Incidents														                  Updated through HA
Origin		Incident Name	Fr.	Icons	Effect	Pts.	
 [BoG]		Access Denied	U	 [Ha][Ref]	Seeds or plays on table. Place on any opponent’s mission; adds 1 Computer Skill to mission requirements and increase existing Computer Skill requirements of each dilemma there by 1. Also, while in play, nullifies all Establish Gateway objectives targeting your missions. You may suspend play while you discard incident (from table or mission) to download Fractal Encryption Code.		
 [EFC]		Add Distinctiveness	P	 [BO][Ha]	Seeds or plays on table. X varies, where X = number of l icons on personnel you’ve assimilated as drones. Also, if you are behind by 40 or more points, once per game you may open a sealed First Contact expansion pack. Play or place in hand any or all non-seed cards in that pack (non-Borg cards are assimilated or stoles, as appropriate), then place the others out-of-play.	X	
 [MM]		Agony Booth	U		Plays on your [M] ship. Once every turn, if ship, its crew, or one of its Away Teams solve a mission or wins a battle against opponent’s cards, you may draw up to three cards. But whenever they fail a mission attempt or fail to win such a battle, one of your personnel involved (random selection) must do nothing but return to ship (if not already aboard), then its “stopped.”		
 [MM]		Art of Diplomacy, The	R	 [Ha]	Seeds or plays on table. Your [M], [Maq], Resistance, and Orion Syndicate personnel who are using a hand weapon may use 2 Treachery as if it were 1 Diplomacy (ignoring reduction from rifles) and, once each turn, may place incident out-of-play to kill one other personnel present. Once per game, you may discard incident to download one hand weapon to one of your personnel who has 2 Treachery.		
 [BoG]		Blood Oath	R		Plays on a non-Borg personnel who has INTEGRITY<8 and no Honor. Adds [Nem, L, Red] icon beginning at start of your next turn. OR Plays on table. While you have two [Nem, R, Red] personnel present together, all [Nem, L, Red] personnel lose their first-listed skill and, in place of one card draw, you may download to that location I.K.C. Ning’tao, I.K.C. Lukara, I.K.C. Gr’oth, Bat’leth, Blood Oath or one [Nem, R, Red] personnel.		
 [Voy]		Blue Alert	C		Seeds or plays on table. Each of your Intrepid-class ships and ships with no staffing requirements may use 2 RANGE to land or take off once each turn. Also, your shuttlecraft may be carried aboard and launched from your ships that have Tractor Beam. (Captain’s Order.)		
 [RoA]		Bodyguards	U	 [Ha]	Seeds or plays on table. At start of any personnel battle, each of your bodyguards and leaders who has SECURITY in that battle may exclude from battle one of your V.I.P. or CIVILIAN personnel. If you have a non-Borg Leadership personnel or a [Def] drone remaining in the battle, instead of shuffling your combat pile you may pre-arrange the order in which your personnel will fight. Discard incident.		
 [RoA]		Bribery	C	 [Ha]	Seeds or plays on table. Once each turn, your Smuggling or Greed personnel may discard one of your Gold-Pressed Latinum present to add [Fer] icon to your mission there (except Ferenginar) until end of your next turn OR to prevent one entire point loss of up to 9 points just incurred there (discard incident) OR to release (and relocate to that personnel) one of your personnel held captive there.		
 [BoG]		Captured	U	 [Ha]	Seeds or plays on table. During your turn, your non-Borg crew or Away Team may capture one opposing personnel present (random selection) if you have more SECURITY present than opponent, or more hand weapons present than opponent. OR During any player’s turn, you may capture one personnel just stunned in battle by your non-Borg SECURITY. Discard incident after either use.		
 [Voy]		Caretaker’s Array	R		Seeds at Ocampa planet (limit one here). Each player may seed a non-Borg [DQ] ship here. Ships at Badlands Region location may relocate here. Once per turn, a ship with fewer than four staffing icons may report with crew here (limit 3 cards aboard). OR Plays at any time, for free, if a ship is about to be destroyed by Navigate Plasma Storms. Instead relocate ship to Ocampa planet or owner’s hand.		
