Light Locations
|
Name
|
Type
|
Icons
|
Force
Light/Dark
|
Light Side Text
|
Dark Side Text
|
·Alderaan
Premiere U2 |
System
Parsec: 2 |
Planet |
1/0
|
Subtract 1 from each of opponent's
battle destiny draws here. |
If you control, Force drain +1 here. |
·Anoat
Dagobah U |
System
Parsec: 5 |
Planet |
2/1
|
If opponent initiates a battle here,
your starships may move as a 'react' to or from nearest related asteroid
sector. |
Your Ugnaughts deploy free aboard starships
here. If you control, all your Ugnaughts on table are forfeit +2. |
·Aquaris
Death Star II C |
System
Parsec:4 |
Planet |
1/1
|
If you control with a starfighter,
generate +3 Force here. |
|
Asteroid Field
Dagobah C |
Sector |
Space |
1/1
|
"Asteroid Rules" in effect here. If
you control, may cancel Force drain at related system. |
"Asteroid Rules" in effect here. |
·Bespin
Cloud City U |
System
Parsec: 6 |
Planet |
2/1
|
If you control, opponent's characters
and vehicles deploy +1 to Cloud City locations |
If you control, your characters and
vehicles deploy -1 to Cloud City locations. |
·Bespin: Cloud City
Cloud City U |
Sector |
Planet |
2/1
|
If you control, for each of your starships
or vehicles here, your total power is +1 in battles at Cloud City sites. |
If you control, for each of your starships
or vehicles here, your total power is +1 in battles at Cloud City sites. |
Big One
Dagobah U |
Sector |
Space |
1/0
|
"Asteroid Rules" in effect here. If
you control, Force drain +1 here for each Asteroid Field at same system. |
"Asteroid Rules" in effect here. If
you control, Force drain +1 here. |
Big One: Asteroid Cave or Space Slug
Belly
Dagobah U |
Site |
Interior, Exterior, Creature, Planet |
1/1
|
"Cave Rules" in effect here. If you
control, may cancel Force drains at system Related to Big One. |
"Cave Rules" in effect here. |
·Bothawui
Special Edition F |
System
Parsec: 2 |
Planet |
2/1
|
Your spies deploy -1 here and at related
sites. If you control, Undercover is immune to Hutt Smooch. |
Force drain -X here, where X = number
of spies opponent has on table. |
·Chandrila
Endor U |
System
Parsec: 4 |
Planet |
2/1
|
If you occupy with a capital starship,
Force generation is +2 for you here. Mon Mothma deploys -2 at any Chandrila
location. |
If you control with two Star Destroyers,
Force drain +1 here. If you control with no capital starships, Force drain
-1 here. |
·Clak'dor VII
A New Hope R2 |
System
Parsec: 7 |
Planet |
1/0
|
If you occupy, each Bith character
is destiny +2. |
If you control, each Bith character
is destiny -1 and Ghhhk is power +2 in battles at a holosite. |
·Cloud City: Carbonite
Chamber
Cloud City U |
Site |
Interior, Mobile, Scomp Link |
1/1
|
If you control, Force drain +1 here
and may cancel Carbon-Freezing here. |
If you control, add 1 to your Carbon-Freezing
destiny. |
·Cloud City: Casino
Special Edition U |
Site |
Exterior, Mobile, Scomp Link |
2/1
|
Whenever your gambler present here
wins Cloud City Sabacc, retrieve 2 Force (3 if Lando). |
Unless you have a gambler here, you
may not use wild cards in Cloud City Sabacc. |
·Cloud City: Chasm Walkway
Cloud City C |
Site |
Interior, Mobile, Scomp Link |
1/1
|
If Weather Vane on table, characters
'hit' here are instead immediately relocated there. |
If Weather Vane on table, characters
'hit' here are instead immediately relocated there. |
·Cloud City: Core Tunnel
Special Edition U |
Site |
Interior, Mobile, Scomp Link |
1/1
|
Your aliens are power +1 here. If your
Lando or your Lobot here, Force drain +1 here. |
Your aliens are forfeit -1 here. If
you Lando or your Lobot here, Force drain +1 here. |
·Cloud City: Downtown
Plaza
Special Edition R |
Site |
Exterior, Mobile, Scomp Link |
2/2
|
Once during each of your control phases,
may use 1 Force to retrieve one Cloud City location |
If you control, opponent's Downtown
Plaza gametext is canaled. |
·Cloud City: Guest Quarters
Cloud City R |
Site |
Interior, Mobile, Scomp Link |
2/1
|
Leia is deploy -2 here |
If you control, Force drain -1 here. |
·Cloud City: Incinerator
Cloud City C |
Site |
Interior, Mobile, Scomp Link |
1/1
|
If you occupy, during your control
phase, may use 3 Force to retrieve one droid. |
If you control without an Ugnaught,
Force drain -1 here. |
·Cloud City: Lower Corridor
Cloud City U |
Site |
Interior, Mobile, Scomp Link |
1/2
|
Your characters with lightsabers are
each power +2 here. |
|
·Cloud City: North Corridor
Special Edition C |
Site |
Interior, Mobile, Scomp Link |
2/1
|
If you control, once per turn may use
1 Force to cancel a Force drain at a Cloud City site. |
If you control, once per turn may use
2 Force to cancel a Force drain at a Cloud City site. |
·Cloud City: Platform
327 (Docking Bay)
Cloud City C |
Site |
Exterior, Mobile, Scomp Link |
1/1
|
Your docking bay transit from here
requires 1 Force. |
Your docking bay transit from here
requires 2 Force. |
·Cloud City: Upper Plaza
Corridor
Cloud City C |
Site |
Interior, Mobile, Scomp Link |
1/0
|
During your move phase, you may move
free between here and any Cloud City site. |
If you control, Force drain +1 here. |
·Cloud City: West Gallery
Special Edition C |
Site |
Interior, Mobile, Scomp Link |
2/1
|
Your blasters present may fire at targets
at nearest related exterior site. |
Force drain -1 here. |
Clouds
Cloud City C |
Sector |
Planet |
1/1
|
If you control, once per turn, may
add 1 to a Force drain at a related site. Starships are power and maneuver
-2 here. |
If you control, Force drain +1 here.
Starships are power and maneuver -2 here. |
·Corellia
A New Hope R1 |
System
Parsec: 1 |
Planet |
1/1
|
Your Falcon (with one pilot) and your
Corellian corvettes may deploy here as a 'react.' |
Each of your starships are hyperspeed
+1 when moving from here. |
·Corulag
Sealed Deck NA |
System
Parsec: 4 |
Planet |
2/1
|
If you control, all non-unique Rebels
are power and forfeit +1 and Rebel guards may move. |
If you control, Force drain -1 here. |
·Coruscant
Special Edition R |
System
Parsec: 0 |
Planet |
1/2
|
Force drain +1 here. If Rebels control
this system, Imperials and Imperial starships are deploy +2. |
Your starships and pilots deploy -2
here. |
·Dagobah
Dagobah U |
System
Parsec: 9 |
Planet |
2/2
|
During your deploy phase, you may deploy
one Dagobah site directly from Reserve Deck. Shuffle, cut and replace |
Opponent's Force drains here are canceled.
You may not Force drain here. |
·Dagobah: Bog Clearing
Dagobah R |
Site |
Exterior, Planet |
1/0
|
Your starfighters may deploy here and
immune to Awwww, Cannot Get Your Ship Out here. |
If you occupy, Force generation +1
for you here. |
·Dagobah: Jungle
Dagobah U |
Site |
Exterior, Planet |
1/0
|
No starships or vehicles here. Your
creatures are deploy -2 here. |
No starships or vehicles here. If you
occupy, Force generation +1 for you here. |
·Dagobah: Swamp
Dagobah U |
Site |
Exterior, Planet |
1/0
|
At end of your turn, your starships
and vehicles here 'sink' to Used Pile |
At end of your turn, your starships
and vehicles here 'sink' to bottom of Lost Pile |
·Dagobah: Training Area
Dagobah C |
Site |
Exterior, Planet |
1/1
|
Once per turn, may search Reserve Deck.
Take one Jedi Test into hand. Reshuffle deck. |
You may use 1 Force to cancel any Force
drain here. |
·Dagobah: Yoda's Hut
Dagobah R |
Site |
Exterior, Planet |
2/0
|
If Yoda here, once per turn, may subtract
2 from attrition against you at another location. |
If you occupy, opponent's Yoda's Hut
game text is canceled. |
·Dantooine
Premiere U1 |
System
Parsec: 5 |
Planet |
1/0
|
Your capitol starships deploy -2 and
your starfighters deploy -1 here. |
If you control, Force drain +1 here. |
·Death Star
Special Edition R |
System
Parsec: X |
Mobile |
0/2
|
Deploy if Death Star Plans completed
and Death Star system not on table. If "blown away," Dark Side loses +8
Force. |
X = parsec of current position (starts
at 0). Immune to Revolution. You may move Death Star (hyperspeed = 1). |
·Death Star: Detention
Block Control Room
Premiere U2 |
Site |
Interior, Mobile, Scomp Link |
0/1
|
If you control, Force Drain +1 here
and all captured characters on Death Star are released. |
|
·Death Star: Detention
Block Corridor
Special Edition C |
Site |
Interior, Mobile |
0/1
|
Force drain +1 here. Whenever you release
a captive here, retrieve 1 Force (4 if Leia). |
During your deploy phase, IT-O and
Hypo may deploy here from Reserve Deck; reshuffle. |
·Death Star: Docking
Bay 327
Premiere C2 |
Site |
Interior, Exterior, Mobile, Scomp Link |
1/1
|
Your docking bay transit from here
requires 1 Force. |
Your docking bay transit from here
requires 1 Force. |
·Death Star: Level 6
Core Shaft Corridor
Premiere Introductory Two Player Game T2 |
Site |
Interior, Mobile |
1/1
|
If you control, Luke and Obi-Wan are
power +2 on Death Star. |
If you control, opponent needs 2 ability
to control each Death Star site. |
·Death Star: Trash Compactor
Premiere U1 |
Site |
Interior, Mobile |
0/0
|
Your may deploy here without presence.
If you control, Force drain +1 here. |
|
·Death Star: Trench
A New Hope R2 |
Site |
Exterior, Mobile |
0/1
|
"Trench Rules" in effect and each of
your starfighters is maneuver -2 here. |
"Trench Rules" in effect, your weapons
fire free and Turbolaser Battery may deploy here. |
·Dejarik Hologameboard
A New Hope R1 |
Site |
|
2/1
|
"Dejarik Rules" in effect here |
"Dejarik Rules" in effect here. Site
converted by Imperial Holotable. |
Desert
Special Edition F |
Site |
Exterior, Planet |
1/1
|
May not deploy to Bespin, Coruscant,
Dagobah, Hoth or Kessel. Your Jawas may deploy here. Sandwhirl here moves
only if on Tatooine |
May not deploy to Bespin, Coruscant,
Dagobah, Hoth or Kessel. Each of your battle destiny draws is -1 here.
