Pokemon Pinball Faq


Pokemon Pinball Faq V2.9
August 09,1999
Daniel (Pokegod) Engel
ICQ: 9722762
wengel@netcom.ca


FAQ NEWS

At this moment, I am done playing Pokemon Pinball.  For this
reason you will notice a decline in the number of updates I
make to this FAQ.  However look for my Pokemon Snap FAQ on
www.gamefaqs.com  and look there for my future FAQs on Jet
Force Gemini, Perfect Dark, and possibly Donkey Kong 64.

THE GAME

Once you start up the game and get to the main screen there will
be 3 functions to pick from.  "New Game" which lets you start a 
new game. (duh!)  Second, a pokedex which records data on the
pokemon(PKMN) that you have caught in the game.
(In the pokedex menu, you can hold select to see how many PKMN
you have caught/seen displayed in the top right corner.  Also
if you hold start, on the first form of any pokemon, you can
see their animated stance.)
Lastly an options menu, where you can adjust game controls, or
listen to the games sound effects(SE) or background music.(BGM)

So once you go to the "New Game" function you will have a choice
of two pinball tables, RED and BLUE.  Each one has a different 
layout and contains different pokemon, and bonus rounds, etc.
In either table the basic strategy is the same.  
1: Before you launch your first ball, you must hit A to stop a 
slot machine style wheel, this is to decide which town you 
will begin your game in.

2: Your score goes up like a traditional pinball table for any 
of the switches/bumbers/ramps that you hit with your ball.  
However if you want the big score, you'll try to catch or 
evolve pokemon.

3: Depending on which table you are playing the entrances to
the "catch 'em" and "evolution" modes may look different.
In the BLUE table they are two pokemon, (Cloyster and Slowpoke)
located on the left and right sides of the middle of the table.
When the indicator arrow pointing to either one of them lights
up, you can launch your ball into that one, and begin the
appropriate mode.  In the RED table they are a hole blocked by
a Ditto, and a Bellsprout.
However these entrances are not always open.  To open the 
"catch 'em" mode entrance circle the top loop 3 times
counterclockwise.  To open the "evolution" mode circle the top
loop 3 times clockwise.
(Thanx to Bballn64@aol.com for this one.)

4: Once you are in the "catch 'em" mode a picture of a 
pokemon appears in the middle of the table, but is only
a shadow of that pokemon.  You must hit your ball into 
the main cluster of bumbers to reveal more parts of the
picture until it is complete.  The picture then becomes
a PKMN that moves on the spot.  You must then hit your 
ball into the PKMN four times to catch it.  
*NOTE: All this is done under a time limit, and all other
modes or bonus rounds also have time limits.  However 
there are also little arrows that indicate where you 
should hit your ball next to progress farther.*
The "evolution" mode is farly similar to the above
mentioned mode.  When you are in this mode you choose a 
PKMN from the list of ones you have caught this game, and
the mode begins.  You must find 3 items, these items 
change depending on the PKMN.  If it would normally
evolve via experience points in the original Pokemon
game, then you must find 3 EX items to evolve it.
If it is a PKMN that evolves via a stone or link cable
then you must find 3 of that item to evolve it.  
However these 3 items are not just out in the open, 
there are 5 possible locations to find them, and you 
must hit your ball into one of these locations, to find 
out if an item is then released somewhere else on the 
table.

5: Once you catch/evolve 3 PKMN with the same ball.  
Then you usually have a chance to play a bonus round or
travel to the next town.  Different PKMN are available
at different towns.  Also some PKMN are common or 
uncommon in certain areas.  Depending on this you may
need more counter-clockwise rotations to catch an
uncommon PKMN.  (2X for a common PKMN, 3X for an 
uncommon PKMN)  You can tell how many rotations you
have done by the triple arrow pointing to the 
upper-right corner.  However many arrows are darkened
in this triple arrow is how many rotations you have 
done.

