Deadnight Warriors:
Malefactors:
This was another very quick game! The scenario was a straight encounter, with our bands starting from opposite edges of the table with the aim of simply cutting each other apart. This time I had a Cunning Plan, or so I thought...
My plan was simple. It essentially involved not getting into combat with Desade's Possessed, who was stalking down the street towards me. In an attempt to execute this ploy, I got Valdimir to climb up into a nearby ruined building to try and get him a decent line of sight for his bow. Meanwhile Friedrich and Wilhelm positioned themselves behind a handy barricade near the middle of the board, and Arak and his zombies moved up behind them. Mage and Pagan hung back at the foot of the building which now contained Valdimir, awaiting their master's command.
The Malefactors proceeded to advance, centring their approach on the barricade behind which I had placed several of my warriors. Skaros, who had acquired a bow from somewhere since our last encounter, took aim at Arak but, to my relief, missed by a mile (learn to use that thing properly, chaos-scum!) Seeing a clear line of attack Mage and Pagan slipped through the ruins and charged, Mage taking Skaros and Pagan tackling the Darksoul who was supposed to be protecting the magister. In the centre, Wilhelm and Friedrich took on a cultist apiece. Just for a moment it looked as though my plan might be working.
Well, until I discovered that the window through which I'd been planning to have Valdimir shoot was being disallowed as line-of-sight due to the ever so slightly weird scale issues of Mordheim scenery. This blow was followed up by the sight of Cerulus sneaking around the back of the combat in the centre and attacking Pagan, who stood no chance at all against the monster. A beastman and another cultist popped up and charged Arak and the nearest zombie, who happened to be Sigmund. It had all gone horribly wrong. I'd been relying on being able to use the zombies to hold up Cerulus and now they were being held up themselves.
The rest of the battle was brief and messy. The two cultists in the centre used the advantage given by their spears to put down my two Dregs, Arak was sent sprawling into the dust by the beastman's frenzied assault, and Sigmund for once failed to display his usual resilience and fell over and died, or possibly the term should be undied. It had all gone horribly wrong and the Deadnight Warriors ran for their lives, Valdimir running behind them and yelling at them to come back. He, of course, hadn't managed to get a single shot or attack in for the whole battle.
In essence, my plan didn't work and I got plain unlucky. I wouldn't have minded that but I got even more unlucky when I rolled for my heroes' recoveries and found out that Wilhelm was actually, irrevocably dead. Heroes get a reasonable chance to survive, but Wilhelm hadn't made it. Poor Wilhelm. As a gesture of respect the rest of the Deadnight Warriors decided not to turn him into a zombie or feed him to the ghouls, and instead buried him in their cemetary home. Meanwhile the Malefactors rolled up yet more advances and Valdimir sat and brooded, plotting revenge with even more ferocity than usual...
This page © Kit Scorah, 2002.
Email me: kit_scorah@yahoo.com
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