Sandwhirl here moves only if on Tatooine. |
·Endor
Endor U |
System
Parsec: 8 |
Planet |
2/2
|
Force drain -1 here. To move your starship
here from Sullust, Rendezvous Point or Haven requires -1 Force. |
If you have no Imperials on Endor,
Force drain -1 here. |
·Endor: Back Door
Endor U |
Site |
Planet, Exterior, Scomp Link |
2/2
|
During your move phase, you may move
from Back Door to Bunker (or vice versa). |
If you control, during your move phase,
you may move from Back Door to Bunker (or vice versa). |
·Endor: Bunker
Endor U |
Site |
Planet, Interior, Scomp Link |
0/1
|
Force drain +1 here. If you initiate
a battle here, add one battle destiny. |
Once per game, you may deploy Endor
Shield from Reserve Deck; reshuffle. |
·Endor: Chief Chirpa's
Hut
Endor R |
Site |
Planet, Interior |
2/0
|
Your Ewoks are deploy -1 here. Chief
Chirpa deploys free here. |
If you control Chief Chirpa's Hut,
Ewoks at Endor sites are forfeit -1. |
·Endor: Dense Forest
Endor C |
Site |
Planet, Exterior |
2/1
|
No starships or vehicles here except
speeder bikes, AT-STs, Ewok gliders and creature vehicles. |
No starships or vehicles here except
speeder bikes, AT-STs, Ewok gliders and creature vehicles. |
·Endor: Ewok Village
Endor U |
Site |
Planet, Exterior, Interior |
1/1
|
No starships or vehicles here. Ewok
devices and Ewok weapons deploy -1 here. |
No starships or vehicles here. If no
Ewoks on Endor, Force drain +1 here. |
···Endor:
Great Forest
Endor C |
Site |
Planet, Exterior |
1/1
|
Your character movement from here (except
for Ewoks and scouts) requires +1 landspeed. |
Your character movement from here (except
for Yuzzum and scouts) requires +1 landspeed. |
·Endor: Hidden Forest
Trail
Endor U |
Site |
Planet, Exterior |
2/1
|
During your move phase, your scouts
may move between here and any exterior Endor site. |
If you occupy, opponent's Hidden Forest
Trail game text is canceled. |
·Endor: Landing Platform
(Docking Bay)
Endor C |
Site |
Planet, Exterior, Interior, Scomp Link |
1/1
|
Your docking bay transit from here
requires 2 Force. |
Your docking bay transit from here
requires 1 Force (for free if your Imperial present). |
·Endor: Rebel Landing
Site (Forest)
Endor R |
Site |
Planet, Exterior |
2/1
|
Your starfighters land here for free.
Your droids and Endor icon Rebels are deploy -1 here. |
If you occupy, opponent's Rebel Landing
Site game text is canceled. |
Farm
Special Edition F |
Site |
Exterior, Planet |
2/1
|
May not deploy to Bespin, Coruscant,
Dagobah, Hoth or Kessel. During your deploy phase, Hydroponics Station
or Vaporator may deploy here from Reserve Deck; reshuffle. |
May not deploy to Bespin, Coruscant,
Dagobah, Hoth or Kessel |
Forest
Special Edition F |
Site |
Exterior, Planet |
1/1
|
May not deploy to Bespin, Coruscant,
Hoth, Kessel or Tatooine. Your characters present here are immune to attrition. |
May not deploy to Bespin, Coruscant,
Hoth, Kessel or Tatooine. |
·Home One: Docking Bay
Death Star II C |
Site |
Interior, Exterior, Starship, Mobile,
Scomp Link |
1/0
|
Your docking bay transit from here
is free. If you occupy, opponent may not move to this site. |
Your docking bay transit from here
requires 7 Force. Your transit to here requires +9 Force. |
·Home One: War Room
Death Star II R |
Site |
Interior, Starship, Mobile, Scomp Link |
2/0
|
If you control with a Rebel leader,
Home One is deploy -5 and power +3. |
If you initiate battle here, add one
battle destiny. Force drain -1. |
·Hoth
Hoth U2 |
System
Parsec: 5 |
Planet |
2/1
|
If you control, for each of your starships
here, your total power is +1 in battles at Hoth sites. |
If you control, for each of your starships
here, your total power is +1 in battles at Hoth sites. |
·Hoth: Defensive Perimeter
Hoth C2 |
Site
3rd Marker |
Exterior, Planet |
1/1
|
Your Echo Base Troopers deploy -1 here.
If you control, Force drain +1 here. |
If you control, Force drain +1 here. |
·Hoth: Echo Command Center
(War Room)
Hoth U2 |
Site |
Underground, Interior, Planet, Scomp
Link |
2/0
|
If you control, with X leaders here,
your total power is +X in battles at Hoth locations |
If you initiate a battle here, add
one battle destiny. If you control, Force drain -1 here. |
·Hoth: Echo Corridor
Hoth C2 |
Site |
Underground, Interior, Planet, Scomp
Link |
1/0
|
If you control, once per turn, may
use 4 Force to raise a converted Hoth site to the top. |
|
·Hoth: Echo Docking Bay
Hoth C2 |
Site |
Interior, Exterior, Planet, Scomp Link |
1/0
|
Your docking bay transit from here
requires 1 Force |
Your docking bay transit from here
requires 3 Force. Your transit to here requires +4 Force. |
·Hoth: Echo Med Lab
Hoth C2 |
Site |
Underground, Interior, Planet, Scomp
Link |
1/0
|
Once per turn, one of your medical
droids is deploy -2. |
If you control, with an imperial present,
Force drain +1 here. |
·Hoth: Main Power Generators
Hoth U2 |
Site
1st Marker |
Exterior, Planet |
1/0
|
"Hoth Energy Shield Rules" in effect.
Your artillery weapons here are powered |
"Hoth Energy Shield Rules" in effect.
If "blown away," Light Side loses 8 Force. |
·Hoth: North Ridge
Hoth C2 |
Site
4th Marker |
Exterior, Planet |
1/1
|
This site does not count when calculating
Epic Events. |
This site does not count when calculating
Epic Events. |
·Hoth: Snow Trench
Hoth C2 |
Site
2nd Marker |
Exterior, Planet |
1/1
|
Add 1 to each of your weapon destiny
draws here. |
If you control, Force generation +1
for you here. |
·Jabba's Palace: Audience
Chamber
Jabba's Palace U |
Site |
Interior, Planet |
2/1
|
If you control, Scum And Villainy is
canceled. May deploy Bo Shuda from Reserve Deck; reshuffle. |
Your alien leaders here are immune
to attrition. |
·Jabba's Palace: Entrance
Cavern
Jabba's Palace U |
Site |
Interior, Exterior, Planet |
1/1
|
If you control, Force drain +1 here. |
Gamorrean Guards are power and forfeit
+1 here. |
Jungle
Special Edition F |
Site |
Exterior, Planet |
1/1
|
May not deploy to Bespin, Coruscant,
Hoth, Kessel or Tatooine. Your aliens and creature vehicles are each power
+1 here. |
May not deploy to Bespin, Coruscant,
Hoth, Kessel or Tatooine. Force drain -1 here. Your attrition against opponent
is -2 here. |
·Kashyyyk
A New Hope C1 |
System
Parsec: 6 |
Planet |
2/1
|
Your Wookiees and smugglers deploy
-2 here. |
Total ability of 6 or more required
for you to draw battle destiny here. |
·Kessel
Premiere U2 |
System
Parsec: 8 |
Planet |
1/2
|
If you control, Force drain +1 here. |
If you control, Kessel Run is prevented
(canceled). |
·Kiffex
Jabba's Palace R |
System
Parsec: 2 |
Planet |
2/2
|
If you occupy with exactly 2 starships,
your total power here is +2 and Vul Tazaene anywhere is doubled. |
If you occupy with exactly 2 starships,
your total power here is +2. |
·Kirdo III
Jabba's Palace R |
System
Parsec: 1 |
Planet |
1/1
|
If you occupy, once per turn, may search
Reserve Deck and take any Desert, Kitonak, or Sandwhirl into hand; reshuffle. |
If you control, Force drain -1 here. |
·Mon Calamari
Death Star II C |
System
Parsec:6 |
Planet |
2/1
|
If you occupy with a Star Cruiser,
opponent's Star Destroyers may not deploy here. Your Star Cruisers deploy
-1 here. |
If you control without a Star Destroyer,
Force drain -1 here. |
·Ord Mantell
Hoth U2 |
System
Parsec: 7 |
Planet |
1/1
|
If you control, opponent's bounty hunters
are forfeit -2. |
Your bounty hunter pilots add an additional
1 to power of starships they pilot here. |
·Raithal
Dagobah R |
System
Parsec: 3 |
Planet |
2/1
|
If you control, all opponent's troopers
are forfeit and destiny -1 |
If you control, you may raise your
converted Raithal system to the top. |
·Ralltiir
A New Hope C1 |
System
Parsec: 3 |
Planet |
1/1
|
Your starships may move here as a 'react.' |
Your capital starships deploy -2 here. |
·Rendezvous Point
Special Edition R |
System
Parsec: 13 |
Space |
2/0
|
Your starships deploy -2 here and are
hyperspeed +2 when moving to or from here. Opponent's Force drains here
are canceled. You may not Force drain here. |
|
·Roche
Special Edition U |
System
Parsec: 7 |
Planet |
1/1
|
During your deploy phase, you may deploy
Big One and/or Asteroid Cave to this system from Reserve Deck; reshuffle. |
Force drain -1 here. If you control,
Asteroid Sanctuary at related sector is canceled. |
·Sandcrawler: Loading
Bay
A New Hope R1 |
Site |
Interior, Vehicle |
0/0
|
Deploy on your Sandcrawler. Each Jawa
is forfeit +2 here. "Nighttime conditions" here. |
Your characters may enter/exit here
for 1 Force each. "Nighttime conditions" here. |
Spaceport City
Special Edition F |
Site |
Exterior, Planet |
1/1
|
May not deploy to Bespin, Dagobah,
Endor, Hoth, Kashyyyk or Yavin 4. If you have a non-unique Rebel leader
at same or related site, Force drain +1 here. |
May not deploy to Bespin, Dagobah,
Endor, Hoth, Kashyyyk or Yavin 4. If your thief or scout present, Force
drain +1 here. |
Spaceport Docking Bay
Special Edition F |
Site |
Exterior, Planet, Scomp Link |
1/1
|
May not deploy to Bespin, Dagobah,
Endor, Hoth or Yavin 4. Your docking bay transit from here requires 2 Force.
Your starfighters deploy -1 (or -2 if freighter) here. |
May not deploy to Bespin, Dagobah,
Endor, Hoth or Yavin 4. Your docking bay transit from here requires 3 Force.
Your pilots deploy +1 here. |
Spaceport Street
Special Edition F |
Site |
Exterior, Planet |
1/1
|
May not deploy to Bespin, Dagobah,
Endor, Hoth, Kashyyyk or Yavin 4. During your move phase, may move free
between here and any related spaceport site. |
May not deploy to Bespin, Dagobah,
Endor, Hoth, Kashyyyk or Yavin 4. Imperials are power -1 here. |
·Sullust
Death Star II C |
System
Parsec:7 |
Planet |
2/1
|
To move your starship between here
and Death Star II, system it orbits, or Mon Calmari requires -1 Force. |
Your starships deploy +1 here. |
Swamp
Special Edition F |
Site |
Exterior, Planet |
1/1
|
May not deploy to Bespin, Coruscant,
Hoth, Kessel or Tatooine. Once during each of your deploy phases, may deploy
one creature here from Reserve Deck; reshuffle |
May not deploy to Bespin, Coruscant,
Hoth, Kessel or Tatooine. To initiate battle here, you must use +3 Force.
