s SECURITY present; then discard dilemma.		
[Voy]		Komar Possession	U		nl	Place on one personnel present (random selection). Now and start of each turn, “stops” that personnel and one other personnel present (random selection). Cure with 3 SECURITY.		
		Ktarian Game	R		n	Place on ship. Now and start of each of your turns, one person aboard (random selection) is disabled. Cured when non-disabled CUNNING>30 OR android aboard.		
[FC]		Lack of Preparation	C		nl	Non-Borg: Cannot get past (lose 10 points) unless you could have met mission requirements at start of attempt.
Borg: Must have [Com], [Nav] and [Def] personnel to proceed.		
[Voy]			S					
[DS9]		Lethean Telepathic Attack	U	 [3]	nl	Unless 2 Empathy present, place on one personnel (Julian Bashir if present, otherwise, random selection). Personnel is disabled (killed if CUNNING+STRENGTH<16).		
[TwT]		Lineup	C		nl	To get past requires four personnel present (random selection) to “form a lineup.” All four are “stopped” unless one has INTEGRITY<5 OR INTEGRITY>8.		
[DS9]		Lockbox	C		l	Unless Greed present, Away Team “stopped” (discard dilemma). Otherwise, score points if you solve mission this turn.	5	
[Voy]		Macrovirus	R		n	Place on ship. Now and start of each turn, kills lowest STRENGTH OR lowest CUNNING crew member (opponent’s choice). Cure with 2 Exobiology and 2 SCIENCE. 		
[FC]		Maglock	C		n	To get past, crew must have at least 3 OFFICER with STRENGTH>5 each.		
[Pr]		Make Us Go	P		nl	To get past, most CUNNING ENGINEER present must help aliens (held with dilemma atop mission). At end of your next turn, cure with CUNNING>24 here or place both out-of-play.		
		Male’s Love Interest	C		l	Male Away Team member (random selection) runs off with lover to furthest planet. Discard dilemma.		
[Voy]			S					
[Pr]		Male’s Love Interest & Plague Ship	P		nl	MALE’S LOVE INTEREST: Male crew or Away Team member (random selection) runs off with lover to furthest planet.
TARELLIAN PLAGUE SHIP: Entire crew or Away Team immediately dies unless MEDICAL beams over (discarded). Discard dilemma.	5	
AU		Malfunctioning Door	C		l	To get through door, must have Soong-Type Android present OR a combined STRENGTH>27 from up to four Away Team members.		
AU		Maman Picard	U	 [AU]	n	If this is a Federation ship, immediately transport it to any end of the spaceline (opponent’s choice).		
		Matriarchal Society	U		l	Cannot get past unless at least two female Away Team members are present.		
[Voy]			S					
		Microbiotic Colony	C		n	Ship damaged unless SCIENCE, ENGINEER, and OFFICER aboard. Discard dilemma.		
		Microvirus	C		l	Kills one Away Team member (opponent’s choice), unless MEDICAL and SECURITY present. Discard dilemma.	5	
[DS9]		Misguided Activist	C		nl	One V.I.P. or [C] personnel present (random selection) is killed (only “stopped” if 2 SECURITY OR Miles O’Brien present). Mission continues.		
[Dom]		Mission Fatigue	U	 [3]	nl	Unless Empathy and Leadership present, place atop mission. Each subsequent dilemma or Q-Flash seeded here first “stops” one non-Borg personnel present (random selection).		
[FC]		My First Raygun	R		n	Immediately probe (then discard probe card): [Ev], [Int], [AU], [EE]: Kills a personnel (random selection). Otherwise: “Stops” a personnel (random selection).		
		Naglium	R		n	Half of crew is killed (random selection, round down) unless 3 Diplomacy OR STRENGTH>40 aboard. Discard dilemma.	5	
		Nausicaans	U		l	Three Nausicaans pick a fight. One Away Team member (random selection) is killed unless STRENGTH>44. Discard dilemma.		
[Dom]		Navigational Hazards	C		n	To get past requires Stellar Cartography and 2 Navigation.		
