I've
decided to break this down into sections.
Beginners
1.
How to make Industrial music for free.
2. How to make Industrial music for next to nothing.
2A. You're all spoiled.
Advanced
3. Advice for Industrial bands playing out.
You must read this.
Preface:
This page has a slant towards PC for two reasons. One, it's the
only system I know. Two, it's cheaper to get a sampling soundcard
for the PC then the Mac. I'm not gonna argue which is better. Neither
is. It's just a damn tool.
2.
How to make Industrial music for next to nothing.
Get
a SoundBlaster Live value or Audigy for your PC for 50 bucks from
pricewatch. You now have a synth/sampler
with resonant filter, multitrack hard drive recorder, and a midi
interface. This is everything you'll need to make your first demo.
(well if your gonna have vocals you'll need a mic). Download a copy
of Cool Edit or Soundforge. You will use this edit your samples
and audio tracks. You'll also need a sequencer, you want one that
can also record audio tracks. I recommend Cubase, Logic Audio Platinum
or Sonar. They cost about $300-$400 bucks. You can download demo
versions off the net. Some people download pirated copies off binary
newsgroups for alt.binary.sound utilities. That's illegal. If you
post programs there, you're likely to get sued/arrested. They can't
track what you download, but pirated software is still illegal.
Don't
forget you can design passes and demo covers with your computer
as well. You're computer is also your promoting machine. Use it
to join email lists and rec.music.industrial to promote your work
once it's done.
To
play out you'll need more than a computer. But that's not the point.
The point is you first need to write 30 minutes worth of songs.
That'll take a while, a LONG while. During that time, equipment
will get cheaper and better. Write the songs first. 85% of bands
don't get past this point so wait. You have what you need to make
demo or even final versions of your songs. Your SBlive is a sampler.
You can do anything with a sampler. (almost) The SBlive is more
powerful than the samplers many industrial bands were using 10 years
ago, so no excuses. Don't blame equipment, work harder and the results
will come. You can make great industrial music with just a sampler.
The trick is, don't use prefabricated music loops. Just use the
sampler for instruments. It's really all you need. Your sampler
is your drum machine. Your sampler is all you need for all your
sounds. I have heard amazing songs done with just what I've listed
above.
2A.
Let's talk about the gear bug. If you start making electronic music,
after a while you're going to want to spend tons of money on lots
of gear. I'd like to give you a little perspective on gear. It's
too easy to blame the gear, to say "Well I could really make something
if only I had (insert gear here)"
Old
gear had such limitations that to make the kind of Phase 3 Industrial
you hear today, you had to have a fair amount of gear. A lot of
gear was just great at what it did. For example, an old Moog synth,
which could make maybe 6 sounds at a time, made those sounds very
well. But it's hard to make a band sound completely full, with just
6 notes polyphony. Moogs are great, but if you had to choose one
keyboard for your band, would it be a great sounding 6 note moog,
or a 128 note polyphony, synth sampler sequencer like the Yamaha
EX5? Back then you didn't have much of a choice, if you wanted more
sounds and more polyphony, you bought more keyboards. Today that's
not really necessary. I have a lot of gear. That's because a lot
of my old gear is VERY limited. It was cutting edge at the time,
I bought it, but by todays standards much of it is very limited.
In 1992 I would have traded all my gear for what an old Pentium
166 with 8 meg soundblaster 32 could do. In 1986 most Industrial
bands woulda sold their left nut for it too. Anyway this is why
old Industrial bands have gear lists that are a page long, and today's
bands often don't.
Today
some Industrial bands that haven't been around as long have very
small gear lists? Why? Because you don't really need a lot of gear
to do it well anymore. Example: Haujobb. Most of Haujobb comes out
of an Akai s2800 which can be bought for about $400 bucks. They
sequence on a Korg 01/wfd keyboard, and use a emu morphues for additional
sounds. That's really about it, and I know that some of their albums
are just the Akai.