You may not 'react' to or from here. |
·Tatooine
Premiere C2 |
System
Parsec: 7 |
Planet |
2/1
|
If you control, for each of your starships
here, your total power is +1 in battles at Tatooine sites. |
If you control, for each of your starships
here, your total power is +1 in battles at Tatooine sites. |
·Tatooine: Anchorhead
Special Edition F |
Site |
Exterior, Planet |
1/1
|
During your move phase, may move your
characters from here to Mos Eisley. |
If you occupy, opponent's Anchorhead
game text is canceled. |
·Tatooine: Beggar's Canyon
Special Edition R |
Site |
Exterior, Planet |
1/1
|
T-16s deploy free (and are power +2)
here. If you control with a T-16, Force drain +1 here. |
Your womp rats, banthas and Tusken
Raiders deploy -1 here. |
·Tatooine: Cantina
Premiere R2 |
Site |
Interior, Planet |
2/2
|
Your aliens are each power +1. |
Your aliens here, except Tusken Raiders,
are each forfeit +1. |
···Tatooine:
Desert
Jabba's Palace C |
Site |
Exterior, Planet |
1/1
|
Your character movement from here (except
for scouts) requires +1 landspeed. |
Your character movement from here (except
for scouts) requires +1 landspeed. |
·Tatooine: Docking Bay
94
Premiere C2 |
Site |
Interior, Exterior, Planet, Scomp Link |
1/1
|
Your docking bay transit from here
requires 1 Force. |
Your docking bay transit from here
requires 2 Force. |
·Tatooine: Dune Sea
Premiere C1 |
Site |
Exterior, Planet |
1/1
|
|
Total ability of 6 or more required
for you to draw battle destiny here. |
·Tatooine: Hutt Canyon
Jabba's Palace U |
Site |
Exterior, Planet |
1/1
|
If you occupy with a Jawa, opponent
may not draw battle destiny here. |
If you occupy with a Tusken Raider,
opponent may not draw battle destiny here. |
·Tatooine: Jabba's Palace
Special Edition C |
Site |
Exterior, Planet |
2/1
|
If you occupy with an alien, Bo Shuda
cannot be canceled. |
When deployed, lose 1 Force for each
of your Jabba's Palace sites that you do not occupy. |
·Tatooine: Jawa Camp
Premiere C1 |
Site |
Exterior, Planet |
1/1
|
Your Jawas deploy here for 1 force
from you only, for free if Sandcrawler present. |
|
·Tatooine: Jawa Canyon
Special Edition U |
Site |
Exterior, Planet |
1/1
|
Your Jawas are each power +1 and forfeit
+2 here. |
Force drain -1 here unless your Jawa
is at this site. |
·Tatooine: Jundland Wastes
Sealed Deck NA |
Site |
Exterior, Planet |
1/1
|
If you control, Force drain +1 here
(+2 if a Vaporator present). |
If you control, with a Tusken Raider
present, Force drain +1 here. |
·Tatooine: Lars' Moisture
Farm
Premiere C1 |
Site |
Exterior, Planet, Scomp Link |
2/1
|
Beru Lars and Luke deploy -1 here. |
Add 1 to each of your weapon destiny
draws here. |
·Tatooine: Mos Eisley
Premiere U2 |
Site |
Exterior, Planet |
2/1
|
During your control phase, you may
move free from here directly to Cantina (or vice versa). |
|
·Tatooine: Obi-Wan's
Hut
Premiere R1 |
Site |
Exterior, Planet |
2/0
|
Obi-Wan is deploy -3 here. |
If you control, Force drain +1 here. |
·Tatooine: Tosche Station
Special Edition C |
Site |
Exterior, Planet |
1/1
|
You generate +X Force here, where X
= power of your highest forfeit character here. |
If you occupy, opponent's Tosche Station
game text is canceled. |
·Tibrin
Jabba's Palace R |
System
Parsec: 2 |
Planet |
1/1
|
If you occupy, during your control
phase, may exchange three cards in hand for any one card in your Lost Pile. |
If you control, Force drain +1 here. |
·Yavin 4
Premiere C2 |
System
Parsec: 4 |
Planet |
2/1
|
If you control, for each of your starships
here, your total power is +1 in battles at Yavin 4 sites. |
If you control, for each of your starships
here, your total power is +1 in battles at Yavin 4 sites. |
·Yavin 4: Briefing Room
A New Hope U1 |
Site |
Interior, Planet, Scomp Link |
1/0
|
If you control, with a leader here,
may add 1 to total of Attack Run. |
Force drain +1 here. If you control,
subtract 1 from total of Attack Run. |
·Yavin 4: Docking Bay
Premiere C2 |
Site |
Interior, Exterior, Planet, Scomp Link |
1/1
|
Your docking bay transit from here
is free. |
Your docking bay transit from here
requires 2 Force. |
·Yavin 4: Jungle
Premiere C1 |
Site |
Exterior, Planet |
1/0
|
A Rebel alone here battles at power
+2 and is immune to attrition. |
If you control, Force drain +1 here. |
·Yavin 4: Massassi Headquarters
Special Edition R |
Site |
Exterior, Planet |
2/0
|
May not be separated from interior
Yavin 4 sites. If you control, Attack Run total is +2. |
May not be separated from interior
Yavin 4 sites. If you occupy, Attack Run total is -4. |
·Yavin 4: Massassi Ruins
A New Hope U1 |
Site |
Exterior, Planet |
2/0
|
If you control, with a leader here,
your starships are each power +1 at Death Star system. |
Force drain +1 here. |
·Yavin 4: Massassi Throne
Room
Premiere R1 |
Site |
Interior, Planet |
1/0
|
If this is your starting location,
Light Side goes first in game. |
If you control, Force drain +1 here. |
·Yavin 4: Massassi War
Room
Premiere U2 |
Site |
Interior, Planet, Scomp Link |
2/0
|
If you control with a leader here,
all Stormtroopers and TIEs on table are forfeit -1. |
If you initiate a battle here, add
one battle destiny. |
Light Characters
|
Name
|
Type
|
Destiny
|
Statistics
|
Lore
|
Icons & Game Text
|
·2-1B (Too-Onebee)
Hoth R1 |
Droid |
1
|
P:0 D:2 F:5
Medical Droid |
Made by Genetech. Unusually independent
for a droid. Forced to serve a Moff on Firro, but was liberated by Tiree.
Now dedicated to serving the Alliance. |
Once per turn, one of your non-droid
characters lost from same site may go to your Used Pile rather than your
Lost Pile. Subtracts 2 from X on you Bacta Tank. |
2X-3KPR (Tooex)
Premiere U1 |
Droid |
3
|
P:0 D:2 F:2
Security Patrol Droid |
Simple maintenance and diagnostics
droid. Activates alarm sensors, security lighting and power fences on remote
installations. KPR servant droids built by Lerrimore Droids. |
Where present under "nighttime condition,"
each of your Rebels and aliens at same planet site are power +2, and also
have immunity to attrition < 3 if a Hydroponics Station is present. |
·8D8
Jabba's Palace R |
Droid |
5
|
P:1 D:1 F:3
Maintenance Droid |
Starship maintenance droid. Sold into
the service of Jabba. Sympathetic to the droids and aliens it is forced
to torture. Hates EV-9D9. |
May cancel Torture, Aiiii! Aaa! Aggggggggggggg!
or Sonic Bombardment targeting a character at same site. If with any imprisoned
captives during your turn may draw destiny; if destiny > 3, randomly select
one captive there to be released. |
ASP-707 (Ayesspee)
Special Edition F |
Droid |
3
|
P:0 D:1 F:4
Automation Droid |
Extremely common menial-labor droid.
Used for a variety of tasks. Mostly used for transporting heavy objects
from one place to another. |
Your vehicles and devices deploy -1
here. Once during each of your control phases, may place your weapon, device
or non-creature vehicle present on top of Reserve Deck. When on Crash Site
Memorial, that Effect is immune to Alter. |
·Admiral Ackbar
Death Star II F |
Rebel |
1
|
P:3 A:3 D:4 F:7
Force-Attuned |
Mon Calamari leader of Rebel
Fleet. Master military strategist. Eearly prisoner of Grand Moff Tarkin.
Convinced his people to join the Alliance. |
Pilot Deploys -2 to Home
One. Adds 3 to power of any capital starship he pilots. Your capital
starships deploy -1 to same system. Once per game, may take one Mon Calamari
character or Admiral's Order into hand from Reserve Deck; reshuffle. |
Alderaan Operative
Special Edition C |
Alien |
3
|
P:1 A:1 D:1 F:3 |
Many of the Alliance's generals and
commanders are from Alderaan. Not all of Alderaan's population are active
members of the Rebellion, but most support the cause. |
Warrior While at an Alderaan
site: adds 1 to your Force drains there, is forfeit +1 (and power +1 if
your general is on Alderaan) and, once during each of your deploy phases,
may deploy one site to Alderaan from Reserve Deck; reshuffle. |
Anoat Operative
Special Edition C |
Alien |
3
|
P:1 A:1 D:1 F:3 |
Independent H'nemthe merchants at Anoat
coordinate the shipping of supplies to Rebel bases throughout the galaxy. |
Warrior While at an Anoat site:
adds 1 to your Force drains there, is forfeit +1 (and power +1 if your
smuggler or Ugnaught is on Anoat) and, once during each of your deploy
phases, may deploy one site to Alderaan from Reserve Deck; reshuffle. |
···Arcona
A New Hope C2 |
Alien |
3
|
P:1 A:1 D:2 F:2 |
Unut Poll is a typical male Arcona.
Unlike many other Arcona, he has avoided salt. Scout known to cooperate
with Alliance operatives. |
Power +1 under "nighttime conditions."
May move away from a battle at same site as a 'react.' |
·Ardon "Vapor" Crell
Jabba's Palace R |
Alien |
4
|
P:2 A:1 D:2 F:2 |
Representative from the Moisture Farmers
of Tatooine (local 253). Pays Jabba for protection from Sand People. |
Deploys free on Tatooine. While on
Tatooine, your Force drains are +1 at exterior sites where you have a Vaporator
or Hydroponics Station (+2 if both). While present with a Vaporator, each
of your characters present is immune to attrition < 3. |
·Arleil Schous
Sealed Deck NA |
Alien |
2
|
P:1 A:3 D:4 F:5
Force-Attuned |
One of the Rebellion's main contacts
on Tatooine. Widely regarded as a leader in the Mos Eisley alien
community. Aging male Defel. Has lost the ability to warp light. |
Pilot, Warrior When deployed,
you may immediately search your Reserve Deck, take one non-unique alien
into hand and reshuffle. Adds 2 to power of any starship he pilots. Your
aliens deploy -1 to same or adjacent Tatooine site. |
·Artoo
Jabba's Palace R |
Droid |
1 or 6
|
P:1 D:4 F:5
Astromech Droid |
Counterpart to C-3PO. Spy. Obstinate,
headstrong and always full of surprises. R2-D2 was an integral part of
Luke Skywalker's rescue plans. |
During your control phase, may search
Reserve Deck, take one Hero Of A Thousand Devices, or A Gift into hand
and reshuffle. If with C-3PO at any battleground site, may subtract 1 from
each opponent's battle destiny at related sites. |
·Attark
Jabba's Palace R |
Alien |
3
|
P:2 A:2 D:3 F:2 |
From a mysterious species known as
Hoovers. Possesses tremendous technical abilities. Small size allows him
to easy manipulate detailed electronic equipment. |
When at a site you control, allows
your Seekers to deploy free there. Attark also allows your Seekers to move
for free and to ignore any or all potential target(s) whenever you choose. |
·Aved Luun
Jabba's Palace R |
Alien |
3
|
P:1 A:3 D:3 F:2
Force-Attuned |
Shaman of her Jawa tribe. Mate of Kalit.
Suspects betrayal from her mate's rival, Wittin. |
Deploys only on Tatooine. During your
control phase, may search Reserve Deck, take one Utinni! or Jawa into hand
and reshuffle. If you have 3 or more Jawas on table, may play Utinni! to
cancel a Force drain at a Tatooine site or to cancel Control. |
···B'omarr
Monk
Jabba's Palace C |
Alien |
2
|
P:0 A:4 D:3 F:4
Force-Sensitive |
Members of a mysterious religious sect.
Resentful of their monastery being taken over by Jabba. Shed their bodies
and have their brains encased in a walking automaton. |
While at a site, adds Force icons to
equalize them for both sides. Cancels opponent's Jabba's Palace game text
where present. Can not use vehicles, starships, weapons, or devices. Participates
only in defensive battles. Lost if not on Tatooine. |
·BG-J38
Jabba's Palace R |
Droid |
4
|
P:1 D:2 F:2
Maintenance Droid |
Roche J9 worker drone. Undefeated hologame
player. Kept by Jabba as a source of entertainment. Hoping for escape or
termination. |
May add 2 to the destiny of each of
your holograms and dejariks drawn for battle destiny or weapon destiny.
