Interrupts														                   Updated through HA
Origin		Interrupt Name	Fr.	Icon	Effects	Pts	
[FC]		A Change of Plans	C	 [BO]	Plays to do any or all of the following: discard your current objective; return it to your hand if you have Borg Queen in play; and download one Objective card.		
[DS9]		Activate Tractor Beam	C		Plays on your ship with Tractor Beam, it may tow any ship present which is yours or is empty. OR Plays on your outpost or ship; adds Tractor Beam (but may not carry ships aboard).		
[FC]
[Borg]		Adapt: Modulate Shields	U	 [BO]	Plays and remains on a phaser or disruptor just used to stun or mortally wound one of your [Com] Borg. Your Borg are immune to all weapons with that exact card title.		
[FC]
[Borg]		Adapt: Negate Obstruction	C	 [BO]	Nullifies a Dilemma card (except a Q-related dilemma) just encountered by your [[Com] Borg if your Borg encountered that dilemma (or a copy) on a previous turn.		
[FC]		Alas, Poor Queen	R		Plays if Borg Queen (or Bluegill Queen) was just killed. All Borg (or Bluegills) in play of same player also die. (Immune to Amanda Rogers.) OR Nullifies Regenerate.		
		Alien Groupie	R		Plays on Away Team which just has completed a planet mission. Female groupie delays beam up of one male personnel (random selection) for one full turn.		
[HA]		All Threes			Plays once each turn to reveal two sets of three cards from top of your draw deck. Take one set into hand; discard the other (opponents choice unless you have any Data in play).		
		Amanda Rogers	U		Nullifies one Interrupt card just played (except Kevin Uxbridge OR another Amanda Rogers) OR any one artifact just played as an Interrupt card.		
[FC]		Android Headlock	R		Mortally wounds a Borg drone, Jem’Hadar, Rogue Borg or [H] personnel who just engaged your android in combat. (Android engages next adversary.) OR Nullifies Borg Kiss.		
AU		Anti-Matter Spread	C		Plays at start of ship battle. For this battle, opposing ships’ WEAPONS -1 for each personnel aboard with CUNNING>8 or Borg Ship WEAPONS=16 this turn.		
QC		Arbiter of Succession	R		Two strongest Klingon leaders at one location battle. Place on winner to score points and nullify Klingon Civil War. If killed, points transfer to opponent. (Not duplicatable.)	10	
[FC]		Assimilate This!	R		Nullifies Build Interplexing Beacon OR Crosis OR Orbital Bombardment. (Also, owner of that card loses points, even if playing Borg.)	-10	
[FC]		Assimilation Tubules	U	 [BO]	Plays during battle after a winner is determined. Your Talon Drone may select one opposing mortally wounded personnel present to instead be assimilated.		
		Asteroid Sanctuary	C		Plays on any ship. If 2 Navigation aboard, hides ship to prevent any battle initiated against that ship for this turn.		
[BoG]		Attack Pattern Delta	U		Plays at start of ship battle. Doubles one Tactical Console until end of battle OR draw up to X additional Tactic cards, where X = the number of your ships in this battle.		
		Auto-Destruct Sequence	U		Plays on one of your own ships. Ship self-destructs at end of your turn. Explosion damages all other ships at same location which have SHIELDS<8.		
[Voy]							
[FC]
[Borg]		Awaken	C	 [BO]	Downloads one [Com] or [Nav] drone. OR Plays at start of battle to download to one of your ships at that location one [Def] drone (two if opponent initiated the battle).		
AU		Barclay’s Transporter Phobia	U	 [AU]	Plays during transport by beaming, Dimensional Shifting or Iconian Gateway. One personnel (random selection) refuses all transport until cured with Plexing.		
[DS9]		Baseball	R		Plays to score points if you just commandeered opponent’s facility> Lose points if opponent regains control.	20	
[Voy]		Beyond The Subatomic	C		Name a card type. Discard from top of your draw deck one by one until you discard a card of selected type; take it into hand. (If you exhaust draw deck first, you lose the game.)		
