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      |  |  \ \  / /          FAQ Version 1.5 - July 1996 
      |  |   \ \/ /           Compiled by GWS Wizard 
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   Welcome to the third installment of the Dragon Warrior IV FAQ! 
   In this version of the FAQ, I have added a small note on a rare 
happening in the game. Go to the Miscellaneous Info section to read 
about it! :) There are also many new GG codes added to the GG codes 
section. 
 
~~GWS Wizard~~ 
 
  
 What's in the FAQ? 
 ------------------ 
 
 In the FAQ, I have included the following things: 
 
 * A COMPLETE Monster List 
 * A COMPLETE Walkthrough 
 * Lists of Weapon and Armor Stats 
 * Spell Stats 
 * Character Stats 
 * An EXP chart to Lvl. 40 
 * GG Codes 
 * A list of where to find the Small Medals 
 
  If there is anything else you'd like for me to include, please  
e-mail me. 
 
 
 Contents 
 -------- 
 
 Part 1 - Walkthrough 
 
 Part 2 - Monster List 
  
 Part 3 - Misc. Info 
          A. Weapon Stats 
          B. Armor Stats 
          C. Item Stats 
          D. Spell Stats 
          E. EXP Chart 
          F. Special Item Uses 
          G. Medals 
          H. Cave of Branca 
 
 Part 4 - GG Codes 
 
 Part 5 - Credits 
 
Hey, this is the best resource you're going to find! Except maybe my 
notes, but that's a different story! :) Let's get this FAQ rolling!  
 
 
----------------------------------------------------------------------------- 
                          Part 1 - WALKTHROUGH 
----------------------------------------------------------------------------- 
By GWS Wizard 
 
 
   Chapter 1: The Royal Soldiers 
 
  In the first chapter, you start out as one of the royal soldiers 
of Burland Castle, Ragnar. You mission is to find the children of 
Izmit Village who have mysteriously disappearing. 
   
  The most common tip from the pros at RPGs is this: Talk to everyone! 
And, that rule applies here, too. Make sure you talk to everyone in 
the castle before moving to the town area of the Castle. Also, be sure 
to check the chests of drawers. They sometimes can hold different, val- 
uable items. 
   
  Now, talk to everyone in the town area of the castle. Since you don't 
have enough money to buy much of anything right now, go ahead and save 
your game at the House of Healing and head out into the wilderness. 
Build your levels and gold by fighting monsters until you have enough 
money to buy a better wepon or piece of armor. Be sure to save! 
   
  Then, when you are at Level 3, go and head to the Cave to Izmit. Go 
through the cave, talking to any soldiers you might meet and collect 
all of the treasure chests. If you die here, you can start over at 
Burland again if you saved. 
   
  Once you get through the cave, immeadiately head to Izmit Village. 
Be sure to talk to everyone in town and you'll find out some interesting 
things. Sleep at the inn and save your game. Go outside and walk around 
until it gets dark and go back into town and talk with everyone again. 
Also, go back to the inn. Remember the traveling Prophetess? Talk to her. 
She's taking a bath? Ok, you'll go, but you can't help but notice some- 
one in the bushed spying on her. Go talk to him for a clue.   
   
  Now that you've talked with everyone, you should know what you have to  
do now. Alex, the man in jail, is the husband of Flora, the woman in  
Burland who lost her husband. So, go back to Burland, get Flora and re- 
unite the husband and wife! 
   
  After all this has taken place, you should build your levels to at 
least Level 5 and equip yourself with some better weapons and armor. 
   
  When you're ready, what do you do? Think about what different people 
have said...the innkeeper said his son disappeared while he was playing  
with some funny shoes. Where do children play? Everywhere they're not 
supposed to! Go to the sign near the forest outside of Izmit. Walk around 
in the woods and you'll walk into a secret forest playground. Fall into 
the well there and follow the voice's directions to find the Flying Shoes! 
   
  Now, don't use the shoes quite yet, there's still something else you 
need to do before you go. If you feel adventurous, collect all the chests 
that you passed on the way to the shoes...but then go down from the chest 
that contained the shoes and go to the right. When you come to a turn 
downwards, take it until you can't go any farther down. Then, take the 
right path and follow it until you come to a dead end. There you'll find 
a creature named Healie. Take him along, he'll definitely be useful! 
   
  Now, escape from the caves and return to the town. Sleep at the inn 
and save your game as usual. Before going to the Loch Tower, make sure 
your levels are at at least 7 and that you are properly equipped for the 
journey. When you're ready, step outside the town and use the flying shoes. 
 
  When you arrive at the tower, try to get as many of the chests as you 
can, since most of them will help you out. Esspecially the Sword of Malice. 
When you finally get to the Boss of the Tower, Saro's Shadow, pace your- 
self. Whatever you do, don't let Healie die! 
 
  So, you learn that the children were being taken because the monsters 
of the world are trying to find the chosen one so tehy can destroy him. 
The children of Izmit are innocent. Ragnar wants to find the child so he 
can ensure peace in the world. The king of Burland gives Ragnar a gift 
of EXP before Ragnar sets out on his quest. 
 
 
   Chapter 2: Princess Alena's Adventure 
 
  Alena is the Princess of Santeem Castle. As described by her father,  
she is a reckless tomboy who will get herself into nothing but trouble if 
she is let loose in the world. Anyway, your job is to find a way out of  
the castle so you can start the adventure! 
 
  Talk to everyone, as always, and then check out the chests of drawers  
in your room as well as the healer's bedroom to find some hidden items. 
Now, what's the easiest way out of the castle? Search the walls in your 
room. Ahh! What's this? A wooden board for a wall? Search around it and 
kick it until it comes loose. Jump out the opening and leave the castle. 
 
  But, as soon as you leave the castle, Brey and Cristo, your companions 
for the adventure catch you. But, they know you'll just escape again, so  
they join your party to see that you don't get into too much trouble. 
 
  Now, go to the town right to the west of Santeem Castle. This is Surene. 
As always, talk to everyone and look for items, armor and weapons that you 
can upgrade to later. After you're done looking around this humble burg,  
go out of town and build your levels to four. If you feel you're ready, go  
northeast to the village Tempe; or, if you prefer, stay and build your  
levels and get better equipment. 
 
  When you reach Tempe, you'll find that a monster is terrorizing the town 
and demands regular sacrifices of young girls. A man tell you of his  
daughter Nina who is going to be sacrificed. When you go to the Shaman in 
the House of Healing, he tells you that the monster only appears when their 
is an offering.  
 
  Seeing as your way through the mountains is blocked until you rid the 
town of the monster, you have little choice but to become the offering. 
Once you've done the dirty work and destroyed the monster, you can head 
through the mountains. But, before moving on, it would be wise to save,  
build your levels to seven and check your weapons and armor. The enemies  
will become tougher from here on. 
 
  When you reach Frenor, you hear that the Princess of Santeem is staying  
at the inn...WHAT?!?! As soon as you reach the Second floor of the inn to  
investigate the matter, she is captured by a gang of bandits seeking a ran- 
som. An old man who accompanied the "princess" bega of you to rescue her. 
Before moving down to the Cave in the south, gather those necessary supplies 
and take some time to explore the town. Also be sure to upgrade weapons if 
possible and to fight around town a bit to get a feel for the monsters of 
this region. 
 
  When you reach level eight, go southward and head into the Cave South of 
Frenor. The cave is pretty straightforward, so you shouldn't get lost. Just 
remember to conserve Brey's MP. He needs that Outside spell. Head back to 
town after recovering the Golden Bracelet to find out what will happen to 
the "princess." 
 
  After that incident, the desert lies ahead. Be sure to make it to level  
ten and equip yourself for the journey.Good thing there's a bazaar to help 
stock the supplies of desert wayfarers! Look around and explore a while and 
then head to the cafe. A warrior there will tell you of an illness that has  
befallen the king. 
 
  The Birdsong Tower, as you will learn is where you can find a cure for  
the king's condition. Head there at level 11 and pick your way through the 
tower. Thank goodness for that inn on floor B1! If you get trapped, feel 
free to use the RUN command and cast Outside and Return to restock for  
another try. 
 
  Because you have cured the king, he now is willing to let you travel  
wherever you wish and even beyond the borders of the kingdom! 
 
  When making your way to Endor, be sure to take it slow, the enemies  
along this road are much more powerful than they've been in the past.  
After reaching Endor, try to be at level 13 before searching the town. 
This is no ordinary castletown! Look! A coliseum! A casino! Yipppee!! 
Anyway, take a look around, equip yourself, talk to the townfolk, and play 
a few games before going to talk to the king. 
 
  When you talk to the king, you'll discover that he offered his daughter's 
hand in marriage to the winner of the tournament. He asks Alena to win the 
tournament for him so his daughter won't have to marry. What choice do you  
have? It's off to fight!  
 
  When you fight in the coliseum, you'll have to do it by yourself. So, be 
sure to stock up on Medical Herbs since you have the option of using them  
before battles. Win, and then you'll get to go onto the next chapter! 
 
 
   Chapter 3: Taloon the Arms Merchant 
 
  In this chapter, you are an arms merchant who works in his boss' shop 
and dreas of being the world's top arms merchant. Your name is Taloon, and 
you live in Lakanaba with your family. 
   