While at a site you control, adds 1 to power of each of your dejariks and
holograms at a holosite. |
···Baragwin
Jabba's Palace C |
Alien |
3
|
P:1 A:2 D:2 F:3 |
Hunchbacked scavengers. Found in separate
groups throughout the galaxy. Good at finding missing items. Make excellent
gun runners. Some work with the rebellion. |
Warrior Once per turn, if the
top card of your Lost Pile is a weapon, device or transport vehicle, may
use 1 Force to retrieve it. During your control phase, may exchange one
card in hand for one weapon or device in your Lost Pile. |
·Ben Kenobi
Special Edition R |
Rebel |
1
|
P:5 A:6 D:5 F:9
Jedi Knight |
Served Bail Organa during the Clone
Wars. Saved Anakin's lightsaber until he was able to give it to Luke. Hasn't
gone by the name Obi-Wan for a long time. |
Warrior Deploys only on Tatooine.
When in a duel, adds 2 to your total. Once per turn, if a battle just ended,
may 'revive' (place here from Lost Pile) one character forfeited from same
site this turn. Immune to attrition < 5. |
·Beru Lars
Premiere U2 |
Rebel |
2
|
P:1 A:1 D:1 F:3 |
Wife of Owen Lars and guardian of Luke
Skywalker. Quietly lobbied Owen to allow Luke to attend Academy. Maintains
Lars' farm hydroponics labs. |
Forfeit +2 when at same site as Owen
Lars or one Hydroponics Station. If lost during the opponent's turn, Luke
is power +3 until the end of your next turn. |
·Biggs Darklighter
Premiere R2 |
Rebel |
2
|
P:2 A:2 D:2 F:5 |
Piloted Red 3 at Battle of Yavin. Childhood
friend of Luke. Led mutiny on Rand Ecliptic and theft of Ecliptic from
shipyards on Bestine. Ecliptic Evaders emblem on helmet. |
Pilot, Warrior Adds 2 to power
of any starship he pilots. On Red 3, also adds 1 to maneuver and draws
one battle destiny if not able to otherwise. |
·BoShek
Premiere U1 |
Alien |
1
|
P:2 A:4 D:4 F:3
Force-Sensitive |
Rogue pilot. Outlaw starship tech.
Has secret lab in Mos Eisley. He bragged about beating Han Solo's Kessel
Run record. Left fringe life behind after meeting Obi-Wan Kenobi. |
Pilot Adds 3 to power of any
starship he pilots. May make a Kessel Run in place of a smuggler. Immune
to attrition < 3. |
Bothan Spy
Special Edition C |
Alien |
3
|
P:1 A:2 D:2 F:3 |
Bothans operate the most complex spy
network in the galaxy. Discovered the location of the second Death Star.
Ambitious. Resourceful. Furry. Tend to die in large numbers. |
May be targeted (instead of a droid)
by Death Star Plans. When targeted by Death Star Plans, makes that Effect
immune to Alter and adds one destiny to Force retrieved with Death Star
Plans. May not be targeted by Nabrun Leids. |
Bothawui Operative
Special Edition C |
Alien |
3
|
P:1 A:1 D:1 F:3 |
Gran pacifists responsible for maintaining
contact with the Bothans. Some are stationed on the Bothan homeworld to
help monitor sensitive information. |
Warrior While at a Bothawui
site: adds 1 to your Force drains there, is forfeit +1 (and power +1 if
your Bothan is on Bothawui) and, once during each of your deploy phases,
may deploy one site to Bothawui from Reserve Deck; reshuffle. |
·Boussh
Enhanced Jabba's Palace NA |
Rebel |
1
|
P:3 A:4 R:4 D:6 F:7
Force-Sensitive |
Leia obtained the armor of a notorious
mercenary to sneak onto Coruscant. She later assumed the same role to spy
on Jabba. Fearless and inventive. Jabba's kind of scum. |
Pilot, Warrior Deploys only
to a site (-2 on Tatooine or Coruscant) as an Undercover Spy. While undercover
at an opponents site, prevents opponent from modifying or cancelling your
Force Drains at opponent's related sites. Immune to Attrition < 3. |
·Brainiac
A New Hope R1 |
Alien |
pi
|
P:* A:3 D:Y F:X
Force-Attuned |
BoShek nicknamed this male Siniteen
'Brainiac' due to his ability to calculate hyperspace coordinates in his
head. "He's the brains, sweetheart!" |
Astromech *Power = sqrt(3(X-Y)+2(A-B)+pi)
(minimum power=1). X = Dark Side hand cards; Y = Light Side hand cards;
A = total number of dark icons in play; B = total number of light icons
in play; pi = 3.141592653589793238462643383... |
·Bren Quersey
Special Edition U |
Rebel |
2
|
P:2 A:2 D:2 F:4 |
Piloted Red 8 at the Battle of Yavin.
Dreamed of attending the prestigious Raithal Academy. Trained on X-wings
by Wedge Antilles. |
Pilot Adds 2 to power of anything
he pilots. When piloting Red 6 during battle, adds one destiny to total
power only. When at Raithal system, adds 1 to each of your Force drains
there. |
·Bron Burs
Special Edition R |
Alien |
3
|
P:2 A:3 D:3 F:3
Force-Attuned |
Ugly scars cover this former commando
from southern Nentan. Likes to be on his own. Crack shot. Off and on partner
of Debnoli. Relies on intuition to survive. |
Warrior When alone at a site,
draws one battle destiny if not able to otherwise. Adds 1 to each of his
weapon destiny draws. Immune to attrition < X where X = number of Imperials
present. |
·C-3PO (See-Threepio)
Premiere R1 |
Droid |
3
|
P:1 D:3 F:4
Protocol Droid |
Cybot Galactica 3PO human-cyborg relations
droid. Fluent in over six million forms of communication. 112 years old.
Has never been memory-wiped...as far as he knows. |
Total power at same site is +2 for
each of your droid/Rebel pairs present, including C-3PO. R2-D2 is forfeit
+2 when present. |
CZ-3 (Seezee-Three)
Premiere C1 |
Droid |
3
|
P:1 D:1 F:4
Communications Droid |
CZ comm droid built by Serv-O-Droid.
Outdated but still commonly in use. Built-in comlink. Sophisticated scramblers
and encryption programming. |
If opponent has just initiated a battle
or Force drain at CZ-3's location or an adjacent site, you may 'react'
by deploying cards (at normal use of the Force) to that battle or Force
drain location. |
·Cal Alder
Hoth U2 |
Rebel |
2
|
P:2 A:1 D:2 F:3 |
An expert scout originally from
Kai'Shebbol in the Kathol sector. Served with Bren Derlin for many years.
Patrols the outer perimeter of Echo Base. |
Warrior Power +1 at Defensive
Perimeter. Your vehicles move for free if moving toward same site as Cal. |
·Camie
Special Edition R |
Alien |
2
|
P:1 A:2 D:1 F:3 |
Friend of Luke and Biggs. Fixer's girlfriend.
Lives in Anchorhead. Feels sorry for Luke, but still calls him 'Wormie.'
Her parents have underground hydroponics gardens. |
Deploys free to Anchorhead. Forfeit
+1 when present with Fixer. Once during each of your deploy phases, may
deploy Luke (of power < 4), Biggs or Fixer to same Tatooine site from
Reserve Deck; reshuffle. |
·Captain Han Solo
Cloud City R |
Rebel |
1
|
P:4 A:3 D:4 F:7
Force-Attuned |
Smuggler and scoundrel. His
piloting abilities have become legend in the Rebellion. Intends to leave
the Alliance to pay off Jabba the Hutt. |
Pilot, Warrior Deploys only
on Falcon, Hoth or Cloud City, but may move elsewhere. Adds 3 to power
of any starship he pilots. On Falcon, adds one battle destiny and 2 to
maneuver. During battle, may use 2 force to cancel one opponent's destiny
draw and cause a re-draw. |
·Captain Verrak
Death Star II U |
Rebel |
3
|
P:2 A:2 D:2 F:4 |
Mon Calmari computer technician. Expert
in power systems. His skills are desperately needed by Rebel fleet. Gunner. |
Allows your starship weapons at same
location to fire and deploy for 1 less Force. While aboard your capital
starship, adds 1 to each of its weapon destiny draws (2 when targeting
a capital starship). |
·Captain Yutani
Endor U |
Rebel |
3
|
P:3 A:1 D:2 F:3 |
Scout and heavy weapons specialist.
Carries custom repulsorlift compensators to allow fluid movement with light
artillery weapons. |
Warrior Once during each of
your deploy phases, may deploy one artillery weapon or Portable Fusion
Generator to same site from Reserve Deck; reshuffle. May move Medium Repeating
Blaster Cannon by himself (for free). |
Chadra-Fan
Jabba's Palace C |
Alien |
4
|
P:1 A:2 D:2 F:2 |
Short, intelligent and selfish. Their
enhanced vision and smell make them outstanding Thieves. Communicate
with pheromones and high-pitched squeaks. |
Power and forfeit +2 while Kabe at
Audience Chamber. During your control phase, may glance at one card randomly
selected from opponent's hand; if that card is a character weapon, may
'steal' it into your hand. |
·Chewbacca
A New Hope R2 |
Rebel Alien |
1
|
P:6 A:2 D:4 F:6 |
Wookiee smuggler from Kashyyyk.
Over 200 years old. Top-notch mechanic and pilot. Jabba has large bounty
on this "walking carpet." Friends call him Chewie...or Fuzzball. |
Pilot, Warrior Power +1 at same
location as Han. Adds 2 to power of anything he pilots. When piloting Falcon,
also adds 1 to maneuver. Your vehicles, starships and droids at same site
go to Used Pile (rather than Lost Pile) when they are 'hit.' |
·Chewbacca of Kashyyyk
Endor R |
Rebel |
1
|
P:6 A:2 D:6 F:7 |
Wookiee scout. Volunteered for
Han's Endor strike team. Keeps his distance, but doesn't look like he's
keeping his distance. Always thinks with his stomach. |
Pilot, Warrior Deploys -2 on
Endor. Adds 2 to power of anything he pilots. When targeted by a weapon,
may 'roar' (defense value=4). When on Endor during your deploy phase, may
deploy Lumat and/or Wuta for free here from Reserve Deck; reshuffle. |
·Chewie
Empire Strikes Back Introductory Two Player GameT3 |
Rebel |
1
|
P:4 A:2 D:5 F:3 |
Loyal Wookiee companion of Captain
Han Solo. Co-pilot of the Millennium Falcon. Leia referred to him as a
"walking carpet." |
Pilot Must deploy on Hoth, but
may move elsewhere. May not be deployed if three or more of opponent's
unique (·) characters on table. |
·Chewie With Blaster
Rifle
Enhanced Cloud City NA |
Rebel |
1
|
P:6 A:2 D:5 F:5 |
Wookiee smuggler. "Wraaaaaarw!" |
Pilot, Warrior, Permanent Weapon
Adds 3 to power of any freighter he pilots. Adds one battle destiny if
with C-3P0. Permanent weapon is blaster rifle (may target a character of
creature for free; draw destiny; target hit, and its forfeit = 0, if destiny
> defense value). |
·Chief Chirpa
Endor R |
Alien |
2
|
P:0 A:2 D:3 F:2 |
Leader of Wicket's Ewok tribe
for 42 seasons. Head of the Council of Elders. Decided to spare Han's Rebels
and join their fight against the Empire. |
Deploys only on Endor. Power and forfeit
+1 for each Light side icon at same Endor site. Once during each of your
deploy phases, may deploy one non-unique Ewok to same Endor site from Reserve
Deck; reshuffle. |
Clak'dor VII Operative
Special Edition U |
Alien |
3
|
P:1 A:1 D:1 F:3 |
Hired by the Alliance after the ecological
disaster on Clak'dor VII. Brought food supplies and medicine to the Bith,
securing their loyalty to the Rebellion. |
Warrior While at a Clak'dor
VII site: adds 1 to your Force drains there, is forfeit +1 (and power +1
if your musician is on Clak'dor VII) and, once during each of your deploy
phases, may deploy one site to Clak'dor VII from Reserve Deck; reshuffle. |
···Cloud
City Technician
Cloud City C |
Alien |
2
|
P:1 A:1 D:2 F:2 |
Former Imperial technician disenchanted
with the New Order. Sympathetic to the Alliance. His knowledge of Imperial
computer systems makes him a valuable ally. |
When present at a converted site, may
use 2 Force to raise your site to the top. Also, when present at an opponent's
site that has a Scomp link, your Force drains are +1 there. |
Cloud City Trooper
Cloud City C |
Alien |
3
|
P:2 A:1 D:2 F:3 |
Recently hired members of the Cloud
City Wing Guard are less corrupt than those who served under past administrations.
