Q-Icon Cards														               Updated through HA
Origin		Q-Icon Card  Name	Fr.	Icon	Type	Effect	Pts	
QC		Aldebaran Serpent	C		Event	Unless number of personnel in this crew of Away Team > lowest attribute present, place on mission. After experiencing any remaining [Q] icon cards in this Q-Flash, crew or Away Team is “stopped” and you must attempt a different mission before attempting this one again.		
QC		Amanda’s Parents	C		Dilemma	Plays on table until any Q-Flash. Each time you play an Amanda Rogers card (except to nullify a [Q] icon card), opponent may take that Amanda Rogers (and any two other cards) from your discard pile and place all three out-of-play.		
[HA]		Ar-Q-ologist	C		Dilemma	Unless Archaeology and Honor present, opponent may “dig up” up to Q cards from heir discard pile and place them in any order on top of draw deck, where Q=total number of l and q icons on lowest INTEGRITY personnel present. Discard dilemma.		
QC		Are These Truly Your Friends,
     Brother?	C		Interrupt	If you have more cards in your discard pile than personnel in this crew or Away Team, examine one card in your discard pile (random selection). If it has a point box with a number, give it to your opponent who immediately scores those points. Otherwise, place it out-of-play. (May not be nullified.)		
QC		Door-Net	C		Event	Plays on one of your Doorway cards in play (your choice) until any Q-Flash. Doorway is now closed. May be nullified by Alternate Universe Door or showing 2 Diplomacy from your hand during your turn.		
QC		Dr. Q, Medicine Entity	C		Interrupt	Diagnosis: One of your Event cards on the spaceline (opponent’s choice) is the problem. Treatment: Opponent must move the “problem card” to a different appropriate spaceline location.		
[DS9]		Fightin’ Words	U	[3]	Dilemma	Place on table. All your personnel with three or more l icons lose their first two listed skills. Nullified only by Oof! Or if you initiate personnel battle.		
QC		Frigid	U		Event	Plays on table. The next time you play an Interrupt card during your opponent’s turn, opponent may place this event on any of your SECURITY personnel in play. Personnel is in stasis until any Q-Flash, then discard event. May be nullified by Fire Sculptor.		
QC		Gift of the Tormentor	C		Interrupt	If your current score is zero, score bonus points. Otherwise, place this card in your discard pile. (May be nullified only by Countermanda).	100	
QC		Go Back Whence Thou Camest	C		Dilemma	Unless 10<INTERGITY<50, at the end of your turn opponent may immediately relocate any one of your ships at this location to one of your outposts.		
QC		Guilty-Provisionally	U		Dilemma	Q chooses one personnel present (random selection). Personnel killed unless you say “guilty-provisionally,” in which case opponent may cancel the next battle you initiate.		
[Pr]		Hide and Seek	F		Dilemma
Event	[Dil]: Shuffle into crew or Away Team. Randomly stops personnel one by one. After a v personnel or Hide and Seek selected, discard dilemma. (May also be seeded.)
[Ev]: Plays on table. When any player overcomes their own Q dilemma, their opponent may immediately seed up to four cards from hand, discard pile or Q’s Tent; discard event. (May not be nullified. May also be seeded as a [Ha].)		
QC		Higher... The Q-er, The	C		Interrupt	Unless CIVILIAN present, crew or Away Team must experience Q additional [Q] icon cards, where Q = number of personnel present with a [S] icon.		
QC		His Honor, The High Sheriff of
     Nottingham	U		Dilemma	If any of your personnel are held captive, you must either lose points or return a captive to this location. If, just after return, opponent shows SECURITY from hand, opponent captures two of your personnel present (random selection). (Immune to Q-Flash and Q2.)	-5	
[DS9]		I Tried to Warn You	U		Dilemma	If you began this mission attempt with only one non-Borg personnel, or if all your mission have the same icon (n or l ), opponent places dilemma on any one mission in play. Q makes that mission unattemptable and unscoutable; destroys any points already gained from solving that mission or completing an objective targeting that mission. (May not be nullified.)		
QC		Incoming Message – The Continuum	C		Interrupt	Opponent may end this Q-Flash now (you experience no more [Q] icon cards in this Q-Flash) and immediately re-seed Q-Flash doorway under any other mission.		
QC		Into the Breach	C		Event	Plays on table until any Q-Flash. While in play, nullifies all Warp Core Breach cards and immediately repairs all damaged ships in play, except Borg Ship. (Not duplicatable.)		
QC		Issue is Patriotism, The	U		Interrupt	You must immediately initiate a battle at one location that has opposing ships or Away Teams (if any). “Stopped” cards are “unstopped” long enough to battle. No leaders are required and no affiliation restrictions apply. (Immune to Q-Flash.)		