  Every day, Taloon goes to work witha lunch made by his wife, but he has 
greater dreams. He is inspired by one of the townfolk when he hears of the 
Iron Safe. When you are defeated by a monster, you usually lose half your  
gold, but with the Iron Safe, your gold is protected. Taloon then resolves 
to set out on a journey. 
 
  When you leave Lakanaba, make sure you have a couple of lunches from past 
working days and make sure you're on level three. Head north to the cave and 
start the journey! 
 
  The cave has some tricks to it, but all you have to remember is some of 
the old "Indiana Jones" tricks (like the switch of the artifact for another 
item of similar weight and the rolling boulder) and you'll be fine. 
 
  When heading to Endor, you should happen upon a small hamlet called  
Foxville. Whatever you do, don't buy any of the weapons or armor! You'll 
get cheated! 
 
  In the town, there is an architect named da Gardi who seems intent on  
staying and living in the village....strange. But, when you lie down to 
take a rest, you wake up to find the town is gone! Better keep moving.... 
 
  When you reach Bonmalmo (at level seven, mind you), you'll find that the 
king is planning to invade his neighboring country of Endor, but he can't  
since the bridge is broken. If only da Gardi would hurry up and get here,  
he could start his war. Take a look around and talk to people (as always) 
and return in the night. 
 
  What? Who is this? It's Prince Reed! He knows his father wants to invade 
Endor, but the prince is in love with Mia, the Princess of Endor. He gives 
you a letter to deliver to the King of Endor...one problem...the bridge is 
out! 
 
  Go back to Lakanaba and talk to the people again. There is one person in 
particular who has a dog that he would be willing to let you borrow. Take 
the dog and go back to Foxville. This will surely get the foxes outta there 
and let da Gardi get that bridge fixed. Take the armor that the fox gives 
you and sell it to the armor-short Bonmalmo for big bucks. 
 
  Once that is done, take the letter to the King of Endor. Once he reads it, 
he will give you a Royal Scroll to give to the King of Bonmalmo. Since the 
King of Banmalmo will still get Endor (without a war), he is happy. The 
King of Endor, in return for saving his country, gives Taloon permission 
to set up shop in his kingdom. 
 
  When Taloon looks around the town, he finds that there is a shop up for  
sale! Too bad it's out of his price range...wait! There is another man who 
will pay big bucks for the Silver Statuette...hmmm.... 
 
  Since this is just the opportunity Taloon is looking for, find some mercen- 
aries to hire in town and stock up for the journey. Also, make sure you're 
on at least level 12 before trying to enter the cave.  
 
  After retrieving the statue, give it to the man for your money and buy the  
old shop! Yippee!! You've finally realized your life-long dream of opening  
your own shop! But, the dream of becoming the world's top arms merchant  
still lingers in your mind. You've come so far, why quit now? Unfortunately, 
more than money blocks the way to success now. 
 
  A tunnel to the Kingdom of Branca was under construction long ago, but had  
to be stopped. An old man living in the half-finished tunnel tells you his 
story and his dream. If only you had 60,000 to complete the tunnel.... 
 
  But the King of Endor, upon hearing of your shop opening, orders some  
weapons and armor for his soldiers. And, your payment for these wares.... 
60,000 GP!! Your dream looks like a reality after all! Get these wares and 
then move on to the next chapter! 
 
 
   Chapter 4: The Sisters of Monbaraba 
 
  This chapter is the story of two sisters looking for revenge. Mara is  
a dancer, Nara is a fortune teller. For years, they have been looking for 
revenge against Balzack, the person who murdered their father, Edgar. One 
day, they decide to set out and get their revenge once and for all. 
 
  Your journey begins in Monbaraba, where Mara is a very popular dancer. 
The chapter opens with her last performance before the two sisters set out 
on their quest. 
 
  Talk to the townsfolk, search around and generally say goodbye. Prepare 
for the journey by buying supplies and leveling up. When you're on level  
three, head northward to your birthplace: the small town of Kievs. 
 
  In this town, you're welcomed with open arms and the innkeeper lets you 
stay at the inn for free. How nice! Anyway, after talking with the people, 
you learn that Edgar had another pupil named Orin...and of a cave to the 
west. Prepare yourself, get to level four and head to the Cave West of Kievs. 
 
  In this cave, you'll meet a man who thinks there is no way that you could 
get the Sphere of Silence because there are no stairs leading down...HA! 
Anyway, make sure you watch Nara and Mara's MP as you use the elevators. 
Find Orin quickly and get the Sphere of Silence as well. 
 
  After finding the sphere, you'll need to gain many levels before making  
your way to Keeleon Castle. Use this time to gain gold and purchase the best 
weapons and armor for both Nara and Mara. When you're on level 11, continue 
the journey. 
 
  In the courtyard of Keeleon Castle, the main entrance to the castle is 
guarded. There is a side door, but it's locked...WAIT A SECOND! Orin has 
great strength! If you put him in the lead, he can force the door open for 
your party.  
 
  When you look around the castle, you'll notice of one thing...there is no 
room for the king. Talk to everyone and make sure to take note of what they 
say. One person in particular gives you a very BIG clue. 
 
  After looking around the castle, proceed immeadiately to the town of  
Haville. You will find out that there is a ship here that can take them 
to Endor...but they need a Boarding Pass to ride the ship. Also, a soldier 
in town says he heard that Balzack was the new king of Keeleon. Stock up, 
upgrade weapons and armor, and then head to the town of Aktemto when you 
are on level 12. 
 
  Aktemto is suffering from an old coal mine that has recently been emitting 
poisonous gases. Many have died and the town is gripped by grief. An old 
man inform you that if you are looking for gunpowder that there might be  
some left in the cave. 
 
  Make your way into the cave and gather the chests you find. One will have 
the mysterious Tarot Cards that Nara, the fortune teller, can use. Not only 
are they a weapon, but they can drastically help or hurt your party in many 
ways by what card she draws when she uses the cards in battle. If you want 
to experiment with these, just save the game and go into battle right out- 
side of a town. 
 
  Deeper into the mine, you'll find the gunpowder the man was talking about. 
One of the miners says that it might only be good now to make a loud noise. 
AHA! Remember the female soldier in Keeleon Castle? She said that the counsel 
was a coward and if you made a loud noise next to his room that he'd run 
screaming into the king's room! Is it true? Only one way to find out... 
 
  When you go back to Keeleon, get ready for the oncoming battle and then 
use the Gunpowder Jar next to the counsel's room. He will lead you to the 
king's room, and there will be Balzack, sitting on the throne. When you 
fight him, use teh Sphere of Silence to keep him from using spells. This 
should make the battle MUCH easier. After he is defeated, the true enemy, 
Keeleon will appear. You can't beat him, so don't waste time trying to do 
so. After you are defeated, you will wake up in an underground jail. 
 
  Good luck must be with you...the old man in jail with you has a Boarding 
Pass that he will never use, so he gives it to you and tells you to excape. 
 
  When you get on the ship to Endor, the chapter closes and the story of 
the Chosen Ones begins.... 
 
 
   Chapter 5: The Chosen Ones 
 
  The Hero, the character you registered at the beginning of the game, is 
living peacefully in his Honetown, a secluded little hamlet that is unknown 
to the rest of the world. When the chapter opens, he is just starting his  
day when monsters, who learned of the village from a traveler who stumbled  
upon the village, attack the town. His best friend impersonates him and is  
killed, saving the young boy. He is stricken with grief, but he sets off to 
find his destiny. 
 
  Your first stop in this chapter is a Woodsman's Shack. He is kind-hearted 
and lets you take some supplies from teh jars at the back of the cabin,  
after a short stop, head southward to the Castle of Branca. Here is the place 
where you should equip yourself with the best weapons available and basically 
level up for the journey ahead. Be sure to talk with the people as well. 
 
  At level three, head to the cave west of the castle and go to Endor. When 
you get to Endor, you'll find that Prince Reed of Bonmalmo and Princess Mia 
of Endor are getting married. Nara and Mara should be here, so find them. 
 
  With Nara and Mara now in your group, build some levels and get some better 
weapons and armor. 
 
  At about level six, head east to the desert east of Branca. You need a 
wagon to cross the desert, but the wagon's owner, Hector, also innkeeper 
of the Desert Inn, has lost his faith in people. You must bring the Symbol 
of Faith to him from the cave of Betrayal to persuade him. 
 
  When at level nine, head to the cave and be prepared. The cave has many 
powerful monsters and some of them disguise themselves as Nara and Mara! 
 
  After you show the symbol to Hector, he will then loan the wagon to you 
and join your party! Take the journey across the desert, and you'll come 
to the town of Aneaux. 
 
  In this town, you will learn of the warrior Ruvas and his armor. Stock up, 
talk to the people (at night as well) and then make your way to Konenber, 
the port town. 
 
  You should be near level 11 when you reach Konenber. Do the usual, up- 
grading, talking to people and searching. You will learn that the Great  
Lighthouse has become inoperable since the flame was extinguished and now 
ships are being swallowed by the sea. A merchant, Taloon, went to the  
lighthouse, but the workers who are building his ship are concerned. 
 
  Gather supplies and get to level 13. Then, make your way to the light- 
house. Taloon will join you inside and ask you to recover the Fire of  
Serenity and to light the way for ships again. 
 
