BARTMOSS group
Richard Cripe (USA) versus Gabriel Burkhard (SWI)
Judge: Ingo Schildmann

Richard Cripe = Cripe
Gabriel Burkhard = koe
Ingo Schildmann = ingoschi
Chu-chu = ?
fcphantom = Rob Konitzer
Tinweasel = Jens Kreutzer

[Edited by Jens Kreutzer; irrelevant bits cut; private DCC info inserted]

Session Start (Haarlem.NL.EU.UnderNet.Org:#wdmatch2): Sun Jun 16 21:02:44 2002
*** Cripe (rick@user-0cceikq.cable.mindspring.com) has joined channel #wdmatch2
*** Koe (Koe@cve-home-4-25.urbanet.ch) has joined channel #wdmatch2
*** ingoschi has changed the topic on channel #wdmatch2 to  Gabriel Burkhard (koe) - Richard Cripe (cripe)
 are you logging everything?
 I'll do, but it would be good if you did it too, in case something goes wrong 
 how do you do this?
*** Chu-chu (~Chu-chu@81.86.158.51) has joined channel #wdmatch2
 does it require a specific software?
 depends on your client, if you can't do it no problem
 I roll who starts as corp, koe even, cripe uneven 
 cripe is corp, koe is runner 
 Sure. I'm often described as "odd".
 And so it begins.
 ok, i wanted to avoid calling you odd :-) 
 Just a quick question, hands will always be shuffled prior to selecting access/discards, right?
 oh I just found out in my dictionary what odd meant
 well it can be done by choosing with a dice
 I will shuffle and then ask for a number 
 Thanks.  :-)

SETUP GAME 1

 shuffling 
 dealing 

[DCC]
 digiconda, annual reviews, accounts receivable, keeper, holovid campaign
 md bolter cluster 
[DCC end]

[DCC]
 nasuko cycle, hq mole, short-term contract, black dahlia, security code worm chip 
[DCC end]

CORP TURN 1

 Ok, I've got cards, I start at 0/5/5
 sot: d (already done).
 a1: Accounts Receivable
 a2: install anu1 in sdf1
 a3: install ice1 on R&D

[DCC]
 anu1 in sdf1 is holovid campaign
 ice on R&D is keeper 
[DCC end]

 eot: 0/9/3

RUNNER TURN 1

 a1: run hq
 Nothing there. Access?
 1-3? 
 4
 3
 That's a good trick.
 hehe
 digiconda 
 can you remind me of that card?
 6 rez cost, 0 strength, pay X to add X to strength
 sub: do 2 net damage, sub: end run
 Sentry
 ok thx
 a2: Security code Worm chip
 a3: run R&D
 Very nice.
 trashing r&d ice, i presume 
 I assume I have no ice left on R&D.
 yes, yes
 runner accesses one card

[DCC]
 you access cerberus 
[DCC end]

 a4: draw

[DCC]
 junkyard bbs 
[DCC end]

 0/5/5

CORP TURN 2

 sot: d

[DCC]
 cerberus 
[DCC end]

 heh heh....
 :)
 a1: install ice1 on R&D

[DCC]
 ice1 on R&D = digiconda 
[DCC end]

 a2-3: **
 eot: 0/11/3

RUNNER TURN 2

 It's in times like these that I like playing with more ice than anyone else.
 a1: install Junkyard BBS
 Yup.
 a2: run HQ
 Feel free.
 thanks :)
 1-3? 
 2
 annual reviews 
 a3: use Junkyard BBS
 a4: Security code again
 trashing ice on r&d (just for the log) 
 sigh.
 0/3/4

CORP TURN 3

 sot: d
 a1: annual reviews

[DCC]
 sterdroid 
 effiency experts, corporate retreat, bolter swarm 
[DCC end]

 a2: ice1 on HQ
 a3: ice1 (yet again) on R&D

[DCC]
 HQ ice1 = cerberus 
 R&D ice1 = bolter cluster
[DCC end]

 eventually it will stay
 eot: 0/11/4

RUNNER TURN 3

 a1: install Short-term Contract
 a2: run HQ
 rez cerberus
 ouch!
 What does it do precisely?
 3 net, cerberus counter, end the run
 counter = take 2 net damage at start of each run, remove by action and 4*
 ok thank you
 great
 counter is from trace5
 So lose the other three [cards], get a counter, and end run.
 we have to do the net damage card for card because of junkyard 
 Right. Thanks.
 1-3? 
 2
 black dahlia 
 1-2? 
 1
 Then 1. ;-)
 hq mole, next one is nasuko cycle 
 fair enough.
 so nasuko cycle is on top now 
 cost of Cerberus is 11*. I have 0* right now, but you have the counter.
 a3: gain 2*
 a4: remove counter
 0/0/0!