[FC]		Borg Neuroprocessor	R		Glance at one face-down [Ha] card. OR Plays if a Borg or Rogue Borg has died and you have any tricorder in play. Nullifies a [BO] interrupt or all Rogue Borg in play.		
AU		Brain Drain	U	 [AU]	Removes all skills and CUNNING from any one personnel for the rest of this turn. OR doubles effects of Interphasic Plasma Creatures.		
[TwT]		Burial Ground	U		Plays once per turn on any player. That player must “bury” (place out-of-play) from discard pile one card (their choice) ad all other cards there of the same card type.		
[Dom]		Caught Red-Handed	C		Exposes (may capture) an opponent’s infiltrator present with your shape-shifter OR prevents a changeling from morphing this turn OR nullifies Common Thief. (May not be nullified).		
		Crosis	R		Plays on Rogue Borg. Doubles their STRENGTH including himself. Two Borg = 4 STRENGTH each, 3 Borg = 6 STRENGTH each, etc. (Not cumulative.)		
[BoG]		Counterintelligence	U		Plays on your infiltrator. Until end of turn, subtract (rather than add) infiltrator’s classification, skills and attributes from infiltrate crew’s or Away Team’s totals.		
AU		Countermanda	C		Nullifies Telepathic Alien Kidnappers OR if opponent just played Res-Q or Palor Toff, suspend that action, look through opponent’s discard pile and put any three out-of-play.		
[HA]		Data Keep Dealing	U		Discard the top three cards of your draw deck, then place ay three cards from your discard pile on top of your draw deck.		
2PG		Data Laughing	P		Nullifies Calamarain OR doubles Data’s Head this turn OR retakes one ship controlled by Lore Returns so that Lore and Rogue Borg now follow your direction.		
QC		Data’s Medals	C		Plays on any leader in a battle you just won to score bonus points. Stays on that leader. Points lost if leader killed. (Not cumulative.)	5	
[FC]		Deactivation	C		Nullifies Auto-Destruct Sequence (unless Fractal Encryption Code present), Red Alert or Static Warp Bubble. OR Erases an Away Team of only [H] personnel. (Captain’s Order.)		
AU		Dead in Bed	U	 [AU]	Kills any one personnel currently in stasis.		
AU		Destroy Radioactive Garbage Scow	C		Plays to destroy Scow. Kills all personnel at location unless aboard ship or Thermal Deflectors present. If mission not yet done, reduce its points.	-10	
AU		Devidian Foragers	C 	 [AU]	Look through any one discard pile and place two personnel out-of-play, Add attribute numbers to one of your [AU] personnel for this turn.		
		Devil, The	R		Destroys any one treaty card on table OR one Horga’hn on table OR one Wind Dancer.		
		Disruptor Overload	C		Plays on any ship OR Away Team. One Equipment card OR one artifact played as an equipment card, is destroyed at that location (random selection).		
		Distortion of Space/Time Continuum	U		Plays on any ship. “Unstops” ship, crew, and ship’s Awa Teams and restores any of this turn’s RANGE already used by that ship.		
[Voy]							
[DS9]		Docking Procedures	C		Plays on any ship just as it begins to dock or undock at any facility. Ship and crew are “stopped.” Docking or undocking complete at end of turn.		
[DS9]		Dropping In	U		Plays if any SHIELDS are less than 4 or were just lowered for beaming. Your Transporter Skill may beam your cards through those SHIELDS. OR nullifies your Dead End.		
		Emergency Transporter Armbands	C		Beam your personnel up OR down at any time, even during a battle before the winner is determined, except when facing a dilemma (unless specifically stated otherwise).		
QC		End Transmission	C		Play to immediately end your turn, delaying until the end of your next turn everything which must happen at the end of this turn, including card draws.		
		Energy Vortex	U		Plays immediately after opponent plays non-Interrupt card from hand. That card returns to hand and a different one must be played instead.		
		Escape Pod	C		Plays on ship being destroyed. Escape pod saves entire crew. Unseen by enemy ship, crew remains in pod until personnel rescued. Discard after rescue.		
[Voy]							
[DS9]		Extraordinary Methods	U		If 3 MEDICAL OR MEDICAL and Cybernetics present, plays on one of your personnel just selected to die. Death is delayed until end of your next turn.		