  After relighting the lighthouse, you'll be able to get a ship. Yippee!! 
Anyway, go ahead and sail over the sea to the southern town of Mintos. You 
will discover that Cristo has fallen ill, and that Alena is out searching 
for a cure. Not all is lost though, the Kingdom of Soretta is supposed to  
grow the plant that will cure Cristo! 
 
  Sail to the very far southeastern region of the continent to find the 
kingdom of Soretta. Make sure you're on level 14 before trying to make the 
trip. 
 
  When you reach Soretta, you will find that the kingdom has run out of  
Padequia Root, the item that can cure Cristo. But, all hope is not lost... 
In the cave to the south, the king tells you, there is a Padequia Seed. 
 
  Go to the Cave at Level 15 and you shouldn't have a problem getting  
through (except for the sliding floors, perhaps). When you get the seed, 
quickly warp outside and if you have one, use the Wing of Wyvern to quickly 
return to Soretta. The king will give you a piece of the root that is grown. 
 
  When you return to Mintos, USE the Padequia Root on Cristo and he, Brey 
and Alena will join your ranks. Unfortunately, Hector decides that it's  
time for him to leave the party. He will study the teachings of old  
Howden, the innkeeper. 
 
  Use the time now to get supplies and raise your levels to 18. Also, be  
sure to upgrade your weapons and armor if possible. Now, you head back to 
Keeleon Castle. Defeat Keeleon and Ragnar, the final companion, will join 
you. 
 
  When at level 19, return to Haville and talk to the weapon dealer there. 
He tells you of Magic Keys were once made by alchemists, and that they 
lived in the town of Kievs. 
 
  When you go back to Kievs, you'll learn that Nara and Mara's father,  
Edgar has a secret laboratory in the Cave West of Kievs. Raise your levels] 
to 21, and then go back into the cave. There will be a switch at the bottom 
of the chest near where you found Orin. This leads to the lab, where you  
can get the Magic Key. 
 
  Your next stop in this long journey is a small island south of Santeem 
Castle. It is called the Seaside Village, and when you get there, you'll  
see why. Here you will learn about the Sandglass of Regression, the Stone 
of Drought and the Cascade Cave. Mysteriously (or maybe coincidentally), 
all three of these things are related in one important way.  
 
  To find the Stone of Drought, come to the town during the night  
(talking to all the people again, of course) and look at the beach. You'll 
notice that a tide has come up, but mysteriously there is one spot of land 
that is dry out in the water. Remember that space and come back and search 
that same space during the day. 
 
  Now, raise your levels (Lv. 23) and upgrade weapons once again before 
traveling onto Santeem Castle. As seen at the end of Chapter 2, there are  
still no people there, but the castle is crawling with monsters! You will 
learn that Balzack is now the king there. Fight him, but pay careful  
attention to your HP level when you battle. 
 
  One monster tells you that a man in Surene (the town next to the castle)  
can tell you more about the King of Santeem's strange power. Head there  
next. 
 
  In town, go to the door (unlocked) on the right side of the building and  
open it. Inside, you'll see a Magic Key door right away. Open it and go up 
the stairs. Further down the passage, you'll come upon a weapons shop. If 
you can, upgrade here. Then, head down the stairs and talk with the man.  
He talks about a signpost. To find the signpost, walk around the perimeter  
of the building and keep walking to the left. 
 
  After you're done there, level up (Lv. 24) and head to the Kingdom of  
Stancia. The castle is located on a small island north of Santeem. Unlike  
the other towns,castles and villages you've been to, Stancia is unique be- 
cause you get around the castle by boat, not foot. 
 
  The King of Stancia is holding a contest. He says that whoever can make  
him laugh will get a prize. If you try to win, you'll fail miserably. But, 
all hope is not lost! In Monbaraba, Mara and Nara's old town, there is 
a joker named Panon who is very popular. If you recruit him, he will win  
the contest for you. Your prize....the Zenithian Helm! YES! 
 
  Another person in Stancia will tell you that the Zenithian Shield was  
once kept in Burland Castle. When you go to Burland, the king will tell you 
that the Shield was given to the Queen of Gardenbur in his grandfather's  
time. But, you'll need the Magma Staff before you can reach Gardenbur. 
Before you leave, talk to the people and you will learn that if you stay  
in Izmit Village, you will have a strange dream. 
 
  Visit Izmit and stay at the inn. Pay close attention to the dream. The  
people and places in the dream are very real. 
 
  Take some time to rest and gain levels (Lv. 26). Also, be sure to check 
weapons and armor before traveling on to Gardenbur, which is directly to 
the east of Burland Castle. 
 
  Gardenbur is a country ruled by women. The Queen is not happy when your  
party shows up because that means the country is easily pentrated from the 
outside. Just look around anyway, and prepare for a surprise! 
 
  After you've looked around, you've no doubt been falsely accused of  
stealing a Bronze Amulet. Obviously, you didn't do it, but the Queen's  
not so sure. She gives you a chance though. Find the thief and get back 
the Amulet, or the Hero's party faces dire consequences. 
   
  You should be in pretty good shape now, so just go to the Cave Southeast 
of Gardenbur and fight your way through, looking for the thief. Be sure to 
come back later and get the treasure chests. They contain valuable items. 
 
  When you return to Gardenbur, she will give you the Final Key as your  
reward. And, as a bonus, you also can get the Zenithian Shield. 
 
  After that little adventure, go to the northeast corner of the world.  
There, on a medium-sized island, you'll find a shrine which houses a king 
who collects small medals. He will trade very powerful items for the medals, 
so try to find them all. There are 32 medals in the world...just enough for  
you to get one of each of the items he offers (Ok, maybe two staves). 
 
  A little bit north of the shrine, there is another shrine called the  
Shrine of Breaking Waves. In the shrine, the Zenithian Armor waits for a  
new owner. Be sure you've got your levels up there (Lv. 27)! The monsters 
in the shrine are tough. 
 
  To the south of the shrine, the Cascade Cave awaits. Lv. 28 is a good  
level to be on for this journey. When you enter the cave, you'll probably  
notice that your entrance to the main part of the cave is blocked by a  
cascading waterfall. Use the Stone of Drought to stop the waterfall and  
enter. Inside, many wonderful treasures await, including the Sandglass of 
Regression (told ya there was a connection, didn't I?) and the Metal Babble  
Sword. 
 
  Even further south, your dreams will comes true. Rosaville is where your 
dream took place. At night, use the Flute of Uncovering near the back part 
of the tower and a staircase will appear. Now you can go meet the girl in  
your dream. You learn that the girl is the victim of a cruel gift. She has 
the ability to shed rubies instead of tears. This is what makes her the  
target of many people. That is why she hides in the tower. A slime that is 
with her tells you that the Staff of Transform is in the Royal Crypt. Maybe 
then you could sneak into the Dire Palace and listen to the monsters' meet- 
ing. 
 
  Southeast of Endor, there is the Royal Crypt. inside, there are many 
powerful monsters, but if you don't go in, the world will be doomed. 
Gather the Staff of Transform and the Staff of Antimagic and then hit the  
road with the Outside spell. 
 
  Riverton, a small river town in the south has a shopkeeper who wants to 
finish his flying vessel, but he can't since he does not have a gas  
canister. Here is a good place to stock up, raise levels (Lv. 29) and  
upgrade your equipment before moving on. 
 
  South of Riverton, there is a giant bronze statue known as Colossus. 
Ascend the giant, and pull the lever at the top....he will start to walk  
and lead you across the river to a waiting warp tile 
 
  Next, head to the Dire Palace. This palace is infested with monsters! If 
you go in and try to talk without being disguised, a fight will start. So, 
use the Staff of Transform until your party is monster-ready and then enter  
the palace. Even though you're monsters, it won't last forever, so head to 
the meeting. Saro will show up shortly. 
 
  After the meeting, you now know that at Aktemto, the ruler of evil,  
Esturk, has been uncovered. Head to Aktemto, get the gas canister and beat  
the ruler of evil while he sleeps. The battle (which isn't the final one,  
I'm sorry to say), should be easy if you're around level 31. 
 
  Take the gas canister back to Riverton and get the balloon from the man. 
Now, you should head to the center of the world. This is where Gottside,  
the closest town to Zenithia, is located. In this town, there is someone  
who has fallen from Zenithia. Locate him and talk with him, as well as  
the rest of the people. Also, be sure to upgrade your weapons and armor. 
 
  The next place you want to go is the Shrine of the Horn, east of  
Gottside. In the shrine, there is a horn called the Baron's Horn. This will 
be important later in the game. 
 
  One of the last stops for your party will be Elfville. It is far north of 
the Kingdom of Soretta, and you can only get there by balloon. Make sure 
you're on level 33, and only have three people in your party (you'll be  
picking up another person at the top of the tree). Now, enter the Giant  
World Tree after talking to the elves in town. 
 
  The person at the top is none other than Lucia, a citizen of Zenithia who 
has broken her wings. She will join your party. Be sure to get the Zenithian 
Sword, which is in the chest near where you found her. This means that you 
have gotten all of the Zenithian items and can now enter Zenithia! 
 
  Head back to Gottside and power yourself up for the trip to Zenithia. You 
need to be on about level 35 before attempting the Zenithian Tower to the 
south of the town. 
 
  Once in Zenithia, you will be greeted with open arms. Talk to the Master  
Dragon and have him bless the Zenithian Sword. You will learn the purpose  
of the Baron's Horn...you can use it to call your wagon from anywhere.  
After talking and preparing, head to the break in the clouds so you can make 
your way through the Final Cave. 
  
