BARTMOSS group
Richard Cripe (USA) versus Gabriel Burkhard (SWI)
Judge: Ingo Schildmann
Richard Cripe = Cripe
Gabriel Burkhard = koe
Ingo Schildmann = ingoschi
Chu-chu = ?
fcphantom = Rob Konitzer
Tinweasel = Jens Kreutzer
[Edited by Jens Kreutzer; irrelevant bits cut; private DCC info inserted]
Session Start (Haarlem.NL.EU.UnderNet.Org:#wdmatch2): Sun Jun 16 21:02:44 2002
*** Cripe (rick@user-0cceikq.cable.mindspring.com) has joined channel #wdmatch2
*** Koe (Koe@cve-home-4-25.urbanet.ch) has joined channel #wdmatch2
*** ingoschi has changed the topic on channel #wdmatch2 to Gabriel Burkhard (koe) - Richard Cripe (cripe)
are you logging everything?
I'll do, but it would be good if you did it too, in case something goes wrong
how do you do this?
*** Chu-chu (~Chu-chu@81.86.158.51) has joined channel #wdmatch2
does it require a specific software?
depends on your client, if you can't do it no problem
I roll who starts as corp, koe even, cripe uneven
cripe is corp, koe is runner
Sure. I'm often described as "odd".
And so it begins.
ok, i wanted to avoid calling you odd :-)
Just a quick question, hands will always be shuffled prior to selecting access/discards, right?
oh I just found out in my dictionary what odd meant
well it can be done by choosing with a dice
I will shuffle and then ask for a number
Thanks. :-)
SETUP GAME 1
shuffling
dealing
[DCC]
digiconda, annual reviews, accounts receivable, keeper, holovid campaign
md bolter cluster
[DCC end]
[DCC]
nasuko cycle, hq mole, short-term contract, black dahlia, security code worm chip
[DCC end]
CORP TURN 1
Ok, I've got cards, I start at 0/5/5
sot: d (already done).
a1: Accounts Receivable
a2: install anu1 in sdf1
a3: install ice1 on R&D
[DCC]
anu1 in sdf1 is holovid campaign
ice on R&D is keeper
[DCC end]
eot: 0/9/3
RUNNER TURN 1
a1: run hq
Nothing there. Access?
1-3?
4
3
That's a good trick.
hehe
digiconda
can you remind me of that card?
6 rez cost, 0 strength, pay X to add X to strength
sub: do 2 net damage, sub: end run
Sentry
ok thx
a2: Security code Worm chip
a3: run R&D
Very nice.
trashing r&d ice, i presume
I assume I have no ice left on R&D.
yes, yes
runner accesses one card
[DCC]
you access cerberus
[DCC end]
a4: draw
[DCC]
junkyard bbs
[DCC end]
0/5/5
CORP TURN 2
sot: d
[DCC]
cerberus
[DCC end]
heh heh....
:)
a1: install ice1 on R&D
[DCC]
ice1 on R&D = digiconda
[DCC end]
a2-3: **
eot: 0/11/3
RUNNER TURN 2
It's in times like these that I like playing with more ice than anyone else.
a1: install Junkyard BBS
Yup.
a2: run HQ
Feel free.
thanks :)
1-3?
2
annual reviews
a3: use Junkyard BBS
a4: Security code again
trashing ice on r&d (just for the log)
sigh.
0/3/4
CORP TURN 3
sot: d
a1: annual reviews
[DCC]
sterdroid
effiency experts, corporate retreat, bolter swarm
[DCC end]
a2: ice1 on HQ
a3: ice1 (yet again) on R&D
[DCC]
HQ ice1 = cerberus
R&D ice1 = bolter cluster
[DCC end]
eventually it will stay
eot: 0/11/4
RUNNER TURN 3
a1: install Short-term Contract
a2: run HQ
rez cerberus
ouch!
What does it do precisely?
3 net, cerberus counter, end the run
counter = take 2 net damage at start of each run, remove by action and 4*
ok thank you
great
counter is from trace5
So lose the other three [cards], get a counter, and end run.
we have to do the net damage card for card because of junkyard
Right. Thanks.
1-3?
2
black dahlia
1-2?
1
Then 1. ;-)
hq mole, next one is nasuko cycle
fair enough.
so nasuko cycle is on top now
cost of Cerberus is 11*. I have 0* right now, but you have the counter.
a3: gain 2*
a4: remove counter
0/0/0!