 [TwT]		Chain Reaction Ricochet	R	 [Ha]	Seeds or plays on table. When your Chain Reaction Pulsar hits (but does not destroy) a ship, after applying damage it “ricochets” to other opposing ships present (except those already damaged this battle) in the order of your choice. Second ship’s damage=ÆÆ, third=ÆÆÆ, and so on, until one is destroyed. Discard incident.		
 [HA]		Children of Light	C		Seeds or plays on table. Your [Holo] personnel may mix and have no affiliations attack restrictions. OR Plays to capture all [Holo] personnel present with iden, or (if he is board Olarra) all [Holo] personnel aboard one damaged ship at his location; discard incident.		
 [HA]		Clone Machine	R		Seeds or plays on Mariposa, Boreth, a [Dom] facility, or an Infirmary. While you have Koroth OR a MEDICAL, Biology, Exobiology personnel who has INTEGRITY<6 present, once each turn you may report to them (for free) a copy of any unique non-[Holo], non-android personnel that is in play. Once every turn, if your Vorta just dies, you may suspend play to download any version of that persona here.		
 [Voy]		Containment Field	C	 [Ha][Ref]	Seeds or plays on table. (Not duplicatable.) Each player who used a q icon, Hidden Fighter, or Going to the Top must first stack a card from hand face up here. Before each player’s turn begins, they reclaim up to two of those cards; if they still have any here, they must skip that turn. Also, nullifies each Destroy Radioactive Garbage Scow (it’s owner loses it points), Static Warp bubble, and Telepathic Alien Kidnappers.		
 [Borg]		Cortical Node Implant	C		Plays on your Borg. If a [Com] Borg, once each turn, may “transfer data” if present with a Borg Data Node: draw one card (may not be converted to a download). Also, each of your Borg with a Cortical Node Implant may, once every turn, suspend play to “regulate implant”: subtract from any attribute and add 2 to any other attribute until end of turn.		
 [MM]		Crossover	C	 [Ha]	Seeds or plays on table. Once each turn, your [M] personnel may ignore their [M] icon when reporting OR just after you report Smiley, Benjamin Sisko, Professor Sisko, Jake Sisko, Bariel, The Intendant, Grand Nagus Zek, Maihar’du, Ezri, Rom, or Quark, you may download a Multidimensional Transport Device to that personnel (or vice versa, if you reported Device as your normal card play; discard incident).		
 [HA]		Cybernetics Expertise	C		Seeds or plays on table. Your androids report for free if Cybernetics present (one android per turn per Cybernetics skill), and may report to your personnel who has Cybernetics x2. Also, once each turn, you may exchange a card from hand for an android in your discard pile.		
 [RoA]		Dabo	U		Plays on Quark’s Bar. Any player who has a personnel here (except any Quark) may “wager” 1 to 3 cards from discard pile (except Kevin Uxbridge/Amanda Rogers) and probe:
[Eq], [Ev], l: Place wager in point area (2 points per card).
Otherwise: Place wager out-of-play; if station’s controller has any Quark here, for each dabo girl here that player may draw one card OR download one Gold-Pressed Latinium here.		
 [Voy]		Delta Quadrant Spatial Scission	C		Seeds or plays on table. You may have up to two copies of each unique [DQ] Personnel and Ship card in play. Also, once each turn, you may place a unique [DQ] Personnel or Ship card from your hand out-of-play if you have a copy of that card in play (once per game per card title): all copies in play are attributes all +2 until start of your next turn, and you may play and/or draw up to two cards.		
 [MM]		Emblem of the Alliance	C		Seeds or plays on table; you may download The Art of Diplomacy. Your [KCA] cards, Grand Nagus Zek, Maihar’du, Rom and Quark may mix and have no affiliation attack restrictions. Once each turn, you may report a [KCA] personnel for free if you have in play a [KCA] leader who names (or is named) by them in lore. Ore Processing Units on [M] Nors are immune to Reactor Overload if 2 ENGINEER present.		