  The cave is VERY tough, but all you need is quick wits, a little bit of  
luck and the sense to run away whenever things look hopeless to make your  
way through. 
 
  When on the other side, you are now greeted by an eerie darkness. This  
is the World of Darkness...Necrosaro's creation. Luckily, there is a place  
right next to the exit to the Final Cave called the Last Refuge. Here, you  
will be able to save and replenish your energy. 
 
  You can see Necrosaro's Palace, but there is a total barrier surrounding 
the castle to prevent entry. But, you only need defeat the four guards: 
Infurnus Shadow, Gigademon, Anderoug, and Radimvice and the way will open. 
Make sure you replenish your health and save after defeating each of the  
guards. 
 
  After the fourth guard has been defeated, get your levels to their best 
(Lv. 38 or above) and then storm the palace! If you are at a good level,  
then you should have a moderately difficult time through the castle, but  
nothing you couldn't handle. 
 
  And now, while you are waiting just outside of the center of the World  
of Darkness, you should power up, heal yourself and get your wagon by using 
the Baron's Horn. This way, you'll have a backup party in case Necrosaro  
finishes off the first. So, head up the mountain and witness the ultimate  
in evolution....has Necrosaro evolved completely? Time to find out. 
 
  Necrosaro will go through many changes during the battle, but never fear! 
If you are a true warrior, you'll win! Good luck! 
 
 
And so, that is the Dragon Warrior 4 Walkthrough. I hope that you enjoyed 
the walkthrough and can appreciate all the work I put into it. :) 
 
 
 
----------------------------------------------------------------------------- 
                         Part 2 - MONSTER LIST 
----------------------------------------------------------------------------- 
 
This is a monster list for Dragon Warrior IV. 
It includes the following columns: 
 
MONSTER - The name of the monster 
HP      - Hit Point Max for Monster 
AP      - Attack Power of Monster 
DP      - Defense Power of Monster 
Gold    - Amount of gold gained from one of this monster 
EXP     - Amount of EXP gained from one of this monster 
 
If you find any monsters that I may have missed, or any errors, 
please e-mail GWS Wizard immediately. 
 
MONSTER            HP       AP       DP       Gold     EXP 
----------------------------------------------------------------- 
Anderoug           300      ?        ?        300      1030 
Angel Head         14       13       13       11       7 
Archbison          90       95       85       72       121 
Armor Scorpion     40       33       42       44       38 
Arrop              27       46       36       16       47 
Babble             12       11       9        8        6 
Baby Salamond      40       42       36       58       59 
Bakor              1000     ?        ?        0        7400 
Balakooda          120      88       77       69       165 
Balzack            ?        ?        ?        ?        ? 
Balzack (Ch. 5)    ?        ?        ?        ?        ? 
Bangler            35       39       30       30       48 
Barrenth           55       45       30       68       70 
Beastan            178      125      73       81       540 
Bebanbar           100      120      70       88       211 
Beleth             125      90       80       70       132 
Bellzabble         250      8        0        123      605 
Bengal             100      73       32       62       115 
Bharack            140      162      75       172      473 
Big Sloth          250      135      40       99       589 
Bisonbear          80       60       45       49       89 
Bisonhawk          52       43       55       39       49 
Blazeghost         12       11       12       16       6 
Blizag             85       50       40       100      286 
Bomb Crag          300      0        0        40       150 
Brahmird           20       22       12       17       7 
Bull Basher        250      178      132      205      870 
Butterfly Dragon   47       36       20       60       38 
Carnivore Plant    17       21       16       18       7 
Chameleon Humanoid 40       28       28       60       136 
Chaos Hopper       90       109      40       99       261 
Chillanodon        85       66       40       33       104 
Clay Doll          400      142      140      15       693 
Conjurer           38       40       49       31       70 
Crested Viper      31       31       28       25       18 
Curer              60       60       50       43       68          
Dark Doriard       28       28       38       30       25 
Demighoul          134      155      35       63       558 
Demon Stump        21       18       8        13       7 
Demon Toadstool    19       19       15       15       6 
Demonite           40       55       33       75       80 
Diverat            14       11       2        7        3 
Doolsnake          130      85       63       124      170 
Dragon Rider       141      115      87       108      351 
Dragonit           105      84       110      100      180 
Dragonpup          67       64       40       50       96 
Dusksbill          22       25       18       10       14 
Duke Malisto       200      ?        ?        226      921 
Eigerhorn          250      123      98       122      387 
Elefrover          28       22       16       18       14 
Elerat             11       11       6        5        3 
Esturk             ?        ?        ?        ?        ? 
Fairy Dragon       123      127      145      390      655 
Ferocial           200      110      90       92       447 
Flamadog           165      170      90       205      585 
Flamer             75       70       75       52       110 
Flythrope          34       31       34       47       35 
Fury Face          130      108      76       186      225 
Garcoil Rooster    52       47       40       51       50 
Giant Bantam       31       28       22       9        20 
Giant Eyeball      42       29       32       40       27 
Giant Worm         11       10       6        6        3 
Gigademon          1023     ?        ?        250      4100 
Great Ohrus        120      112      75       54       128 
Great Ridon        300      ?        ?        20       1678 
Green Dragon       80       136      90       132      405 
Grislysaber        29       35       30       46       30 
Guardian           300      ?        ?        169      1040 
Guzzle Ray         40       50       45       24       70 
Hambalba           90       109      79       76       144 
Healer             16       13       8        11       7 
Hemasword          114      89       68       80       180 
Hun                70       ?        ?        0        0 
Iceloth            75       65       35       38       85 
Impostor           153      104      122      316      582 
Infurnus Beetle    20       27       29       21       16 
Infurnus Knight    950      ?        ?        0        5500 
Infurnus Sentinel  58       63       63       76       77 
Infurnus Shadow    250      130      116      73       585 
Jumbat             113      92       82       84       172 
Karon              110      83       75       91       234 
Kaskos Hopper      8        8        5        2        1 
Keeleon            400      140      80       0        5100 
King Healer        150      90       25       300      384 
King Metal         7        140      1023     20       30010 
King Slime         150      40       24       150      100 
Kordra             32       30       33       39       25 
Lava Doll          15       17       15       17       12 
Leaonar            150      94       80       119      224 
Leaping Maskan     150      142      60       52       485 
Lethal Armor       64       80       75       58       120 
Lethal Gopher      16       19       15       10       9 
Liclick            43       32       30       61       28 
Lighthouse Bengal  70       60       83       350      2000 
Lilypa             21       26       20       15       13 
Linguar            ?        ?        ?        ?        ? 
Mad Clown          36       31       43       52       27 
Maelstrom          100      74       120      84       180 
Mage Toadstool     43       40       53       40       45 
Magemonja          25       30       30       30       18 
Man O'War          40       35       15       12       35 
Man-Eater Chest    100      140      55       25       150 
Mandrake           30       44       34       17       26 
Mantam             85       81       80       40       108 
Maskan             91       84       79       102      290 
Master Malice      1023     162      160      112      1232 
Master Necrodain   146      127      95       139      702 
Metal Babble       5        65       1023     10       10050 
Metal Scorpion     42       50       50       38       59 
Metal Slime        4        20       1023     5        1350 
Mighty Healer      140      90       80       55       162 
Mimic              190      90       72       48       350 
Minidemon          95       103      62       43       193 
Minon              16       8        22       20       7 
Monjar             10       10       6        8        3 
Mystic Doll        40       42       40       300      37 
Necrodain          130      140      85       50       315 
Necrosaro          ?        ?        ?        ?        ? 
Noctabat           220      143      127      144      495 
Ogre               210      143      40       65       391 
Ogrebasher         930      ?        ?        137      1023 
Orc                33       30       24       36       18 
Ouphnest           25       60       130      10       80 
Ozwarg             33       17       24       20       18 
Phantom Knight     80       82       59       47       106 
Phantom Messenger  100      54       30       54       200 
Pit Viper          200      147      80       95       563 
Pixie              29       26       22       20       16 
Plesiodon          380      125      50       57       135 
Plesiosaur         48       42       33       38       65 
Podokesaur         114      98       40       81       270 
Poison Arrop       17       21       18       16       18 
Poison Lizard      34       35       32       21       18 
Prank Gopher       10       10       6        4        2 
Pteranodon         41       28       24       50       36 
Rabidhound         23       19       18       20       7 
Radimvice          820      ?        ?        0        6300 
Raygarth           98       110      70       100      221 
Razor Wind         41       29       31       34       32 
Red Cyclone        80       152      55       128      403 
Red Dragon         167      183      90       215      703 
Red Slime          10       9        5        5        2 
Rhinoband          142      120      150      68       245 
Rhinoking          220      200      160      150      855 
Rhinothrope        70       88       100      39       126 
Rogue Knight       54       45       43       49       55 
Rogue Whisper      40       20       40       28       20 
Roric              90       ?        ?        0        0 
Runamok Albacore   47       6        20       33       75 
Ryvern             120      134      90       116      393 
Ryvernlord         400      ?        ?        254      786 
Sampson            90       ?        ?        0        0 
Sand Master        30       30       3        27       22 
Saro's Shadow      250      52       36       60       73 
Saroknight         800      165      155      0        6800 
Savnuck            80       80       55       81       125 
Stealthrope        150      55       25       55       98 
Sizarmage          17       16       10       13       11 
Skeleton           52       49       45       54       53 
Skullknight        180      110      65       82       216 
Slime              8        9        5        2        1 
Snowjive           90       70       78       151      261 
Somnabeetle        23       24       18       15       12 
Spectet            35       30       30       62       31 
Spite Spirit       250      ?        ?        247      965 
Stag Beetle        9        9        5        4        1 
Swinger            380      220      90       53       1094 
Tentagor           300      75       30       98       208 
Thevro             25       21       31       25       15 
Tricksy Urchin     35       37       30       20       450 
Troglodyte         13       13       8        10       4 
Tyranobat          98       115      72       74       187 
Tyranosaur         90       85       75       45       116 
Vampdog            6        40       41       24       36 
Vampire Bat        25       25       22       23       11 
Viceter            35       38       28       18       43 
Vileplant          37       39       40       34       40 
Vivian             90       ?        ?        0        0 
Weretiger          50       58       44       50       30 
Wilymage           130      132      83       146      477 
Xemime             20       20       17       28       15 
Zappersaber        30       40       30       18       25 
 