[Voy]			S					
[BoG]		New Essentialists	U		l	Unless INTEGRITY>40 and 2 Honor OR CUNNING>40 and 2 Treachery present, place one non-Borg Away Team member (random selection) atop draw deck. Nullify with Jamaharon.		
		Nitrium Metal Parasites	U		n	Place on ship. Ship can still move, but is destroyed at the end of your second full turn unless 2 SCIENCE OR 2 ENGINEER aboard by that time.		
[DS9]		No Loose Ends	R		nl	Unless SCIENCE, OFFICER, and Computer Skill OR Keiko O’Brien OR Resistance OR any [Def] one present, kills all MEDICAL and ENGINEER present. Discard dilemma.		
[DS9]		None Shall Pass	C		l	To get past requires STRENGTH>53 OR 3 Diplomacy OR 2 Anthropology OR Guramba.		
		Null Space	U		n	Ship hits null space turbulence and is damaged unless 2 Navigation aboard. Discard dilemma.	5	
[DS9]		Odo’s “Cousin”	U		l	To get past requires Exobiology and Geology. If you overcome, one SCIENCE may stay behind (“stopped”) to score points.	5	
[FC]		Ooby Dooby	R		nl	Draw one card for each non-android Youth present, then discard one card for each Music present. All Youth, Music, and Zefram Cochrane present are “stopped.”		
[TwT]		Oops!	C		nl	Unless Leadership present, kills one personnel (random selection) and “stops” all others present. To get past requires three [S] personnel OR three [Def] OR Nog.		
[RoA]		Orion Syndicate Bomb	R		n	Damages ship unless Transporter Skill OR any Orion Syndicate personnel present. Discard dilemma.		
AU		Outpost Raid	C		nl	If at your outpost: two personnel are killed (opponent’s choice) unless STRENGTH>81. Discard dilemma. OR Elsewhere: requires STRENGTH>18 to pass.		
[TwT]		Palukoo	U	 [2]	l	Unless Resistance OR ANIMAL present, “bites” a non-android (random selection). If Trill with symbiont, dies now (discard dilemma); otherwise: disabled until countdown expires.		
AU		Parallel Romance	U	 [AU]	l	If present, one male and one female (random selection) have affair. They are STRENGTH -2 each and stopped now and for your next two full turns.		
		Phased Matter	C		l	Away Team is split into two Away Teams (owner’s choice). Only the smaller team may beam up until ENGINEER and SCIENCE are present.		
[Borg]		Photonic Energy Being	U	 [2]	n	Three crew members (random selection) are held with dilemma atop mission; discard all when countdown expires. Cure with [Holo] personnel OR Anthropology and Diplomacy.		
		Portal Guard	U		l	Unless at least one Away Team member has CUNNING>7 OR Honor, the entire Away Team must abort mission and beam up or die.		
[FC]		Primitive Culture	R		l	To get past, requires 3 Vulcans OR Anthropology and CIVILIAN OR Vorta and 4 Jem’Hadar OR 2 Tal Shiar OR 2 Obsidian Order OR Acquisition and 2 Greed OR 6 Klingons  OR 4 [Def] Borg.		
[HA]		Primitive Humanoids	C		l	Unless 2 Leadership and Anthropology present, place two Away Team members (random selection) with dilemma atop mission until solved (or planet assimilated).		
[DS9]		Punishment Box	U		l	Place on planet. Now and start of each mission attempt here, cannot get past unless one OFFICER is “placed in the box” (“stopped”) until end of turn.		
AU		Punishment Zone	C		l	One Away Team member (random selection) is killed OR beam up that personnel at a penalty. Double penalty if Federation.	-5	
[DS9]		“Pup”	R		n	Place on ship. Disables RANGE until start of your next turn; then WEAPONS until start of your next turn; then SHIELDS; then repeats. Nullify with 4 Computer Skill OR any Miles.		
		Q	R		nl	If 2 Leadership and INTEGRITY>60, discard all dilemmas here. Otherwise, Q allows opponent to rearrange spaceline locations. Discard dilemma.		
