Guide To Craft Names
                                     By Lady Pixie Moondrip


 Intro

   In the Olde Days, when our pagan ancestors were going through the
 persecutions we now invoke to justify various kinds of current silliness, witches
 took craft names to conceal their identities and avoid those annoying visits by
 the Inquisition. In the course of years, it was noticed that these aliases could also
 be used as a foundation for building up a magical personality, carrying out
 various kinds of transformative work on the self, and the like. It's clear, though,
 that these were mere distractions from the real purpose lying hidden within the
 craft name tradition. It took contact with other source of ancient, mystic lore -
 mostly the SCA, role-playing games, and assorted fantasy trilogies - to awaken
 the Craft to the innermost secret of craft names: they make really cool fashion
 statements.
   It's in this spirit that Lady Pixie Moondrip offers the following guidelines to
 choosing your own craft name. Such a guide is long overdue; the point of
 fashion, after all, is that it allows you to express your own utterly unique
 individuality by doing exactly the same thing as everyone else. (Those who are
 particularly drawn to this element of the craft name tradition will find the
 Random Craft Name Generator near the end of this guide especially useful.)
   The approaches given here can be used separately, or combined in a single
 name to produce any number of interesting effects. Given enough cleverness
 (and lack of taste), the possibilities are endless!

 Starting Off Right

   Whatever else you do, you should certainly begin your craft name with
 "Lord" or "Lady." First of all, it's pretentious, and that's always a good way to
 start. Secondly, it makes an interesting statement about a religion that
 supposedly has its roots in the traditions of peasants and rural tribespeople.
 Thirdly, since most Craft groups use exactly these same words for the God and
 the Goddess, this creates a (by no means inappropriate) confusion about just
 who it is that we worship.

 Divine Names

   Along the same lines, you can always take the name of a god, a goddess, a
 mythological being or a legendary hero as your craft name, thus putting yourself
 on the same level as the powers you invoke.
   Having once watched two fifteen-year-old boys get into a fistfight over which
 had the right to call himself "Lord Merlin," Lady Pixie has a high opinion of the
 possibilities of this approach. She notes, however, that there seems to be an
 unwritten law among those who have made use of this type of name already,
 and it's no doubt wisest to follow suit: the more grandiose the name that you
 choose, the more of a complete nebbish you should be. Nearly anyone can carry
 off, say, "Lady Niwalen," but it takes a special kind of person to handle a name
 like "Lord Jehovah God Almighty."
   Fortunately, there are those among us who are equal to the task.

 Nonhumans

   A related approach involves taking a name that implies (or, better yet, states
 openly) that you are an elf or some other kind of nonhuman, magical being.
 This works best if you are willing to act the part obsessively, and to get really
 petulant when anyone fails to respond accordingly. Subtlety should be avoided;
 nobody will catch something like "Lord Elrandir" unless they know Tolkien
 inside and out. Try something more like "Lord Celeborn Pointears the Real Live
 Elf."

 Fantasy Fiction

   The burgeoning field of fantasy fiction offers another source for fashionable
 craft names, and in many cases, for interesting complications as well. One
 popular approach is to choose the name of your favorite character; as with
 nonhumans, this works best if you play the part, and throw a tantrum unless
 everyone else plays along. Given luck and a sense of the popular, you may be
 able to choose everyone else's favorite character, too, and end up tussling over a
 name with a dozen other people. (Mercedes Lackey is a good author to try if
 this is your goal.) Both this and the last category have the added advantage of
 making it clear that, as far as you are concerned, the Craft is simply a setting for
 make-believe games; this can help spare you the annoyance of actually having to
 learn something about it.

 Inventing A Name From Scratch

   The best way to do this is to come up with something that sounds, say,
 vaguely Celtic, perhaps by mangling a couple of existing names together, and
 then resolutely avoid looking it up in a Welsh or Gaelic dictionary. Luck is an
 important factor here, but there is always the chance that you'll manage
 something striking. It took one person of Lady Pixie's acquaintance only a few
 minutes to blur together Gwydion son of Don and Girion, Lord of Dale, into the
 craft name "Lord Gwyrionin," and several months to find out that the name he
 had invented, and used throughout the local pagan scene, was also the Welsh
 word for "idiot."