 
----------------------------------------------------------------------------- 
                      Part 3 - Miscellaneous Info  
----------------------------------------------------------------------------- 
By GWS Wizard 
Edited by GWS Wizard 
 
 
KEY: HR=Hero;RG=Ragnar;CR=Cristo;AL=Alena; 
     BR=Brey;TL=Taloon;MA=Mara;NA=Nara 
 
NAME          - Name of the weapon/armor/item/spell 
+AP/+DP       - Added attack power/defense power 
Who can equip - Who can equip weapon/armor 
Cost          - Cost of the weapon/armor/item 
Trade         - Trade-in value 
Use           - Use of item 
MP            - Spell MP Cost 
Target        - Spell target 
Lvl           - Name and level spell learned  
Type          - Type of spell 
 
 
Money suffixes: 
   G - Gold 
   C - Coin (Casino) 
   M - Medal (Small Medal) 
 
 
Weapon Stats     
------------ 
 
NAME               +AP   Who Can Equip        Cost    Trade   
-------------------------------------------------------------- 
Poison Needle       0    BR, MA               1300G   975G     
Cypress Stick       2    All but AL           -       7G       
Stilleto Earrings   5    NA, MA, AL           7500G   5625G    
Staff of Healing    5    NA, BR, CR           -       4500G    
Club                7    All but BR and MA    30G     22G     
Copper Sword        12   HR, RG, TL, NA, CR   100G    75G     
Thorn Whip          14   All but BR           200G    150G 
Boomerang           18   All                  350G    262G 
Chain Sickle        20   All but BR and MA    550G    412G 
Silver Tarot Cards  21   NA                   -       375G 
Iron Fan            22   MA                   620G    465G 
Venomous Dagger     24   NA, MA, BR, TL       750G    562G 
Iron Spear          28   HR, RG, CR, TL       880G    660G 
Staff of Thunder    29   BR, MA               -       15000G 
Morning Star        33   NA, CR, RA           1250G   937G 
Staff of Jubilation 33   NA, MA, BR, CR       1000C   67G 
Abacus of Virtue    35   TL                   1600G   1200G 
Staff of Punishment 35   NA, CR               1M      3225G 
Iron Claw           38   AL                   1500G   1125G 
Broad Sword         40   HR, RG               2000G   1500G 
Sword of Malice     45   HR, RA, TL           3500G   2625G 
Battle Axe          50   HR, RA               5500G   4125G 
Staff of Antimagic  50   NA, MA, BR, CR       -       3000G 
Staff of Force      55   NA, MA, BR, CR       2500G   1875G 
Fire Claw           60   AL                   -       7500G 
Sword of Lethargy   60   HR, RA               8000G   6000G 
Magma Staff         63   NA, MA, BR, CR       -       - 
Demon Hammer        70   HR, RA               -       450 
Ice Blade           75   HR, RA               -       600 
Dragon Killer       90   HR, RA               15000G  11250G 
Multi-Edge Sword    99   HR, RA               -       2475G 
Sword of Miracles   100  HR, RA, CR, TL       6M      7125G 
Sword of Decimation 120  RA, TL               -       150G 
Metal Babble Sword  130  HR, RA, NA, CR, TL   -       - 
Zenithian Sword     65   HR                   -       - 
 
 
Armor Stats 
----------- 
 
NAME               +DP   Who Can Equip        Cost    Trade 
-------------------------------------------------------------- 
Basic Clothes       4    All                  10G     7G 
Wayfarer's Clothes  7    All                  70G     52G 
Dancer's Costume    8    MA, AL               400G    300G 
Silk Robe           10   HR, MA, NA, AL       110G    82G 
Leather Armor       12   All but NA and MA    180G    135G 
Leather Dress*      14   HR, NA, MA, AL       250G    187G 
Chain Mail          18   HR, CR, RA, TL, AL   350G    262G 
Fur Coat            22   All but BR           600G    450G 
Bronze Armor        25   HR, CR, NA, TL, RA   700G    525G 
Cloak of Evasion    28   MA, BR, AL           3000G   2250G 
Half Plate Armor    30   HR, CR, NA, RA       1200G   900G 
Iron Apron          32   TL                   1500G   1125G 
Robe of Serenity    33   All but HR and RA    -       4500G 
Full Plate Armor    35   HR, RA               2300G   1725G 
Mysterious Bollero  37   CR, NA, MA, BR       -       5625G 
Sacred Robe         38   CR, NA               4400G   3300G 
Pink Leotard*       40   HR, NA, MA, AL       6300G   4725G 
Water Flying Cloth  41   NA, MA, BR           15000G  11250G 
Dragon Mail         45   HR, RA               5200G   3900G 
Dress of Raidiance* 45   HR, NA, MA, AL       -       6600G 
Zombie Mail         49   HR, RA               -       625G 
Swordedge Armor     50   HR, RA               9800G   7350G 
Demon Armor         60   HR, RA               -       750G 
Metal Babble Armor  95   HR, CR, NA, TL, RA   15000G  11250G 
Zenithian Armor     70   HR                   -       - 
 
Leather Shield      4    All but AL and MA    90G     67G 
Scale Shield        7    All but AL and MA    180G    135G 
Iron Shield         12   HR, CR, NA, TL, RA   650G    487G 
Dragon Shield       30   HR, RA               7100G   5325G 
Shield of Strength  40   HR, CR, TL, RA       13000G  9750G 
Mirror Shield       45   HR, CR, RA           -       6750G 
Aeolus' Shield      50   HR, RA               -       3525G 
Metal Babble Shield 60   CR, NA, MA, BR       50000C  - 
Zenithian Shield    55   HR                   -       - 
 
Leather Hat         2    All                  65G     48G 
Wooden Hat          6    All but MA and BR    120G    90G 
Feather Hat         8    NA, MA, AL           280G    210G 
Golden Barrette     12   HR, NA, MA, AL       540G    405G 
Hat of Happiness    15   CR, NA, MA, BR       4M      11G 
Iron Helmet         16   HR, CR, TL, RA       1100G   825G 
Iron Mask           25   HR, RA               3500G   2625G 
Metal Babble Helm   50   HR, CR, NA, TL, RA   20M     - 
Mask of Coruption   200  All                  -       6G 
Zenithian Helm      30   HR                   -       - 
 
* - These armors can only be equipped by a Female Hero. 
 
 
Item Stats 
---------- 
 
NAME                     Cost    Trade     Use 
--------------------------------------------------------------------- 
Medical Herb             8G      6G        Restores about 30 HP 
Antidote Herb            10G     7G        Cures poison 
Wing of Wyvern           25G     18G       Return to any town visited 
Fairy Water              20G     15G       Enemy repeller 
Full Moon Herb           30G     22G       Cures numbness 
Meteorite Armband        4000C   -         Double wearer's agility 
Baron's Horn             -       -         Recovers wagon 
Wizard's Ring            500C    -         Fragile; recovers 20-30 MP 
Magic Potion             30C     22G       Recovers 10-15 MP 
Dew of World Tree        -       -         ??? 
Leaf of World Tree       -       -         Bring one member to life 
Flute of Uncovering      -       -         Reveals hidden things 
Sphere of Silence        -       -         Protect bearer from spells 
Scent Pouch              150G    112G      Enemy attracter 
Sandglass of Regression  -       -         ??? 
Sage's Stone             -       -         Same as Healus spell 
Strength Seed            -       90G       Increases strength 
Agility Seed             -       67G       Increases agility 
Luck Seed                -       52G       Increases luck 
Lifeforce Nuts           -       187G      Increases HP 
Mystic Acorns            -       412G      Increases MP 
Mirror of Ra             2500C   -         Reveals enemy's disguises 
Lamp of Darkness         -       -         Turn day into night 
Staff of Transform       -       -         Transform into others 
Small Medal              -       -         Use to trade for items 
Stone of Drought         -       -         Drys up water 
Iron Safe                -       -         Prevents money loss 
Flying Shoes             -       -         Use to fly to a tower 
Silver Statuette         -       -         ??? 
Treasure Map             -       -         ??? 
Symbol of Faith          -       -         Find to get Hector to join 
Gunpowder Jar            -       -         Makes noise 
Thief's Key              -       -         Unlock Thief's Key doors 
Magic Key                -       -         Unlock Magic Key doors 
Final Key                -       -         Unlock Final Key doors 
Lunch                    -       7G        Same as Medical Herb 
Birdsong Nectar          -       -         ??? 
Golden Bracelet          -       -         ??? 
Prince's Letter          -       -         Give to King of Endor 
Royal Scroll             -       -         Give to King of Bonmalmo 
Gum Pod                  -       1G        ??? 
Boarding Pass            -       -         Find to take a boat 
Padequia Seed            -       -         ??? 
Padequia Root            -       -         Cures many diseases 
Fire of Serenity         -       -         Lights the lighthouse fire 
Gas Canister             -       -         Used to make the balloon 
 
