Events 															        Updated through HA
Origin		Event Name	Fr.	Icon	Effect	Pts	
 [RoA]		1st Rule of Acquisition	C	 [Rule]	Seeds or plays on your freighter, transport or [Fer] facility or ship. Gold-Pressed Latinum you download may come from your discard pile. Once per game, you may download to hand one Gold-Pressed Latinum and/or one Ferengi V.I.P.		
 [RoA]		6th Rule of Acquisition	C	 [Rule]	Plays on your Ferengi who has Greed or Treachery; place beneath draw deck another Ferengi present who names (or is named by) this one in lore. Download two Equipment cards or one [Fer] ship here OR draw up to three cards. Discard event.		
 [RoA]		33rd Rule of Acquisition	U	 [Rule]	Plays on your Greed personnel at a mission or [BO] objective opponent completed. Compliment opponent’s score. If they say “thank you,” score points. If not, draw up to four cards. Discard event. (Limit two per location.)	5	
 [RoA]		34th Rule of Acquisition	U	 [Rule]	Plays on your arms dealer or Acquisition personnel. Once every turn, if a non-Rogue Borg battle was just initiated or opponent’s ship was just damaged, download two Gold-Pressed Latinum here (three is an arms dealer) OR draw two cards.		
 [MM]		35th Rule of Acquisition	U	 [Rule]	Plays on your Acquisition personnel. End of each turn, of no battles were initiated since end of your last turn, download a Gold-Pressed Latinum here OR draw a card. 35th Rule nullifies every 34th Rule, and vice versa, ignoring Scepter.		
 [RoA]		47th Rule of Acquisition	U	 [Rule]	Plays on your Acquisition or Greed personnel. Nullifies all Palor Toff cards. Whenever at same location as any Garak or a personnel who has more s icons than this one, may place that personnel atop owner’s draw deck; discard event.		
 [RoA]		59th Rule of Acquisition	U	 [Rule]	Plays on your Nagus. At any time, advise opponent to attempt a specific mission. If opponent does so voluntarily, opponent must first discard two cards from hand and/or top of draw deck and you may draw up to two; discard event.		
 [TwT]		62nd Rule of Acquisition	C	 [Rule]	Plays on your unattempted mission. Nullified if you begin an attempt with <3 (or>7) personnel or if your play (or have played) Scan or Full Planet Scan. If you solve, score points; opponent loses points (discard event).	+/-10	
 [RoA]		75th Rule of Acquisition	U	 [Rule]	Plays on your Acquisition personnel in their native quadrant. If that personnel helps solve a mission in another quadrant, score points OR download up to five Gold-Pressed Latinum there, discard event. (Once per mission.)	10	
 [RoA]		211th Rule of Acquisition	C	 [Rule]	Plays on Quark’s Bar or Ferengi Trading Post. Each time opponent wishes to play a card during your turn, opponent must first discard X cards, where X = (your dabo girls and Ferengi waiters present) - (opponent’s personnel present).		
 [FC]		Abandon Mission	R	 [Rule]	Plays on any ship with its matching commander or any [EE] personnel aboard. Crew may not attempt missions or beam off. Nullified if ship battles. (Immune to Kevin Uxbridge.)		
 [FC]
 [Borg]		Activate Subcommands	C	 [BO]	Downloads one [Com] Borg drone, one [Nav] Borg drone, and one [Def] Borg drone. Discard event and draw no cards this turn.		
 [Borg]		Alas, Poor Drone	U	 [BO]	Plays on table. Once each turn, you may discard a [Com] or [Def] drone from hand or in play to draw one card (or two if drone was present with your Borg Queen).		
 		Alien Probe	U		Plays on table. Both players continue the game with their hands (cards) expose, face up on the table.		
 [Voy]		Ancestral Vision	R		Seeds or plays on a Delta Quadrant planet. End of each turn, if your Honor personnel who has INTEGRITY>7 is on planet, draw an extra card (or two if personnel is any Chakotay).		
 		Anti-Time Anomaly	R		Plays on table. Kills literally ALL personnel on table (both player’s cards) at the end of your third full turn, unless anti-time anomaly destroyed first.		
