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Chapter 1:
As Captain of the Royal Soldiers, Ragnar risks his life daily in the service of the King of Burland. Recently, children from all over the land have been disappearing. Anxious to know what tragedy has struck his kingdom, the King sends forth Ragnar. The mighty warrior knows no fear as he sets off. Chapter 2:
The young Princess Alena possesses a strong and clever spirit. She wishes only to leave the sheltered castle of her father, the King of Santeem, so that she can taste the adventure of a free life. The King has refused to let her go, but his will cannot bind Alena. Dreaming of danger and excitement, she plans to escape. Chapter 3:
An ambitious man, whose greatest dream is to be independent, lives with his wife and child in the town of Lakanaba. Taloon works at the shop of a weapons merchant, and he has learned everything about the weapons trade. Unfortunately, Taloon does not have enough money to buy his own shop. So he sets off to find or earn a great fortune. Chapter 4:
When Loro, the world-renowned blacksmith, dies of mysterious causes, he left behind two daughters. Nara has studied the magic of fortune-telling and acquired great power. Mara began training as a dancer, in the ancient style, at a very young age. Her skill is unequaled. They are determined to find the cause of their father's tragic fate, no matter the peril. Chapter 5:
In Chapter 5, you, our Hero, arrive to lead the
characters from earlier chapters. As a team of experienced and highly trained
adventurers, you will challenge the enemy. He is a fierce demon who has
secretly tracked the characters through Chapters 1-4. Now he will make
a dramatic appearance.
A Button: Push A to make the Command Window appear on screen. Once you have made a selection in one of the option windows, press A to enter. When the Cursor is flashing in the Text Window, it means there is more information. To read on, push the A Button. B Button: When you have made an incorrect selection, pushing B will cancel it. Also, press B to return to the previous window or screen. Start: Push Start at the Title Screen to skip the opening scene. Select: To change
the message speed on a battle screen, push Select.
Read the NES control deck manual (included with
the NES) for instructions on inserting Game Paks. Following the directions,
load the Dragon Warrior IV game. The Title Screen will appear, followed
by the Opening Scene. To bring up the Option Screen, push Start or A. If
this is the first time the Dragon Warrior IV game has been played, only
"BEGIN A NEW QUEST" will appear on the Option Screen.
This lets you resume games that you've saved on the Adventure Log.
You can duplicate one of your Adventure Logs with this option. To do so, however, you must have a blank Log available. Erase a Quest
Caution:
Shops, Weapons Stores, Houses of Healing, and
Inns manage somehow to stay open. Look for them in towns and villages,
and in a few odd places. Visit every Shop and Store to find necessary items.
When you wish to save your current quest, find
a House of Healing. Once there, see the Healer. That character has access
to the Imperial Scrolls of Honor and will be able to save the game. You
may discover that other characters can also record your game on the Scrolls.
Keep in mind that saving the game periodically gives you the option of
returning to the last saved point. This is a helpful option if your team
is defeated.
The Windows you will see and use most often in the game, besides the Text Window, are the Command Window and the Status Window.
This window will display the commands that are currently available to you. Read Commands in the Walkabout Mode to learn about them. You will use the Command Window to give your team orders when you are not engaged in battle. The Status Window On this information screen, H stands for hit Points, and M for Magic Power. The numbers in the bottom row indicate a character's level. Beside Level, the character's class is shown. Pay Attention to the Color of Windows
What are DE, PO, CR, SL, and CF? These are unusual conditions that can strike a team member. They will appear in place of the character's Level number. DE: The character is deceased.
Talk Surprisingly, there is no place in the world gossip cannot reach. So speak with everyone you meet to gather important information. Stand next to a person, facing him/her, and push the A Button to begin a conversation.
Status By selecting STATUS, you will be able to read INFO (information) about each character (see Character Status), review their current CONDITION, and change the team's FORMATION. Equip Because you never know when your team will need a specific weapon, each team member should collect a variety of swords, armor, shields, and items. To arm a character with a specific weapon, choose EQUIP. Once you select a character, the windows for Weapon, Armor, Shield, and Helmet will appear consecutively. Pick one item from each window, (a tiny "E" appears beside the selected item). Some of your teammates do not know how to use certain weapons or items.