CORP TURN 4

 sot: d

[DCC]
 sleeper 
[DCC end]

 a1: efficiency experts +3*
 a2: ice2 on R&D -1*

[DCC]
 ice2 on R&D = sleeper 
[DCC end]

 a3: +1*
 eot: 0/3/3

RUNNER TURN 4

 a1: d

[DCC]
 wutech mem chip
[DCC end]

 a2: use STC to gain 2*
 a3: d

[DCC]
 social enineering 
[DCC end]

 a4: run R&D
 rez ice2 = sleeper -1*
 bong 
 I told you I've got a lot of ice.
 yes it seems to be the case
 0/2/2

CORP TURN 5

 sot: d

[DCC]
 setup 
[DCC end]

 a1-3: ***
 eot: 0/5/4

RUNNER TURN 5

 a1: d

[DCC]
 hammer 
[DCC end]

 a2: STC for 2*
 a3: d

[DCC]
 pile driver 
[DCC end]

 a4: STC for 2*
 0/6/4
 
CORP TURN 6

 sot: d

[DCC]
 management shakeup 
[DCC end]

 a1-3: *** (the old-fashioned way)
 eot: 0/8/5

RUNNER TURN 6

 a1: d
 a2: d

[DCC]
 ramming piston (strange coincidence) 
 did you shuffle? 
 yes, they weren't in this order on your list 
 jack 'n 'joe 
[DCC end]

 a3-4: finish STC +4*
 0/10/5 with the discard of ramming piston
 so Ramming piston is on top of STC.
 yes 

CORP TURN 7

 sot: d

[DCC]
 esa contract 
[DCC end]

 sot: rez holovid campaign
 sot: +1 from HC
 a1: install anu1 in sdf2

[DCC]
 anu1 in sdf2 = esa contract 
[DCC end]

 a2-3: **
 eot: 0/7/5
 
RUNNER TURN 7

 a1: Jack 'n' Joe

[DCC]
 loony goon, crash everett, r&d interface 
[DCC end]

 a2: install Crash Everett
 nice deck selection.
 thx
 a3: install hammer
 a4: d

[DCC]
 custodial position 
 and? 
 romp through hq, sorry
[DCC end]

 trash romp through hq
 0/6/5, discarding WuTech Mem Chip

CORP TURN 8

 sot: d +1* HC (10 left)

[DCC]
 ACME Savings & Loan 
[DCC end]

 a1: install upgrade1 in HQ.

[DCC]
 upgrade1 in HQ = sterdroid. 
 It doesn't say it has to be used on an ice on the fort it's installed on, so can I use it anywhere? 
 that's my understanding 
[DCC end]

 a2-3: **
 eot: 0/10/5

RUNNER TURN 8

 a1: d

[DCC]
 reconnaissance 
 and another 
 r&d protocol files 
[DCC end]

 trash reconnaissance
 a2: d

[DCC]
 fall guy, clown 
[DCC end]

 trash fall guy
 a3-4: gain 2*
 Uh oh. He finally found something useful.
 0/8/5 discarding pile driver and clown
 maybe
 first piledriver then clown? 
 yup

CORP TURN 9

 sot: d +1 HC (9 left)

[DCC]
 on-call solo team
[DCC end]

 a1: install anu1 in sdf3

[DCC]
 anu1 in sdf3 = ACME S&L 
[DCC end]

 eurk
 So you want to play with my nerves
 a2-3: **
 eot: 0/13/5

RUNNER TURN 9

 ::whistles tunelessly::
 ::glances at sdf3::
 :)
 a1: d

[DCC]
 wizard's book, liberated savings accounts
 i take liberated 
[DCC end]

 replace the second card on the deck
 a2: install hidden resource
[= Liberated Savings Accounts]
 a3: d

[DCC]
 wizard's book, score! 
 i take score!
[DCC end]

 replace the second...
 Uh oh. *Several* things he thinks are useful.
 a4: score!
 0/12/5
 
CORP TURN 10

 sot: d +1 HC (8 left)

[DCC]
 fire wall 
[DCC end]

 a1: install anu1 in sdf4

[DCC]
 anu1 in sdf4 = Corporate Retreat 
[DCC end]

 no please :(
 a2: management shakeups on anu1 in sdf4
 hmmm
 a3: advance anu1 in sdf4 
 score Corporate Retreat
*** ingoschi has changed the topic on channel #wdmatch2 to  Gabriel Burkhard (koe) - Richard Cripe (cripe) R0-C3
 eot: 3/3/4
*** fcphantom (fcphantom@209-103-200-78.office.athenet.net) has joined channel #wdmatch2
 Morning, Rob.
 hi
 hi