[TwT]		Q Gets The Point	C		nl	To get past requires 2 Treachery or Mortal Q, but one such personnel (opponent’s choice) is “forked” (“stopped”) if opponent has any Guinan in play. Nullified by any Guinan.		
QC		Q’s Vicious Animal Things	U		l	Unless 22<STRENGTH<55, one Away Team member is killed (random selection) and opponent re-seeds dilemma under a different unsolved planet mission.		
[MM]		Quantum Fissure	U		n	To get past requires Astrophysics and Physics. Also, cannot get past if opponent has a ship here with two or more staffing icons that is staffed, undocked, and undamaged.		
AU		Quantum Singularity Lifeforms	U	 [AU]	n	If a Romulan ship present, all ships and personnel here are placed in stasis. Cure with Emergency Transporter Armbands, Timepod Ring or new ENGINEER arriving.		
		Radioactive Garbage Scow	U		n	Place on spaceline here. Mission cannot be attempted where present. Ship with Tractor Beam and 2 ENGINEER can tow scow.		
[Voy]			S					
AU		Rascals	U		n	All unique crew members (maximum of four, random selection) are kids. STRENGTH=2 and Youth replaces first-listed skill. Cure with 2 MEDICAL and Biology.		
		Rebel Encounter	U		l	Kills one Away Team member (random selection) unless STRENGTH>44 OR you bribe rebels first by discarding an Equipment card, if present. Discard dilemma.		
		REM Fatigue Hallucinations	U		nl	No one aboard can dream. Entire crew dies in three of your full turns unless 3 MEDICAL present OR ship returns to outpost first.	5	
[Borg]		Replicator Accident	R		n	Ship is damaged and entire crew killed unless ENGINEER, Physics, and CUNNING>30 present. Discard dilemma.	5	
AU		Royal Casino: Blackjack	U	 [AU]	l	Play one game of blackjack, using CUNNING numbers. Players must show entire hand. Closest to 21 without going over wins points. Otherwise lose points. Ties=0.	5 or -5	
QC		Royal Casino: Craps	U	 [AU]	l	Show a personnel from hand. If CUNNING=7 or 11 OR opponent cannot match your number, win points. Otherwise, opponent wins points.	7	
[MM]		Royal Casino: Slots	C	 [AU]	l	Show a personnel from hand; if two of its attributes match, win points (if all three, win double points). Otherwise, lose points.	+/- 5	
[Borg]		Sabotaged Negotiations	U		l	To get past, four personnel present (random selection) “attend a conference.” If their total INTEGRITY<24, each one without Treachery x2 is killed.		
		Sarjenka	R		l	Primitive alien begs for help. Ignore her (discard dilemma) OR help her and earn bonus points, but all Away Team members here are “stopped.”	5	
[RoA]		Scientific Method	C		nl	To get past requires MEDICAL and 3 SCIENCE.		
[FC]		Scout Encounter	R		nl	Opponent may download to this location one scout ship with one or two v crew members. That ship may (if possible) initiate battle against you or move away.		
QC		Security Precautions	C		l	To get past, Away Team must have Janice Manheim OR android OR phaser OR disruptor OR 3 SECURITY.		
[DS9]		Seismic Quake	R		l	One Away Team member (random selection) is “stopped if opponent’s score is odd, killed otherwise. Cannot get past (shuffle back into seed cards here) unless Geology present.		
		Shanka, When the Walls Fell	U		nl	Must have 2 Diplomacy and CUNNING>30 to communicate and proceed.		
[FC]		Shot in the Back	C		l	”Stops” SECURITY androids and OFFICER androids, if any present. Otherwise kills one non-android Away Team member (opponent’s choice).		
[DS9]		Skullduggery	C		nl	One personnel present (random selection) is killed (only “stopped” if that personnel has Treachery OR Acquisition OR Greed OR Smuggling OR INTEGRITY<5). Mission continues.		