 		Atmospheric Ionization	C		Plays crosswise on any planet location. Maximum of three personnel per turn can be beamed up OR down at this location.		
 [DS9]		Automated Security System	R		Plays on Ops. End of every turn, targets one personnel present (random selection). That personnel is killed unless it species is Cardassian. May be nullified by 3 ENGINEER.		
 [DS9]		Bajoran Civil War	R		Plays on table. Your Bajoran leaders may initiate battle against other Bajorans. OR Downloads two v OFFICER, SECURITY or Resistance personnel. Discard event.		
 AU		Baryon Buildup	C		Plays on ship. Range is reduced by 2. (Cumulative.) Remove by returning to outpost and evacuating ship until beginning of following turn.		
 QC		Barber Pole	U		Plays on table.		
 [MM]		Blood Screening	U	 [3]	Plays on any shape=shifter who is infiltrating; exposed when countdown expires. Crew or Away Team is quarantined and may not pool their skills. (Immune to Kevin Uxbridge.)		
 QC		Brainwash	R		Plays on one personnel you’ve captured. Captive reports to your outpost, is under your control and may mix with your personnel regardless of affiliation.		
 [HA]		Bynars Data Transfer	U		Plays on table. Glance at the top five cards of your draw deck. Place them in any order on top of and/or beneath draw deck, then place events beneath draw deck.		
 		Bynars Weapons Enhancement	R		Plays on table. Bynars enhance each of your ship’s WEAPONS +2. (Cumulative.)		
 QC		Calamarain	R		Plays at location of opponent’s choice. Moves like a ship (RANGE=6). May damage (not destroy) one ship or kill Mortal Q at same location (discard event). (Immune to Kevin Uxbridge.)		
 AU		Captain’s Log	U		Plays on table. Each of your ships with its matching commander aboard is WEAPONS and SHIELDS +3. (Captain’s Order.)		
 AU		Charybdis, The	U		Plays on table. Artifacts at completed missions cannot be acquired until Archaeology present. (If Charybdis destroyed, anyone present may acquire artifact.)		
 [DS9]		Computer Crash	U	 [Ha]	Seeds or plays on table. No player may play a Q’s Tent doorway, download any card or play any card that requires downloading. Discard event at end of your next turn.		
 [Borg]		Cranial Transceiver Implant	C	 [BO]	Plays on your drone; it is CUNNING +2. If a [Com] Borg, once each turn, you may download any [BO] objective OR discard your current objective.		
 [Dom]		Crew Reassignment	U		Plays on table. Your [EE] personnel may staff ships as [S]. Also, each of your personnel with a special staffing icon may report to your ship with same icon. (Captain’s Order.)		
 [BoG]		Defense System Upgrade	U		Plays on your space facility. WEAPONS=6 (or WEAPONS +4) and SHIELDS +6. (Cumulative.) OR Fully repairs a damaged facility if your compatible ENGINEER aboard; discard event.		
 [DS9]		Defiant Dedication Plaque	R		Plays on table. Each of your ships with its matching commander aboard is RANGE +2, or +3 if ship is Defiant class. (Not cumulative. Captain’s Order.)		
 [BoG]		Dial Martok for Murder	R		Plays to allow your infiltrator to initiate a battle, with +4 STRENGTH, against up to two opposing personnel present (your choice). Infiltrator is not exposed. Discard event.		
 QC		Discommendation	U		Plays on any Klingon who survived a losing battle. That Klingon is now Non-Aligned, has no Honor and loses points.	-5	
 [FC]		Disengage Safety Protocols	U		Plays on table. While in play, suspends Holographic Safety Protocols [H] personnel may mortally wound). Also, [H] weapons mortally wound instead of stun.		
 		Distortion Field	U		Plays crosswise face up on any location. On each of your turns, flip card over. While face up, prevents any beam down/up here unless pattern enhancers in play.		
 [HA]		Dominion War Efforts			Seeds or plays on table. Your Assign Support Personnel card is not discarded when used to download a [Dom] or [Car] “support personnel.” (Immune to Kevin Uxbridge.)		