RUNNER TURN 10

 a1: d

[DCC]
 wizard's book, dwarf 
 take wizard's book 
 it seems ok 
[DCC end]

 replace the second
 a2: install Wizard's Book
 trashing liberated savings accounts
 a3: install R&D Interface
 sigh.
 a4: run R&D
 i've 7* left...
 so do you rez something?
 I assume you break sleeper for 0*.
 right
 (needs to be said).
 Ok, continue?
 sure
 no rez, continue?
 ok
 It's pretty obvious, but just needs to be said.  Sorry for the protocol.
 (Opens door to R&D wide).
 no, no, you're right
 accessing two cards

[DCC]
 homewrecker, walking wall 
[DCC end]

 Might as well have a second set of keys made for him.
 don't trash
 Whew....
 0/7/4

CORP TURN 11

 sot: d +1 HC (7 left)

[DCC]
 homewrecker 
[DCC end]

 a1-3: ** ** ** (from Corp Retreat)
 eot: 3/10/5

RUNNER TURN 11

 a1: run R&D
 break sleeper?
 as always
 no rez, as always.
 fine
 access?
 yes
 accessing 2 cards

[DCC]
 walking wall, rockerboy promotion
[DCC end]

 trash rockerboy
 Hm.
 a2: install R&D Protocol Files
 a3: run with it
 3 cards in hand?
 yes
 No sentry breaker.
 no
 break sleeper?
 brrr, you're frightening me 
 yes break

[DCC]
 the questions are so obvious, he could jack out 
 I know. 
[DCC end]

 continue?
 yes
 rez bolter cluster.
 arghhhhhhhhhhhhh
*** ingoschi has changed the topic on channel #wdmatch2 to  Gabriel Burkhard (koe) - Richard Cripe (cripe) R0-C10

CORP (Richard Cripe) 10 - RUNNER (Gabriel Burkhard) 0

 well done
 You too. The interface had me scared.
 Didn't you see that much earlier?
 no
 I die so many times to a bolter cluster
 It was a risk I chose to take
 I had an ACME S&L in sdf3, so I could have rezzed it a couple turns ago, but only if it would have won the game.  
That's why I was taking so long.
 nasty
 were you playing Tag and Bag?
 I almost always do, but this time my selection was very poor for the killing blow. I wasn't playing any.
 I probably should have at least played my Chance Observation, just to trash resources, and make you nervous.
 yes
 And people wonder why I play over 20 ice...
 hehehe
 I was surprised you had so many
 You had me worried there early on. I was thinking "I'm fine, as long as he doesn't have a JYBBS".
 :)
 :-) 
 lucky draw
 I still had 3 more ice in my hand. I figure it's better to have to discard a few extra rather than not have enough.
 one more question:
 did you intend to finish the game with fast advance?
 Yes, I had ridiculous amounts of fast advance (1 Project Consultants, 2 Management Shakeup, 1 Systematic Layoffs).
 So I figured I could forgo the t&b for that.
 oh ok then you might have won as well anyway
 i was quite impressed by your deck building 
 Thanks. You too. I'm not certain about Reconnaissance, but hey.
 Yes, in the start it can be funny
 The other surprise I had was the Sterdroid on HQ. It also could have killed you at an unexpected time.
 Yes, although I suspected it
 fair enough
 ok let's play the other one
 ::virtually shuffles deck::
 Good luck!
 u2

SETUP GAME 2

 ok, if you're ready I'll deal 
 Want to roll to see who goes first?
 ok, let the runner begin this time 
 Thanks.  
 :-) 
 what? Is that new?
 it's the special price for the first win 
 (we're joking).
 not impossible in a card game
 Impossible in NR. The corp *has* to have a turn to set up defenses.  
Otherwise a first turn virus would virtually win the game.
 Imagine, first turn Taxman, then 3 All-nighters.
 no doubt about that

[DCC]
 setup, department of truth enhancement, trojan horse, shock.r, chance observation, md: datawall 
[DCC end]

[DCC]
 pile driver, livewire's contacts, corolla speed chip, edited shipping manifests, hq interface 
[DCC end]

CORP TURN 1

 a1: install ice1 R&D
 a2: install second ice on R&D

[DCC]
 datawall 
 shock.r
[DCC end]

 Wow.
 a3: install anu1 in sdf1

[DCC]
 anu is department of truth enhancement
[DCC end]

 0/4/3

RUNNER TURN 1

 a1: edited shipping manifests
 I gain 10*, tag, you lose 1.
 a2: run R&D
 don't rez outside ice, continue?
 yes.
 rez datawall
 a3: install HQ interface
 a4: run HQ
 damn
 access 2
 2 of 1-3 ? 
 1, 2
 setup, trojan horse 
 take 2 damage
 trash setup
 2 of 1-3? 
 koe, your choice 
 1, 2
 trashing corolla speed chip, pile driver 
 eot: 0/10/1
 and a tag
 Goes without saying...
 Do I need to say tag?
 no, you don't need it, but it is better for everybody that it is well known 
 I'm just curious if I'll survive the round.
 don't worry
 I do.

