0.5 Changing the sprite's starting position

By Jim Sager, james_sager3@yahoo.com.

The sprite's starting position information can be found in this line:

iMeshWrapper* sprite = engine->CreateMeshWrapper (imeshfact, "MySprite", room, csVector3 (-3, 5, 3));

Note especially the last part:

csVector3 (-3, 5, 3));

Change these numbers around, recompile and see how the block moved. I recommend only adjusting them by 1 at a time or the block may not be viewable since its out of bounds.