 QC		Doppelganger	RC	 [AU]	Plays on table. While in play, if a unique personnel moves to the same location as its duplicate, the duplicate is discarded unless Clone Machine in play.		
 QC		Drag Net	R		Plays on table. At the end of each of your turns you may move any one Q-Net in play one location in either direction.		
 QC		Drought Tree	C	 [AU]	Plant on a planet mission you completed to score bonus points. Points may be nullified by any unopposed Away Team.	7	
 [DS9]		Duranja	R		“Guides” your Bajoran who died on your previous turn from discard pile to point area (worth points equal to INTEGRITY; “in play” for uniqueness only). Discard event.		
 [BoG]		E-Band Emissions	R	 [Ha]	Seeds or plays on table. May not be nullified if Kell, Taibak or Entek in play. Brainwash is immune to Kevin Uxbridge and gives captive infiltration icons for its own affiliation(s).		
 AU		Engage Shuttle Operations	U		Plays on table. Shuttlecraft may be carried and launched from your ships (if tractor beams and ENGINEER present) AND land on planets (requires their total RANGE.		
 [BoG]		Engage Shuttle Operations: Dominion	U		Seeds or plays on table. Your shuttlecraft and Jem’Hadar attack ships may be loaded aboard and launched from your Dominion warships and battleships with Tractor Beam.		
 [DS9]		Espionage: Bajoran on Cardassian	U		Plays on any Cardassina mission (for free if you have a Resistance personnel there). Your Bajoran personnel may now attempt this mission. Discard after mission completed.		
 [DS9]		Espionage: Cardassian on Bajoran	U		Plays on any Bajoran mission. Your Cardassian personnel may now attempt this mission. Discard after mission completed.		
 [DS9]		Espionage: Cardassian on Federation	U		Plays on any Federation mission. Your Cardassian personnel may now attempt this mission. Discard after mission completed.		
 [DS9]		Espionage: Cardassian on Klingon	U		Plays on any Klingon mission. Your Cardassian personnel may now attempt this mission. Discard after mission completed.		
 [Dom]		Espionage – Dominion on Federation	U		Plays on any Federation mission (for free if your <Fed> personnel is there). Your Dominion personnel may now attempt this mission. Discard after mission completed.		
 [Dom]		Espionage – Dominion on Klingon	U		Plays on any Klingon mission (for free if your <Kli> personnel is there). Your Dominion personnel may now attempt this mission. Discard after mission completed.		
 [Dom]		Espionage – Dominion on Romulan	U		Plays on any Romulan mission (for free if your <Rom> personnel is there). Your Dominion personnel may now attempt this mission. Discard after mission completed.		
 		Espionage: Federation on Klingon	U		Plays on any Klingon mission. Your Federation personnel may now attempt this mission. Discard after mission completed.		
 		Espionage: Klingon on Federation	U		Plays on any Federation mission. Your Klingon personnel may now attempt this mission. Discard after mission completed.		
 [DS9]		Espionage: Romulan on Bajoran	U		Plays on any Bajoan mission. Your Romulan personnel may now attempt this mission. Discard after mission completed.		
 [DS9]		Espionage: Romulan on Cardassian	U		Plays on any Cardassian mission. Your Romulan personnel may now attempt this mission. Discard after mission completed.		
 		Espionage: Romulan on Federation	U		Plays on any Federation mission. Your Romulan personnel may now attempt this mission. Discard after mission completed.		
 		Espionage: Romulan on Klingon	U		Plays on any Klingon mission. Your Romulan personnel may now attempt this mission. Discard after mission completed.		
 [DS9]		Establish Landing Protocols	C		Seeds or plays on table. Each of your ships which has no staffing requirements may use 1 RANGE to take off or land once each turn. (Captain’s Order.)		
 [Dom]		Fair Play	U	 [Ha][Ref]	Seeds or plays on table; may not be nullified. No player may solve an opponent’s unique mission unless its point box shows at least 40 points OR both players have a copy of it in play.		
 [BoG]		Fajo’s Gallery	R	 [Ha]	Seeds or plays on table. You may draw two cards each time you capture a unique personnel, and one card each time one of your {Fajo} cards or your Mona Lisa enters play.		