AU		Eyes in the Dark	C	 [AU]	Plays when facing a dilemma. If Empathy present, add the skills and attribute numbers of one personnel (random selection) from any opponent’s ship (your choice),		
AU		Fire Sculptor	C		Plays on Plasma Fire or Warp Core breach to move onto nearest opponent’s ship. OR “Melt” (place out-of-play) one card in any one discard pile.		
[Dom]		Flight of the Intruder	U		Except during the destruction of a location, ship or facility, suspends play while any or all of your shape-shifters present together morph into birds (return to your hand).		
[FC]		Fractal Encryption Code	U		Plays on your ship or outpost if your android aboard. It may not be assimilated or commandeered any may not use RANGE or WEAPONS. Same android may nullify interrupt if aboard.		
		Full Planet Scan	U		Glance at the Dilemma and Artifact cards located under one planet mission for twenty seconds.		
[Voy]		Gift, The	U		If you have Kes aboard your ship at a spaceline location, place her out-of-play and relocate that ship to another spaceline location in same quadrant. Ship is “stopped.”		
[DS9]		Going to the Top	R		Plays if you have two [C] personnel together on a facility. Return one to hand OR download a compatible Admiral, Kai, Legate, Chancellor, Emperor, Senator or Nagus there.		
[BoG]		Guardian, The	U	 [2]	Suspends play while you place interrupt on your shape-shifter. It morphs (STRENGTH +6; exposed if infiltrating). Discard interrupt if shape-shifter morphs again.		
AU		Hail	C		Plays on any ship “flying by” one of your ships; it must stop at your location. OR Select two ships; they cannot battle each other this turn.		
[FC]		He Will Make an Excellent Drone	U	 [BO]	Converts your counterpart to a drone. (Discard any Assimilate Counterpart objective placed on that Borg.)		
[DS9]		Hidden Fighter	U		Downloads one ship with no staffing requirements to your Away Team on a planet. (You may also download Establish Landing Protocols or Engage Shuttle Operations.)		
		Honor Challenge	R		Plays just after an Away Team battle is initiated. Each Klingon with Honor immediately kills one opponent with Treachery. Battle continues.		
AU		Howard Heirloom Candle	C		Plays to double effects of Anaphasic Organism or Empathic Echo OR nullifies Coalescent Organism OR prevents Anya or Salia from morphing this turn.		
		Hugh	R		Nullifies attack by Borg Ship for this turn OR destroys (discards) all Rogue Borg at one location.		
AU		Humuhumunukunukuapua’a	C		Plays on any location. For this turn: Your personnel with Youth are CUNNING +4 and STRENGTH +4.
Opponent’s non-aligned personnel are CUNNING =4 and STRENGTH -4.		
[HA]		I’m a Doctor, Not a Bartender	C		Adds Anthropology to one MEDICAL personnel until end of turn. OR Downloads a bartender to replace (discard) your MEDICAL personnel in play (or vice versa).		
[MM]		I’m a Doctor, Not a Bricklayer	U		Nullifies Horta. OR Adds Geology to one MEDICAL personnel until end of turn. OR Once per game, downloads a Geology personnel to your MEDICAL and OFFICER.		
[FC]		I’m a Doctor, Not a Doorstop	U		Plays to “stop” any one [H] personnel. OR Plays to cancel a personnel battle by sacrificing (discarding) one of your [H] personnel present.		
[HA]		I’ve Been Waiting For You	U		Suspends play to exchange your [Holo] personnel in play with any other [Holo] personnel from your hand.		
[Dom]		In the Bag	C		Allows your Equipment card in play and your shape-shifter in hand to morph (exchange). May be played at start of battle (may also download Strike Three there.)		
AU		Incoming Message:
          Attack Authorization	U		Plays on any Federation ship. If treachery aboard, “This ship must immediately attack one ship (your choice) at this location.” May ignore if V.I.P. aboard		
[DS9]		Incoming Message - Bajoran	U		“Your ship must immediately return to the nearest Bajoran outpost, full speed.”