Most new recruits despise the Empire. |
Warrior Deploys only on Cloud
City, but may move elsewhere. Power -1 when at a site other than a Cloud
City site. |
·Colonel Cracken
Death Star II R |
Rebel |
2
|
P:3 A:2 D:3 F:4 |
Alliance spy and scout.
Often flies support missions for General Madine's commandos. |
Pilot, Warrior Deploys -2 aboard
Tala 1. Adds 2 to power of anything he pilots. When piloting Tala 1, draws
one battle destiny if not able to otherwise. When opponent deploy a spy
or scout to same (or related) exterior site, opponent loses 1 Force. |
·Colonel Feyn Gospic
Special Edition R |
Rebel |
2
|
P:2 A:3 D:3 F:4
Force-Attuned |
One of General Dodonna's chief strategic
advisors. Planned the Rebel fleet's approach to the Death Star. |
Pilot, Warrior Adds 2 to power
of anything he pilots. Power +2 on Yavin 4. When at Massassi War Room,
doubles Rebel Tech bonus to Attack Run. While present with Rebel Planners,
that Effect applies separately to every system and is immune to Alter. |
·Colonel Salm
Death Star II U |
Rebel |
2
|
P:2 A:2 D:2 F:4 |
Leader of Gray Squadron. Prefers
to fly venerable Koensayr starfighters instead of newer models because
"they've always gotten me home in one piece." |
Pilot, Warrior Adds 2 to power
of anything he pilots. When he is piloting a Y-wing, once per battle you
may cancel and redraw your battle destiny just drawn. While he occupies
the Renegade system, Imperial Control is flipped and Imperial Occupation
may not be flipped. |
·Commander Evram Lajaie
A New Hope C1 |
Rebel |
2
|
P:2 A:2 D:2 F:5 |
Popular leader whose expertise
in space defense and orbital battle stations enabled the Alliance to uncover
a fatal flaw in the Death Star's design. |
When at a Yavin 4, Hoth or Endor site,
Rebel starships may move to the related system as a 'react'. |
·Commander Luke Skywalker
Hoth R1 |
Rebel |
1
|
P:4 A:4 D:4 F:7
Force-Sensitive |
Hero of Yavin. Promoted to Commander
in his third year of military training with the Alliance. Squadron flight
leader
at Echo Base during the Battle of Hoth. |
Pilot, Warrior Deploy only on
Hoth, but may move elsewhere. Adds three to power of any starship he pilots.
On Rogue 1, also adds 2 to maneuver. Immune to attrition < 3. Forfeit
+1 to all other Rogue Squadron pilots and gunners at same Hoth site. |
·Commander Vanden Willard
A New Hope U2 |
Rebel |
2
|
P:2 A:2 D:3 F:4 |
Leader of Rebel forces on Yavin
4. Formerly Suolriep sector HQ commander. As a Rebel spy, aided
Princess Leia and Bail Organa in the years prior to the Senate's dissolution. |
Warrior When at a war room you
control, adds 1 to power of each Rebel starship at the related system.
May use 1 Force to cancel Astromech Shortage. |
·Commander Wedge Antilles
Special Edition R |
Rebel |
3
|
P:3 A:2 D:3 F:6 |
Promoted to commander for his heroism
in the Battle of Yavin. Leader in charge of training new pilots
assigned to Echo Base. Piloted Rogue 3 in the battle of Hoth. |
Pilot, Warrior Adds 3 to the
power on any starship he pilots. On Rogue 3, also adds 2 to maneuver and
draws one battle destiny if not able to do otherwise. May use 2 force to
search through your reserve deck and take 1 "One More Pass" into hand,
shuffle, cut and replace. |
Corellia Operative
Special Edition U |
Rebel |
3
|
P:1 A:1 D:1 F:3 |
Many of the Alliance's best engineers
are sent to Corellia. The Rebellion maintains a presence on Corellia to
ensure and assist in the production of the Alliance's starships. |
Warrior While at a Corellia
site: adds 1 to your Force drains there, is forfeit +1 (and power +1 if
your Corellian is on Corellia) and, once during each of your deploy phases,
may deploy one site to Corellia from Reserve Deck; reshuffle. |
···Corellian
A New Hope C2 |
Alien |
3
|
P:1 A:1 D:1 F:3 |
Brindy Truchong is a typical female
Corellian smuggler. Her goal in Mos Eisley is to find a quick means
of providing supplies to the Rebellion. |
Once per turn, one weapon or device
is deploy -1 onto a Rebel at same site. |
·Corporal Beezer
Endor U |
Rebel |
3
|
P:2 A:2 D:2 F:3 |
Alderaan slicer and technician. Trained
by Brooks Carlson to serve as a scout for Alliance commandos. She
gets nervous when General Solo tries to hotwire something. |
Warrior Prevents opponent from
'reacting' to same site. Once during each of your deploy phases, may deploy
one device to same location from Reserve Deck; reshuffle. Rebels of ability
< 3 and Endor icon Rebels are immune to Scanning Crew. |
·Corporal Delevar
Endor U |
Rebel |
2
|
P:1 A:2 D:2 F:4 |
Veteran of Battle of Hoth. Medic and
scout
assigned to General Solo's assault force. Prides himself on being an efficient
soldier in General Madine's commando organization. |
Warrior Prevents your characters
from having their forfeit reduced at same location (and at Hoth sites if
Delevar is at Echo Med Lab). When with your FX droid, once per turn allows
your character just forfeited from same site to be placed in Used Pile. |
·Corporal Janse
Endor U |
Rebel |
3
|
P:2 A:2 D:2 F:4 |
Sharpshooter from Ukio. Recently joined
the Alliance. Former BlasTech employee who evaluated new weapon designs.
Served as a scout on hunting expeditions. |
Warrior When firing a character
weapon, adds 1 to each weapon destiny draw. When Janse fires an A280 Sharpshooter
Rifle at a character at an adjacent site and is using Sorry About The Mess,
it is a Used Interrupt. |
·Corporal Kensaric
Endor R |
Rebel |
2
|
P:2 A:2 D:2 F:4 |
Scout responsible for covering
the tracks of General Solo's strike team. Served under Bren Derlin during
the Battle of Hoth. |
Warrior When present at an exterior
site battleground site with your other scout, adds 2 (or 1 if Goo Nee Tay
on table) to deploy cost of opponent's characters, vehicles and starships
to same site. |
·Corporal Marmor
Death Star II U |
Rebel |
2
|
P:3 A:2 D:3 F:4 |
Corellian dock mechanic. Defected to
the Alliance with General Madine. Manages staff of 75 starfighter and 12
star cuiser mechanics in Home One's rear quadrant. |
Warrior Reduces X by 3 on Docking
And Repair Facilities when a Star Cruiser is held there. When he is at
a docking bay where you have just deployed a starfighter, once per turn
you may retrieve 1 Force. |
·Corporal Midge
Death Star II U |
Rebel |
2
|
P:2 A:2 D:2 F:3 |
Self taught marksman and scout
from a rural region of Chandrila. Inspired by Mon Mothma to join the Alliance.
Newly recruited into Madine's commandos as a field technician. |
Warrior Adds 1 to each of his
character weapon destiny draws (2 when firing a rifel and all your other
ability here is provided by scouts.) While on Endor adds 1 to your Force
drains at all exterior endor sites where you have a scout of ability >
2 (and no ewoks). |
·Dack Ralter
Hoth R2 |
Rebel |
2
|
P:2 A:2 D:2 F:5 |
Born in an Imperial labor camp on Kalist
6. Joined the Rebellion after his escape. Young student of Commander Skywalker.
Experienced crack-shot gunner. |
Warrior If aboard a starship
as a passenger, adds 1 to starship's weapon destiny draws (adds 3 if aboard
Rogue 1 or with Luke). |
·Daughter of Skywalker
Endor R |
Rebel |
1
|
P:4 A:5 D:7 F:8
Force-sensitive |
Scout. Leader. Made friends
with Wicket. Negotiated an alliance with the Ewoks. Leia found out the
truth about her father from Luke in the Ewok village. |
Pilot, Warrior Deploys -3 on
Tydirium, Endor or Dagobah. May be deployed instead of Luke by Mind What
You Have Learned (that card then targets Leia instead of Luke for remainder
of game). While at any exterior site, adds one Light side icon. Immune
to attrition < 4. |
·Debnoli
Special Edition R |
Alien |
2
|
P:3 A:2 D:3 F:4 |
Good-natured patron of Mos Eisley cantina,
until the Empire impounded his starship. Expert marksman. Seeking revenge
on the Empire. |
Pilot, Warrior Adds 2 to power
of anything he pilots, When firing a character weapon, adds 1 to total
weapon destiny and characters he 'hits' are forfeit = 0. Immune to attrition
< 2 (< 5 while armed with a blaster). |
·Derek 'Hobbie' Kilivan
Hoth U1 |
Rebel |
2
|
P:2 A:2 D:2 F:4 |
Defected from the Empire with Biggs
Darklighter. Aided in mutiny aboard the transport Rand Ecliptic. Served
in the Ecliptic Evaders. Luke's wingman at the Battle of Hoth. |
Pilot, Warrior Power +2 when
at same site as Biggs. Adds 2 to power if any starship he pilots (3 if
a Star Destroyer is present). On Rogue 4, also adds 2 to maneuver. |
Devaronian
Jabba's Palace C |
Alien |
3
|
P:1 A:2 D:3 F:2 |
Adept at sneaking through corridors
and alleyways. Devaronians frequently surprise opponents. Regarded as drunkards,
gamblers
and fools by many species. |
Pilot Power +2 at Mos Eisley,
any mobile site or any docking bay. Adds 2 to power of any starship he
pilots. When playing sabacc, may use clone cards to 'clone' his own destiny
number. |
·Dice Ibegon
Premiere R2 |
Alien |
2
|
P:2 A:3 D:4 F:3
Force-Attuned |
Female companion of Lak Sivrak. A Florn
lamproid. Dangerous predator with a poison stinger. Rumored to have mysterious
time-shifting attunement to the Force. |
If present where an opponent's character
just fired a weapon, may use 1 Force to utilize Dice's poison stinger (once
per turn). Target that character and draw destiny. If destiny = ability,
target is 'hit.' |
·Doikk Na'ts
A New Hope U2 |
Alien |
3
|
P:1 A:1 D:2 F:3 |
Male Bith musician. Plays Fizz
(Dorenian Beshniquel) in Figrin D'an's band. Frustrated by sentients, especially
humans, he prefers to work with droids. |
For each other musician at same site,
the ability required to draw battle destiny here increases by 1 for both
players. |
Dresselian Commando
Endor C |
Rebel |
2
|
P:2 A:2 D:3 F:2 |
Dresselians combat their homeworld's
subjugation with supplies provided by Bothans. The Alliance uses their
talents as resistance fighters. These scouts prefer to work alone. |
Warrior Power +1 when at a forest,
jungle or exterior Endor site. When in battle at an exterior site against
a non-unique alien, adds one destiny to power only, prevents opponent from
drawing more than one battle destiny and is immune to attrition < 4. |
···Droid
Merchant
Special Edition C |
Alien |
3
|
P:1 A:2 D:1 F:3 |
Careful manipulator of funds and Imperial
taxation codes. Buys droids from Jawas and sells them to the Alliance. |
Cumulatively activates 1 Force each
time you deploy a droid (or retrieves 1 Force when you deploy an astromech
to a starfighter). Spaceport Speeders may be played at same site (place
droid in Used Pile instead of Lost Pile). |
·Droopy McCool
Jabba's Palace R |
Alien |
3
|
P:1 A:1 D:2 F:3 |
Kitonak musician. Lead jizz
wailer. Searching for other Kitonak rumored to be living on Tatooine. Rarely
uses his real name, Snit |
Power +2 at any desert or Tatooine
site. Immune to Gravel Storm, Sandwhirl and desert landspeed requirements.