 [MM]		Emblem of the Empire	C		Seeds or plays on table; you may download The Art of Diplomacy. Your [TE] cards, Benjamin Sisko, Jake Sisko, Rom and Quark may mix and have no affiliation attack restrictions, Your [TE] facilities and staffed ships are immune to Navigate Plasma Storms. Ore Processing Unit on Mirror Terok Nor is immune to Reactor Overload if 2 ENGINEER present, and may Process Ore while under [Fed] control.		
 [RoA]		Emergency Evacuation	C	 [Ha]	Seeds or plays on table. If your ship or facility is being destroyed or just encountered Abandon Ship, you may place entire crew under that Abandon Ship dilemma OR download Escape Pod (ignoring Computer Crash) to save entire crew of ship or facility OR relocate entire crew to a planet at that location. Discard incident after either use.		
 [Borg]		Feedback Surge	U	 [Ha][Ref]	Seeds or plays on table. If opponent complete Establish Gateway targeting a mission they did not seed, you score those points (instead of opponent). Also, if opponent discards any seed cards using Ajur, Bortas, Senior Staff Meeting, or their own dilemma, you may immediately re-seed them under any mission(s); opponent loses 10 points for each such card.		
 [Voy]		Handshake	U		Plays once each turn (for free) if you have played no cards this turn and have fewer in hand than opponent; they must choose to discard three cards or allow you to draw three. OR Plays to look at top five cards in any draw deck or discard pile for ten seconds; rearrange as desired. OR Plays if you have at least three other cards in hand; discard entire hand and draw seven cards. Discard incident after any use.		
 [Borg]		Hirogen Hunt	C		Seeds or plays on table. In place of a card draw, you may download Rituals of the Hunt, Hirogen Hunt, or any [Hir] ship. Also, once each turn, you may report an Alpha-Hirogen (or any [Hir] card that names in its lore an Alpha-Hirogen you already have in play) for free. OR Plays on your [Hir] ship; its transporters may be used to beam through SHIELDS of any damaged ship here (even if landed).		
 [Voy]		Home Away From Home	C		Seeds or plays on your ship with one or more staffing icons. If a [DQ] ship with “Alpha Quadrant” in lore: while not in Alpha Quadrant, your equipment and matching [DQ] personnel may report aboard; once each turn, one who has [S] icon may do so for free. If any other non-Borg ship: while not in its native quadrant, your personnel who match ship’s affiliation and native quadrant (and your equipment) may report aboard.		
 [TwT]		Homefront	U		Seeds or plays on any homeworld. In place of a normal card play, a SECURITY personnel matching homeworld’s affiliation may download here (owner draws no cards that turn). No player may attempt mission or use headquarters game text here unless they have 4 SECURITY on planet. OR Plays on table. Your personnel who have infiltration icons may report (for free) on homeworlds those icons match.		
 [MM]		Hostage Trade	C		Seeds or plays on table (for free if you hold any captives). (Unique.) Prisoner Exchange and Fajo’s Gallery may each be used only once per turn. Where your personnel are escorting captive(s), you may release any or all of them (relocate to owner’s crew or Away Team there) and capture an equal number of other personnel there, then discard incident.		
 [RoA]		HQ: Ferengi Credit Exchange	U		Seeds or plays on Ferenginar, Ferengi Trading Post or Quark’s Bar. Any player who has Acquisition present may, once each turn, discard up to three Gold-Pressed Latinum cards present. For each one discarded, score 2 points (place that Latinum card in point area), draw one card or place any one card from discard pile beneath draw deck. May be nullified by Subspace Interference.		
 [TwT]		HQ: Orbital Weapons Platform	R	 [Ref]	Plays on any homeworld. Each time opponent initiates battle here against your ship or facility matching this homeworld’s affiliation, just after it is targeted each of your Orbital Weapons Platforms here may “fire upon” an opposing ship present.  Each ship fired upon is damaged=ÆÆ for each Platform that targets it, and you may exclude that ship from that battle.		