CORP TURN 2

 sot: d

[DCC]
 firewall 
 hey wait 
 Isn't there an error? 
 why? 
 Setup doesn't give a tag 
 no but edited shipping manifest does 
 ohhhhhhh 
 ok then it's fine 
[DCC end]

 a1-2: gain **
 a3: install ice HQ
[= Firewall]
 Guess we'll be seeing what that is.
 0/4/2

RUNNER TURN 2

 a1: d
 a2: d

[DCC]
 vienna 22 
 open-ended mileage, handy isn't it 
 rather 
 If you're playing 2 ESM's..... 
 Methinks I'll be needing my Camaro. 
[DCC end]

 a3: Open-Ended Mileage program (pay 1 to keep in hand)
 removes tag
 no wait we were joking
 a4: run HQ (I hate breaking the rule about "don't run on a4")
 rez?
 just a moment 
 Ok, limbo initiated.
 no rez 
 access 2
 accessing chance observation and trojan horse
 Wow.
 eot: 0/9/3

CORP TURN 3

 d

[DCC]
 caryatid
[DCC end]

 a1-3: gain ***
 0/7/3
*** fcphantom has left #wdmatch2

RUNNER TURN 3

 a1: d
 a2: jack n joe

[DCC]
 jack'n joe 
 fallguy, hunt club bbs, cyfermaster 
[DCC end]

 a3: livewire's contacts
 a4: install fall guy
 0/12/4

CORP TURN 4

 d

[DCC]
 marine arcology
[DCC end]

 a1-3: gain ***
 0/10/4

RUNNER TURN 4

 a1: d

[DCC]
 gideon's pawnshop 
[DCC end]

 a2: hunt club bbs: ice2 R&D, ice1 hq, anu1 in sdf1 -1*
 rd ice2 shock.r, ice1 hq firewall, anu1 department of truth enhancement 
 Impossible to keep a secret in this corp!
 a3: d

[DCC]
 hunt club bbs again 
[DCC end]

 a4: run department of truth enhancement, trash -1*
 eot: 0/10/5

CORP TURN 5

 d

[DCC]
 solo squad
[DCC end]

 a1-3: gain ***
 0/13/5

RUNNER TURN 5

 a1: run HQ
 rez firewall
 so, shock.r is still unrezzed? 
 yes
 a2: d
 a3: d

[DCC]
 baedeker's net map 
 back door to hiliard 
[DCC end]

 I know what it is like when you dig for something you need
 No crash (yet).
 a4: install baedeker's net map
 0/9/5 discard back door to hilliard

CORP TURN 6

 d

[DCC]
 data wall 2.0
[DCC end]

 a1: install ice1 sdf1
 a2: gain *
 a3: install ice2 sdf1

[DCC]
 caryatid then data wall 2.0 
[DCC end]

 0/8/4

RUNNER TURN 6

 a1: gideon's pawnshop, get pile driver.
 a2: install pile driver
 a3: run HQ, spend 3 to break firewall
 access 2 (3, 4)
 Marine Arcology, Solo Squad! 
*** ingoschi has changed the topic on channel #wdmatch2 to  Gabriel Burkhard (koe) - Richard Cripe (cripe) R0-C10 C0-R2
 Hurrah!
 damn
 Guess I don't need to run again.
 What's the trash cost on Solo Squad?
 3
 Ok, no trash.
 a4: d

[DCC]
 romp through hq 
[DCC end]

 eot: 2/3/5
*** Signoff: Chu-chu (Signed off)

CORP TURN 7

 d

[DCC]
 south african mining corp 
[DCC end]

 a1: trojan horse
 trash fall guy
 a2: anu in sdf1

[DCC]
 south african mining corp
[DCC end]

 a3: gain *
 0/7/2

RUNNER TURN 7

 a1: hunt club bbs all of sdf1
 you have two?
 had two.
 sa mining corp, caryatid, datawall 2.0 
 remind me of caryatid
 wall, with cost 7 strength 5, which can be a codegate for 1 more 
 a2-3: **
 a4: run sdf1 (have 4*)
 Whole lotta walls you got over there.
 love them :)
 rez data wall 2.0
 break for 3, trash samc for 1
 eot: 2/0/4
*** fcphantom (loonygoon@new-65-28-213-148.new.rr.com) has joined channel #wdmatch2