Note: When you see an arrow in the upper left corner of a window, it means there are additional selections. Place the Cursor on the arrow and push A to scroll through the other windows.
Door
Only Pilgrims, Wizards, Sages, and, of course, you can learn how to use magic spells. To cast a spell, select this option. See the Spell Chart to learn about the various spells. Item
Tactics
Search
Warning: Once you discard this treasure, it can never again be retrieved from the chest.
Level
Many times you will want to switch weapons among
your team members. For example, you have found a new item, the Broad Sword,
and want to give your old weapon, the Iron Spear, to another teammate.
To perform this action:
Equip the Iron Spear The character is not yet able to use the Iron
Spear, he/she is just holding it. You will need to EQUIP this character
with the spear. Bring up the window with the team members' names and select
the appropriate character. When that character's items appear, move the
Cursor next to the spear. Now he/she can wield the spear. This is the way
you will equip all characters with whatever weaponry you choose.
Choose this command to attack full force with your equipped weapons. When no weapon is selected, you'll battle the foe bare-handed. Indicate which enemy or enemies you plan to annihilate. Run
Parry
Item
Spell
When you want to change a command that you have just entered, push the B Button. Push B repeatedly to scroll through the windows.
Once you decide to fight, and make all of your command decisions, the enemy is engaged. The Agility of your characters will determine the order in which they fight. The battle continues until one side is completely vanquished. However, a round of battle may end before either side has won. In this case, the Fighting Command Window will reappear, and you can enter new commands for the next round of battle, The rounds of battle will continue until there is a complete victory for your team or the enemy.
Note: Whenever a window has more selections than can be displayed, an arrow will appear in the upper left corner. Place the Cursor on this arrow and push A to scroll through the additional windows.
In Chapters 1-4, you will directly control each of the team members before and during battle. However, by Chapter 5 they have learned enough to act alone. Each will follow the strategy you choose, but in his/her own way. You will then control your character, the Hero. The other characters take whatever action is possible to win battles. Tactics
Tactics In battle, the characters act independently according to the strategy
you've selected. Therefore it is important that you monitor their condition.
When the survival of your team is threatened, you may want to retreat.
Or, if you have a Wagon, you could switch a wounded character for a healthy
one. Remember, you can only switch characters once. Sometimes you may be
better off using a spell later to revive an injured or defeated member.
Whatever the case, be aware that flexibility is crucial in the midst of
a tough battle.
Switching Characters
Yours is a well-schooled, loyal and responsible team. Everyone understands the necessities of battle and the fact that emergency situations require drastic actions. Therefore, if all four characters outside of the Wagon are defeated, four characters from inside will leap out to replace them without waiting for your command.
Switching Items
You must buy tokens to play the Casino games. These coins can only be
used in the Casino to bet for to buy rare items not available anywhere
else.
Your team, unfortunately, is not invincible. A number of monsters and ugly situations exist which could wipe out every character. To minimize your chances of being wiped out, be aware of the following dangers. Zero HP
In stressful situations of hard battle or high magic, confusion and paralysis can strike the entire team. Though they are still alive, they cannot take any action. You must return to the last saved version. Protective Measures Learn the locations of the strong, dangerous monsters, so that you may avoid them or seek them out when you are ready. Also keep a close watch on everyone's HP to make better battle decisions. All Members Lost
Uncontrolled Characters (UCs) are those which you cannot move or otherwise influence. They follow their own rules and participate as they choose. They are the ungoverned nomads of these lands. Single - Minded The UCs prefer to hunt for and collect their own kinds of items. They don't appreciate being told what to carry, and will not accept anything you try to give them. Nor can you take anything from them to give another member of your team. They are extremely stubborn, and nothing you do will change their minds. Independent Though it may appear that Artificial Intelligence controls UCs, it does not. They behave entirely as they please, refusing to accept any strategy commands. They hang around because they like you or because you have something that attracts them,, or because they're just bored. Healie: He can't protect members, but he does know the Heal spell. Laurent: Uses a Venomous Dagger and casts Sleep and Firebal spells. Strom: He has no magic skills, but is a mighty fighter with good weapons. Orin: This strong man can use his huge muscles to break open some locked doors. Hector: He is building up power to use in a later battle. Panon: She is a brilliant star and is good to have with you in dark places. Lucia: A beautiful celestial woman with wondrous magic skills and power. Doran: This monster is deceptively powerful
when it comes to attacking.