 [HA]		Holoprogram: 221B Baker Street	C		Seeds or plays on your ship or facility with a Holodeck. In place of your normal card play, you may download Sherlock Holmes (or any personnel with his name in lore) aboard. OR Seeds or plays on table. Once each turn, you may place a personnel here from hand. Personnel placed here add [Holo] icon to your copies of same personnel in play. You may discard any card placed here at any time.		
 [HA]		Holoprogram: Deadwood	C		Seeds of plays on your ship with a Holodek. Sheriff Worf and Deputy Rozhenko may report aboard. If both aboard: location is span+X for opponent (where X=number of your SECURITY personnel aboard, maximum of 4), opponent must have more SECURITY here than you to initiate battle here, and once each turn, Sheriff Worf may nullify any dilemma requiring SECURITY he just encountered here.		
 [HA]		Holoprogram:
      Noah’s Mountain Retreat	C		Seeds or plays on any ship or facility with a Holodeck. You may report Secret Agent Julian Bashir (or nay personnel with his name in lore) aboard. In place of you normal card play, you may download such a personnel aboard. Also, if your Transporter Skill aboard, at start of your turn you may replace (discard) your Dr. Noah (or personnel with his name in lore) present by downloading a version of same persona.		
 [HA]		Holoprogram:
      The Fortress of Doom	C		Seeds or plays on your ship with Holodeck. Once each turn, you may download Chaotica (or any card with his name in lore) aboard. While Chaotica is aboard (and Captain Proton is not at same location), opponent may not attempt mission at this location unless they have a [Holo] personnel participating in the mission attempt.		
 [HA]		Holoprogram:
      The Office of Dixon Hill	C		Seeds or plays on your ship with Holodeck. In place of a card draw, you may download Felix Leech aboard. Also, your Cyrus Redblock may report aboard and, if he is aboard, once each turn you may request “the item.” Place a card from hand face down on table. Opponent must choose: you may play it for free and draw a card OR you must place it out-of-play and score 5 points.		
 [HA]		In the Zone	C	 [Ref]	Seeds or plays on table. If a non-Borg player scores more than 50 points during a single turn (including this turn), those points in excess of 50 do not count towards winning. While your score is exactly 50 points, each of your ships has double RANGE and SHIELDS. Also, nullifies End Transmission and Preparation, and each player may call “Devidian Door” only during their turn (and once per turn).		
 [BoG]		Intruder Alert!	U	 [Ha]	Seeds or plays on table; nullifies all seeded Memory Wipe cards. At any time, you may capture a one- or two-person Away Team in your Ops or assimilate one personnel intruder on your Borg ship or facility if your Talon Drone is present (discard incident) OR download Intruder Force Field (place incident atop event to protect it from nullification and extend its effects to all intruders on your ships).		
 [RoA]		It’s Only A Game	U	 [Ha][Ref]	Seeds or plays on table. Limits each non-Borg report with crew action to four total personnel/equipment. Limits Red Alert to one Personnel, one Ship and one Equipment card per turn. Limits probing and doubling Visit Cochrane Memorial to once per game per persona. Also, whenever opponent draws three or more cards in one turn, you may download (even from discard pile) Scorched Hand, ignoring Computer Crash.		
 [HA]		Jem’Hadar Shrouding	C		Seeds or plays on table. During your turn, you may place here one or two Jem’Hadar from hand or in play, then draw a card. (These Jem’Hadar are not in play.) OR Plays once every turn (for free) on an opponent’s Away Team (unless it is on a homeworld). Initiate battle against that Away Team by playing up to an equal number of personnel to it from your Jem’Hadar Shrouding on table. Discard incident.		
 [Voy]		Kazon Collective, The	C		Seeds or plays on table. Your Kazon affiliation may mix with one additional affiliation (may be changed at any time), may attempt [NA] missions, and is immune to assimilation. Once each turn, if you have a Maje in play, you may report another Kazon of his sect for free. OR Plays on your Kazon Warship. Your [Kaz] Personnel and Ship cards (except other Warships) may report aboard.		