While at Audience Chamber, all your other Kitonaks are forfeit +2. Immune
to attrition < number of your musicians on table. |
·Dutch
Premiere R1 |
Rebel |
1
|
P:2 A:2 D:2 F:5 |
Jon 'Dutch' Vander. Gold Squadron leader
at Battle of Yavin. Prefers Y-wing fighters. Previously led squadron at
Renforra Base. Emblem of Specter Squadron on his helmet. |
Pilot, Warrior Adds 2 to power
of any starship he pilots. On Gold 1, also adds 1 to maneuver and draws
one battle destiny if not able to otherwise. Forfeit +1 to all other Gold
Squadron pilots at same location. |
EG-4 (Eegee-Four)
Hoth C1 |
Droid |
*
|
P:0 D:1 F:3
Power Droid |
Very popular droid on inhospitable
worlds. Rugged design. Modified top-mounted power sockets. Donated to the
Alliance by the Bothan underground. |
Adds 1 to power of each of your droids
present, except power droids. · Destiny equals zero, but
if drawn as a battle destiny where you have less power than opponent, your
total power present is doubled (once per battle). |
Echo Base Trooper
Hoth C3 |
Rebel |
3
|
P:2 A:1 D:2 F:3 |
The personnel assigned to protect Echo
Base are veteran warriors. Troopers such as Jess Allashane are trained
to counter Imperial tactics in cold environment. |
Warrior Deploy only on Hoth,
but may move elsewhere. Power -1 when at a site other than a Hoth site. |
···Echo
Base Trooper Officer
Hoth C1 |
Rebel |
2
|
P:2 A:2 D:3 F:3 |
Like many Rebel specialists, Trey Callum
defected from the Imperial officer corps. Trooper officers are masters
at stretching the meager resources of the Rebellion. |
Warrior Deploy only on Hoth
but may move elsewhere. Echo Base Troopers deploy -1 to same site. Your
troopers may move to same Hoth site as a 'react.' |
Elom
Jabba's Palace C |
Alien |
4
|
P:1 A:2 D:3 F:3 |
Many Elom commit sabotage and theft
against the Empire to avenge the invasion of their homeworld. Experts in
adapting stolen equipment for use by the Rebellion. |
Power +3 at same site as Imperial.
Allow Plastoid Armor to deploy on any Rebel or alien at same mobile site
(as if 'stolen'); that armor is not unique and is immune to Alter for remainder
of game. |
·Elyhek Rue
Special Edition U |
Rebel |
2
|
P:2 A:2 D:2 F:4 |
Piloted Red 7 at the Battle of Yavin.
Part of the Griffon flight wing, a Rebel squadron sent to fight the Imperial
subjugation of Ralltiir. |
Pilot Adds 2 to power of anything
he pilots. When piloting Red 7 during battle, adds one destiny to total
power only. When at Ralltiir system, adds 1 to each of your Force drains
there. |
Endor Scout Trooper
Endor C |
Rebel |
3
|
P:2 A:1 D:2 F:3 |
Rebel troopers receive scout
training that helps them to survive combat in harsh environments. Often
protect 'specialists' while they accomplish mission tasks. |
Warrior Power -1 while not on
Endor. While Endor Scout Trooper is on Endor, Lieutenant Page and each
of your Rebel scouts of ability < 3 at same and adjacent exterior sites
are immune to attrition < 2. |
Ewok Sentry
Endor C |
Alien |
3
|
P:0 A:1 D:1 F:1 |
Ewok sentries scout the perimeter
of their domain. Their watchful eyes search for both predatory animals
and invading stormtroopers. |
Deploys only on Endor. Power and forfeit
+1 for each Light side icon at same Endor site. May deploy as a 'react'.
May move as a 'react' (for free) to a battle where you have a unique (·)
Ewok. |
Ewok Spearman
Endor C |
Alien |
3
|
P:1 A:1 D:2 F:1 |
Ewok fighters train with primitive
weapons. Their bravery and careful aim helped defeat the Imperial troops
during the Battle of Endor. |
Deploys only on Endor. Power and forfeit
+1 for each Light side icon at same Endor site. When on Endor and present
with any other Ewok, draws one battle destiny if not able to otherwise. |
Ewok Tribesman
Endor C |
Alien |
3
|
P:0 A:1 D:1 F:1 |
Members of Chief Chirpa's Ewok tribe
are courageous in battle. They seek to impress older members of the tribe. |
Deploys only on Endor. Power and forfeit
+1 for each Light side icon at same Endor site. When forfeited at same
site as your Ewok of ability > 1, may satisfy all remaining attrition against
you. |
FX-7 (Effex-Seven)
Hoth C2 |
Droid |
2
|
P:0 D:2 F:3
Medical Droid |
Model nicknamed "Fixit" by Rebels at
Echo Base. Though obsolete in advanced hospitals, FX-7 droids still operate
at many Rebel outposts as assistant surgeons. |
Once per turn, one of your 'hit' non-droid
characters at same or adjacent site may go to your Used Pile rather than
your Lost Pile. Cumulatively subtracts 2 from X on your Bacta Tank. |
·Figrin D'an
Premiere U2 |
Alien |
2
|
P:1 A:1 D:2 F:4 |
A male Bith. Musician who leads
the Mos Eisley Cantina band, Figrin D'an and the Modal Nodes. Expert gambler
and card shark. |
Once each turn during your control
phase, you may use 1 Force to make a 'wager.' Draw three destiny. Opponent
draws two destiny. Player with highest total may randomly select one card
to be retrieved from that player's Lost Pile. |
·Firin Moreyy
Special Edition U |
Rebel |
3
|
P:2 A:2 D:2 F:4 |
Engineer responsible for preparing
Red and Gold Squadron starships for battle. Has final launch authority
in the Yavin 4 docking bay. |
Warrior Subtracts 2 from deploy
cost of each of your starfighters to same docking bay. Once during each
of your control phases, may take one Advanced Preparation, Rebel Planners
or docking bay into hand from Reserve Deck; reshuffle. |
·First Officer Thaneespi
Death Star II R |
Rebel |
2
|
P:2 A:3 D:3 F:5
Force-Attuned |
Mon Calamari deck officer. Brilliant
tactical analyst. One of several brave leaders of Mon Calamari refugees
from Imperial invasion of her planet. |
Pilot Adds 3 to power of any
capital starship she pilots. If piloting a Star Cruiser with another Mon
Calamari, unless opponent's pilots here have total ability > 6, opponent's
battle destiny = 0. |
···Florn
Lamproid
Jabba's Palace C |
Alien |
3
|
P:1 A:2 D:3 F:2 |
Aggressive, serpent-like colonizers.
Found on many jungle and forest planets. Have poison stinger that they
use when defending themselves. |
May deploy as a 'react' to any jungle
or forest site. Power and forfeit +2 while Dice Ibegon at Audience Chamber.
Poison stinger cumulatively adds 1 to attrition against opponent
in battles at same site. |
·Garon Nas Tal
Jabba's Palace R |
Alien |
3
|
P:2 A:1 D:2 F:3 |
Saurin combat expert. Hired by Jabba
to train his Gamorrean guards. Regrets taking the job. Dislikes Jabba and
his henchbeings. Plotting to kill Jabba. |
Warrior While at Audience Chamber,
all your other Saurins are forfeit +2 and all your characters trained by
Sai'torr Kal Fas are power and forfeit +1. |
·Garouf Lafoe
A New Hope U2 |
Alien |
3
|
P:1 A:1 D:3 F:2 |
Free-trader who imports ice chunks
from rings of Ohann and Adriana, outer planets in Tatoo system. Sales remain
cold...due to steep Imperial taxes and bribes. |
Pilot Adds 1 to power of anything
he pilots. Adds 1 to forfeit of each of your characters at same Tatooine
site. Subtracts 1 from forfeit of each of opponent's characters at same
Hoth site. Game text suspended if at same site as a tax collector. |
·Geezum
Jabba's Palace R |
Alien |
2
|
P:2 A:1 D:3 F:2 |
Snivvian scout. Enjoys exploring
new planets and charting difficult terrain. Paid very well by Jabba to
do so. Unsure of his employer's motivations. |
During your control phase, if at an
exterior planet site, may use 2 Force to search your Reserve Deck, take
a related site into hand and reshuffle. While at Audience Chamber, all
your other Snivvians are forfeit +2. |
·General Calrissian
Death Star II R |
Rebel |
1
|
P:4 A:3 D:4 F:7
Force-Attuned |
Leader. Gambler. Fair
Pilot. Lando was given the rank of General for "a little maneuver" at the
Battle of Taanab. Willing to lead Rebel starfighters in a crazy attack. |
Pilot, Warrior Deploy -2 aboard
Falcon.
Adds 3 to power of anything he pilots. When piloting a freighter, adds
1 to maneuver and draws one battle destiny if not able to otherwise. When
he attmpts to "blow away" Death Star II, adds 2 to total. |
·General Carlist Rieekan
Hoth R2 |
Rebel |
1
|
P:2 A:2 D:3 F:5 |
One of the original founders of the
Rebel Alliance. Former civilian strategist with the House of Organa. Somber
leader
of Echo Base. |
Warrior Each Rebel present with
him at a Hoth site is power +1. May use 1 Force to cancel Death Squadron.
While at an Echo site, opponent must occupy an additional Hoth site to
cancel Echo Base Operations. |
·General Crix Madine
Endor R |
Rebel |
1
|
P:3 A:3 D:3 F:6
Force-attuned |
Military advisor to Mon Mothma. Leader
of commando project. Corellian native. Defected to the Alliance shortly
after the Battle of Yavin. Rescued by Rogue Squadron. |
Warrior Once during each of
your deploy phases, may take one scout of ability < 3 into hand from
Reserve Deck; reshuffle. While at your war room or aboard your capital
starship, adds 1 to immunity to attrition of all your scouts who have immunity. |
·General Dodonna
Premiere U1 |
Rebel |
2
|
P:2 A:2 D:3 F:5 |
Skilled tactician and natural leader.
Planned attack on Death Star after analyzing technical readouts provided
by Princess Leia. Star Destroyer captain during Old Republic. |
Warrior Increases Rebel Planners
by 1, doubles if at same site. May use 1 Force to cancel Wrong Turn. Each
Rebel present with him at a Yavin 4 site is power +1. |
·General McQuarrie
Special Edition R |
Rebel |
3
|
P:2 A:2 D:2 F:3 |
Commander from Ralltiir. Fled from
his homeworld after its occupation by the Empire. Was instrumental in the
establishment of the new Rebel base on Hoth. |
Warrior While McQuarrie is on
Hoth, your Hoth Sentry is not unique (·), is doubled, deploys
free, applies all three of its modifiers and is immune to Alter. Power
-1 when not on Hoth. |
·General Solo
Endor R |
Rebel |
1
|
P:4 A:3 D:6 F:8
Force-attuned |
Scout. Leader of the
Rebel strike team on Endor. Needed the cleverness of a Corellian to destroy
the Endor control bunker. Discovered the truth about Luke and Leia. |
Pilot, Warrior Deploys -2 on
Falcon, Tydirium or Endor. Adds 3 to power of anything he pilots. When
in battle with Chewie (or another of your scouts at an exterior site),
may use 2 Force to cancel one opponent's battle destiny just drawn. Immune
to attrition < 3. |
·General Walex Blissex
Death Star II U |
Rebel |
3
|
P:1 A:2 D:2 F:3 |
Engineer who worked with Jan Dodonna
to design the A-wing starfighter. Given honorary rank due to his service
to the Rebellion. |
Pilot Deploys -2 aboard your
Star Cruiser or to same location as your Admiral. Adds 1 to the power of
anything he pilots. Adds 1 to the power and forfeit of each of your A-wings
at same and related locations. |
·Ghoel
Jabba's Palace R |
Alien |
4
|
P:0 A:2 D:2 F:4 |
Wol Cabbasshite. Immobile. Species
evolved from parasites. Mistakenly left in Jabba's palace. No one suspects
its intelligence. Often tries to lick passersby. |
Deploys only at interior sites. Cannot
move. During a battle at same site, may target one character present. Draw
destiny. If destiny +3 > ability, target may not use ability toward drawing
battle destiny this turn. |
·Graak
Endor R |
Alien |
3
|
P:0 A:1 D:2 F:1 |
Cunning Ewok. Led successful attacks,
encircling enemies and cutting off their retreats. |
Deploys only on Endor. Power and forfeit
+1 for each Light side icon at same Endor site. When opponent is losing
Force from Force drains at same or adjacent Endor site, lost Force must
come from Reserve Deck if possible. |
···Gran
Jabba's Palace C |
Alien |
2
|
P:1 A:1 D:2 F:3 |
From an ancient civilization. Pacifists.