 Following a Grand Tradition

   Though the ink is barely dry on most of our modern pagan "traditions,"
 there's at least one ancient European tradition that many people in the Craft
 follow: the tradition of stealing things from non-Western peoples. Fake Indian
 craft names are always chic, especially if the closest thing to contact with Native
 American spirituality you've ever had is watching Dances With Wolves at a beer
 party. Better still, mix whatever Craft teachings you've absorbed with a few
 ideas you picked up from a Michael Harner book, break out the buckskins and
 the medicine pouches, and proclaim yourself a shaman. Mind you, there are
 people out there who have received real Native American medicine teachings,
 and they may just turn you into hamburger if you piss them off; still, that's the
 risk you run if you want to be really trendy.

 The Random Craft Name Generator

   On the other hand, if you are individualistic like everybody else, you may be
 looking for a name that expresses the uniqueness of your personality but still
 sounds like all the other craft names you've ever heard. Fortunately, this isn't
 too hard. Several years back, a gentleman of Lady Pixie's acquaintance told her
 that the best way to get laid at a pagan gathering was to have the PA system
 announce, "Will Morgan and Raven please come to the information booth?"
 Since the resulting crowd would include at least a third of the female attendees,
 he went on, it wouldn't be too hard to meet someone interesting. While Lady
 Pixie has not tried this out herself, she has tested the principle behind it in a
 series of controlled double-blinded experiments, and discovered a rule that she
 has modestly named Moondrip's Law: 80% of all craft names are made up of
 the same thirty words combined in various not particularly imaginative ways.
   The discovery of this principle has allowed her to make the once difficult task
 of creating craft names easy, by means of the Random Craft Name Generator,
 release 1.0.
   To use the RCNG, take either two or three of the following words (using any
 convenient randomizing method, including personal preference). If you take
 two, simply run them together; if you take three, one of the words becomes the
 first part of the name, and the other two are combined to form the second.

 Wolf, Raven, Silver, Moon, Star, Water, Snow, Tree, Wind, Cloud, Witch,
 Thorn, Leaf, White, Black, Green, Fire, Rowan, Swan, Night, Red, Sea, Mist,
 Hawk, Feather, Eagle, Song, Sky, Storm, Sun 

   Try it out: "Rowan Moonstar." "Raven Blackthorn." "Silver Ravenw.." - uh,
 never mind.
   For the expanded version (RCNG 1.01), come up with a name by any of the
 methods covered elsewhere in this guide, or take some ordinary American
 name, and add a two-word name produced on the RCNG to the end: "Gwydion
 Silvertree." "Sybil Moonwitch." "Squatting Buffalo Firewater." The possibilities
 are endless!
   (Note that this list will change with shifts in fashion; Lady Pixie expects to
 bring out an upgrade to RCNG 2.0 in a year or two.)

 Outro

   It may be objected by the narrow-minded (who are probably all covert
 Christians, anyway) that members of the Craft have better things to do with
 their time than the above guidelines would suggest. This shows a complete lack
 of insight. First of all, in an increasingly blase and tolerant culture, it's becoming
 hard for white middle-class Americans to get that rush of self-righteous
 gratification that comes from pretending to be members of a persecuted
 minority; we may not be able to get burned at the stake by calling ourselves silly
 names, but at least we can get laughed at, and that's something. Secondly, if we
 keep on treating craft names (and the Craft as a whole) as fashion statements,
 that spares us the unpleasant drudgery of actually learning magic and making it
 part of our lives. Finally, if we're pretentious enough, those people who actually
 know enough to magic their way out of a wet paper bag will roll their eyes and
 go somewhere else, and we can keep on fighting our witch wars, casting vast
 astral whammies and invoking powers we don't have a clue how to control, all
 in the serene certainty that no one is actually going to get hurt.
   On the other hand, we could take the Craft seriously...but who wants to do
 that?

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