 [BoG]		Long Live the Queen	R	 [Ha]	Seeds or plays on table. Reveal (then discard) incident to do one of the following: If your Borg Queen was just killed, download another Borg Queen. OR Prevent your Borg Queen present with your [Def] drone from being captured (drone is captured instead). OR Suspend any Regenerate while you place out-of-play from targeted discard pile up to six card without a [BO] or (Borg) icon.		
 [TwT]		Make it So	R		Seeds or plays on table. Once each turn, if your staffed ship has its matching commander aboard, you may “unstop” it (once per game per Ship card title) OR download Ready Room Door (to download a Captain’s Order) OR, if that ship is in battle (even during opponent’s turn), download a Tactic card (once per game per Tactic card title). Discard incident after use, unless that matching commander has [EE] icon.		
 [EFC]		Nightmare	P		Plays on non-Borg opponent if you have a (Borg) card or Borg Ship dilemma in play. Each turn, peek at one to three cards in opponent’s hand (random selection) and store at least one of them beneath incident. Nullified only by Plexing or when stored cards exceed card in opponent’s hand. (When nullified, choose one stored card to place beneath opponent’s draw deck; return others to opponent’s hand.)		
 [MM]		No Way Out	U		Seeds or plays on table. All personnel must mortally wound and stun their adversaries when possible. Once every turn, if your unique personnel who has 2 Honor or [KW] icon is killed in personnel battle, you may discard incident to place them in your point area (worth points equal to printed INTEGRITY; “in play” for uniqueness only).		
 [TwT]		Obelisk of Masaka	U	 [Ha][Ref]	Seeds or plays on table. Each time a card provides two or more card draws, no more than one may be converted to a download. Also, to move or initiate battle, each ship that has one or more staffing icons (and each Interceptor) requires at least two crew members aboard. Once each turn, unless opponent has The Mask of Korgano in play, you may download Masaka Transformations, then discard incident.		
 [TwT]		Panel Overload	C	 [Ha][Ref]	Seeds or plays on table. When opponent plays Scan or Full Planet Scan, you may kill one Computer Skill personnel on any ship there (even if docked or landed) and/or download Scanner Interference. Also, you may place incident on any outpost to prevent its Spacedoors from re-opening (nullified by 4 ENGINEER aboard) OR discard incident to nullify Bynars Weapons Enhancement or Genetronic Replicator.		
 [EFC]		Population 9 Billion – All Borg	P	 [BO][Ha]	Seeds or plays on table. If your Borg have completed Stop First Contact (or Build Interplexing Beacon), place incident on Earth; you may download a Borg outpost there. Your (Borg) cards may subsequently report on Earth or to that outpost; and you subsequently completed [BO] objectives targeting mission in the Alpha Quadrant score double points.		
 [BoG]		Prisoner Exchange	U	 [Ha]	Seeds or plays on table. During your turn, you may release a personnel you hold captive (relocate to owner’s ship or facility at same location). Release any or all of your own personnel held captive at that location (relocate them to your ship or facility there), or instead download any one personnel there; then discard incident.		
 [RoA]		Protection Racket	R	 [Ha][4]	Seeds or plays on table. Once each turn, your Ferengi who has Treachery (or your non-Ferengi who has Treachery x2) may “threaten” (place incident on) any non-Borg personnel at this location. Make any request of opponent. Incident nullified if opponent complies. Threatened personnel loses first-listed skill and opponent must probe each turn:
[Door], l: Assassin strikes. Threatened personnel killed.		
 [TwT]		Q the Referee	U	 [Ha][Ref]	Seeds or plays on table. Intermix Ratio, Mirror Image, Oof!, Intruder Alter!, Temporal Vortex, Scorched Hand and The Juggler have [Ref] icon. Once each turn, you may play one [Ref] card for free OR discard (or place beneath draw deck) one of your [Ref] cards from hand or in play to draw a card. Also, you may suspend play while you download any other [Ref] card (ignoring Computer Crash), then discard incident.		