Place on one Bajoran ship until outpost reached, then discard.		
[DS9]		Incoming Message - Cardassian	U		“Your ship must immediately return to the nearest Cardassian outpost, full speed.”
Place on one Cardassian ship until outpost reached, then discard.		
		Incoming Message - Federation	U		“Your ship must immediately return to the nearest Federation outpost, full speed.”
Place on one Federation ship until outpost reached, then discard.		
[RoA]		Incoming Message - Ferengi	C		“Your ship must immediately return to the nearest Ferengi outpost, full speed.”
Place on one Ferengi ship until outpost reached, then discard.		
		Incoming Message: Klingon	U		“Your ship must immediately return to the nearest Klingon outpost at full speed.”
Place on one Klingon ship until outpost reached, then discard.		
		Incoming Message: Romulan	U		“Your ship must immediately return to the nearest Romulan outpost at full speed.”
Place on one Romulan ship until outpost reached, then discard.		
[BoG]		Inside Operation	R		Plays at start of ship battle. Each of opposing ship and facility in the battle is WEAPONS and SHIELDS –3 if your personnel is infiltrating one of them. Infiltrator exposed.		
AU		Isabella	U		Plays on any non-Borg ship at a nebula; it is destroyed unless Youth aboard by the end of your next turn. OR Kill any one Greed personnel who just exploited a Worshiper.		
		Jalom Shrek - Information Broker	R		Look at opponent’s draw deck for twenty seconds, then replace unshuffled.		
AU		Jamaharon	C		Nullifies Horga’hn OR Parallel Romance OR if planet Risa is on spaceline, immediately move any one male personnel alone on planet to Risa.		
[Dom]		Jem’Hadar Suicide	C		Plays on your [KW] personnel. He sacrifices (dies) to keep all your Ketracel-White present from counting down this turn OR to substitute for a Founder present who is about to die.		
		Juggler, The	U		Choose any player to re-shuffle the cards in their draw deck.		
		Kevin Uxbridge	U		Destroys any one Event card in play (except for Treaty cards) OR any one artifact in play as an Event card.		
AU		Kevin Uxbridge: Convergence	C		Destroys all Event cards in play at any one spaceline (including those on ships).		
		Klingon Death Yell	R		Plays on any just killed Klingon with Honor. Yell to warn the dead and earn bonus points. May play only one death yell for each such Klingon.	5	
		Klingon Painstik	U		Return your Arbitor of Succession to your hand at any time, nullifying its points. OR one unique personnel just killed may not be reported for duty again by any player.		
		Klingon Right of Vengeance	C		if any Klingon is killed in any away team battle, all other Klingons present may immediately re-attack with double STRENGTH.		
AU		LaForge Maneuver	U		Plays to expose any one cloaked ship at planet location. It is vulnerable (as if it were decloaked) if next action is an attack against that ship.		
AU		Latinum Payoff	C		Plays if Greed aboard your ship when it destroys another ship in battle. X=3 bonus points for each OFFICER aboard destroyed ship. (Not cumulative.)	X	
		Life Form Scan	U		Glance at the cards in your opponent’s hand for ten seconds.		
[TwT]		Live Long and Prosper	C		Save any Vulcan who was just randomly selected to die. OR Once per turn, returns an opponent’s personnel who just dies to opponent’s hand; draw one card for each of its s icons.		
		Long-Range Scan	C		Glance at the cards aboard any ship for ten seconds.		
		Loss of Orbital Stability	C		Plays on any ship at a planet location. Ship can’t move for one turn. Also, ship is destroyed at end of next turn unless SHIELDS>4. Discard after use.		
[DS9]		Magentic North	U		Plays on your ship that has no staffing requirements if it is orbiting a planet. Prevents battles from be initiated against that ship. Discard interrupt when ship moves.		
[FC]		Mercy Kill	U		Plays to immediately kill one of your personnel just abducted, captured or assimilated as a drone. OR “Kills” (nullifies) any one of your Event cards in play.		
[Borg]		Multivector Assault Mode	U		Plays at start of battle (once per battle) involving your U.S.S. Prometheus OR at least three of your ships. One of those ships is WEAPONS and SHIELDS +5 until end of battle.		