QC		Jealous Amanda	C		Event	Plays on table. The next time any Away Team encounters a Love Interest, Parallel Romance or Alien Groupie, your opponent may override that card’s normal result by relocating the affected personnel to any planet location. Discard event. (Not duplicatable.)		
QC		Lemon-Aid	C		Interrupt	If you are at  least 20 points ahead of your opponent, graciously give this card to opponent, who scores bonus points. (May not be nullified.)	5	
QC		Mandarin Bailiff	C		Dilemma	Opponent takes one personnel present (random selection) into custody (as a captive) unless you “post bail” by transferring X points to opponent, where   
X = the number of l icons in that personnel’s skill box.	+/-X	
QC		Military Privilege	C		Event	Plays on table until any Q-Flash. All Federation and Non-Aligned personnel in play with OFFICER classification are now CIVILIAN instead, and vice versa.		
QC		Naked Truth, The	C		Interrupt	Opponent may report for duty Mortal Q (or any other unique personnel card) from opponent’s hand to your crew or Away Team. That personnel is used as your own and is “stopped.” (Opponent may not report the same personnel more than once per game in this manner.)		
QC		Penalty Box	U		Event	If any Penalty Box already in play, put is occupant out-of-play and replace with new victim (random selection). Discard Event. Otherwise, place on table and put one personnel present (random selection) here. (If nullified, return occupant to owner’s hand.)		
[FJ]		Picard’s Artificial Heart	L		Artifact	Immediately seed under this mission (even if a space mission). When mission completed (or scouted) owner places in hand until played as an Interrupt card, once per game, on any personnel in play. That personnel dies whenever that personnel’s STRENGTH is used. (May be nullified only by Katherine Pulaski, if present.)		
QC		Pla-Net	C		Dilemma	Immediately choose whether or not to nullify the next seed card at this location. If you choose to nullify, lose points. Otherwise, if that seed card turns out to be a dilemmas and it “stops,” disables or puts in stasis any of your personnel, lose points.	-5	
[HA]		Q’s Fantasy Women	C		Event	Plays on a male present (opponent’s choice) until any Q-Flash. If he helps you solve a mission opponent scores bonus points. Discard event.	5	
[TwT]		Q-Type Android	U		Dilemma	Opponent places dilemma on one Personnel card at this location, then chooses: All copies of that card become Q-type androids (STRENGTH +4) or, if already androids, become humans (STRENGTH –4). OR That card, unless Borg, seeds (relocates) under Q’s Planet, if not solved; discard dilemma. (May be nullified only by Mortal Q or a version of the William T. Riker persona present.)		
[HA]		Quandary	C		Interrupt	“Restore” one personnel from your discard pile (there may not be a version of the same persona in play) and shuffle into crew or Away Team. Opponent then selects one personnel (random selection). If it is not “restored” personnel, discard it and lose points.	-5	
[DS9]		Rhetorical Question	U		Dilemma	If crew or Away Team completes mission on this attempt, discard dilemma. Otherwise, opponent may place dilemma on any one of your non-Borg ships in play (at this location if possible). While dilemma in play, you may not re-attempt this mission and ship must do nothing but return to one of your facilities; then discard dilemma. (Immune to Q2.)		
[DS9]		Risky Business	U		Dilemma	If only one personnel in crew or Away Team, that personnel dies (erased if [H]); seed dilemma beneath mission to be encountered again. Otherwise, if you have any one-person crews or Away Teams anywhere in play, choose one of them to die or lose points. (Dilemma does not affect Borg.)	-5	
QC		Scottish Settler	C		Event	Unless ANIMAL present, play on one personnel present (random selection) until any Q-Flash. That personnel’s classification changes to ANIMAL. May be nullified by Amanda Rogers.		
QC		Subsection Q, Paragraph 10	C		Interrupt	Every player with more than ten cards in hand loses 1 point for each card in excess of ten. (May not be nullified.)		
QC		Tijuana Cross	C		Event	Plays on table. (May not be nullified), While in play, any points derived from Ressikan Flute count for all players and opponent’s Data Laughing cards are converted to Event cards to be played on table when used.		
QC		Trust Me	C		Event	Plays until any Q-Flash. Each time you play an Amanda Rogers card (except to nullify a [Q] icon card), opponent may place two non-Artifact cards from outside the game into opponent’s own discard pile.		
QC		Wesley Gets the Point	U		Interrupt	If you have Wesley Crusher present or on any planet, he scores bonus points and dies.	1	
QC		Where’s Guinan	U		Interrupt	If Guinan or Madam Guinan is in your crew or Away Team, relocate each El-Aurian present to any planet of your opponent’s choice. (May be nullified only by Guinan if she has not already nullified a card this turn.)		
QC		You Will in Time	C		Event	If you began this mission attempt with only one personnel, opponent may name one of your unique personnel in play. That personnel is in stasis. On every turn, opponent may make a request of you, if you comply, remove personnel from stasis. (May not be nullified.)