 [RoA]		Quark’s Isolinear Rods	R	 [Ha][1]	Seeds or plays on table. Your may ignore each opponent’s Computer Crash. Also, you may nullify any or all cards preventing your from playing Q’s Tent (discard incident after card taken from Tent). Once per game, you may download to hand Intermix Ratio, The Big Picture or a non-OFFICER who has Computer Skill x2 (discard incident). Does not count down while you have any Quark in play. 		
 [RoA]		Reactor Overload	U	 [Ha][Ref]	Seeds or plays on table. If any player has “processed ore” to draw two cards per turn at any one Ore Processing Unit, destroys that site. OR Seeds or plays on table. Place on your ship or facility. EM surge disables each android aboard until Cybernetics present; erases all [H] cards aboard; kills each Borg aboard (unless [Com] drone in hive); and kills all Rogue Borg aboard. Return incident to your hand after either use.		
 [Borg]		Relics of the Chase	U		Seeds or plays on table. Once per battle, your Hirogen may capture an opposing personnel he just stunned. Also, once each turn, your Hirogen using a Hirogen Talon may place in point area one personnel he just killed in personnel battle (or, if he is an Alpha-Hirogen, one captive he is escorting); score points equal to that personnel’s highest printed attribute.		
 [TwT]		Resistance is Futile	R	 [BO]	Plays on your completed Establish Gateway, Assimilate Planet , or Salvage Starship objective. Increases objective’s points by 10 while your [Def] Borg is at that location. OR Plays on opponent’s Q’s Planet. The 40 additional points it requires are irrelevant to your Borg while your [Com] Borg is at that location. OR Seeds or plays on table. Your [Nav] Borg may report directly to your Borg spheres.		
 [Borg]		Rituals of the Hunt	C		Plays on your prey (any opponent’s personnel); you may return incident to hand at any time. (Unique). Know your prey. Your Hirogen who have Anthropology add prey’s printed regular skills. Stalk your prey. Your equipment and [Hir] personnel may report aboard your [Hir] ships. Capture your prey. If present with prey, your Hirogen using Hirogen Talon may capture them (discard incident).		
 [BoG]		Scanner Interference	U	 [Ha][Ref]	Seeds or plays on table. Nullifies each Scan and Full Planet Scan unless owner has 2 Computer Skill aboard a staffed ship at targeted mission. Just after opponent scans mission (after seed cards are replaced) you may discard incident to seed one card there from hand, discard pile or Q’s Tent. At any time you may discard incident to download Atmospheric Ionization, Distortion Field and/or Particle Scattering Field.		
 [EFC]		Service the Collective	P	 [BO][Ha]	Seeds or plays on table. Whenever your current objective targets either a homeworld OR your mission that has an affiliation icon matching your counterpart there, your Borg are not restricted from probing on same turn they complete scouting. Also, while a personnel you’ve assimilated as a counterpart is on your ship, that ship is WEAPONS and SHIELDS +4 against counterpart’s former affiliation(s).		
 [BoG]		Sniper	U	 [Ha]	Seeds or plays on table. At start of each battle you initiate on a planet, if you have a phaser or disruptor present, target one personnel present. (Cumulative.) Immediately probe (then place probe card beneath draw deck):
q, [KW], [Eq], [Maq]: Hit. Target(s) mortally wounded.
[Obj], [Int], [Door], [AU]: Glancing blow. Target(s) stunned.
[Fed], [Fer], [Borg], [C]: Sniper Spotted. Discard incident.		
 [EFC]		Sphere Encounter	P	 [BO][Ha]	Seeds or plays on table. Each of your Borg spheres is RANGE +4. Also, whenever opponent initiates an attempt of one of your n missions that you have scouted, you may report with crew to that location any number of Borg spheres (downloading spheres, personnel and equipment as desired); each may initiate battle (regardless of current objective) or move away.		
