Vannor
Like the first one, only better and less confusing :)
Objective (1)
Court Of The Vile Gangster/I Shall Enjoy Watching You Die
Locations (10)
Jabba's Palace: Audience Chamber
Jabba's Palace: Dungeon
Jabba's Palace: Entrance Cavern
Jabba's Palace: Rancor Pit
Tatooine: Great Pit Of Carkoon
Tatooine: Jabba's Palace x2
Coruscant:DB
Executor:DB
DS2:DB
Characters (22)
4-LOM With Concussion Rifle
Cloud City Engineer
Darth Vader, Dark Lord Of The Sith x3
Dengar With Blaster Carbine
Dr. Evazan
Emperor Palatine x3
Gailid x2
Grand Moff Tarkin
IG-88 With Riot Gun x2
Janus Greejatus
Mara Jade, The Emperor's Hand x2
Mosep x2
Myn Kyneugh
Sim Aloo
Starships (5)
Boba Fett in Slave 1
Bossk In Hound's Tooth x2
Zuckuss in Mist Hunter
Dengar in Punishing One
Interrupts (10)
Alter
Force Lightning x2
Prepared Defenses
Sense x2
Twi'lek Advisor x2
Young Fool x2
Effects (9)
Imperial Arrest Order
Oppressive Enforcement
Overseeing It Personally x2
Reactor Terminal
Security Precautions
There'll Be Hell To Pay
You Cannot Hide Forever
Your Eyes Can Decieve You
Weapons (3)
Mara Jade's Lightsaber
Vader's Lightsaber x2
Ok... some of the
strategy behind the deck hasn't changed, so if you were one of
the ppl who were kind enough to review this deck the first time
thru, it may seem a little repetative so please just bear with
me so you don't miss out on the suggestions I've taken to change
the deck. If I happened to make a minor mistake in this section
its due to the fact that I'm modifying the origional strategy
section to account for the many changes that have been made, please
don't hold any minor flaw (like saying something 2x or contradicting
myself over something that has obviously changed) due to my late
night typing against the deck. Thank you :)
First off the Objective's purpose is not to flip. It hurts the
opponent if they leave me alone and pulls out a few sites in the
beginning of the game for force activation. You start by pulling
out JP: Dungeon, JP: Audiance Chamber and Tat: Pit of Carkoon.
Then you use Prepared Defenses to pull Oppressive Enforcement,
Imperial Arrest Order and You Cannot Hide Forever. I use IAO not
only to prevent a nabrun beatdown, but also to pull all my DBs
early and up the generation. Next, as soon as you can, you use
the ACs game text in order to pull one of the following: Mara,
Mosep, Gailid, or if by some chance you got all of those, some
other alien of your choice, prolly Dengar. Put Mara down early
to get some damage done and throw her saber out too. If you pulled
Mosep throw him down ASAP to get the draining from their RD instead
of their hand. After this you try to get the Emperor to the Palace.
Once he's there you play Overseeing It Personally on him and boost
your drains by one where theres an Imp, +2 once you get Gailid
out on table. You can lose You Cannot Hide Forever to pull OIP
if nessisary, or you can get OIP out fast with the Twi'leks and
then use the Twi'leks to pull another fun effect: Your Eyes Can
Decieve You. Once you have them being drained from their RD, YECDY
stops them from knowing what they've lost. Even if they look thru
their RD every turn they'll most likely only remember the key
cards in their deck. This is an advantage, tho not one anyone
relies on... I have it in there mostly for amusement even tho
it is a decent strategy.
Now you just continue pulling the JP sites with the JP game text,
drain away, and get ready to rumble. Hopefully you'll have gotten
one of the two palaces by this point. You'll be beating them up
pretty bad so they'll be forced to come to you. Once this happens
you fight them off as you'd like, its your turf after all. There
are plenty of good cards for ground fighting in this deck and
you're not fighting on their terms so no suprises there. If they
happen to try and destiny adders or other annoying cards like
Glancing Blow, Clash of Sabers, Courage of a Skywalker, you can
just Sense it. If they happen to play Honor of the Jedi, you just
kick them off your planet. You should hold 3 sites pretty easily.
The Alter is just in case they open with Honor of the Jedi so
it is not immune yet. I believe that I'll be able to hold the
3 battlegrounds, but if I get a lucky draw and have Alter in my
opening hand, tossing Palpatine, Mara, or Vader to Alter it in
the beginning of the game is still a little easier. Its also useful
against any other effects that are not immune that they may toss
out. Along with the Objective dealing damage and your massive
drains they'll be hurting in no time. They try spies to stop the
drains, you Force Lightning them... nice and easy. Oh and I almost
forgot... hold on to the AC heavily so none deploys there and
have Palpatine hold the entrance (not alone of course) by use
of Force Lightning. Then they hafta go thru him, the AC or use
spies to get in to the Palace. Thats about it... on to specifics
:)
Hidden Base (space): I use my bounty hunter ships in addition
to Security Precautions to give this deck type a good run. Just
pull the bounty hunter ships and use them to probe. Establish
the drains on the ground in order to start chewing them up, and
the loss of their main strategy should be able to slow them effectively
enough. Even if you don't find their Hidden Base, tho you should,
your drains should still be able to out run anything they can
do to you.