A: Take the
woman, Flora, back to her husband. Out of gratitude, she will tell you
where to find the well.
A: Deep down
in the damp, dark and awfully smelly well, you'll find an ancient and mysterious
cave. Walk around this cave carefully. While exploring, watch for some
valuable items and a familiar face.
A: The first
thing Alena should do is visit the people who live and work in the castle.
They love good gossip and can give her some useful information. After talking
to as many people as possible, Alena should return to her room and search
the walls. She is resourceful and can probably find a good way out.
A: The first
thing you should do is find Tom's missing son. When you return the boy,
Tom will introduce you to a powerful ally. Go with this ally to the village
in the woods of north Bonmalmo.
A: You must
try to get in to speak with the Prince of Endor - at night. Once you succeed,
you will find that the unhappy prince desperately needs your help. After
you have fulfilled his dearest wishes, you may go to see the King once
again. You will find his attitude has changed.
A: Have you
found the Sphere of Silence? Obtain the Sphere, then try talking to the
people once more. You may find that the Sphere loosens their tongues. Listen
for a rumor about someone.
A: After you
blew up the Gunpowder Jar and frightened the Minister, did you follow him
until he disappeared? He may have been spooked, but it takes more than
that to make him lose his head. Go back to where he vanished and search
the area carefully.
Open doors without a key:
Visit the same people after dark:
A way out can always be found:
Clues are hidden in may things:
Use the keys everywhere:
Learn to geography of this world:
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| A. Spell Name | B. Magic Point Cost | C. Effects |
| D. Name and Level the Spell is Learned | E. Description | |
| Attack Spells (Direct Attack Type) |
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With this spell, a little ball of fire appears at the fingertips. Fling it at one enemy to inflict 10 damage points. |
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To engulf one of the enemies in a huge billow of flame, try Blazemore. It will cause about 80 points of damage. |
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Again only effective against one enemy, Blazemost throws a gaint ball of fire. It costs the victim 180 damage points. |
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The caster of this spell draws down the power of lightning and forms a fire ball that sweeps over all enemies. |
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Utilizing the power of many lightning bolts, Firebane creates a scorching wall of flame around an enemy group. |
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With this spell, hurl white-hot fire at a group of enemies. Each enemy will suffer at least 100 damage points. |
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The Bang spell causes an explosion inflicting about 20 damage points on all of the enemies in a battle. |
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Bomm has nearly three times the power of the Bang spell, and can wipe out an entire gang of enemies in one use. |
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Incredibly powerful, Explodet creates an explosion that will cause around 140 damage points to each enemy. |
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When the vacuum hole created by this spell tears through the enemies, each suffers at least 15 damage points. |
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Not one enemy can escape the fury of an Infermore spell. All of them lose around 35 damage points. |
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This spell builds a tornado that will suck up all the enemies in a group. Each enemy will lost around 60-130 points. |
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Call upon clouds of thunder with this mighty spell and bring down a bolt of lightning on the head of one enemy. |
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A supernaturally powerful blast of lightning strikes the entire group of enemies when you cast this spell. |
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Thordain combines the power of the hero and tree teammates. Enemies lose over 330 points and are entirely vaporized. |
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Use IceBolt to fling a spear of ice at one of the enemies. Unable to dodge in time, it will suffer 13 damage points. |
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With this spell, a whirling blast of ice crystals will sutrround the enemies, causing each one to suffer frostbite. |
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The IceSpears spell will rain down a hail of rapier-sharp icicles on the enemies. They will lose 70 points. |
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This spell summons a glacial blizzard that will overwhelm your enemies and cost them at least 100 damage points. |
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Cast this spell onm an enemy and all of its body functions will be smothered. This spell does not always succeed. |
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This ancient spell is like Beat, only it affects all enemies in a group. Its chances of working, though, are less. |
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This spell is available to the enemy, never to your team. The one who casts this cursed spell instantly perishes. |
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Your team members can use this spell. The caster becomes a fire-breathing dragon until the battle is over. |
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| Defensive Spells |
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To protect a teammate, use this spell. He/she will then be shielded and suffer less damage than usual in a battle. |