What does this mean for you and why should you care? It means you
have very powerful gear, even if it's not a k2600 or the max of
today's standards, it enough to get started. Having great gear does
make things easier, but nothing is ever going to replace work. I
did a song for a radio commercial with just my old soundblaster
32. It was broadcast on 4 major radio stations. Do you think anyone
could tell? No. Don't blame the gear. Work on your samples, your
sequencing and your mixing. I have heard great work done on just
an old soundblaster, and I mean better than Leatherstrip and old
Front Line Assembly. In a sense, a sampler is a sampler is sampler.
(so work on your sample sets.) This isn't completely true, but it's
fairly close. You can always dump your samples into an expensive
keyboard later when you get one, but you can do all your writing
right now. If you're working in the MOD format, you can always convert
those samples into something you can playback on your sampler as
well. Software samplers are coming into their own, so you can cut
cost there and use software as well. My only advice there, is to
avoid gigasampler, because it is a system crash in a box. I've never
personally met anyone running gigasampler that didn't complain of
crashes.
You know what else? Hard drive recording is so great, if you had
given it to me for what it cost now, six years ago, I would have
just cried. In the early nineties if you had no money, your band
recorded on a 4 track cassette that cost between 400-1000 and if
you were unlucky enough to get a tascam, then the sound quality
really sucked. It was noisy and it terribly screwed up your eq,
it muffled and muddied everything together, so that no matter how
great what went in was, what came out was simply craptastic. I've
heard decent demo's that came out of Yamaha 4 tracks, but they still
sound like demos.
Hard drive recording is so much quieter than these old beasts, the
eq is truer, it makes me glad to be alive today. Sometimes I wish
I could have been doing this when Industrial was bigger, but I'm
glad I'm doing it now, when powerful, professional quality equipment
is affordable. I believe an Industrial album released on Gashed
recently was recorded from and utilizing the sampler from an SB
AWE64. (not even an sb that I recommend) We're just so damn lucky
today.
I do
recommend you get a keyboard. Get a cheap one as a controller for
your soundcard, perhaps a Yamaha CS1x or CS2x, then you'll have
a descent synth and controller for your soundcard/sampler. But do
you need to spend $400 to make industrial, like I said no, it's
easier to play from a keyboard, but you can do it all with your
soundcard if money is tight. I've written songs at work with my
sb32. I don't keep a keyboard there, so like I said, it's not required.
Now
let me rub in how spoiled we are today, compared to our electronic
forefathers of the last 20 years. (Front 242, Art of Noise, Ministry,
Skinny Puppy, Front Line Assembly) I'm also going to touch on why
these old bands have so much gear, whereas some of the new bands
have very little.
In
1979 the first real musical sampler came out. It was made by a company
called Fairlight. It cost between $30,000 to $60,000 dollars, and
was made out of a modified obscure quasar computer. It had 8 monophonic
notes of polyphony. It was 8 bit (10khz) resolution at 16kb per
sample, . Your sblive is 16 bit 48 khz, with megabytes available
for each sample. The Fairlight II cost $25,000 or more, and the
Fairlight III started at $40,000 but often cost more than $100,000.
The Series two played 8 bit sounds up to 35 khz, still maximum sample
length was 16kb. If you don't know what any of this means, just
know that it's all a joke compared to what you have today for $50.
Syncalvier,
started making a sampler as well, they had already been making FM
synths (before Yamaha), and out of competition with Fairlight added
sampling capabilities as well. Their unit also cost between $30,000
and $60,000. I believe the Fairlight was 12 bit, not 16 bit like
your computer sound card. (more bits is better). It had very limited
ram, and a small sequencer. Synclaviers are still made today, and
their sampling abilities continued to improve, so that in many ways
they were superior to today's high end samplers. But that's not
the point, the point is it used to cost 30-60,000 grand to buy a
sampler. And that's in 1980 dollars.
1980 condominium in the Southern NY also = $60,000.