CORP TURN 8

 d
 a1: d

[DCC]
 urban renewal 
 i got a rock 
[DCC end]

 a2-3: gain **
 0/7/4

RUNNER TURN 8

 a1: d
 a2: d
 a3: d

[DCC]
 zz22 speed chip 
 custodial position 
 jackhammer 
[DCC end]

 a4: *
 eot 2/1/5 discard zz22 speed chip, open-ended mileage program

CORP TURN 9

 d
 a1: d

[DCC]
 sleeper 
 corporate war 
[DCC end]

 a2: gain *
 a3: install anu sdf1

[DCC]
 corporate war 
[DCC end]

 0/8/5

RUNNER TURN 9

 a1-4: ****
 eot: 2/5/5

CORP TURN 10

 d

[DCC]
 audit of call records 
[DCC end]

 a1-3: ***
 0/11/5 discard 1

[DCC]
 discard sleeper 
[DCC end]

RUNNER TURN 10

 a1: run sdf1
 pay
 wall or codegate?
 breaking datawall 2.0 for 3*? 
 no...are you paying to rez the big thing?
 no I was telling you to pay for data wall
 or is datawall on the outside?
 Oic.
 datawall 2.0 is on the outside 
 Thought it was the other way.
 :)
 nevermind then. End the run.
 a2-4: ***
 2/8/5
 no money is spent? 
 no money spent. Wasted action.
 My mistake.
 At least it's more realistic

CORP TURN 11

 d

[DCC]
 scramble 
[DCC end]

 a1-3: Gain ***
 0/14/5 discard 1

[DCC]
 discard scramble 
[DCC end]

RUNNER TURN 11

 a1-4: ****
 2/12/5

CORP TURN 12

 d

[DCC]
 data darts 
[DCC end]

 a1: install anu in sdf 2
 uh oh.
 a2: install anu in sdf 3

[DCC]
 sdf2 is solo squad 
 sdf3 is rock 
[DCC end]

 a3: gain *
 0/15/4

RUNNER TURN 12

 a1: romp through HQ -2*
 break firewall for -3*
 access 2 (3, 4)
 data darts, urban renewal 
 good combo
 trash both.
 a2: run HQ break firewall for -3*
 access both
 chance observation, audit of call records 
 I'd rather trash fast advancement cards, but hey.
 we are not all advancement lords
 At least I won't die next turn.
 a3: run sdf3
 access anu?
 bits status?
 4
 don't rez
 access
 I Got A Rock 
 You're kidding.
 trash 2?
 yup 
 Now the big decision......2 AP needed or 3 to use?
 3
 and two tags 
 Which could be coming real soon now.
 no trash.
 a4: d

[DCC]
 databroker 
[DCC end]

 eot: 2/4/5

CORP TURN 13

 d

[DCC]
 ice pick willie 
[DCC end]

 a1-3: advance anu in sdf1, scoring Corporate War
*** ingoschi has changed the topic on channel #wdmatch2 to  Gabriel Burkhard (koe) - Richard Cripe (cripe) R0-C10 C3-R2
 3/24/3

RUNNER TURN 13

 a1: d

[DCC]
 chiba bank account
[DCC end]

 a2: install hidden resource

[DCC]
 hidden resource = chiba bank account 
[DCC end]

 a3: d

[DCC]
 loan from chiba 
[DCC end]

 a4: install databroker
 eot: 2/4/5

[DCC]
 please give me your other cards 
 vienna 22, cyphermaster, cust position, jackhammer, lfc 
 installed is piledriver, hq int, baedeker's net map, chiba bank account, databroker 
 ok, then i did a3 two times, i shuffle the card back 
 fair enough. 
 (unless it was my broker....) 
 it wasn't
[DCC end]

CORP TURN 14

 d
 a1: night shift
 a2: d

[DCC]
 night shift 
 banpei 
 scramble 
[DCC end]

 a3: install ice3 on sdf1

[DCC]
 banpei 
[DCC end]

 3/24/4

RUNNER TURN 14

 a1: d

[DCC]
 raptor 
[DCC end]

 a2: use databroker +10*, -1AP
 a3: install raptor
 a4: custodial position on R&D
 rez shock.r?
 yes
 break for 4*
 break wall for 3*
 access 3
 first card hostile takeover 

[DCC]
 second fetch 4.0.1, third neural blade 
[DCC end]

 which is good.
 i don't have to change the title then :-) 
 2/4/4

CORP TURN 15

 d
 a1: d

[DCC]
 fetch 4.0.1 
 can you remind me about raptor? 
 strength 1
 1* +1 
 2* break sentry routine 
 neural blade 
[DCC end]

 a2: install ice4 R&D

[DCC]
 neural blade
[DCC end]

 a3: gain *
 3/22/5
 heh.