[Voy]		Mutation	U		Plays to shuffle top two cards of any discard pile into owner’s draw deck. OR Plays once each turn; discard one card to draw two.		
[Voy]		Nanoprobe Resuscitation	C		Plays once every turn to return top card of your discard pile to hand. If it is a Personnel card and you have any [Com] Borg in play, you may report it to that Borg’s location.		
[Borg]		Narrow Escape	U		Plays on your staffed, undocked ship if its SHIELDS are less than half of opponent’s total usable WEAPONS here. You may immediately move ship up to its total RANGE.		
		Near Warp Transport	U		Allows beaming from ship to a neighboring spaceline location. Transport a maximum of six of your personnel and/or your equipment.		
[TwT]		Obedience Brings Victory	U		Plays once per turn if your Vorta just “rationed” Ketracel-White. Draw two cards (in place of one draw, may download Subjugate Planet to that location or Victory is Life to hand).		
QC		Off Switch	C		Place any android in stasis until end of turn. While in stasis, immune to Android Nightmares, Chinese Finger Puzzle and Dead in Bed. OR nullifies another Off Switch.		
[DS9]		Oof!	U		Nullifies Fightin’ Words. OR Place each Q2, Amanda Rogers and Kevin Uxbridge card in opponent’s discard pile out-of-play; opponent loses 5 points for each (immune to Amanda Rogers).		
[DS9]		Orb Experience	U		Plays on any personnel with INTEGRITY>6. Adds [Orb] icon. OR Plays if you have an Orb artifact present with your [Orb] personnel. Peek at any one card in the game.		
[BoG]		Outgunned	R		Commandeers opponent’s only ship at a location if it is undocked and your total WEAPONS present > three times its SHIELDS. Opposing personnel aboard are captured.		
		Palor Toff - Alien Trader	C		Exchange this card for any non-personnel card in your discard pile.		
QC		Parallax Arguers	C		If that was cool, X=5. OR if you just argued, play an Event card now (x=0). OR Nullifies Parallax Arguers (X = opponent’s Arguer’s points +5).	X	
		Particle Fountain	C		If 2 ENGINEER present in Away Team. Play particle fountain (maximum of one) on just completed planet mission for bonus points.	5	
[Voy]		Phage, The	C		Plays at start of mission attempt or personnel battle to kill any one Vidiian present. OR Kills any one of your Vidiians; place that Vidiian beneath draw deck or in hand. 		
[BoG]		Phaser Array Power Cell	C		Once per turn, plays to score points if your ship survived a battle in which it and an opponent’s card both fired WEAPONS.	5	
AU		Phaser Burns	C		If phasers or disruptors are present during an Away Team battle, before a winner is determined randomly select two opposing personnel to die.		
QC		Plexing	C		Nullifies Empathic Echo or Parallax Arguers or Frame of Mind or System-Wide Cascade Failure or Thought Maker. (May not be nullified.)		
[Voy]		Power, The	C		Plays once each turn to draw a card OR draw two and discard one of them (your choice) OR draw three and discard one (opponent’s choice). (May not be converted to downloads.)		
[DS9]		Preparation	U		Plays if you have personnel with four different classifications at a mission you have not attempted. Glance at bottom seed card. OR nullifies Lack of Preparation (but still lose points).		
[BoG]		Prisoner Escort	C		Plays on a personnel you just captured. If you place captive in your Brig, its owner loses points (once per persona per game).	-5	
[DS9]		Protouniverse	R	 [3]	Plays on “Subspace Seaweed”; ship or facility destroyed when countdown expires. Nullify with Astrophysics, SCIENCE and 2 ENGINEER aboard, but ship or facility damaged.		
		Q2	U		Nullifies any Amanda Rogers or Kevin Uxbridge just played, OR nullifies any Q-related dilemma.		
[FJ]		Qapla’!	P		If an opponent attacks you, during that battle your Klingons with Honor add INEGRITY to STRENGTH. (Not cumulative.)		