Those who commit acts of violence are banished from their home planet,
Kinyen. Organizes peaceful protests against the Empire. |
May retrieve 1 Force whenever opponent
initiates battle at same or adjacent site (if at same site, retrieved Force
may be taken into hand). |
·Green Leader
Death Star II R |
Rebel |
2
|
P: A: D:2 F:4 |
Leader. Assigned to fly fighter
screen for General Calrissian at Endor. |
Pilot Adds 2 to power of anything
he pilots. When piloting Green Squadron 1, draws one battle destiny if
not able to otherwise. |
···Green
Squadron Pilot
Death Star II C |
Rebel |
3
|
P:2 A:2 D:2 F:3 |
Many top X-wing pilots transferred
to A-wing squadrons when the new starfighter entered service. The best
A-wing pilots were selected to fly for Green Squadron at the Battle of
Endor. |
Pilot Adds 2 to power of anything
he pilots. When piloting an A-wing, draws one battle destiny if not able
to otherwise and is forfeit +2. |
Grey Squadron Y-wing Pilot
Death Star II C |
Rebel |
3
|
P:2 A:2 D:2 F:3 |
Veteran pilots of the reliable Koensayr
starfighers were assigned by Ackbar to a key role at Endor. Both the pilots
and their venerable Y-wings were up to the task. |
Pilot Adds 2 to the power of
anything he pilots. When piloting a Y-wing, draws one battle destiny if
not able to otherwise. When a starship he pilots fires an ion cannon, once
per turn, may draw two weapon destiny and choose one. |
·Grondorn Muse
Special Edition R |
Rebel |
2
|
P:2 A:3 D:2 F:3
Force-Attuned |
Formerly belonged to the Corellian
militia. Popular musician before the Empire blacklisted his songs
for their political content. Joined the Alliance with his wife, Duriet. |
Warrior While Grondorn is on
Yavin 4, your Yavin 4 Sentry is not unique (·), is doubled,
deploys free, applies all three of its modifiers and is immune to Alter.
Power -1 when not on Yavin 4. |
H'nemthe
Jabba's Palace C |
Alien |
2
|
P:1 A:2 D:2 F:3 |
Starfaring explorers. H'nemthe have
a reputation for being sly and unforgiving. Many abandoned their homeworld
after the Empire invaded. The females ritually kill their males. |
Pilot Adds 2 to power of any
starship she pilots. Adds 2 to deploy cost of each opponent's male Imperials
when that Imperial is deploying to same or adjacent site. |
·Han
Jedi Pack NA |
Alien |
1
|
P:2 A:2 D:4 F:3 |
Corellian. Graduated with honors from
the Imperial Academy. Dishonorably discharged. Wanders the galaxy building
a reputation as a gambler and a hot-shot pilot. |
Pilot |
·Han Solo
Premiere R1 |
Rebel |
1
|
P:3 A:3 D:3 F:6
Force-Attuned |
Smuggler, gambler and
"freelance law-bender." Crafty Corellian pirate. Rebel hero. Owns Millennium
Falcon. Co-pilot Chewbacca promised him "life-debt." Has bounty on head. |
Pilot, Warrior Once during battle,
may use 1 Force to cancel your previous destiny and draw again. Adds 2
to power of any starship he pilots. On Millennium Falcon, also adds 2 to
maneuver and may draw one battle destiny if not able to otherwise. |
·Han With Heavy Blaster
Pistol
Enhanced Premiere Pack NA |
Rebel |
1
|
P:4 A:3 D:4 F:6
Force-Attuned |
Scoundrel, smuggler, gambler
and risk taker. "Everything's going to be fine. Trust me." |
Pilot, Warrior, Permanent Weapon
Adds 3 to power of anything he pilots. Adds one battle destiny if with
Luke or Chewie. Permanent weapon is ·Han's Heavy Blaster
Pilstol (may target a character or creature for free; draw destiny; target
hit, and its forfeit = 0, if destiny +1 > defense value). |
·Harc Seff
Special Edition U |
Alien |
3
|
P:2 A:2 R:3 D:2 F:3 |
Ishi Tib accountant. Experienced administrator.
Freelance consultant. Worked for many planetary governors. Knows how to
get the most out of any taxation scheme. |
Pilot Power +1 at a swamp. Adds
2 to power of anything he pilots. While at a battleground site, whenever
you must lose Force from a Force drain at an adjacent site, may reduce
the loss by X by using X Force. |
·Het Nkik
A New Hope U2 |
Alien |
3
|
P:1 A:2 D:* F:1 |
Jawa scout. Wants to avenge
deaths of relatives killed in stormtrooper assault on sandcrawler. Reegesk
pilfered the powerpack from his blaster at a critical moment. |
Warrior *Deploys only on Tatooine
for 2 Force from each player's Force Pile. Het is power +1 for each Stormtrooper
at same site, unless Reegesk is present. |
·Hol Okand
Special Edition U |
Rebel |
2
|
P:2 A:2 D:2 F:4 |
Piloted Gold 6 at the Battle of Yavin.
Flew as Dutch's wingman during an attack on an Imperial supply outpost
at Kashyyyk. Befriended by Chewbacca before leaving Yavin 4. |
Pilot Adds 2 to power of anything
he pilots. When piloting Gold 6 during battle, adds one destiny to total
power only. When at Kashyyyk system, adds 1 to each of your Force drains
there. |
·Hunchback
A New Hope R1 |
Alien |
3
|
P:4 A:1.5 D:4 F:4 |
What hump? |
On a hunch, if opponent just initiated
a Force drain at an adjacent site, you may use 1 Force to search opponent's
Force Pile and place out of play one card there that has 'back' in the
title; reshuffle. |
·Ickabel G'ont
A New Hope U2 |
Alien |
3
|
P:1 A:2 D:2 F:3 |
Male Bith musician. His favorite
cantina song is "Tears of Aquanna" (mainly because it features him on Fanfar). |
Opponent must use X Force when Force
draining at any adjacent site, where X=the number of other musicians present
with Ickabel. |
InCom Engineer
Special Edition C |
Rebel |
3
|
P:1 A:2 D:2 F:3 |
After narrowly escaping the nationalization
of Incom by the Empire, many former employees joined the Rebellion. They
spent long hours maintaining X-wings and T-47s. |
At same and related locations, adds
2 to your total battle destiny where your X-wing, T-47, T-16 or Z-95 is
present and makes those vehicles and starships immune to attrition <
3 (< 5 if he is present with your maintenance droid). |
···Ishi
Tib
Jabba's Palace C |
Alien |
3
|
P:1 A:1 R:3 D:2 F:2 |
Extremely efficient organizers. Sought
after by transgalactic corporations. Spend a large part of their life underwater.
Protected by rough, thick skin. |
Power +1 at any swamp. During your
draw phase, may place one card from your hand on bottom of Used Pile to
draw a card from Reserve Deck. |
···Ithorian
Jabba's Palace C |
Alien |
2
|
P:1 A:2 D:2 F:2 |
Good natured, optimistic herders from
Ithor. Plant trees and reforest areas. Sided with Rebellion at great risk
to their home planet. |
Power and forfeit +2 while Momaw Nadon
at Audience Chamber. While at any jungle, swamp, forest or exterior Endor
site, adds one Dark icon and one Light icon. Prevents selective
creatures from attacking where present. |
Jawa
Premiere C2 |
Alien |
3
|
P:1 A:1 D:* F:1 |
Pesky scavenger species. One meter
tall. Trade language nearly unintelligible...unless Jawas wish to be understood.
Sometimes build massive stone fortresses. |
· To deploy, requires
1 Force from each players' Force Pile. Cannot deploy otherwise. Deploy
only on Tatooine, but may move elsewhere. |
·Jek Porkins
Premiere U1 |
Rebel |
2
|
P:2 A:2 D:2 F:4 |
Piloted Red 6 at Battle of Yavin. Specializes
in strafing runs. Served in Tierfon Yellow Aces squadron at Tierfon Rebel
Outpost. Free trader from Bestine system. |
Pilot, Warrior Adds 2 to power
of any starship he pilots. On Red 6, also adds 1 to maneuver and draws
one battle destiny if not able to otherwise. |
·Jeroen Webb
Hoth U1 |
Rebel |
2
|
P:1 A:2 D:2 F:4 |
Native of Ralltiir. Spy for
Ralltiir's underground network after his homeworld was subjugated. |
Pilot Adds 2 to power of any
starship he pilots. When in battle with a Rebel leader, subtracts 1 from
opponent's total battle destiny. |
·Jess
Jabba's Palace R |
Alien |
1
|
P:1 A:2 D:3 F:3 |
Popular musician. Often seen
with Bib Fortuna. Captivates those around her. Hoping to join a band and
leave Jabba's palace. |
Warrior May retrieve 1 Force
each time you deploy a musician to same site. During your turn, may use
1 Force to 'charm' one male alien of ability < 3 present; that male
is forfeit = 0 for remainder of turn. |
·Joh Yowza
Special Edition R |
Alien |
3
|
P:2 A:1 D:2 F:3 |
Yuzzum musician and thief.
Singer for The Max Rebo Band. Stage name given to him by Sy Snootles. Jabba
likes his performance, even though the Hutt despises Yuzzum. |
Power +2 on Endor or when present with
your musician. When opponent draws destiny, Joh may 'jam' (place that card
face down under Joh). Holds one card at a time. If Joh leaves table, place
card under Joh in opponent's Used Pile. |
·K-3PO (Kay-Threepio)
Hoth R1 |
Droid |
4
|
P:1 D:2 F:3
Protocol Droid |
Old-model protocol droid. Learned military
tactics while under the ownership of Commander Narra. In charge of the
droid pool at Echo Base. |
May initiate battle and be battled.
K-3PO is power +1 for each of your droids at same Hoth or Yavin 4 site.
Functions as a leader if present with at least one of your other droids. |
·Kabe
Premiere U1 |
Alien |
3
|
P:1 A:1 D:2 F:3 |
Young female Chadra-Fan. Thief.