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Use this spell to defend the whole team. The amount of protection, though is less than the Upper spell provides. |
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The Surround spell spreads a mist of mirages around the enemies. They will than attack the mist instead of you. |
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To weave a mirror of light around you, cast this spell. The enemies' magic reflects from the light back onto them. |
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This spell creates a protective most that magic cannot pass -- either way. So the teammate still must defend himself. |
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The barrier formed by this spell will shield the whole team from fire and snow storms summoned by your enemy. |
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Ironize turns the team into an inert mass of iron. You cannot be harmed, but you cannot attack either. |
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| Miscellaneous Spells |
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This will return your team to any site of choice that you have visited before. It does not work in towers or dungeons. |
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Cast this spell to escape from a tower or dungeon. It is quite helpful if you are lost or your HP and MP are falling. |
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Use X-Ray on treasure chests. If the chest glows blue it is safe, if red, beware of a dreaful enemy within. |
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Many barriers are designed to inflict injuries. Use this spell to protect you and your team from costly damage. |
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Repel keeps weaker enemies away, but does not work against enemies stronger than you or in towers and dungeons. |
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At times you may wish it were day or nighttime. Use this spell to change from one to the other. |
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The Chance spell is unpredictable, so you should SAVE before trying it. This spell sometimes harms the caster. |
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| Attack Spells (Indirect Attack Type) |
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Use this to exile a group of enemies to another dimension. You do not earn EXP or Gold pieces with Expel. |
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This spell sends a group of enemies into a little nap. You should attack them fiercely before they awaken. |
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To send one enemy off to the Land of Nod for a long, deep slumber, cast the powerful Sleepmore spell. |
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Use StopSpell to prevent an enemy from using magic on you and your team. Cast it when you fear the enemy's spells. |
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This spell severly confuses one enemy. He immediatly begins to attack his own allies. |
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Use RobMagic to steal MP from enemies. It doesn't cost the user any MP, so remember it when running low. |
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The Sap spell is effective against enemies who are protected with a shell or armor because it bogs them down. |
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This works like the Sap spell against a whole group of enemies, but its effects are less than Sap's. |
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Use SpeedUp to increase the agility of your team. With higher agility, you can make the first attack on enemies. |
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This spell doubles the attack power of a chosen teammate. The effect will last throughout the battle. |
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To change the spell caster to another entity, use Transform. For example, change a Wizard into a Soldier. |
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| Healing Spells |
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This rather simple spell is a good one to learn. It will resore 30-40 points to the HP of one of your teammates. |
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The Healmore spell requires greater skill, but it will restore about 85 ponts to the HP of one teammate. |
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When the HP of a teammate is getting dangerously low, use this spell to return his HP level to maximum. |
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This is a mos valuable spell when in a battle situation. It adds about 85 points to the HP of all teammates. |
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The Healusall spell requires a great deal of MP, but it will restore every team member's HP to maximum. |
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When a teammate has been poisoned, try the Anitode spell. It will work to overcome many harmful curses. |
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This handy spell can heal a teammate who has been striken down with numbness and immobility. |
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If a team member has been attacked by an enemy's Sleep spell or sweet breath attack, use the Awake spell. |
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This spell may revive a deceased team member. The chances of success are low, about 50%, but you should still try. |
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Unlike Vivify, this spell will always succeed in bringing back a teammate. Restore the teammate's HP to maximum. |
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The caster of thi spell will sacrifice his or her own life to revive and heal all injured team members. |
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| The
Stellar Core
Console RPG Games |
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October 1997
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