[Dom]		Sleeper Trap	R		nl	Opponent may download to one site or planet here up to three different v Cardassians and one hand weapon. They may if possible initiate battle. Discard dilemma.		
[Voy]		Spatial Rift	C		nl	Two personnel present (random selection) “disappear” (discarded) unless their combined CUNNING>14. To get past requires Astrophysics and 2 ENGINEER.		
[BoG]		Stellar Flare	U		n	Damages and “stops” all ships at this location except those that are docked, landed or carried OR have 2 Navigation and Astrophysics aboard OR have SHIELD>11. Discard dilemma.		
[RoA]		Strange Bedfellows	U		nl	If a male and female present, lowest INTEGRITY male and lowest INTEGRITY female are “stopped” (discarded if their INTEGRITY numbers are the same).		
[FC]		Strict Dress Code	R		n	Sacrifice one Diplomacy, one [Holo] or two [Com] personnel present (killed); otherwise, one personnel present is killed (opponent’s choice). Mission continues.		
[Voy]		Subpace Fracture	R		nl	Entire crew or Away Team is killed unless ENGINEER, SCIENCE, Leadership, and CUNNING>28 present. Discard dilemma	5	
[DS9]		“Subspace Seedweed”	U		n	Unless 3 Navigation aboard, place on ship. Reduces RANGE by 3 (cumulative). Your Transporter Skill may subsequently beam dilemma to your Science Lab at same location.		
QC		System-wide Cascade Failure	R		nl	Mission continues but one android present (your choice) dies at end of this turn unless Dr. Soong OR Ira Graves present. Discard dilemma.		
[Dom]		Surprise Assault	C		l	Unless Leadership, 2 OFFICER and 2 SECURITY present OR 2 hand weapons present, kills two personnel (lowest total CUNNING first, then lowest STRENGTH). Discard dilemma.		
[HA]		Talosian Cage	U		l	Unless 3 Empathy OR Christopher Pike present, opponent may choose to discard two females (random selection) OR male with most l icons. Discard dilemma.		
		Tarellian Plague Ship	U		n	All ship’s crew immediately die from plague unless MEDICAL volunteers to permanently beam over (discarded) to Tarellians. Discard dilemma.	5	
		Temporal Causality Loop	R		n	Unless SCIENCE and CUNNING>35, undo your last two actions of this turn and end turn. Discard dilemma.	5	
[Voy]		The Cloud	R		n	Unless 2 MEDICAL, 2 ENGINEER, and 2 Astrophysics present, ship is damaged and “stopped” until end of your next turn. Discard dilemma.		
[Borg]		The Clown: Beneath The Mask	U		nl	To get past, one personnel must have total attributes>23.		
[HA]		The Clown: Guillotine	U		nl	Unless 2 Diplomacy present, kills one personnel (random selection) and “stops” each personnel whose total attributes are lower than killed personnel until end of your next turn.		
[Borg]		The Clown: My Festival	R		nl	To get past, crew or Away Team must have no fewer personnel than lowest INTEGRITY present and no more personnel than highest INTEGRITY present.		
[HA]		The Clown: Playing Doctor	R		nl	One personnel (random selection) and all others present who have the same first-listed skill are killed (only “stopped” if a [Holo] personnel present).		
AU		The Gatherers	C		l	Unless Marouk OR INTEGRITY>36 present, discard all Equipment and Artifacts in Away Team, plus one card (random selection) from your hand. Discard dilemma.		
AU		The Higher... The Fewer	U		nl	Subtract X from your total score, where X = the number of personnel in this crew or Away Team.	X	
QC		The Sheliak	R		l	Place at far end of spaceline. End of every turn, moves toward this mission (RANGE=6). Upon arrival, destroys any outposts, stations and Away Team members present. Mission then = zero points.		
[Borg]		The Weak Shall Perish	R		nl	Kills each personnel who has printed attribute<5 and each v Borg drone present. (Immune to Adapt: Negate Obstruction.)		
