By Jim Sager, james_sager3@yahoo.com.
The sprite's starting position information can be found in this line:
iMeshWrapper* sprite = engine->CreateMeshWrapper (imeshfact, "MySprite", room, csVector3 (-3, 5, 3));
Note especially the last part:
csVector3 (-3, 5, 3));
Change these numbers around, recompile and see how the block moved. I recommend only adjusting them by 1 at a time or the block may not be viewable since its out of bounds.