 [HA]		Ferengi Financial Data Net	R		Plays to discard your hand. Draw a card for each unique [Fer] Greed personnel you have in play. Discard event.		
 		Gaps in Normal Space	U		Place between two Mission cards. Creates a gap with a span of 4. Ships stopping on the gap kill on personnel (random selection).		
 		Genetronic Replicator	U		Plays on table. Prevents any of your Away Team members from being killed if 2 MEDICAL present.		
 		Goddess of Empathy	R		Plays on table until the end of your next turn. Neither you nor your opponent can play Interrupt cards (Kevin Uxbridge or Q2). Discard event after use.		
 QC		Heisenberg Compensators	U		Plays on table. While in play, nullifies Alien Probe and all draw decks are turned face up. OR Nullifies another Heisenberg Compensators card (discard both).		
 		Holo-Projectors	U		Plays on any planet mission. [Holo] cards may exist on this planet.		
 [DS9]		HQ: War Room	U		Plays on a homeworld. Your OFFICER, SECURIY, Leadership and Resistance personnel of same affiliation as that homeworld are CUNNING +2 and STRENGTH +2.		
 QC		I am not a Merry Man!	R		Plays on any one Klingon. While in play, once per turn that Klingon may nullify one [Q] icon interrupt, event or dilemma where present. (Not duplicatable.)		
 QC		Immortal Again	U	 	Nullifies Mortal Q (plus any Calamarain). Q-Continuum is active again. Discard event. (Immune to Kevin Uxbridge.) OR Exchange for one Amanda Rodgers or Q2 card from your discard pile.		
 [FC]		Intermix Ratio	U	 [Ha]	Plays on table. If any player’s ratio of bonus points to non-bonus bonus points exceeds 1:1, the excess bonus points do not count towards winning. (Immune to Kevin Uxbridge.)		
 AU		Intruder Force Field	U		Plays on table. While in play, reverses Telepathic Alien Kidnappers affecting you AND Rogue Borg invading your ship must be 3 or more to be effective.		
 AU		Interrogation	R		Plays on one personnel you’ve captured. Each turn ask opponent, “How may light do you see?” If reply is “Five”, return captive to outpost, score 10 points. Otherwise, score 1 point, retain captive.		
 [Dom]		Invasive Beam-In	C	 [Ha]	Seeds or plays on table. Invasive Transporters, when operated by Transporter Skill personnel, may beam through any SHIELDS (even those of a Nor).		
 [Voy]		Kal-Toh	U		Plays on table. Once each turn, unless Alien Probe in play, you may discard one card from hand; opponent must discard one of same type (if they cannot, discard Kal-Toh).		
 		Kivas Fajo - Collector	U		Choose any player to immediately draw three new cards from the top of their draw deck. Discard after use.		
 AU		Klim Dokachin	U		Plays on table. When opponent reports a unique personnel for duty, opponent draws no cards at end of that turn.		
 QC		Klingon Civil War	R		Plays on table. While in play, when a Klingon ship destroys any opponent’s Klingon ship, winner scores points = loser’s WEAPONS + SHIELDS. (Immune to Kevin Uxbridge,)		
 		Lore Returns	R		Plays where Rogue Borg have eliminated a ship’s crew. With Lore, your Rogue Borg may now use ship to attack ships and/or beam to battle Away Teams.		
 		Lore’s Fingernail	R		Plays on table. While in play, all Soong-type androids (including Lt. Cmdr. Data) and exocomps lose their affiliation and are non-aligned personnel.		
 AU		Lower Decks	U		Plays on table. Each of your non-holographic, universal personnel is attribuutes all +2. (Captain’s Order.)		
 		Masaka Transformations	U		Plays on any player. That player must shuffle entire hand, place on bottom of draw deck, then draw the same number of cards from the top, Discard event after use.		
[Borg]		Mediation	U		Plays on table. At any time, you may discard one card from hand. For rest of that turn, each time you draw a card, you may do so from bottom of your draw deck.		