 
Spell Stats 
----------- 
 
NAME         MP     Lvl                  Target        Type 
-------------------------------------------------------------------------- 
Blaze        2      MA:1, HR:3           One Enemy     Attack-Blaze 
Blazemore    4      MA:19                One Enemy     Attack-Blaze 
Blazemost    10     MA:33                One Enemy     Attack-Blaze 
Firebal      4      MA:7, HR:9           One Enemy G.  Attack-Incandescent 
Firebane     6      MA:14                One Enemy G.  Attack-Incandescent 
Firevolt     10     MA:27                One Enemy G.  Attack-Incandescent 
Bang         5      MA:11                All Enemies   Attack-Explosion 
Boom         8      HR:23, MA:23         All Enemies   Attack-Explosion 
Explodet     15     MA:36                All Enemies   Attack-Explosion 
Infernos     2      NA:8                 One Enemy G.  Attack-Vacuum 
Infermore    4      NA:23                One Enemy G.  Attack-Vacuum 
Infermost    8      NA:32                One Enemy G.  Attack-Vacuum 
Zap          4      HR:25                One Enemy     Attack-Lightning 
Lightning    15     HR:34                All Enemies   Attack-Lightning 
Thordain     15     HR:37                One Enemy     Attack-Lightning 
Icebolt      2      BR:1                 One Enemy     Attack-Frigid 
Snowstorm    5      BR:11                One Enemy G.  Attack-Frigid 
Icespears    8      BR:27                All Enemies   Attack-Frigid 
Blizzard     11     BR:32                One Enemy G.  Attack-Frigid 
Beat         4      CR:18                One Enemy     Attack-Defeat 
Defeat       7      CR:24                One Enemy G.  Attack-Defeat 
Sacrifice*   1      Enemy                All Allies    Attack-Other 
Bedragon     18     MA:30                Chanter       Attack-Other 
Upper        3      CR:4                 One Ally      Defense 
Increase     4      CR:14                All Allies    Defense 
Surround     4      CR:6                 One Enemy G.  Defense 
Bounce       4      BR:8                 Chanter       Defense 
Fendspell    2      HR:19                One Ally      Defense 
Barrier      6      NA:29                All Allies    Defense 
Ironize      2      HR:21                All Allies    Defense 
Return       8      HR:7, MA:8, BR:9     All Allies    Misc. 
Outside      8      BR:7, MA:9, HR:13    All Allies    Misc. 
X-Ray        3      BR:23                Treas. Chest  Misc. 
Stepguard    2      MA:21                All Allies    Misc. 
Repel        8      HR:11                Limited Time  Misc. 
Day-Night    12     BR:17                -             Misc. 
Chance       20     HR:39                ???           Misc. 
Expel        3      HR:1                 One Enemy G.  Attack-Indirect 
Sleep        3      NA:5                 One Enemy G.  Attack-Indirect 
Sleepmore    3      HR:15, NA:16         One Enemy G.  Attack-Indirect 
Stopspell    3      CR:12                One Enemy G.  Attack-Indirect 
Chaos        5      BR:30                One Enemy     Attack-Indirect 
Robmagic     0      MA:16, BR:25         One Enemy     Attack-Indirect 
Sap          3      BR:3, MA:3           One Enemy     Attack-Indirect 
Defence      4      BR:21                One Enemy G.  Attack-Indirect 
Speedup      3      BR:14                All Allies    Attack-Indirect 
Bikill       6      BR:19                One Ally      Attack-Indirect 
Transform    5      HR:30                Chanter       Attack-Indirect 
Heal         3      NA:1, CR:1           One Ally      Healing 
Healmore     5      HR:5, NA:13, CR:16   One Ally      Healing 
Healall      7      NA:26, CR:27, HR:27  One Ally      Healing 
Healus       18     CR:30                All Allies    Healing 
Healusall    36     HR:32                All Allies    Healing 
Antidote     2      CR:8                 One Ally      Healing 
Numboff      2      NA:10                All Allies    Healing 
Awake        2      HR:17                All Allies    Healing 
Vivify       12     NA:20, CR:21, HR:28  One Ally      Healing 
Revive       20     CR:33                One Ally      Healing 
Farewell     MaxMP  NA:35                All Allies    Healing 
 
* - The Sacrifice Spell is only available to the enemy, not your party.   
 
 
EXP Chart 
--------- 
 
LEVEL  Hero    Ragnar  Alena   Cristo  Brey    Taloon  Nara    Mara 
---------------------------------------------------------------------- 
1      0       0       0       0       0       0       0       0 
2      19      12      16      18      19      10      20      15 
3      57      36      46      51      54      30      60      45 
4      133     84      102     112     119     70      140     105 
5      285     156     186     203     216     130     260     195 
6      513     264     312     339     361     220     440     330 
7      855     426     501     543     578     355     710     532 
8      1368    669     784     849     903     557     1115    835 
9      2137    1033    1208    1308    1390    860     1722    1289 
10     3290    1579    1844    1996    2120    1314    2632    1970 
11     5019    2398    2798    3028    3215    1995    3997    2991 
12     7180    3626    4229    4576    4857    3016    6044    4522 
13     9881    5161    6017    8602    6909    4292    8602    6435 
14     13257   7079    8252    8929    9474    5887    11799   8826 
15     17477   9476    11045   11951   12680   7880    15795   11814 
16     22224   12472   14536   15728   16187   10371   20790   15549 
17     27564   16217   18899   20449   21695   13484   27033   20217 
18     33571   20898   23807   25760   27329   17375   34836   25468 
19     40328   26749   29328   31734   33667   22238   43614   31375 
20     47929   34062   35539   38454   40797   27708   53489   38020 
21     56480   42289   42526   46014   48818   33861   64598   45495 
22     66099   51544   50386   54519   57841   40783   77095   53904 
23     76920   61955   59228   64087   67991   48570   91154   63364 
24     89093   73667   69175   74851   79409   57330   106970  74006 
25     102787  86843   80365   86960   92254   67185   124763  85978 
26     118192  101666  92953   100582  106704  78271   144780  99446 
27     135522  118341  107114  115906  122960  90742   167299  114597 
28     155018  137110  123045  133145  141248  104771  192632  131641 
29     176951  158203  140967  152538  161822  120553  211131  150815 
30     201625  181943  161129  174355  184967  138307  253192  172385 
31     229383  208650  183811  198899  211005  158280  289260  196651 
32     260610  238695  209328  226511  240297  180749  329836  223950 
33     295740  272495  238024  257574  273250  206026  375484  254661 
34     335261  310520  270328  292519  310322  234462  426838  289210 
35     379722  353298  306658  331832  352028  266452  484611  328077 
36     429740  401423  347529  376059  398947  302440  549605  371802 
37     486010  455563  393508  425814  451730  342926  622723  420992 
38     549313  516470  445234  481788  511110  388472  704980  476330 
39     620528  584990  503425  544758  577912  439711  797519  538585 
40     700644  662075  568889  615599  653064  497354  901625  608621 
 
 
Special Item Uses 
----------------- 
 
Item Name                   Effect 
     Card Name                   Effect 
---------------------------------------------------------------- 
Abacus of Virtue            Same as Expel Spell 
Aeolus' Shield              Blow off all monsters (No EXP) 
Boomerang                   Attack monsters by throwing this 
Fire Claw                   Same as Firebane  Spell 
Ice Blade                   Same as Snowstorm Spell 
Magma Staff                 Same as Boom Spell 
Metal Babble Shield         Same as Fendspell Spell 
Shield of Strength          Same as Healmore Spell 
Silver Tarot Cards          Card Effects 
     Card of Evil                Same as Stopspell Spell 
     Card of Justice             Same as Expel Spell 
     Card of Perfection          Causes damage to Nara 
     Card of Strength            Doubles Nara's AP 
     Card of the Moon            Same as Surround Spell 
     Card of the Stars           Doubles EXP and Gold pieces 
     Card of the Sun             Same as Healusall Spell 
     Card of the Terminator      Here comes the Terminator 
     Card of the Tower           Causes damage to all teammates 
Staff of Antimagic          Same as Stopspell Spell 
Staff of Healing            Same as Healmore Spell 
Staff of Jubilation         Monster smiles instead of attacking 
Staff of Punishment         Same as Infermore Spell 
Staff of Thunder            Same as Firebane Spell 
Sword of Decimation         Lower all monsters' DP 
Sword of Malice             Same as Firebal Spell 
Zenithian Shield            Same as Bounce Spell 
Zenithian Sword             Break effects of monster's spell 
 
 
Medals 
------ 
 
This is a complete list of where to find the small medals. 
Special thanks goes to Draculos - GWC for finding them. :) 
 
Where                          How many  
---------------------------------------- 
On the ship in Konenber         1 
Shrine East of Mintos           1 
Old Man's Island                1 
Gardenbur Castle                1 
Royal Crypt                     1 
Dire Palace                     2 
Gottside                        1 
Zenithia Castle                 1 
Final Cave                      1 
Shrine of Breaking Waves        2 
Cascade Cave                    1 
Endor                           1 
Seaside Village                 1 
On the NEW ship in Konenber     1 
Cave West of Kievs              1 
Stancia Castle                  2 
Branca Castle                   1 
Shrine of Colossus              1 
Aktemto Mine                    2 
Zenithian Tower                 1 
Den of Gigademon                1 
Necrosaro's Palace              1 
Cave Southeast of Gardenbur     1 
Haville                         2 
Riverton                        1 
Mintos                          1 
 
 
Cave of Branca 
-------------- 
 
When you get all of the characters in the game, go back to the 
cave connecting Braca and Endor and travel through it a couple times. 
If you're lucky you'll hear music as if you have just won at the casino. 
A screen will pop up saying "Congrats you're the 5000 person to go 
through this tunnel! Etc, etc." You'll win a free coins for the casino! 
 