CORP TURN 4
sot: d
[DCC]
sleeper
[DCC end]
a1: efficiency experts +3*
a2: ice2 on R&D -1*
[DCC]
ice2 on R&D = sleeper
[DCC end]
a3: +1*
eot: 0/3/3
RUNNER TURN 4
a1: d
[DCC]
wutech mem chip
[DCC end]
a2: use STC to gain 2*
a3: d
[DCC]
social enineering
[DCC end]
a4: run R&D
rez ice2 = sleeper -1*
bong
I told you I've got a lot of ice.
yes it seems to be the case
0/2/2
CORP TURN 5
sot: d
[DCC]
setup
[DCC end]
a1-3: ***
eot: 0/5/4
RUNNER TURN 5
a1: d
[DCC]
hammer
[DCC end]
a2: STC for 2*
a3: d
[DCC]
pile driver
[DCC end]
a4: STC for 2*
0/6/4
CORP TURN 6
sot: d
[DCC]
management shakeup
[DCC end]
a1-3: *** (the old-fashioned way)
eot: 0/8/5
RUNNER TURN 6
a1: d
a2: d
[DCC]
ramming piston (strange coincidence)
did you shuffle?
yes, they weren't in this order on your list
jack 'n 'joe
[DCC end]
a3-4: finish STC +4*
0/10/5 with the discard of ramming piston
so Ramming piston is on top of STC.
yes
CORP TURN 7
sot: d
[DCC]
esa contract
[DCC end]
sot: rez holovid campaign
sot: +1 from HC
a1: install anu1 in sdf2
[DCC]
anu1 in sdf2 = esa contract
[DCC end]
a2-3: **
eot: 0/7/5
RUNNER TURN 7
a1: Jack 'n' Joe
[DCC]
loony goon, crash everett, r&d interface
[DCC end]
a2: install Crash Everett
nice deck selection.
thx
a3: install hammer
a4: d
[DCC]
custodial position
and?
romp through hq, sorry
[DCC end]
trash romp through hq
0/6/5, discarding WuTech Mem Chip
CORP TURN 8
sot: d +1* HC (10 left)
[DCC]
ACME Savings & Loan
[DCC end]
a1: install upgrade1 in HQ.
[DCC]
upgrade1 in HQ = sterdroid.
It doesn't say it has to be used on an ice on the fort it's installed on, so can I use it anywhere?
that's my understanding
[DCC end]
a2-3: **
eot: 0/10/5
RUNNER TURN 8
a1: d
[DCC]
reconnaissance
and another
r&d protocol files
[DCC end]
trash reconnaissance
a2: d
[DCC]
fall guy, clown
[DCC end]
trash fall guy
a3-4: gain 2*
Uh oh. He finally found something useful.
0/8/5 discarding pile driver and clown
maybe
first piledriver then clown?
yup
CORP TURN 9
sot: d +1 HC (9 left)
[DCC]
on-call solo team
[DCC end]
a1: install anu1 in sdf3
[DCC]
anu1 in sdf3 = ACME S&L
[DCC end]
eurk
So you want to play with my nerves
a2-3: **
eot: 0/13/5
RUNNER TURN 9
::whistles tunelessly::
::glances at sdf3::
:)
a1: d
[DCC]
wizard's book, liberated savings accounts
i take liberated
[DCC end]
replace the second card on the deck
a2: install hidden resource
[= Liberated Savings Accounts]
a3: d
[DCC]
wizard's book, score!
i take score!
[DCC end]
replace the second...
Uh oh. *Several* things he thinks are useful.
a4: score!
0/12/5
CORP TURN 10
sot: d +1 HC (8 left)
[DCC]
fire wall
[DCC end]
a1: install anu1 in sdf4
[DCC]
anu1 in sdf4 = Corporate Retreat
[DCC end]
no please :(
a2: management shakeups on anu1 in sdf4
hmmm
a3: advance anu1 in sdf4
score Corporate Retreat
*** ingoschi has changed the topic on channel #wdmatch2 to Gabriel Burkhard (koe) - Richard Cripe (cripe) R0-C3
eot: 3/3/4
*** fcphantom (fcphantom@209-103-200-78.office.athenet.net) has joined channel #wdmatch2
Morning, Rob.
hi
hi
RUNNER TURN 10
a1: d
[DCC]
wizard's book, dwarf
take wizard's book
it seems ok
[DCC end]
replace the second
a2: install Wizard's Book
trashing liberated savings accounts
a3: install R&D Interface
sigh.
a4: run R&D
i've 7* left...
so do you rez something?
I assume you break sleeper for 0*.
right
(needs to be said).
Ok, continue?
sure
no rez, continue?
ok
It's pretty obvious, but just needs to be said. Sorry for the protocol.
(Opens door to R&D wide).