 		Metaphasic Shields	U		Plays on table. New technology enhances each of your ship’s SHIELDS +2 for each SCIENCE aboard. (Cumulative.)		
 [FC]		Mirror Image	U	 [Ha][4]	Seeds or plays on table. All Red Alerts, Kivas Fajo - Collector, Maska Transformations and The Traveller: Transcendence cards affect all players. (Immune to Kevin Uxbridge.)		
 [FC]		Mission Debriefing	U	 [Ha]	Seeds or plays on table. Whenever any crew or Away Team finishes a mission attempt (whether successful or not), it is “stopped.” (Captain’s Order.)		
 AU		Mot’s Advice	U		Plays on any one personnel. While in play, that personnel gains the skill of Barbering.		
 		Neural Servo Device	U		Plays on any non-aligned ship. Unless 2 SECURITY aboard, use ship and crew for one turn as your own. Discard event.		
 		Nutational Shields	U		Plays on table. New technology enhances each of your ship’s SHIELDS +2 for each ENGINEER aboard. (Cumulative.)		
 [FC]		Ocular Implants	R		Plays on your Borg, android, or any Geordi. Once each turn where present, may glance for 10 seconds at either one Away Team OR bottom seed card of mission.		
 [Borg]		Omega Particle	U	 [3]	Plays on your outpost; any player may download Omega Directive or Harness Particle 010. Hen countdown expires, destroys outpost and all ships here; mission is span +3.		
 [HA]		Oo-Mox	C	 [3]	Plays on table, “stopping” all male Ferengi in play. Until countdown expires, doubles regular skills of all male Ferengi in play, and they are attributes all +2.		
 		Organian Peace Treaty	C		Seed or plays on table. Your Federation- and Klingon-affiliation cards that have [OS] icons may mix and cooperate. (Immune to the Devil.)		
 AU		Particle Scattering Device	C		Plays on one of your ships with a Particle Scattering Device. No beaming to or from a planet is allowed where ship is present. You may discard Field at any time.		
 		Pattern Enhancers	C		Plays on table. Allows your personnel and equipment unlimited beaming through atmospheric ionization OR distortion fields.		
 		Plasma Fire	C		Plays on any ship, except Borg Ship. Fire damages ship at end of next turn and continues damaging each turn. SECURITY puts it out. Discard after use.		
  		Q-Net	C		Plays between two adjacent spaceline locations. No ship may pass the Q-Net unless 2 Diplomacy aboard.		
 [Borg]		Quantum Slipstream Drive	C		Plays on your ship that has full RANGE available (for free if U.S.S. Dauntless). Move ship to end of another spaceline OR elsewhere on same spaceline. RANGE is used; discard event.		
  		Raise The Stakes	U		Your opponent must forfeit the game OR agree the eventual winner may randomly select and keep one card from loser’s 60-card deck. (Cumulative.)		
 [DS9]		Reaction Control Thrusters	C		Plays for free to move your space facility, if your 2 ENGINEER aboard, to an adjacent location in same region. OR plays to add 2 to each of your ships’ RANGE this turn. Discard event.		
 [DS9]		Recruit Mercenaries	R		Downloads (NA) and/or (Fer) Treachery personnel with up to 7 total l icons to where you have Treachery present. “Pay” them (lose points).	-10	
 		Red Alert!	C		Plays on table. Allows you to play as many Ship, Personnel, and Equipment cards as desired each turn.		
 [FC]		Regenerate	R		Plays to fully repair and “stop” any Borg Ship dilemma or Borg ship (nullifying any cards reducing its attributes) OR to shuffle your discard pile into draw deck. Discard event.		
 [DS9]		Renewal Scrolls	U		Plays if you have three or more Bajorans in play. “Burn” (discard from hand) any number of other cards and “renew” (draw) an equal amount, plus two more. Discard event.		
 		Res-Q	C		Regenerates a card. Exchange this event for any one card from your discard pile.		
 [FC]		Retask	R	 [BO]	Downloads vBorg Cube and seven drones  ([Borg], [Borg], [Borg], [Borg], [Com], [Nav], [Def[) to replace any Borg Ship dilemma in play. Discard event and dilemma. Draw no cards this turn.		