[Voy]		Quinn	R		Thrice per game, nullifies an interrupt or event just played or revealed (even a Treaty), unless immune to Kevin Uxbridge or Amanda Rogers.	-5	
[DS9]		Reclamation	C		Plays to take into hand from your discard pile up to two Equipment or Site cards OR one previously earned “use as Equipment card” artifact (for re-use).		
[HA]		Remember the Alamo	C		Randomly kills an opposing personnel in a personnel battle you just lost (limit once per battle). OR Once per game, plays on a planet to randomly kill a SECURITY personnel.		
[FC]		Remodulation	U		Nullifies Adapt: Neutralize Weapon. OR “Remodulates” your hand. Discard one or to cards and draw an equal amount from the bottom of your draw deck.		
AU		Rescue Captives	U		All your personnel currently held captive are returned to your outpost(s), nullifying Interrogation, Brainwash, and Torture, if any or all are in progress.		
		Rogue Borg Mercenaries	C		Plays on any occupied ship. Battles crew now and start of every player’s turn. Two 
Borg = 2 STRENGTH each, three = 3 each, etc. Surviving Borg remain.		
AU		Romulan Ambush	U		Destroys opponent’s ship with SHIELDS<6 present with your D’deridex-class ship. Crew killed, except one personnel (your choice) is made captive.		
		Scan	C		Glance at the Dilemma and Artifact cards located under one space mission for twenty seconds.		
[TwT]		Scan Cycle Check	C		Plays on your Transporter Skill. Your ships there decloack/dephase while that personnel operates transporters, then recloak/rephase. OR Nullifies Scan or Full Planet Scan.		
[FC]		Scorched Hand	U		Plays to cause each plays who has more than 12 cards in hand to shuffle all but 6 (random selection) and place beneath draw deck. (Immune to Amanda Rogers.)		
AU		Security Sacrifice	C		One SECURITY personnel present may sacrifice (substitute) for another personnel who has been randomly selected to die.		
QC		Seize Wesley	R		Plays on opponent’s ship under the influence of Ktarian Game dilemma. All remaining personnel are disabled. If Wesley Crusher aboard, he is made your captive.		
AU		Senior Staff Meeting	U		Plays on ship with OFFICER, ENGINEER, MEDICAL, SCIENCE and SECURITY aboard, just before the initial attempt of a space mission. First dilemma encountered is discarded.		
[FC]		Sense the Borg	U		Plays if a Borg Ship, Borg personnel, Borg Ship dilemma or Rogue Borg just entered play. Download Weak Spot OR Hugh OR Borg Neuroprocessor OR Ready Room Door.		
[Dom]		Shape-Shift	U		Allows your Founder in play to morph into a different Founder (exchange it with one in hand OR discard it to download one there). (Immune to Amanda Rogers.)		
		Ship Seizure	C		If your ship has tractor beams, tow away (discard) any empty ship in the same orbit as your own ship (except empty ships at their outpost).		
[FC]		Shipwreck	R		Suspends ALL ship attributes enhancements for the rest of this turn. (May be played at start of battle.) OR Nullifies all Wall of Ships cards in play.		
[HA]		Small Oversight	C		Plays on a [Holo] personnel who is not wearing a Mobile Holo=Emitter. [Holo] and [C] personnel present are each attributes all –3 and lose first-listed skill for rest of turn.		
[DS9]		Smoke Bomb	U		Plays at start of personnel battle; any or all of your non-Borg personnel may hide from that battle. OR Plays to “stop” once crew or Away Team where you have personnel present.		
[Dom]		Strike Three	C		Plays at start of personnel battle. Each of your shape-shifters present may stun up to three opposing non-shape-shifters (random selection) and is exposed if infiltrating.		
		Subspace Interference	C		Prevents (nullifies) reception of Incoming Message OR Hail OR Subspace Schism, Both cards are discarded.		
		Subspace Schism	U		Plays within five seconds of either player’s card draw. That player must discard that card and re-draw.		
[TwT]		Suicidal Attack	C		Plays to kill one personnel (your choice) who is escorting your Breen or Romulan as a captive OR who just engaged one of your personnel in combat. Your personnel also dies.		