 [HA]		Tongo	R		Plays on table. Once each turn, you may declare a move from the list below. Each player simultaneously reveals a bet from hand (a personnel card; yours must be Ferengi). Player with highest total attributes on bet is winner.
Acquire. Winner: discard bet, then draw up to two cards
Confront. Winner: report bet. Loser: place bet on draw deck.
Evade. Winner: place bet under draw deck. Loser: discard bet.		
 [MM]		Transporter Mixup	U		Seeds or plays on table. (Unique.) If up to four of your personnel are beaming up from a planet in their native quadrant, you may replace (discard) them  by downloading an equal number of others to complete the transport. Each v personnel may be replaced by any v personnel native to opposite quadrant; others may be replaced only by opposite version of their personas. Discard incident.		
 [TwT]		Tribble Bomb	U	 [3]	Plays for free on your Tribble group if your Barry Waddle at same location. (Unique). When countdown expires, kills one personnel present (your choice). Once per turn, any player’s personnel present who has any tricorder may “search” for Bomb: Shuffle Bomb into all your tribbles present (if any). That player randomly examines half of those cards (round up); Bomb is nullified if so examined.		
 [BoG]		Ultimatum	U		Seeds or plays on table; you may immediately download Bajoran Wormhole. Once per game, your [Dom] ENGINEER at any |Dom| mission in Alpha Quadrant may download there Remote Supply Depot with up to two Equipment cards. Also, you may discard incident to place in your point area one ship just destroyed by your Dominion ship; score bonus points equal to highest attribute printed on that Ship card.		
 [Voy]		Vidiian Boarding Claw	R		Plays on any undocked ship present with your staffed, “unstopped” Vidiian Crusier. Those ships may not fire WEAPONS at each other; yours may not move. Your personnel may travel through Claw to and from other ship. If other ship moves, both ships are first damaged (discard Claw). You may discard Claw during your turn.		
 [Voy]		Vidiian Sodality, The	C		Seeds or plays on table. Your Vidiian affiliation may mix with one additional affiliation (may be changed at any time), and may attempt [NA] missions. Once each turn, you may report either a MEDICAL-classification Vidiian or a MEDICAL-related Equipment card for free. OR Plays on your Vidiian Cruiser. Your Vidiians may report aboard.		
 [Voy]		War Council	R		Seeds or plays on your Neutral, Non-Aligned, or [DQ] facility, except a Colony or a Nor. Each of your [NA] CIVILIAN and V.I.P. personnel who is native to this quadrant is CUNNING +2; once each turn, one may report aboard (for free). Each time opponent plays Going to the Top, you may download one personnel aboard. OR Plays on your crew or Away Team that has 4 Treachery. Draw up to three cards; discard incident.		
 [TwT]		We Look For Things	U		Plays on your staffed Pakled ship. May discard incident to “acquire” one artifact,, event , or equipment enhancing attribute(s) of an opposing ship present (once per game per card title). Opponent must give you that card (or download a copy of it) for your use. OR Downloads a copy of any artifact (as if earned), event, or equipment enhancing attribute(s) of an opponent’s ship. Discard incident.		
 [HA]		White Deprivation	C	 [Ref]	Seeds or plays on table. At start of every player’s turn, all of that player’s [KW] personnel present together must battle (and stun or mortally wound when able) opposing non-changelings present, or (if none) any noon-changelings present, or (if none) each other (split randomly into two equal groups). Also one [KW] personnel in each of that player’s crews and Away Teams dies (random selection).		
 [RoA]		Writ of Accountability	R	 [Ha][Ref]	Seeds or plays on table. Once per game, downloads an FCA personnel; discard incident. OR Seeds or plays on table. Place on your [Fer] FCA personnel. If opponent has used Subspace Schism, Brain Drain or Horga’hn more than twice OR played Static Warp Bubble, Anti-Time Anomaly or Black Hole more than once OR used their own dilemma(s) to score more than 15 points or to discard other dilemmas, they lose the game.