 
----------------------------------------------------------------------------- 
                       Part 4 - Game Genie Codes 
----------------------------------------------------------------------------- 
 
DRAGON WARRIOR IV(TM) GAME 
An enormous number of codes to choose from! You should be able to 
create some really mean warriors and go forth and conquer the dragon's  
lair. Remember that if you start with the final key, you can open certain 
doors that you're normally not able to open, and if you do, you may have 
some strange encounters. 
 
CODE KEY IN...            EFFECT... 
 
1    ATVATGSL             Take no damage from monsters and lose no MP--  
                          All party members 
 
     DON'T COMBINE ANY OF THE "START WITH ITEM" CODES IN THIS GAME 
 
Chapter 1 Codes: 
2    POSOAPZU             Start with 25 gold 
3    GVSOAPZL             Start with 100 gold 
4    NNSOAPZU             Start with 255 gold 
5    AIXOZAYS             Start with lots o' gold 
6    YEEXYXLO             Start with 15 hit points 
7    GVEXYXLP             Start with 100 hit points 
8    NNEXYXLO             Start with 255 hit points 
9    LNKPLONY             Start with final key 
10   TEKPLONN             Start with metal babble sword 
11   LOKPLONY             Start with multi-edge sword 
12   PEKPLONN             Start with thorn whip 
13   AKKPLONY             Start with shield of strength 
14   LKKPLONY             Start with dragon shield 
15   LNKPLONY + GEKPGONY  Start with final key and chain sickle 
16   LOKPLONY + PSKPGONN  Start with multi-edge sword wizard's ring 
17   PEKPLONN + ZOKPGONY  Start with thorn whip and demon hammer 
18   TEKPLONN + LEKPGONN  Start with metal babble sword and boomerang 
19   AKKPLONY + ASKPGONY  Start with shield of strength and meteorite band 
20   LKKPLONY + IEKPGONN  Start with dragon shield and iron fan 
      
Chapter 2 Codes: 
21   ZUSOPPGT             Start with 50 gold 
22   NNSOPPGV             Start with 255 gold 
23   AIXOZAYS             Start with lots o' gold 
24   GVOZAZAP             Alena(TM) starts with 100 hit points 
25   NNOZAZAO             Alena starts with 255 hit points 
      
Item Codes for Alena: 
26   LNKOZONY             Start with final key 
27   ZOKOZONN             Start with fire claw 
28   LOKOZONY             Start with multi-edge sword 
29   PEKOZONN             Start with thorn whip 
30   LNKOZONY + ZOKOLONN  Start with final key and fire claw 
31   LEKOLONN             Start with boomerang 
32   LOKOZONY + PSKOLONN  Start with multi-edge sword and wizard's ring 
33   PEKOZONN + ZOKOLONY  Start with thorn whip and demon hammer 
34   AKKOZONY + ASKOLONY  Start with shield of strength and meteorite band 
35   LKKOZONY + IEKOLONN  Start with dragon shield and iron fan 
 
Item Codes for Brey(TM): 
36   LNUPLONY             Start with final key 
37   TOUPLONN             Start with magma staff 
38   LOUPLONY             Start with multi-edge sword 
39   PEUPLONN             Start with thorn whip 
40   AKUPLONY             Start with shield of strength 
41   LKUPLONY             Start with dragon shield 
42   LNUPLONY + TOUPGONN  Start with final key and magma staff 
43   LEUPGONN             Start with boomerang 
44   LOUPLONY + PSUPGONN  Start with multi-edge sword and wizard's ring 
45   PEUPLONN + ZOUPGONY  Start with thorn whip and demon hammer 
46   AKUPLONY + ASUPGONY  Start with shield of strength and meteorite band 
47   LKUPLONY + IEUPGONN  Start with dragon shield and iron fan 
 
Item Codes for Cristo(TM): 
48   LNOOLONY             Start with final key 
49   TEOOLONN             Start with metal babble sword 
50   LOOOLONY             Start with multi-edge sword 
51   PEOOLONN             Start with thorn whip 
52   AKOOLONY             Start with shield of strength 
53   LKOOLONY             Start with dragon shield 
54   LNOOLONY + GEOOGONY  Start with final key and chain sickle 
55   TEOOLONN + LEOOGONN  Start with metal babble sword and boomerang 
56   LOOOLONY + PSOOGONN  Start with multi-edge sword and wizard's ring 
57   PEOOLONN + ZOOOGONY  Start with thorn whip and demon hammer 
58   AKOOLONY + ASOOGONY  Start with shield of strength and meteorite band 
59   LKOOLONY + IEOOGONN  Start with dragon shield and iron fan 
 
Chapter 3 Codes: 
60   AOEXTZGP             Start with 16 hit points 
61   GVEXTZGP             Start with 100 hit points 
62   NNEXTZGO             Start with 255 hit points 
63   GVSOZPAA             Start with 100 gold 
64   NNSOZPAE             Start with 255 gold 
65   UNUOLONY             Start with final key 
66   LEUOLONN             Start with metal babble sword 
67   TOUOLONY             Start with multi-edge sword 
68   LEUOLONN             Start with thorn whip 
69   PKUOLONY             Start with shield of strength 
70   AKUOLONY             Start with dragon shield 
71   LNUOLONY + GEUOGONY  Start with final key and chain sickle 
72   TEUOLONN + LEUOGONN  Start with metal babble sword and boomerang 
73   LOUOLONY + PSUOGONN  Start with multi-edge sword and wizard's ring 
74   PEUOLONN + ZOUOGONY  Start with thorn whip and demon hammer 
75   AKUOLONY + ASUOGONY  Start with shield of strength and meteorite band 
76   LKUOLONY + IEUOGONN  Start with dragon shield and iron fan 
 
Chapter 4 Codes: 
77   GVEXLZZP             Nara(TM) starts with 100 hit points 
78   GVEXGZAP             Mara(TM) starts with 100 hit points 
79   NNEXLZZO             Nara starts with 255 hit points 
80   NNEXGZAO             Mara starts with 255 hit points 
 
Item Codes for Nara: 
81   LNXPLONY             Start with final key 
82   TEXPLONN             Start with metal babble sword 
83   LOXPLONY             Start with multi-edge sword 
84   PEXPLONN             Start with thorn whip 
85   AKXPLONY             Start with shield of strength 
86   LKXPLONY             Start with dragon shield 
87   LNXPLONY + GEXPGONY  Start with final key and chain sickle 
88   TEXPLONN + LEXPGONN  Start with metal babble sword and boomerang 
89   LOXPLONY + PSXPGONN  Start with multi-edge sword and wizard's ring 
90   PEXPLONN + ZOXPGONY  Start with thorn whip and demon hammer 
91   AKXPLONY + ASXPGONY  Start with shield of strength and meteorite band 
92   LKXPLONY + IEXPGONN  Start with dragon shield and iron fan 
 
Item Codes for Mara: 
93   LNXOPONY             Start with final key 
94   TOXOPONN             Start with magma staff 
95   LOXOPONY             Start with multi-edge sword 
96   PEXOPONN             Start with thorn whip 
97   AKXOPONY             Start with shield of strength 
98   LKXOPONY             Start with dragon shield 
99   LNXOPONY + GEXOZONY  Start with final key and chain sickle 
100  TEXOPONN + LEXOZONN  Start with metal babble sword and boomerang 
101  LOXOPONY + PSXOZONN  Start with multi-edge sword and wizard's ring 
102  PEXOPONN + ZOXOZONY  Start with thorn whip and demon hammer 
103  AKZOPONY + ASXOZONY  Start with shield of strength and meteorite band 
104  LKXOPONY + IEXOZONN  Start with dragon shield and iron fan 
 
Chapter 5 Codes: 
105  LNOPIONY             Start with final key 
106  PXOPIONY             Start with zenithian sword 
107  GKOPIONY             Start with zenithian shield 
108  YUOPIONY             Start with zenithian armor 
109  LKOPIONY             Start with zenithian helmet 
----------------------------------------------------------------------------- 
Game Genie Codes (not from Galoob) 
 
These codes were created by Strato508 unless otherwise indicated. 
 
These Game Genie Codes will allow you to start with any item in a 
character's inventory in any any chapter. The codes must be entered 
when you start a chapter or they won't work. 
 