 AU		Revolving Door	R		Plays on any Doorway or Iconian Gateway card. It is now closed. OR Nullifies another Revolving Door (discard both) and “re-opens” card underneath.		
 AU		Rishon Uxbridge	C	 [AU]	Plays atop one Event card in play. protect the underlying event from Kevin Uxbridge. However, Kevin Uxbridge may remove (discard) Rishon. (Not cumulative.)		
 [Dom]		Sisko 197 Subroutine	U	 [Ha]	Seeds or plays on table. Plays on your Nor’s Ops. Nor may not be moved or commandeered. Any player may nullify with 4 Computer Skill present. (Immune to Kevin Uxbridge.)		
 		Spacedock	C		Plays on outpost. Instantly repairs your damaged ship if they stop here. Also repairs non-aligned ships.		
 		Static Warp Bubble	C		Plays on table. Opponent must discard one card before ending each turn. (Not cumulative.)		
 [TwT]		Subspace Transporter	C		Plays on your ship. Each turn, ship may beam one of your Treachery personnel to and/or from anywhere at same or adjacent location. Nullified only by Subspace Interference.		
 		Subspace Warp Rift	C		Plays crosswise on any spaceline location. Any ship passing over here without stopping incurs damage.		
 		Supernova	R		You must have Tox Uthat on table. Plays atop any mission. Everything there is destroyed (discarded), but leave Mission card underneath for span reference.		
 [DS9]		System 5 Disruptors	R		Plays on your freighter, transport, or merchant vessel. Ship is WEAPONS +4, but is SHIELD –1 and no longer qualifies as a freighter, transport or merchant vessel.		
 [Dom]		Tactical Console	U		Plays on your ship docked at your facility. While you have Miles O’Brien or a SECURITY-classification personnel aboard, ship is WEAPONS +3. (Captain’s Order.)		
 		Telepathic Alien Kidnappers	U		Plays on table. At end of each turn, guess a card type and point to a card in your opponent’s hand. Card must be shown. If guessed correctly, card is discarded.		
 [TwT]		Temporal Investigations	C		Plays on table. Once every turn, if opponent reports an [AU] personnel or ship to Alpha Quadrant spaceline, you may draw one card OR download Lucsly and/or Dulmer.		
 		Tetryon Field	C		Plays crosswise on any spaceline location. All ships must stop here before proceeding on next turn, unless Navigation aboard.		
 [BoG]		The Big Picture	U	 [Ref]	Plays on table. Each player who has not solved (or scouted) at least two mission with point boxes (one [S] and one [P]) needs an additional 40 points to win. (May not be nullified.)		
 [FC]		The Line Must Be Drawn Here	C	 [Ha][4]	Seeds or plays on table. Any player who plays Amanda Rogers, Kevin Uxbridge, or Q2 loses 5 points, even if playing Borg. (Cumulative. Immune to Kevin Uxbridge.)		
 AU		The Mask of Korgano	C		Plays on one of your personnel. While in play, changes it from normal to [AU] icon personnel, or vice versa.		
 [Voy]		The Next Emanation	C	 [Ha]	Seeds or plays on table. Opponent’s non-[univ] personnel discarded from play are placed under here instead of in discard pile. (Immune to Kevin Unxbridge.)		
 		The Traveler: Transcendence	U		Plays beside any player’s draw deck. That player must draw one extra card at the end of each turn. Also, while in play, nullifies Static Warp Bubble. (Not cumulative.)		
 		Thermal Deflectors	U		Plays on table. While in play, nullifies Fire Storm, Thought Fire, Plasma Fire, Fire Sculptor and Phaser Burns.		
 [BoG]		Torture	R	 [3]	Plays on a personnel you’ve captured. When countdown expires, captive dies and owner loses points (including any Madred bonuses).	-7	
 [Dom]		Treaty: Bajoran/Dominion	C		Plays on table (for free if you have Kai Winn or The Emissary in play). Your Bajoran and Dominion affiliations recognize this treaty. They can now mix and cooperate.		
