Title: Galactic Civilizations
System: Personal Computer
Breifing Room
It’s the twenty-third century; humanity has just discovered a way to travel through the galaxy! Welcome to yet another turn base strategy space game. Forward we will go into the ‘slightly above average’. Don’t get me wrong, I will admit Galactic Civilizations has some nice innovative features that give the genre a breath of fresh air. This could even be called one of the better ‘4X’ games on the market at the moment. Yet GalCiv is still simple compared to other games in this genre, but that seems to be its strength. Sadly though the poor visual appearance hinders any innovation this title offers. I won’t say that it’s a graphical disaster, but it’s just so bland, and ‘graphically unoriginal’. I feel it’s like playing a clone of previous titles at times. Your mission you ask? Once again you will colonize new planets, expand the human empire, develop trade with unique life forms, and finally dominate the entire galaxy.
Gameplay: (7.1)

As soon as you start your first game, you will see just how customizable Galactic Civilizations really is. After selecting new game you will come to the ‘main race’ setup screen. For the first time ever, you are given the option of setting the alignment (good / neutral / evil) of the main races that will be managed by the computer. This is a new and exciting way for the game to give the player some say into the A.I. handling. If you wanted to play diplomacy first, and try winning by bringing the galaxy together you would select each race good and than have little to worry about in the battle aspect. Yet if you were a battle first war mongrel, you would do the exact opposite. I was impressed with this new concept Strategy First put behind their game. Not only did it give itself some creditably in strategy, it gave new life to an old genre. Lately we have been seeing a lot of the same stuff, people building on what sold before. In more ways than not, this isn’t your ‘average game.’ After selecting a race, a galaxy size, a name for your planet, and a name for your ruler, you will find yourself thrown into a galaxy and ready to start. This is where a lot of things began to unravel and the game felt like just another space title. When you begin to explore the galaxy one thing sticks out right away and that’s movement, more specifically the lack of it. The only way you can order your fleet around is with the four arrow keys. (Up, Down, Left, Right) Try getting the goofy cone icons (They represent a lost technology, destroyed ship debris, etc.) that float in space when they are diagonal from your ship. Hah, you can’t! If this is a bug it was never addressed in the update. Could it get any more ugly? The answer may surprise you.

Simple controls aren’t always a precursor to bad game mechanics, but it usually clues you into how poor the overall game play will be, there is a big mixture of good and bad with this title. The actual battle process is this simple: click your arrow keys untill you hit another ship or planet. The starship with the highest attack triumphs over the starship that has the least defense and hit points. It was pointed out to me that this is how Civilizations battle process was conducted. I say, ‘that’s nice, you mimicked it quite well too, but I want to see something new’. It should have been more like Master of Orion, where the game zooms into the fleets for combat. (At the very least I would have liked to zoom in and out of the map) As it stands you can’t place much strategy behind the actual attack process, because you just smash ‘piece a into piece b.’ But there is good deal of depth behind the deployment phase. Like creating a star base to watch neighboring aliens, setting your scout ships on a sector sweep to keep an eye on things in your area, and other details like that which keep you playing a game of chess with the computer.

Far from anything new, the random events, and micromanagement process will keep space fanatics pleased. When I say micromanagement I really mean it, microscopic is the only word I can think of to define the amount of options you have to edit. For the most part its, ‘click this’ and ‘check this’. Once again it’s very simple, but to a lot of fans this seems to be what they like. You can build a starship or one of the few planet advancements. One of the things I was most displeased with is how little you interact with the creation of ships. Once you learn a new technology for starships it’s added to the ship you create. You have no control over naming a starship, or refitting it. After you see the limited building options the only thing left for you to do is research technology, create starships, and play diplomat with the alien races.

Graphics: (6.8)
The main screen had an animated space station where a starship landed to dock and that looked pretty intense. It really added to the space exploration atmosphere. The option menu was animated as well, and opened up like docking doors. Even the race portraits had a unique shine to them. The in-game menus were nothing flashy, but they got the job done. What I really liked was the graphical view you got when highlighting a planet, it showed the landscape of each planet (atmospheric coloration included), all of which looked wicked! Also worth mentioning were the cut scenes and movie sequences that you could view as events unfolded. Personally I would have liked to see more animation behind the alien races, and more development behind the council. But ultimately you’ll be hard pressed to get a bigger bang for your buck when it comes to graphically enhanced TBS games. My only real concern is behind the graphical work done on the actual ‘playing side’. Not only did each starship and star base look the same for each race (Aside from varied coloring), but the actual galaxy was roughly 8x8 tiles repeated over and over. After looking this over several times, I am left thinking, ‘it’s not bad, but it most certainly isn’t great either’. Once again it got the job done; creating a solid space exploration tone, but sometimes simple isn’t the best route. There were no animations for when you completed a research, or a building. Being able to view your construction accomplishments on each planet would have added a much needed dimension to the boring colonization aspect. The diplomacy screen was simple and rarely showed you anything more than a chair, an alien face or empty council desk. What I found really odd was the ‘space cones’ you could run your fleet into. These little graphical ‘cones’ represented technology, money, etc. This made the whole space conquest feeling turn into something more like a version of space monopoly.
Sound: (6.4)
The intro music was captivating. You really thought you were in for a treat. After the music intro, there isn’t much else good to be said. For the most part the sounds are fairly basic. Than again, name a TBS that has Dolby surround sound capablities? You hear the whoosh of lasers, the explosion of starships, and that’s about it. There was a theme playing while you continued your space exploration, but I turned it off right away. Perhaps that is the good thing about this game? You can turn the sound effects and music off, and than load your own music as you play the game. I thought the races should have had spoken dialogue at the diplomacy screen, but since you never see them move it’s redundant.
Replay Value: (7.4)
I must say, this is one of the most important qualities (Replay) that a TBS could have. Usually we play these games because we adore them, and you want to be able to play them many times over without tiring of them. Gal Civ’s has the potential to be one of them games you just won’t put down. You have the ability to edit each race alignment and become ‘master of the galaxy’ in different fashions. Luckily the random events are quite numerous, and even after playing several times over it would be hard to see them all. This could have been one of them games where you show your friend just how much of a brain you are. But with no form of online play at all you can’t do that! They do track your score on the web, and to my surprise many people found this as a great way to interact with fellow gamers. Maybe that does it for you? But not me, I still would have liked to see online capabilities.
Closing Comments (Overall:Who really cares?)
I’ve taken heat on this one, a lot of people like it. I have to admit, I like it a little more each time I play it. But when it comes right down to it, I still don’t care for the game much. It’s got everything you’d expect in a turn base strategy game, but it leaves a lot to be desired in more than just one certain area.