WHERE TO CATCH POKEMON
----------------------------------------------------------------------
Firstly there are towns that you have the option of starting in when
you play your first ball.  Not all towns are available in both the red
and blue tables, and the PKMN caught on both tables may differ.

AREAS

Name                  Abbreviation   Area Number   Table

Pallet Town               PLT             1          R
Viridian Town             VIR             1          B
Viridian Forest           FST             1          A
Pewter City               PTR             1          R
Mt. Moon                  MUN             1          B
Cerulean City             CRL             1          A
Vermillion City Seaside   SEA             1          R
Vermillion City Streets   SRT             1          B
Rock Mountain             MNT             1          A
Lavender Town             LAV             1          R
Celadon City              CEL             1          B
Cycling Road              CYC             2          R
Fuchsia City              FUS             2          B
Safari Zone               SAF             2          A
Saffron City              SFN             2          B
Seafoam Islands           ISL             2          R
Cinnibar Island           CIN             2          A
Indigo Plateau            IND             3          A

ORDER OF STARTING SLOT MACHINE

(Remember, this is based on how many of the 
rotation/shuffling noises you HEAR, not how many pictures
you SEE.)

RED: 1-FST 2-PTR 3-CRL 4-SEA 5-MNT 6-LAV 7-PLT
BLUE: 1-FST 2-MUN 3-CRL 4-SRT 5-MNT 6-CEL 7-VIR

CATCH AREA 1 PKMN EASILY

If there is a PKMN in an area 1 location that you want then
here is an easy way to get it.  Simply start a new game and
pick the town that you want to start in.  Say you want a 
Pikachu, they're uncommon in viridian forest.  So just refer
to my listing above of the order of the slot machine.  Listen 
for the shuffling noise between areas, and hit "A" when you
hear the right number of shuffling noises.  If you get the
wrong town simply save your game, to get you back to the main 
menu faster than resetting the game would.  Then start a new
game and try again.  This way you WILL start in the area that 
you wanted to, and you will already have 2 "catch 'em" arrows
lit up.  Which is just what is needed to catch a common PKMN.
So you only need one more shot up the "catch 'em" ramp to get
an uncommon PKMN.  If you don't get the PKMN that you wanted.
Simply save, and restart again.  This trick has been very
helpful to me, for filling out my pokedex.

MAP MODE

When changing areas you enter the map mode.  Your first area is 
decided by the slot machine when you start a new game.
Proceeding through the map:
(1) Area 1 --> (2) Area 1 --> (3) Area 1 -->
(4) Area 2 --> (5) Area 2 --> (6) Area 3 -->
(Repeat, back to Area 1)

TABLES

Red(R) or Blue(B) or All(A)

Common/Uncommon (C/U)

How common a PKMN is in an area.  If it is common(C), then you
need 2 or 3 counter-clockwise rotations to catch it.  If it is
uncommon then you need 3 counter-clockwise rotations to catch
it.

Below is a listing of locations of where I have found PKMN.