First, you must alter a code to get it to work in any chapter. 
Below are what you must enter to get a code to work in any chapter. 
 
**KPL*** - Chapter One in Ragnar's inventory 
**KOZ*** - Chapter Two in Alena's inventory 
**UPL*** - Chapter Two in Brey's inventory 
**OOL*** - Chapter Three in Cristo's inventory 
**UOL*** - Chapter Three in Taloon's inventory 
**XPL*** - Chapter Four in Nara's inventory 
**XOP*** - Chapter Four in Mara's inventory 
**OPI*** - Chapter Five in the Hero's inventory 
 
You can only use one start with item code per chapter in a person's 
inventory using the above procedure. Here are the code replacements 
to get two items someone's inventory when you start. A code must be 
entered using the above procedure and then one like this if you want 
to get more than one item. 
 
**KPG*** - Chapter One in Ragnar's inventory 
**KOL*** - Chapter Two in Alena's inventory 
**UPG*** - Chapter Two in Brey's inventory 
**OOG*** - Chapter Two in Cristo's inventory 
**UOG*** - Chapter Three in Taloon's inventory 
**XPG*** - Chapter Four in Nara's inventory 
**XOP*** - Chapter Four in Mara's inventory 
???????? - No Known Code for Chapter Five yet 
 
These are the codes for items. Enter by replacing the *** with the 
code for the chapter you want. See charts above if you don't understand. 
 
110  AE***ONY             Start with a Cypress Stick 
111  AO***ONN             Start with a Sword of Lethargy 
112  AO***ONY             Start with a Staff of Force 
113  AX***ONN             Start with a Half Plate Armor 
114  AX***ONY             Start with a Staff of Healing 
115  AU***ONN             Start with Swordedge Armor 
116  AU***ONY             Start with a Leather Dress 
117  AK***ONN             Start with a Iron Helmet 
118  AS***ONN             Start with a Full Moon Herb 
119  AS***ONY             Start with a Meteorite Armband 
120  AV***ONN             Start with a Staff of Transform 
121  AV***ONY             Start with a Sage's Stone 
122  AN***ONN             Start with a Royal Scroll 
123  PE***ONY             Start with a Club 
124  PO***ONN             Start with a Venomus Dagger 
125  PO***ONY             Start with a Staff of Thunder 
126  PX***ONN             Start with an Iron Apron 
127  PU***ONN             Start with a Robe of Serenity 
128  PU***ONY             Start with a Pink Leotard 
129  PK***ONN             Start with an Iron Mask 
130  PK***ONY             Start with a Mirror Shield 
131  PS***ONN             Start with a Wizard's Ring 
132  PV***ONN             Start with a Small Medal 
133  PV***ONY             Start with a Strength Seed 
134  PN***ONN             Start with a Gum Pod 
135  PN***ONY             Start with a Thief's Key 
136  ZE***ONN             Start with a Morning Star 
137  ZE***ONY             Start with a Copper Sword 
138  ZO***ONY             Start with a Demon Hammer 
139  ZX***ONN             Start with Full Plate Armor 
140  ZX***ONY             Start with a Staff of Jubilation 
141  ZU***ONN             Start with Zombie Mail 
142  ZU***ONY             Start with Dragon Mail 
143  ZK***ONN             Start with a Feather Hat 
144  ZK***ONY             Start with a Aeolus' Shield 
145  ZS***ONN             Start with a Magic Potion 
146  ZS***ONY             Start with a Baron's Horn 
147  ZV***ONN             Start with a Stone of Drought 
148  ZN***ONY             Start with a Magic Key 
149  ZV***ONY             Start with an Agility Seed 
150  ZN***ONN             Start with a Boarding Pass 
151  LE***ONY             Start with an Iron Claw 
152  LO***ONN             Start with an Ice Blade 
153  LX***ONN             Start with a Silk Robe 
154  LX***ONY             Start with a Sword of Malice 
155  LU***ONN             Start with a Dress of Radiance 
156  LU***ONY             Start with a Cloak of Evasion 
157  LS***ONN             Start with the Dew of the World Tree 
158  LS***ONY             Start with a Medical Herb 
159  LV***ONY             Start with a Luck Seed 
160  LN***ONN             Start with a Padequia Root 
161  GE***ONN             Start with a Abacus of Virtue 
162  GE***ONY             Start with a Chain Sickle 
163  GO***ONN             Start with a Sword of Miracles 
164  GX***ONN             Start with a Dancer's Costume 
165  GX***ONY             Start with the Basic Clothes 
166  GU***ONN             Start with Demon Armor 
167  GU***ONY             Start with a Sacred Robe 
168  GK***ONN             Start with a Mask of Corruption 
169  GS***ONN             Start with a Flute of Uncovering 
170  GS***ONY             Start with an Antidote Herb 
171  GV***ONY             Start with the Lifeforce Nuts 
172  GN***ONN             Start with the Fire of Serenity 
173  GN***ONY             Start with a Lunch 
174  IE***ONN             Start with an Iron Fan 
175  IE***ONY             Start with an Iron Spear 
176  IO***ONN             Start with a Staff of Antimagic 
177  IO***ONY             Start with a Dragon Killer 
178  IX***ONN             Start with Bronze Armor 
179  IX***ONY             Start with the Wayfarer's Clothes 
180  IU***ONN             Start with a Leather Shield 
181  IU***ONY             Start with the Water Flying Clothes 
182  IK***ONN             Start with a Golden Barrette 
183  IK***ONY             Start with a Metal Babble Shield 
184  IS***ONY             Start with Fairy Water 
185  IV***ONN             Start with a Silver Statuette 
186  IV***ONY             Start with the Mystic Acorns 
187  IN***ONN             Start with a Gas Canister 
188  IN***ONY             Start with the Birdsong Necter 
189  TE***ONY             Start with a Broad Sword 
190  TO***ONY             Start with the Stilleto Earrings 
191  TX***ONN             Start with the Metal Babble Armor 
192  TX***ONY             Start with Leather Armor 
193  TU***ONN             Start with a Scale Shield 
194  TU***ONY             Start with a Mysterious Bolero 
195  TK***ONN             Start with the Hat of Happiness 
196  TK***ONY             Start with a Leather Hat 
197  TS***ONN             Start with a Scent Pouch 
198  TS***ONY             Start with a Wing of the Wyvern 
199  TV***ONN             Start with a Treasure Map 
200  TV***ONY             Start with a Mirror of Ra 
201  TN***ONN             Start with a Padequia Seed 
202  TN***ONY             Start with a Golden Bracelet 
203  YE***ONN             Start with a Poison Needle 
204  YE***ONY             Start with a Battle Axe 
205  YO***ONN             Start with a Sword of Decimation 
206  YO***ONY             Start with a Staff of Punishment 
207  YX***ONN             Start with a Fur Coat 
208  YX***ONY             Start with Chain Mail 
209  YU***ONN             Start with an Iron Shield 
210  YK***ONN             Start with a Metal Babble Helm 
211  YK***ONY             Start with a Wooden Hat 
212  YS***ONN             Start with a Sand Glass of Regression 
213  YS***ONY             Start with a Leaf of the World Tree 
214  YN***ONN             Start with a Symbol of Faith 
215  YN***ONY             Start with the Prince's Letter 
216  AE***ONN             Start with the Silver Tarrot Cards 
 
 
Take any of the "start with" codes...let's say you want to start Ragnar 
with both the Metal Babble Sword and Armor: 
 
The code for the Metal Babble Sword is : TEKPLONN 
The code for the Metal Babble Armor is :  TXKPLONN 
 
Now according to Galoob, you can't equip him with both. Here's how you 
would do this for ALL chapters... 
 
To get both equipped (in this case for Ragnar) take the L and make it 
either an I, T or Y so to get Ragnar equipped with both. Just put these 
codes in: TEKPLONN + TXKPTONN and voila... you get both equipped! 
 
To make this even easier, just do this... 
****I*** 
****Y*** 
****T*** 
 
Plus: ADDED BONUS! 
 
If you use the "Y" one, in some chapters you can sell that item up to 
THREE times before you'd lose it! So if you have the Metal Babble Armor 
equipped you can sell it TWO times for the gold, and then still have 
one one you to equip! In Taloon's chapter if you start with three Metal 
Babble Armors and sell them only to the castle in Bombalo you can get 
UNLIMITED Gold! No more having to walk around for hours and hours to get 
that gold! 
 
 
----------------------------------------------------------------------------- 
                           Part 5 - Credits 
----------------------------------------------------------------------------- 
 
I'd like to thank Dr Gamewiz for motivating me SOOOO much when it came 
to making this FAQ as well as most of the other FAQs I have helped to 
write! :) 
 
Also, I'd like to thank all the Dragon Warriors out there who asked 
for this FAQ and all those who didn't! This FAQ is a detication to you! 
Special thanks to Draculos (draculos@aol.com) for the locations of the 
small medals and JoDonJoe (jodonjoe@aol.com) for the Cave of Branca trick. 
 
Until the next FAQ, see ya! :) 
 
~~GWS Wizard~~  
gwswizard@aol.com 

Text file Source (historic): geocities.com/sunsetstrip/towers/5806/dw

geocities.com/sunsetstrip/towers/5806
geocities.com/sunsetstrip/towers
geocities.com/sunsetstrip

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