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Shadowrun Play By Email

Game Specs

Books: Ideally all players should at least own, or have access to the Shadowrun 3rd edition rule book. Other than that, there are no other required materials. If you would like to use material from other FASA published sourcebooks, feel free. The only book that I will not allow is the Shadowrun Companion (See Character Creation below). If you would like to use Shadowrun material from other sources, please e-mail me with the details before use.

Character Creation: All characters should be constructed using the FASA published 3rd edition priority based system found in the core rulebook. The point based system, as well as the advantage/disadvantage stats located in the Shadowrun Companion will not be used in this game. I'm of the mindset that you should take character quirks by choice, not because they will enable you to up your skills. (No, this does not mean that you can take a balanced amount of advantages/disadvantages, so don't ask.)

Turns: For the most part, I will write turns that include actions for everyone. I will try to send turns at least once a week, but if I get ambitious, there may be more.

After receiving the e-mail, I will usually wait until I get replies from all those involved, but if you decide to take a fraggin- ass-long time, I may skip you and/or do nasty things to your character. (Note: this rule does not apply to me. I'm the GM. I am your master. I can be a lazy fragger if I want to.) Overall, I wouldn't worry about missing your turn. If you are on vacation, sick, mentally drained, or otherwise too busy to game, just let me know and I'll work around you. Just make sure that you come back eventually... please.

If you need examples of play, refer to the logs, but trust me, it's easy.

Dice Rolling & Other Game Mechanics: I do all of the rolling. I don't cheat. I only roll once. However, I do reserve the right to modify the way that these rolls affect your character in order to better suit the game situation. All GM’s do it, trust me.

The only time that game mechanics should enter into your e-mails arise from the use of dice pools. Otherwise simply describe to me, in stunning detail, what you hope to accomplish with you turn in plain English.

If you wish to specify the amount of dice used from your dice pools, make a note of it at the end of the e-mail describing the way, and the situation, in which the pool applies. Make sure to include the number of dice you will use for each situation.

This doesn't mean, however, that I won't make use of your pools otherwise. When making your rolls, I use what dice I think are reasonable and applicable to the way in which you describe your actions to me. I only include the self activated pool feature for those of you who want more exacting control.

Fictional Liberties: When I write turns, I try to cover as much game time as possible. This convention arises out of the need to keep the plot line moving. On the other hand, it also means that I will tend to take certain liberties when detailing the action. For example, I may maneuver your character around the room, or assume that you are going to dodge out of the way of the chair that Mr. Troll threw at you.

But like the fair GM that I am, I grant this power to you also, within reason. If you tell me that your character grabs a bag of candy bars while browsing threw the local Stuffer Shack, I'm not going to gripe about how you didn't ask whether or not those candy bars were actually there. It’s assumed that those little details exist. After all, it’s interactive fiction, and you should be able to craft the story just as much as I do.

The Catch... If at any time I take one of these liberties, and you don't like it, or you feel that you would rather do something else, let me know. I won't get everything right, and you need to tell me when I do. I will fix it.

On a similar note, if you take you creativity too far, I will lay the smack down on you, while waving my finger, "NO!"

Tim Koppang, Ryan Shehee, Ben Bernard, Matt Papendorf, Lee Smith,
Mike Wass, Lee Bynum, Jesse Garrison, Casey Mueller, Tom Withee