  PKMN        EVO forms   Table(s)  Area(s) & C/U
--------------------------------------------------------------
Bulbasaur        2          B       VIR/U
Charmander       2          R       PLT/C
Squirtle         2          B       VIR/C
Caterpie         2          B       FST/C
Weedle           2          R       FST/C
Pidgey           2          A       FST/C CEL/C CER/C
Rattata          1          A       PLT/C FST/C
Spearow          1          A       MNT/C PTR/C CYC/C
Ekans            1          A       PTR/U SEA/U SFN/C
Pikachu          1          A       FST/U
Sandshrew        1          B       MNT/C SRT/U SFN/C
Nidoran(F)       2          B       SAF/C
Nidoran(M)       2          A       PLT/U VIR/C
Clefairy         1          B       MUN/U CEL/U
Vulpix           1          B       CEL/C
Jigglypuff       1          R       PTR/C
Zubat            1          B       MUN/C
Oddish           2          A       CRL/C SAE/C CEL/C
Paras            1          A       SAF/C MUN/C
Venonat          1          B       FUS/C
Diglett          1          A       MNT/C
Meowth           1          B       CRL/C CEL/C
Psyduck          1          B       CER/C
Mankey           1          A       CRL/C CEL/C
Growlithe        1          R       CIN/C
Poliwag          2          B       PLT/U
Abra             2          A       CRL/U
Machop           2          A       IND/C MNT/U
Bellsprout       2          B       CRL/C SRT/C CEL/C
Tentacool        1          B       VIR/C
Geodude          2          B       MNT/C IND/C
Ponyta           1          A       CIN/C
Slowpoke         1          B       MNT/U
Magnemite        1          R       LAV/C
Farfetch'd       0          A       SEA/U SRT/U
Doduo            1          A       CYC/C SAF/C
Seel             1          R       ISL/U
Grimer           1          B       CIN/C
Shellder         1          A       SEA/C SRT/C 
Ghastly          2          R       LAV/C
Onix             0          A       IND/C MNT/U
Drowzee          1          R       SEA/C
Krabby           1          A       SEA/C SRT/C CRL/C
Voltorb          1          A       MNT/C
Exeggcute        1          B       FUS/U
Cubone           1          R       LAV/U
Hitmonlee        0          B       SFN/U
Hitmonchan       0          B       SFN/U
Lickitung        0          R       CYC/U
Koffing          1          B       CIN/C
Rhyhorn          1          R       SAF/C
Chansey          0          A       SAF/U
Tangela          0          B       CIN/U
Kangaskhan       0          B       FUS/U
Horsea           1          R       ISL/C
Goldeen          1          B       FUS/C VIR/U
Staryu           1          R       ISL/C
Mr.Mime          0          A       MNT/U
Scyther          0          B       CEL/U
Jynx             0          A       CRL/U
Electabuzz       0          R       LAV/U
Magmar           0          B       CIN/U
Pinsir           0          B       CEL/U
Tauros           0          B       SAF/U
Magikarp         1          A       PTR/U FUS/C
Lapras           0          B       SFN/U 
Ditto            0          A       IND/C(B) IND/U(R)
Eevee            3          B       CEL/U
Porygon          0          B       CEL/U
Omanyte          1          R       CIN/U
Kabuto           1          R       CIN/U
Aerodactyl       0          B       CIN/U
Snorlax          0          R       CYC/U
Articuno         0          R       ISL/U
Zapdos           0          R       LAV/U
Moltres          0          A       IND/U
Dratini          2          B       CEL/U SAF/U
Mewtwo           0          A       IND/U
Mew              0          *Use method below*

Bonus Rounds

Here are the various bonus rounds that I have encountered so far:

Meowth's stage (BLUE Table)
In this stage you must try to hit Meowth with the ball as he runs
from left to right across the screen.  Each time you hit him one 
of his charms gets put somewhere on the screen, and you can get 
it by hitting it with the ball.  If you collect all the charms
(about 20) before time runs out, you complete Meowth's stage.

Seel's stage (BLUE Table)
Here you are trying to hit the Seel as they poke their heads out 
from the background.  Once you hit about 20 of them, you clear
the stage.

Diglet's stage (RED Table)
Here you hit about 20 diglet then you have to hit a dugtrio 
3 times.  (Thanx to Bballn64@aol.com for this one.)

Gengar's stage (RED Table)
Here you try to hit a few Gastly, once you hit about 10 of them
they become Haunters, you then hit about 10 of them and they 
become one big Gengar.  If you hit it about 5X you clear the
stage.

Mewtwo's stage (Both tables, available after completing 
previous two, in the same game.)
Here you try to hit Mewtwo who is at the top of the screen in a 
chair surrounded by a force field.  So you must hit him enough 
times to weaken the force field, and then hit him rapidly enough
that it doesn't recharge.  Do this until hopefully you knock him 
off his chair.  *You can get MAJOR points in this stage*

So that's it for now, this game has a built-in rumble
pack style feature that operates on 1 AAA battery.  Also the
game has a colour scheme designed for the GameBoy 
Colour.  Though it is a dual-type game.  (Like Tetris DX)
Also this game has VOICE!!!
When your ball hits pikachu, he shouts out "PIK-AAA!!!!"