12 bit sampler, low polyphony = $60,000.
Your soundblaster = your sampler, 16 bit 44,100khz, with polyphony
of = $50.
Get it?
Samplers
were expensive for a long time.
Art
of Noise had a Fairlight, Ministry eventually had one too, I believe
Depeche Mode had one as well. Another company called EMU stepped
into the fray and also made a 30,000 dollar sampler.
In
1984-85 the first affordable sampler debuted, the 12 bit Akai S612,
a simple 6 note polyphony sampler. It sucked, but it changed the
market towards more affordable samplers. The first decent affordable
sampler came out in 1985, the Emulator II. Affordable at $7,995.
(1985 dollars= a NICE car) It was 8 bit, but sounded like 14 due
to clever engineering. (If you want to see in action, it's the sampler
Ferris Bueller plays his coughs and vomits through when he's on
the phone) It had an 8 track sequencer (your computer probably has
255 or more) and it could hold 512k to 1 meg ram. (an SBlive can
hold 32 meg or more depending on configuration) The Emulator II
had great filters, but that's not that point. $7,995 for a sampler
is still expensive, too expensive for starving industrial artists.
Around
the same time the Ensoniq Mirage came out. It cost $1695 or less
and everybody got one. It was limited and hard to use, It didn't
sound that great but it was only $1695. Only. Your sblive is better
than this sampler, and it cost $50, not $1695. Skinny Puppy had
a bunch mirages (In a 1985 interview they said they really wanted
an emulator, I'll bet they got the mirages because they could afford
it.) Akai soon came out with some more professional low cost samplers,
the S900 and S950 and pretty much drove Fairlight out of business.
(the Fairlight company was reborn and now make high end AV studio
equipment)
In
1987 AudioFrame from WaveFrame Corporation came out. It was a rack-mount
computer filled with specialized audio cards controlled by a PC
running Microsoft Windows. A 16-voice version cost around US$45,000.
It was only quality competition for the Fairlight series III. It
is also a joke next to your soundblaster. In 1987 the Emax I was
released. It was affordable, and very popular with Industrial musicians.
Many Industrial musicians bought and still use these to this day.
In
1988 the akai S1000 was released. These 16 bit samplers, with 16
note polyphony really changed music. Almost every industrial band
around at the time bought one of these, or it's competitor the Emax
from EMU. The s1000 could hold up to 32 mb of samples, but I doubt
any Industrial artists could afford more than 8mb. 8mb is plenty
though. Both the S1000 and the Emax I&II (the emax cost $3,495
with 2 meg of ram) samplers were wildly popular with Industrial
musicians, and it changed the sound of Industrial music forever.
Nowadays,
all samplers blow these early samplers away, and are all affordable
compared to what those limited beasts cost. Even a $50 dollar soundblaster
outshines the capabilities of these older units. Why? The secret
is, that soundblasters are based on technology developed by EMU,
that's right, the sampler company. The soundblaster card was so
popular that the company that makes the Soundblaster line, bought
EMU and Ensoniq. Today soundcards and software samplers are a real
threat to the hardware sampler market, due to their affordability
and ease of use. This means it's cheaper and easier, to make higher
audio quality Industrial, than it ever was.
I'd
like to end on this note. You're reading this off the internet,
and the internet has actually become a valuable musical tool for
me. How? I've downloaded 26 gigabytes of samples off the Internet.
I've downloaded midi files of songs I wanted to learn, I've gotten
soft synths to play, and demo's of tons of great software that make
my life easier. I've also learned more from reading articles off
the Internet about synthesis and sampling then anywhere else. It's
easier to learn all of this now.
We're
all very lucky.
Now
go DO IT!!!
The
next cEvin Key is sitting in his/her house grounded somewhere. He
or she is locked in their room, they have no money, no keyboards,
but they have a computer, and they're gonna be huge someday.
Now
go to here for my final bit of advice: 3.
Advice for Industrial bands playing out. You must read this.
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