There is Good in Him: Nice and easy again. Chances are they plan
on winning a few quick battles here so you just don't give em
the chance. Wait for Luke to come looking for dad, snatch him
up, stroll on over to Palpatine and nicely track a 6 to pop him
off with using Force Lighning (6 due to the 7 defense value) After
that you should be able to kill what they throw at ya on the ground.
Just boot em off your planet and establish some damage as usual.
Profit: You pick Mara and the Cloud City Engineer as your 2 aliens
at the chamber. You use the 2 force to convert the AC back to
yours and pull Evazan. Then put down Dengar when you get him and
don't let them take control of it. You should be able to hold
out better then they will be able to due to this head start. If
they manage to unfreeze Han just get IG-88 over to him and recapture
him. After that just move him away so he can never be freed. If
Han messes with Palpatine Force Lighning him and put him outta
play with Young Fool. Then you just go back to normal playing.
Beat em down and drain up a storm :)
Against Jedi Training: Although the first test does cancel my
drains, I'm not too scared. If they leave me alone, they still
lose to my normal drains and the Objective too. If they come after
me, I can track destinies to kill their main character (Luke or
Leia) with a Force Lightning then Young Fool him/her if you can.
That eliminates a good deal of the threat. At that point they've
lost their main character and since he/she is out of place the
completed tests are lost giving you back your bonuses. Even w/o
a tracked destiny, I still only need a 5 to hit either of them.
I can also capture any other major player in their deck. Then
I just effectively fight it off Tatooine like any other ground
deck and get my renewed draining and Objective damage through.
It would be a tough run but I think this deck is quite capable.
If you wonder why I use DV:DLOS instead of Lord Vader, its because
he can choke characters flat out ~and~ still hit with the saber.
Lord may be a beast with a saber, but he doesn't fit quite as
nicely. The other thing is Menace Fades. Its a nice card and all,
but like I said. I don't plan of letting them vacation long at
the Palace before their time is up if you know what I'm getting
at, so a battleground site will be a lil tough for them to pull
off. They leave Tatooine to cancel my drain bonus, they take the
extra damage Gailid woulda deal from the Objective instead while
I drain for normal amounts :)
Response to Reviews: I guess someone still thinks Menace as well
as Honor will give me trouble. All I can say is that Honor can
be taken care of so they'll still be taking the off-Tatooine damage.
As for Menace, even if I can't stop them I can convince them to
come to me or I can send a force out if they're hitting me hard
with drains. If they play ground with a little space, I take the
system... after all I can pull all my BH ships. If they play space
with a little ground, I can beat down on whatever they throw out.
I still don't see it as much of a problem. If you still think
I'm weak against this, want to criticize me for it, and you think
there is some better way to deal with it, please let me know.
Next some ppl seem to think that Jedi testing and TPTIFF will
be able to stop me. I disagree on this point as well. Once they
pull off Jedi test 1 it may cancel my bonuses, and this slows
my draining to a crawl. This doesn't worry me for one reason only.
ALL Jedi testing decks that I've seen to this point take the game
to the opponent once they finish testing. The hard part will be
fighting them off, but I've done it before and can do it again.
As an added bonus I can delay their completeing their tests, I
mess with their training draws (using Janus), which gives me a
nice head start on my drains. I can also mess up their tracked
7 for test 5 and stick them with something like a 3.
Yes this is still the hardest challenge for the deck and yes its
possible that I'd lose. I know all this. I not sure a 3* rating
is appropriate for being weak against just 1 deck type... the
description on a 4 1/2 star rating describes that.
The Super Falcon shouldn't be much of a threat. Dengar in his
ship cancels the immunity and I can pull a few ships to deal with
it. No immunity + my battle destiny = dead Falcon.
And as for PTIFF, I can deal with that as well. I do happen to
have 5 BH ships that I can just pull out of my RD. I just pull
as many as I think I'll need to hold the system and deploy them
there in order to cancel the effect.
Some ppl seem to think that 3 Palpatines is excessive, but I disagree.
He is ~key~ to the deck so I want to be positive that he'll live.
I've played many decks with multiples of the mains and I always
find a deck I face where I need them. Besides, since when has
haveing extra destiny 6 cards floating around in your deck ever
been a bad thing??? And in response to camaro_2784's comment about
tracking for force lightning, it wouldn't be all that tough. I
only need a 5 or higher to hit a Jedi, of which I have plenty.
I can also use the part to lower the defense value by 4 then capture
them with IG-88 or hit them with a saber and Young Fool them.