 [DS9]		Treaty: Bajoran/Klingon	U		Plays on table (for free if you have Chancellor Gowron in play). Your Bajoran and Klingon affiliations recognize this treaty. They can now mix and cooperate.		
 [TwT]		Treaty: Cardassian/Bajoran	C		Plays on table (for free if you have Bareil Antos, Kai Winn or Turrel in play). Your Cardassian and Bajoran affiliations recognize this treaty. They can now mix and cooperate.		
 [Dom]		Treaty: Cardassian/Dominion	C	 [Ha]	Seeds or plays on table (plays for free if you have Dukat in play). Your Cardassian and Dominion affiliations recognize this treaty. They can now mix and cooperate.		
 [DS9]		Treaty: Federation/Bajoran	C		Seeds or plays on table. Your Federation and Bajoran affiliations recognize this treaty. They may now mix and cooperate.		
 [DS9]		Treaty: Federation/Cardassian	C		Plays on table. Your Federation and Cardassian affiliations recognize this treaty, They can now mix and cooperate.  (May be seeded if you have Klaestron outpost in play.)		
 [MM]		Treaty: Federation/Dominion	C		Plays on table (for free if you have Weyoun or Benjamin Sisko in play). Your Federation and Dominion affiliations recognize this treaty. They can now mix and cooperate.		
 		Treaty: Federation/Klingon	C		Plays on table. Your Federation and Klingon affiliations recognize this treaty. They can now mix and cooperate.		
 		Treaty: Federation/Romulan	C		Plays on table. Your Federation and Romulan affiliations recognize this treaty. They can now mix and cooperate.		
 [SD]		Treaty: Federation/Romulan/Klingon	F		Plays on table. If you have no side decks, your [Fed], [Rom], and [Kli)] affiliations may mix, cooperate and ignore affiliation battle affiliations, but may not attempt opponent’s missions.		
 [TwT]		Treaty: Romulan/Bajoran	C		Plays on table (for free if you have Colonel Kira or Senator Cretak in play.) Your Romulan and Bajoran affiliations recognize this treaty. They can now mix and cooperate.		
 [DS9]		Treaty: Romulan/Cardassian	U	 [Ha]	Seeds or plays on table. Your Romulan and Cardassian affiliations recognize this treaty. They may now mix and cooperate.		
 [Dom]		Treaty: Romulan/Dominion	C		Plays on table (for free if you have Senator Vreenak in play). Your Romulan and Dominion affiliations recognize this treaty. They can now mix and cooperate.		
 		Treaty: Romulan/Klingon	C		Plays on table. Your Romulan  and Klingon affiliations recognize this treaty. They can now mix and cooperate.		
 [Voy]		Villagers With Torches	C	 [Ha][Ref]	Seeds or plays on table. Whenever opponent begins a planet mission attempt with fewer than three personnel, all are killed unless opponent has Thermal Deflectors in play.		
 [FC]		Wall of Ships	R		Downloads any Enterprise. Discard event OR Plays on table. Adds 1 to RANGE, WEAPONS and SHIELDS of each of your Enterprises. (Cumulative).		
 		Warp Core Breach	R		Plays on any ship, except Borg Ship. Ship explodes at end of owner’s next turn, unless ENGINEER aboard by then. Discard after use.		
 AU		Wartime Conditions	R	 [AU]	Plays on table only if a Federation ship is attacked by another ship. While in play, the Federation may battle attacking ship’s affiliation at will.		
 [DS9]		Weapons Locker	C		Plays on Ops, Security Office, Cargo Bay or any ship. If your personnel present are unopposed, your hand weapons may report there (for free if at a site).		
 		Where No One Has Gone Before	C		Plays on table. Allows all your ships to leave one end of the spaceline and enter the other end.		
 		Yellow Alert	C		Plays on table. While in play, cancels (discards) and prevents Red Alerts AND all of your personnel are each CUNNING +1. (Not cumulative.)		
 QC		Zalkonian Storage Capsule	R		Plays on table. Each turn, you may store one hand card here (may be returned to hand at any time), If destroyed, shuffle stored cards and place group on top or bottom of draw deck.