		Tachyon Detection Grid	C		Must have at least four of your ships in play to use. Play on any cloaked ship to detect its presence. Ship is forced to decloak for rest of turn.		
AU		Temporal Narcosis	U	 [AU]	Plays when opponent is using Horga’hn , Revolving Door, Emergency Transporter Armbands or Energy vortex. Your next turn take a double turn.		
		Temporal Rift	U		Plays on any ship. Ship disappears and must reappear here after two of your full turns. Discard interrupt after reappearance.		
[FC]		Temporal Wake	R		Plays if any ship or Away Team just time traveled. One other ship or Away Team present (your choice) must follow. OR Nullifies Anti-Time Anomaly.		
AU		Thine Own Self	C		Plays on opponent’s one- or two-person Away Team. Away Team is “lost” (place under mission). Rescued if owner later completes mission. Captured if you do. 		
[FC]		Three-Dimensional Thinking	R	 [BO]	Plays if you have Borg Queen or a counterpart aboard one of your ships being destroyed. Immediately relocate any or all crew to another of your ships in play.		
[DS9]		Time To Reconsider	U		Plays to “stop” your ship and crew. Prevents opponent (unless playing Borg) from initiating a counter-attack this turn at that location.		
		Transwarp Conduit	U		Select a ship. It can move double range for this turn.		
[DS9]		Unnatural Causes	U		Plays on any crew or Away Team if one of its members was just killed other than in battle. One personnel present (random selection) is “stopped” to investigate.		
[RoA]		Vacuum-Desiccated Remains	C		Once per turn, place out-of-play any Ferengi just killed by your opponent’s card. Draw cards and/or download Gold-Pressed Latinum: up to three total if a V.I.P., two otherwise.		
[BoG]		Victory is Life	C		Once per turn, downloads an Equipment card to a Jem’Hadar who just helped solve a mission or win a personnel battle against opponent’s cards.	5	
QC		Vorgon Raiders	R	 [AU]	If you have Ajur and Boratus together in play, discard them and “steal” (use as your own) any one artifact in play or just played as an Interrupt card.		
[MM]		Vulcan “Death Grip”	U		Allows your Vulcan to save your other non-android present who was just mortally wounded or selected to be killed or captured. “Victim” is instead in stasis until end of turn.		
		Vulcan Mindmeld	U		Allows all Mindmeld personnel, at one location, to add to their skills. For one turn, add all the skills of another personnel who is present.		
AU		Vulcan Nerve Pinch	C		Plays at the start of Away Team or Rogue Borg battle. Each Vulcan or Soong-Type Android present may place one personnel (random selection) in stasis until the end of your next turn.		
[BoG]		Wake of the Borg, The	U	 [Ref]	Plays on opponent’s Neutral Zone mission or location of opponent’s Colony. End of opponent’s next turn, destroys all ships, facilities and personnel there. (May not be nullified.)		
[DS9]		Walls Have Ears, The	R		Once each turn, plays on opponent’s occupied ship or facility. Report a changeling there OR score points if you have an intruder aboard.	5	
[FC]		Weak Spot	R		Plays on a ship being targeted by two or more ships. For this battle, reduces its SHIELDS by 4 (not cumulative) OR suspends its SHIELDS enhancement from any one card.		
AU		Wolf	U		Saves any personnel with Empathy who has been randomly selected to die or be captured. OR nullifies Barclay’s Transporter Phobia.		
		Wormhole	C		Requires two wormholes. Play one on any ship just as it begins to move, Play the other where the ship immediately emerges. Discard wormholes.		
[DS9]		Wormhole Navigation Schematic	U		Allows your ship with SCIENCE and Navigation aboard to travel through Bajoran Wormhole without being “stopped.” (Immune to Amanda Rogers.) OR Nullifies The Three Vipers.		
QC		Wrong Door	U		If opponent just used Iconian Gateway, redirect the exit to another planet, OR nullify one Q’s Tent played from hand. OR Move Revolving Door to a different doorway.		
[Dom]		You Dirty Rat	U		Plays on your shape-shifter. It morphs into a rat (treated as disabled and may not be targeted or participate in battle). May morph back (discard interrupt) at any time.