EXTRA

If you want a MUCH easier time in the game, try and get the 
double pikachu in the slot machine.  This will activate both
of the pikachu kickbacks.  The great part is they stay 
activated for as long as you have your current ball.

To make things even easier when your ball hits one of the
pikachu kickbacks 4-5 times you get an extra ball!
(Thanx to RE3capcom@aol.com for this one.)

MORE EXTRA BALL NEWS

While on my recent vacation I discovered that there are many
more ways than those listed above to get extra balls.  The
ones that I have discovered are listed below.

Pikachu kickbacks- If you use these about 6-8X on the same ball
                   you will get an extra ball. (EB)
Slot machine- You can get an EB from the slot machine.
              You also get one when you use the slot machine
              about 30-40X on the same ball.
EVO/catch 'em mode entrances- Once again by using these about
                              30-40X on the same ball you will
                              earn an EB.
This list goes on and on, but the basic idea is, the longer you
can keep your current ball going the more extra balls you will 
get.  I was able to kill more than 8 hrs today while waiting 
for my flight to arrive, take off, wait for my luggage, etc.  
ALL during the same game, because I had so many extra balls.  
Just find a system that works for you...

Also always use A and <- to move the four circles at the
bottom of the table, so that you can open up the bonus 
cave many times.  This will give you more chances at an extra
ball, pikachu kickbacks, ball savers, bonus rounds, etc.

This is more of a trick that I use personally, but if you
want an easier time getting to different stages try this.
You should already know that you move areas by activating the
MAP MODE.  This is done by hitting one of the PKMN located on 
the side of the table 3X.  (Diglett on the RED table, Psyduck
and Poliwag on the BLUE.)  Now I find that it is much easier
to hit those side PKMN if you wait until your ball rolls to
the end of the paddle.  Right before it rolls off, before 
hitting it.  Now this differs a little if the ball is moving
fast but I find that it is quite effective, hopefully you
will too.

Also there is a trick to change towns faster, but it is tough
to do.  What you do is make sure that the hole is open for the
slot machine, but don't use it yet.  Then you must hit the
Diglett/Poliwag/Psyduck twice.  You must then set up your next
shot so that it hits the Diglett/Poliwag/Psyduck for the third
time, (starting the map move mode) and bounces off it, and
enters the hole before it closes.  This is tough to do, but it
can save you alot of time and effort with changing areas.

*The Search For Mew...*

Basically, in order to get Mew one must beat all 3 bonus
rounds for the table that he/she is playing.  Then they
must beat those same 3 once again.  Once this is
accomplished, you should enter the "catch 'em" mode. With
either the slot machine, or the "catch 'em" ramp.  And the
PKMN that you are catching might be Mew.  (Apparently there
is a 1 in 12 chance of Mew being the PKMN that appears.)  
150 PKMN are NOT needed in the pokedex to get Mew.  I have 
recently had a chance to try this method myself, and it DOES 
work.  If you are lucky enough to encounter Mew in the "catch
'em" mode it will have a picture made up of 6 pieces.  Like
any other pokemon, once you uncover the picture though it's a
different story.  You must then hit Mew many more times than
the standard 4X used to catch any other PKMN.  You must hit
it about 20 times to catch it.

MY RECORDS

For anyone that wants to know, as of now I have caught and
seen 151 PKNM.  Also my highest score is 25,260,319,200
points. (BLUE table)

I will try to update this FAQ whenever possible, and if
anyone has any questions about this FAQ or Pokemon Pinball, feel
free to email me at wengel@netcom.ca or ICQ at 9722762.

This document Copyright 1999 Daniel Engel


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