Holman's Haven 
Author TJ "Techmaster" Holman
Description This is the echo base ops deck I've been working on for a month or so and its perfect. Not only that, but it will continue to be the best deck for light even after DSII.

Cards

Locations:
Hoth
Hoth: Echo Command Center (War Room)
Hoth: Echo Corridor
Hoth: Echo Docking Bay
Hoth: Main Power Generators
Hoth: North Ridge
Kashyyyk
Kiffex

Characters (17)
Biggs Darklighter
Captain Han Solo
Commander Evram Lajaie
Commander Vanden Willard
General Carlist Rieekan
Han With Heavy Blaster Pistol
Hol Okand
Jeroen Webb
Leia With Blaster Rifle
Luke With Lightsaber x3
Obi-Wan Kenobi x2
Tawss Khaa
Toryn Farr
Wedge Antilles

Starships (11)
Gold Leader In Gold 1
Gold Squadron Y-wing x3
Millennium Falcon
Red Leader In Red 1
Red Squadron X-wing x3
Spiral
Tantive IV

Interrupts (14)
Houjix
It Could Be Worse
Noble Sacrifice
Organized Attack x3
The Signal x3
Transmission Terminated x5

Effects (10)
A New Secret Base
Civil Disorder
Do, Or Do Not
Echo Base Operations
Haven
Insurrection
Mechanical Failure
Projection Of A Skywalker x2
Uncontrollable Fury

Strategy I just want to respond to all the comments about 5 TTs being to many and undercovers and spies are better. WRONG!! undercovers and spies are total ass! Especially to cancel visage. First of all 5 TTs is 5 destiny 5s and undercovers and spies end up with like 2 5s and 3 3s. (thats alot of numbers). Secondly, spies cost force, at least 2, TT is free. Thirdly, Spy+Undercover, thats 2 cards to cancel 1, not good economy. Fourthly, undercover spies dont hurt darkside anymore; with boush out there everyone packs hutt smooch and bubo is out there to kill nudjs. Fifthly, I can play TT whenever I want, especially right after I draw it. If I happen to draw a spy and an undercover I still lose 2 more to the visage then I basically lose 2 more when I deploy 2 cards that are then dead cards. Sixthly, really good players sit ephant mon in the holotheatre and then your spies just suck royal di'ck. Seventhly, in this particular deck I need all the characters I can get to go on hoth for the ebo flip or in space for forfeit so if send a character to holotheater it will most likely result in a slower flip or a lose of a ship. So there I hope you all realize just how good TT is.

 

 

Okay, obviously start off 1st marker and secret base. Before activating on turn 1 pull the war room and echo base ops. Then on turn 2 before activating pull the remaining hoth sites. Drop guys and drop ebo, drop a starfighter at the docking bay if necessary. Go to space with your incredibly high power and drain and win. The mains keep battle order in effect and prevent hoth from invasion which results in decree. Haven holds hoth for sure, drain 3, and allows for deployment of your ships at a cheap cost when combined with ebo and the leaders. Kashyk is awesome for its text and surprise converting the dark one, kiffexx, may not be needed in here, I'm not sure yet. Now tech to notice while playing my deck, I know I need to explain it cause, well, I built this.

Hoth Docking Bay- Remember you shuttle, take off and land here for free. Very cool. Plus its an escape route or an entrance point to or from anywhere, you can dock with it, dark cant.

Hoth War Room- Text on here kicks ass. After playing ebo move all your leaders here and usually you get power +3 in all hoth battles, may not seem like much but it adds up, specially w/ +3 power from ebo.

Commander Laje- Allows movement of ships to hoth as a react. NO ONE notices this, he can win a game. Leave a lone ship with have and they drop zuckuss, all of a sudden the super falcon and 3 or 4 ships show up.

Commander Willard- Adds power +1 to each ship at hoth, may seem silly but it adds up, also a spy.

Hol Okand- Drain +1 at kasshyk.

Spiral- Deploys 1 with ebo, free at haven.

Transmission Terminated- Yes there's 5 in here. Hunt down is the strongest deck out there and the reason is visage, without visage the deck cant beat this.

Haven- Okay this is the god card. After getting this out, all your ships deploy -3 to hoth and pilots deploy -2. You add a destiny and well own a drain 3 system.