[Voy]		The Swarm	R	 [3]	n	Place on ship; WEAPONS are disabled and SHIELDS –2. After start of your next turn, cure with 3 ENGINEER and Physics in crew. If countdown expires, ship destroyed.		
[FC]		Theta-Radiation Poisoning	R		nl	Place on any ship or outpost here (opponent’s choice). End of each turn, one personnel present without Medical Kit killed (random selection). Cure with 6 ENGINEER.		
AU		Thought Fire	C	 [AU]	nl	If The Traveler: Transcendence is affecting you, all crew members here with (CUNNING + INTEGRITY)<12 are killed unless Empathy present.		
[Voy]		Trabe Grenade	C		l	Kills one Away Team member who has SECURITY or Leadership (random selection) unless that personnel has CUNNING>8. Mission continues.		
[DS9]		Trauma	R	 [3]	nl	Place on personnel present with the most l icons (your choice if tie). That personnel is disabled. If you solve this mission before countdown expires, that personnel dies.		
		Tsiolkovsky Infection	R		n	Place aboard ship. It is now infected. Mission can continue but all personnel, while aboard, lose their first-listed skill. Cure with 3 MEDICAL to discard. (Not cumulative.)		
[Voy]		Twisted	U		nl	Cannot get past unless at least half of personnel in crew or Away Team (round up) each have CUNNING>7.		
		Two-Dimensional Creatures	U		n	Place on ship. Empaths are disabled. Also, ship cannot move until SCIENCE and ENGINEER present.		
[BoG]		Under Fire	U		l	Immediately probe (then place probe card atop draw deck):
[DRY], [INT], [SD], (Borg): Kills two personnel (random selection).
Otherwise: “Stops” one personnel (random selection).		
[FC]		Undetected Beam-In	R		nl	Opponent may download to this location up to 4 Borg drones or Rogue Borg Mercenaries (they do not battle now). Nullify dilemma with Shelby OR 4 SECURITY.		
[Pr]		Unscientific Method	P		nl	Assassin kills most CUNNING SCIENCE personnel present who does not have Greed or Treachery. To get past requires CUNNING>24 remaining.		
[DS9]		Untrustworthy Associate	U		nl	Unless CUNNING>40, opponent places on any one ship or facility here. Opponent’s cards may beam, dock and undock with ship or facility (as appropriate). Nullify with 4 SECURITY.		
[DS9]		Vantika’s Neural Pathways	C		nl	Place on a non-changeling present (random selection). Loses skills, classification and INTEGRITY; gains Treachery x2. Cure at Infirmary site with MEDICAL and Transporter Skill.		
[DS9]		Vendetta	C		nl	Unless Law present, place on one crew or Away Team member (opponent’s choice). If that personnel dies, opponent scores points.	5	
[Voy]		Volcanic Eruption	R		l	Place  on planet if no facility is on planet. Now and start of every player’s turn, randomly kills one of their personnel present. Nullified if Thermal Deflectors in play.		
[DS9]		Vole Infestation	C		n	Unless hand weapon OR ANIMAL OR Guard drone present, place on ship. Disables special equipment; all attributes -2. To nullify, evacuate hip at your outpost until end of turn.		
		Wind Dancer	R		l	To get pass, Lwaxana Troi must be present OR at least on Away Team member must have: Youth OR Music OR STRENGTH>9.		
AU		Worshiper	C		l	If Away Team’s Greed>Honor, score bonus points. Otherwise, Away Team is stopped unless Edo Vessel OR Anthropology present. Discard dilemma.	5	
[HA]		Your Galaxy is Impure	R		nl	Place on mission. Now and start of each mission or scouting attempt here, kills one personnel present (opponent’s choice). (Immune to Adapt: Negate Obstruction.)		
QC		Yuta	R		nl	Opponent chooses a number X. Randomly examine crew or Away Team one by one. If (INTEGRITY + CUNNING - STRENGTH) = X, discard that personnel and dilemma.		
AU		Zaldan	U		l	Unless Treachery x2, Disruptors, Wesley Crusher or Exobiology present, two Away Team members with Diplomacy (random selection) are killed.