RUNNER TURN 15

 a1: d
 a2: d
 a3: d
 a4: d

[DCC]
 running interference 
 bolt hole 
 lotta good that'll do.... 
 a splinter of the rock 
 wizard's book 
 ah, thanks. 
 vintage camaro 
 Finally. 
[DCC end]

 eot: 2/4/5 discard wiz book, bolt hole, running interference.

CORP TURN 16

 d
 a1: d

[DCC]
 credit consolidation 
 tycho extension 
[DCC end]

 a2: install anu in sdf1
[= Tycho Extension]
 a3: advance anu once in sdf1
 3/21/5
 discard 1

[DCC]
 fetch 
[DCC end]

RUNNER TURN 16

 a1: install vintage camaro, using chiba bank account for a total of +2*
 can you remind me of vintage
 1*, forgo next action avoid tag.
 a2: install cyphermaster -4*
 a3: install Loan from Chiba +12*
 a4: run sdf1
 currently have 14 bits.
 rez banpei
 break for 4 with raptor, continue
 it's the data wall
 right, break for 3, continue
 rez caryatid (wall)
 break for 3, continue
 no rez anu
 access?
 access
 runner scores Tycho Extension
*** ingoschi has changed the topic on channel #wdmatch2 to Gabriel Burkhard - Richard Cripe R0-C10 C3-R6
 hurrah.
 whew.
 hum
 good surprise with the chiba
 Have to have something in reserve.
 Now I have to pay for it for awhile.
 6/4/2

CORP TURN 17

 d

[DCC]
 systematics layoffs 
[DCC end]

 a1: credit consolidation
 a2: d

[DCC]
 keeper 
[DCC end]

 The corp has entirely too much rezzed ice and too many bits.
 and nearly no APs :)
 My only saving grace.
 If only I had done a point better on that custodial position.
 a3: gain *
 3/16/5
 discard one
[= Keeper]

RUNNER TURN 17

 sot: -1*
 a1: d
 a2: d
 a3: d

[DCC]
 raffles 
 short-term contract 
 liberated savings accounts 
[DCC end]

 a4: install short term contract -1*
 eot: 6/2/4 

CORP TURN 18

 d
 a1: d

[DCC]
 turbeau delacroix 
 sterdroid 
[DCC end]

 a2: install upgrade in HQ
 Hm.
 a3: install anu in sdf1

[DCC]
 turbeau delacroix
 what's your hand? 
 chance observation, audit of call, ice pick willie, scramble, systematic layoffs
 so sterdroid is in hq, turbeau in sdf1? 
 nope 
 the contrary 
 sterdroid in sdf1
 and turbeau in HQ
[DCC end]

 3/16/5

RUNNER TURN 18

 sot: -1*
 a1-4: 8* from STC
 6/9/4

CORP TURN 19

 d
 a1: d

[DCC]
 manhunt! 
 rio de janeiro city grid
[DCC end]

 a2: gain *
 a3: install rio in R&D
 3/16/5 discarding 1

[DCC]
 discard ice pick willie
[DCC end]

*** Signoff: Cripe (Ping timeout)
 oops 
 i'm afraid the match will have to be replayed
 :)
 hold your horses 
 as i wanted to log in again i had to change the server cause haarlem was full 
 hopefully rick gets a free server, too 
 there are plenty of others
 ingo where you are you from?
 stuttgart 
 oh so you know lukas and holger well?
 i know them, but from national tournaments, when i still lived in bielefeld 
 i haven't managed yet to go to a tournament in Karlsruhe 
 I went there once, a few years ago, for a WD qualifier
 It was nice to meet other players, from germany
 yes, tournaments were always fun 
 how many players are left in switzerland? 
 none
 at least none that play regularly
 All of our group moved to 7th sea
 now we play sometimes, sealed, for fun 
 I played that, too. but I've lost my only partner 
 anyway this game was abandoned too 
 yes, all the good games die 
 maybe because they aren't "grand public" enough
 it's a hard market 
 apparently
 even harry potter struggles, i think 
 but this was more of a wave game, isn't it?
 it was more interesting than pokemon 
 never tried it
 so
*** Cripe (rick@user-0cceikq.cable.mindspring.com) has joined channel #wdmatch2
 ah, here he is 
 AUGH.
 your turn, richard
 My computer crashed really really bad.  Apologies.
 that can happen to anyone :-)

RUNNER TURN 19

 Whew.
 sot: -1*
 a1: d
 a2: d

[DCC]
 short circuit 
 Not as useful at this point. 
 early worm 
[DCC end]

 a3-4: 4* from STC, trash STC
 6/12/5, discard early worm

CORP TURN 20

 d

[DCC]
 chicago branch 
[DCC end]

 a1: install anu2 in sdf1

[DCC]
 chicago for the sdf
[DCC end]

 a2: ice4 on R&D pay 3*

[DCC]
 scramble
[DCC end]

 a3: gain *
 3/14/4

RUNNER TURN 20

 sot -1*
 a1: d
 a2: d

[DCC]
 nasuko cycle 
 r&d interface 
[DCC end]

 a3: install hidden resource

[DCC]
 hidden resource = liberated savings accounts
[DCC end]

 a4: d

[DCC]
 loony goon 
[DCC end]

 6/11/5 discard raffles and loony goon.

CORP TURN 21

 d

[DCC]
 corporate coup
[DCC end]

 a1-3: gain ***
 3/17/5
*** Tinweasel (jens@ppp140.dialup.mita.keio.ac.jp) has joined channel #wdmatch2
 Hello Jens.

RUNNER TURN 21

 sot -1*
 a1: d
 a2: d
 a3: d

[DCC]
 edited shipping manifests
 mouse 
 broker 
[DCC end]

 I gotta go through my whole bloody deck.
 a4: *
 6/11/5, discard nasuko cycle, edited shipping manifest, short circuit

CORP TURN 22

 d

[DCC]
 filter 
[DCC end]

 a1-3: gain ***
 3/20/5
 discard 1

[DCC]
 discard filter 
[DCC end]

RUNNER TURN 22

 a1: d
 a2: d

[DCC]
 zetatech mem chip 
 r&d mole 
[DCC end]

 a3: install hidden resource

[DCC]
 hidden resource = r&d mole 
[DCC end]

 a4: *
 6/11/5, discard zetatech mem chip

CORP TURN 23

 d

[DCC]
 i got a rock 
[DCC end]

 a1: install anu in sdf4

[DCC]
 rock 
 is one not enough? :-) 
 :) 
[DCC end]

 a2-3: gain **
 3/22/5

RUNNER TURN 23

 sot -1*
 a1-4: ****
 6/14/5

CORP TURN 24

 d

[DCC]
 data fort remapping 
 at last 
[DCC end]

 a1: install anu in sdf5

[DCC]
 install data fort remapping
[DCC end]

 a2-3: rez Chicago branch (in sdf1) and use it twice to score Data fort remapping in sdf 5
*** ingoschi has changed the topic on channel #wdmatch2 to Gabriel Burkhard - Richard Cripe R0-C10 C5-R6
 5/14/5

RUNNER TURN 24
 
 sot: -1*
 a1-2: **
 a3: run R&D
 rez ice4?
 rez scramble
 spend ** to break, running through liberated savings accounts to gain ****
 continue
 wait there's the rio roll
 right. Judge?
 i roll 
 4 
 continue
 rez ice3? (neural blade?)
 rez neural blade
 i'm so previsible
 pump 3 to str 4, break subroutine about not breaking next ice, take 1 net damage, pick a card, 
then continue if roll is ok.
 1
 no, 3 
 he's picking card one, but I'm glad the roll was 3.
 I was picking a card
 trashing jackhammer 
 how much bits has the runner now? 
 continue, break shocker for 4 (8 left)
 die roll?
 5 
 last ice
 break for 3, continue for die roll
 i'm confused with the bits, could we recap please, sorry 
 started with 14, 
 he's right
 -1 lfc
 +2 a1, a2
 -2 cyphermaster
 +4 liberated savings accounts
 -5 for raptor on Neural Blade
 -4 for shock.r
 -3 for wall
 5 left
 thanks 
 Yup.
 last roll: 
 4 
 End the run. I remap the fort!
 Ah.
 :)
 a4: run chicago branch, trash
 it's in sdf1
 (somehow I read that as datafort reclamation, not data fort remapping, my bad)
 I thought it was in sdf4
 doh
 sorry.  May I take that action back?
 sure
 Can you recap your sdfs for me?
 I'd like that too 
 sdf1 with chicago, an upgrade, and 3 ices
 sdf2 unrezzed
 sdf3 I Got A Rock unrezzed
 sdf4 unrezzed
 thank you.
 you're welcome
 a4: run HQ
 break firewall for 3
 so you pass fire wall
 And I rez the upgrade
 right.
 Turbeau Delacroix
 trace game.

[DCC]
 I trace for 1
 I spend 0* 
[DCC end]

 trace is successful with 1 to base link 1 
 spend 1 and forgo action to avoid tag.
 access 2 cards.
 2 of 1-5? 
 3, 4
 audit of call records, chance observation 
 Wow.
 you know them, don't you?
 yup.
 I thought you may have discarded them.
 hehehe, no they are my little babies
 I'm running out of time, so I have to be more and more reckless.
 6/1/4
*** Tinweasel has left #wdmatch2

CORP TURN 25

 d

[DCC]
 bolter cluster 
[DCC end]

 a1: audit of call records
 trace game 

[DCC] 
 can you remind me of the text of loan from chiba? 
 if lfc leaves play, pay 10 or lose game 
 and if he can't pay at the start of the turn, nothing happens? 
 yes
 trace 1 
 no link 
 besides base
[DCC end]

 trace is succesful with 1 to base 1 
 spend 1 and forgo action to avoid tag
 ok so you have now 0*?
 yup.
 a2-3: gain **
 5/6/5

[DCC]
 This actually plays out very nicely (for him). 
 Assuming he plays right, I'm dead to rights. 
 wait and see 
 I can't get rid of the tag on the next turn (only 2 actions and 0 bits). 
 so he kills LFC on his next turn. 
 of course, he may not realize that. 
[DCC end]

RUNNER TURN 25

 sot: no loss (no bits)
 forgoing a1 and a2
 a3-4: **
 6/2/4

CORP TURN 26

 d

[DCC]
 red herrings 
[DCC end]

 a1: install anu in sdf5

[DCC]
 red herrings 
[DCC end]

 ::clap clap::
 a2-3: gain **
 sigh.

[DCC]
 I'm so confused. 
 me too 
 Maybe he's going to win with chicago branch right now.
[DCC end]

 5/8/5

RUNNER TURN 26

 sot -1*
 a1-4: ****
 6/5/4

CORP TURN 27

 d

[DCC]
 effiency experts 
[DCC end]

 a1: efficiency experts
 a2: install ice2 on HQ

[DCC]
 bolter cluster
[DCC end]

 a3: gain *
 5/11/4

RUNNER TURN 27

 sot -1*
 a1-4: ****
 6/8/4

CORP TURN 28

 d

[DCC]
 project zurich
[DCC end]

 a1: install anu in sdf6
[= Project Zurich]
 a2-3: chicago to score project zurich
 ::clap clap::
*** ingoschi has changed the topic on channel #wdmatch2 to Gabriel Burkhard - Richard Cripe R0-C10 C10-R6

CORP (Gabriel Burkhard) 10 - RUNNER (Richard Cripe) 6
MATCH WIN for Richard Cripe (16 - 10)
Richard Cripe (USA): 2 GMP
Gabriel Burkhard (SWI): 1 GMP

 You were set up pretty well there.
 agendas were not coming ...
 That makes two games where I lost with 6 AP.
 congrats to both of you
 you could have killed him with the chance observation, couldn't you? 
 You played the surprise nicely
 hmmm I know there was a time I missed one bit
 Chance and killing the loan would have done it
 yes but I had to pay 1 for the trace
 The chance ob would've tagged me, but you wouldn't have the 2* to finish it off, but I had already 
forgone 2 actions, so I couldn't gain 2* *and* remove the tag in one turn.
 exactly
 So the *following* turn, I would still have had the tag.
 oh yeah that's good
 I thought I was dead then.
 I had not seen that
 oh well. same result
 pfeeu
 Still the loan gained me 4AP. Still worth it.
 sure
 you haven't seen the manhunt :-) 
 and the SECOND i got a rock
 and I'm tied with Rick on top of Bartmoss :-)
 Rob, you're putting me in a difficult situation. Having to root for Neal to beat you 10-0.
 or at least 10-1 
 or 10-2
 My better cards came out way too late (broker, short circuit)
 strange you did not run much on the sdfs
 I knew one was solo squad, one was IGAR. The sdf1 was too big for me to run often.
 I think we should plan on our match to be last for the group
 Sure. Climatic and all.
 What did you discard, anything interesting?
 nope
 oh and what were you digging for so long?
 Executive Wiretaps, Sandbox Dig, Broker, R&D Interface
 I see
 I got the broker maybe 4-5 turns before the end, and I just couldn't justify installing it. 
The 3* cost was pretty high.
 Maybe I should have.
 yes but you couldn't guess it would take that long
 you didn't have many more turns, maybe 3 cards 
 2
 Yeah it's quite rare that games last so long
 at least i'm not used to it
 thanks to databroker
 I'm used to games being at least 4 hours. Sometimes more.
 As long as you had 3 AP, I had a little wiggle room. Once you went to 5, (and that darn remap counter), 
I was in a lot of trouble.
 Anway, it's gotta be really late over there. (and my wife wants on the computer...)  
Best of luck, and thanks for judging!
 it was fun 
 yes thank you very much Ingoschi
 good match all. see you later
 Later.
*** Cripe has left #wdmatch2
*** fcphantom has left #wdmatch2
 Good night, and see you next time!
 ok, bye bye 
*** Signoff: Koe ()
Session Close (#wdmatch2): Mon Jun 17 02:38:38 2002

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