Guardian is Muftak. Abandoned on Tatooine by slavers. Loves intoxicating
juri juice. Once robbed Jabba the Hutt's dwelling in Mos Eisley. |
During your control phase, may target
one opponent's weapon or device at same site. Draw destiny. If destiny
< target's destiny number, Kabe 'steals' device to use, or weapon to
hold and transfer (for free) to a warrior at same site. |
·Kal'Falnl C'ndros
Premiere R1 |
Alien |
2
|
P:1 A:1 D:0 F:5 |
A female Quor'sav, a warm-blooded,
avian/monotreme species. 3.5 meters tall. Over-protective mother. Freelance
pilot. Has custom-built ship with tall corridors. Lays eggs. |
Pilot If both players draw one
battle destiny involving Kal, and yours is higher, the opponent's destiny
is reduced to zero. Landspeed = 3. Adds 2 to power of capital starships
she pilots. Legs too long to board starfighters or enclosed vehicles. |
·Kalit
Jabba's Palace R |
Alien |
2
|
P:2 A:2 D:3 F:3 |
Jawa leader. Seeking to peacefully
settle a long standing disagreement with his rival, Wittin. Wants Jabba
to mediate their talks. |
Deploys only on Tatooine. Your Jawa
Siesta is not unique (·), is doubled, deploys free (or for
6 Force from each player) and cumulatively affects your Jawas' forfeit.
While at Audience Chamber or Jawa Camp, all your other Jawas are power
+2. |
·Karie Neth
Death Star II U |
Rebel |
2
|
P:2 A:2 D:2 F:4 |
Grey Squadron 2's gunner at the Battle
of Endor. Member of Rogue Squadron. Replaced Bothan pilot lost during secret
mission ordered by Rebel command staff. |
Pilot Adds 2 to power of anything
she pilots. While aboard your starship, adds 1 to each of its weapon destiny
draws (2 if Gray Squadron 2 or when with Telsij). |
Kashyyyk Operative
Special Edition U |
Alien |
3
|
P:1 A:1 D:1 F:3 |
Following the subjugation of Kashyyyk
by the Empire, the Alliance hired merchants to 'purchase' Wookiee slaves
to be freed. |
Warrior While at a Kashyyyk
site: adds 1 to your Force drains there, is forfeit +1 (and power +1 if
your Wookiee is on Kashyyyk) and, once during each of your deploy phases,
may deploy one site to Kashyyyk from Reserve Deck; reshuffle. |
·Kazak
Endor R |
Alien |
3
|
P:0 A:2 D:2 F:1 |
Elder Ewok advisor to Chief Chirpa.
Studied Imperial patrols and helped plan attacks. |
Deploys only on Endor. Power and forfeit
+1 for each Light side icon at same Endor site. When present at an Endor
site, adds 1 to your Force drains at each Endor site where another of your
Ewoks is present. |
·Kebyc
Cloud City U |
Alien |
3
|
P:1 A:2 D:3 F:5 |
Senior accountant for the Cloud City
Miner's Guild. Administrates the annual dues and fights corruption among
her fellow guild members. |
When at a site and opponent is losing
force from Force drains at cloud sectors on same planet, lost force must
come from Reserve Deck, if possible. |
·Keir Santage
Death Star II U |
Rebel |
2
|
P:2 A:2 D:2 F:4 |
Rescued from an Imperial detention
center by Wedge Antilles. Rogue Squadron veteran. Assigned to Red Squadron
at the Battle of Endor. Coordinates with Rebellion procurement. |
Pilot Adds 2 to the power of
anything he pilots. When at a system, sector, or docking bay, once during
each of your deploy phases, may subtract 2 from deploy cost of your unique
(·) X-wing deploying here. |
·Ketwol
Special Edition R |
Alien |
3
|
P:2 A:2 D:3 F:3 |
Pacithhip scout. From an unknown
system on the Outer Rim. Spends most of his time talking to pilots and
travelers at local docking bays. |
Warrior Adds 2 to power of anything
he pilots. Once per turn, may exchange a docking bay from hand with top
card of Lost Pile. Your docking bay transit is free when moving to or from
same site. |
Kiffex Operative
Special Edition U |
Alien |
3
|
P:1 A:1 D:1 F:3 |
Some Snivvians on Kiffex maintain a
covert presence and coordinate information to help plan attacks on Imperial
convoys. |
Warrior While at a Kiffex site:
adds 1 to your Force drains there, is forfeit +1 (and power +1 if your
spy or Vul Tazaene is on Kiffex) and, once during each of your deploy phases,
may deploy one site to Kiffex from Reserve Deck; reshuffle. |
·Kin Kian
Death Star II U |
Rebel |
3
|
P:2 A:2 D:2 F:4 |
Rogue Squadron pilot. Assinged as gunner
aboard Colonel Salm's Y-wing at Battle of Endor, as a part of Gray Squadron.
Former member of Agressor Squadron. |
Pilot, Warrior Adds 1 to the
power of anything he pilots. While aboard your starship, adds 2 to each
of its weapon destiny draws. While aboard a unique Gray Squadron Y-wing
at a system or sector, adds 1 to each of your Force drains there. |
Kirdo III Operative
Special Edition C |
Alien |
3
|
P:1 A:1 D:1 F:3 |
Some traders who run convoys to Kirdo
III relay secret information from the Rebel population of Kirdo III. These
traders have extensive experience with the Kitonak. |
Warrior While at a Kirdo III
site: adds 1 to your Force drains there, is forfeit +1 (and power +1 if
your Kitonak is on Kirdo III) and, once during each of your deploy phases,
may deploy one site to Kirdo III from Reserve Deck |
···Kitonak
Jabba's Palace C |
Alien |
3
|
P:1 A:1 D:2 F:2 |
Natives of Kirdo III, a desert world,
Kitonak possess tough, leathery skin. Many become musicians. Very
patient. Thousands have been enslaved by the Empire. |
Power +1 at a Tatooine site, or power
+2 at any desert. Immune to Gravel Storm, Sandwhirl and desert landspeed
requirements. Immune to attrition < the number of your musicians present. |
Klatooinian Revolutionary
Jabba's Palace C |
Alien |
3
|
P:3 A:1 D:4 F:3 |
Some Klatooinians escaped enslavement
by Hutt organizations. Continually fighting to free their species. Hate
all Hutts. |
Warrior Power +2 at any Jabba's
Palace site. May 'react' by deploying or moving to same site as any Hutt. |
LIN-V8K (Elleyein-Veeatekay)
Premiere C1 |
Droid |
3
|
P:0 D:2 F:4
Mining Droid |
Armored military droid which specializes
in laying explosive mines. Originally intended to set charges inside ore
and spice mines, but has also been converted for military use. |
Lays mines. OR At any time during your
turn, may use 1 Force to 'diffuse' (lose) any one mine at same site. |
·Lando Calrissian
Cloud City R |
Alien |
1
|
P:2 A:3 D:3 F:6
Force-Attuned |
Gambler. Scoundrel. Former owner
of the Millennium Falcon. Despite a notorious past, has become a successful
chief administrator of a Tibanna gas mining facility. |
Pilot, Warrior Adds 2 to power
of starship he pilots (3 on Falcon). Power +1 for every Cloud City location
you control. When playing Sabacc, may add 1 to or subtract 1 from your
total. |
·Lando With Blaster Pistol
Enhanced Cloud City NA |
Alien |
1
|
P:3 A:3 D:4 F:5
Force-Attuned |
Smuggler, gambler and
leader.
"Yeah, I'm responsible these days. It's the price you pay for being successful." |
Pilot, Warrior, Permanent Weapon
Adds 2 to power of anything he pilots. Adds one battle destiny if with
your other alien on Cloud City. Permanent weapon is blaster pistol (may
target a character for free; draw destiny; target hit, and its forfeit
= 0, if destiny +1 > defense value). |
·Laudica
Jabba's Palace R |
Alien |
3
|
P:2 A:2 D:2 F:3 |
Corellian gun-runner. Skilled markswoman.
Friends with Brindy Truchong and the Tonnika sisters. Romantically involved
with Rayc Ryjerd, against her better judgment. |
Warrior When in a battle, you
may 'react' by deploying any one non-unique blaster (for free) on Laudica
from Reserve Deck, reshuffle. When present with your non-unique Corellian
at a site, allows your character weapons to transfer for free there. |
·Leesub Sirln
Premiere R2 |
Alien |
4
|
P:1 A:3 D:3 F:3
Force-Attuned |
Leesub is a Qiraash (near-human). Enslaved
as child. Limited precognition. Selected by Imperial High Inquisitor Tremayne
as Force adept. Escaped and hiding in Mos Eisley. |
Once each turn during your control
phase, may use 1 Force to guess a card type and point to a card in opponent's
hand. Card must be shown. If guessed correctly, card is lost. |
·Leia
Jedi Pack NA |
Rebel |
1
|
P:2 A:2 D:4 F:3 |
Adopted daughter of the Viceroy and
First Chairman of Alderaan. Became a political leader at a young
age. The injustices of the New Order led her to join the Rebellion. |
|
·Leia Organa
Premiere R1 |
Rebel |
1
|
P:3 A:3 D:3 F:6
Force-Attuned |
Strong-willed princess from Alderaan.
Youngest Imperial Senator ever. Used diplomatic immunity to spy
for Rebels. Led relief effort on Ralltir. Natural leader. |
Warrior Adds 1 to power of each
Rebel present with her at a Death Star site. 'Diplomatic' immunity to attrition
< 2. |
·Leia With Blaster Rifle
Enhanced Premiere Pack NA |
Rebel |
1
|
P:3 A:4 D:4 F:6
Force-Sensitive |
Spirited leader. "I am not a
committee!" |
Pilot, Warrior, Permanent Weapon
Adds 1 to power of anything she pilots. Adds one battle destiny if with
Han. Permanent weapon is ·Leia's Blaster Rifle (may target
a character or creature for free; draw destiny; target hit, and its forfeit
= 0, if destiny +1 > defense value). |
·Leslomy Tacema
Jabba's Palace R |
Alien |
3
|
P:1 A:2 D:2 F:2 |
Female Duros. Expert pilot. Helps run
the docking facilities in Mos Eisley. Friends with Ellorrs Madak. Approves
all cargo manifests. Forgiving of minor transgressions. |
Pilot Adds 3 to power of any
starship she pilots. While at Audience Chamber, adds 2 to the power bonus
provided by Ellorrs Madak. |
·Lieutenant Blount
Death Star II R |
Rebel |
2
|
P:2 A:2 D:2 F:4 |
Wingman of Colonel Cracken. Spy
and scout. Former agent of the Imperial Security Bureau. Defected
and joined Rebel Intelligence. Seasoned combat veteran. |
Pilot, Warrior Adds 2 to power
of anything he pilots. When piloting Tala 2, draws one battle destiny if
not able to otherwise. While he occupies any Coruscant location, Empire's
Sinister Agents is flipped and ISB Operations may not be flipped. |
·Lieutenant Greeve
Endor R |
Rebel |
3
|
P:3 A:2 D:2 F:4 |
Scout. Famous guide who was
recruited for Madine's commando unit from the forests of Kashyyyk. Sharpshooter
who uses one of the BlasTech rifles brought by Corporal Janse. |
Warrior Adds 1 to each of his
character weapon destiny draws (characters he 'hits' are forfeit -3). When
firing an A280 Sharpshooter Rifle, may fire repeatedly at same target for
2 Force each time. |
·Lieutenant Lepira
Special Edition U |
Rebel |
2
|
P:2 A:2 D:2 F:4 |
Piloted Gold 4 at the Battle of Yavin.
Learned to fly a starfighter by racing through the Anoat system. |
Pilot Adds 2 to power of anything
he pilots. When piloting Gold 4 during battle, adds one destiny to total
power only. When at Anoat system, adds 1 to each of your Force drains there. |
·Lieutenant Naytaan
Special Edition U |
Rebel |
2
|
P:2 A:2 D:2 F:4 |
Piloted Red 9 at the Battle of Yavin.
Led the relief effort of Clak'dor VII in the Mayagil sector. Became an
'ace' in only two missions. |
Pilot Adds 2 to power of anything
he pilots. When piloting Red 9 during battle, adds one destiny to total
power only. When at Clak'dor VII system, adds 1 to each of your Force drains
there. |
·Lieutenant Page
Endor R |
Rebel |
2
|
P:3 A:3 D:3 F:4
Force-attuned |
Scout who served under General
Veers' command. Defected and was recruited by General Madine's commando
organization. Works closely with Colonel Cracken. |
Warrior Adds 1 to each of your
battle destiny draws when with Derlin, Cracken or Madine at a site (or
when with at least two of your other scouts at an exterior planet site).
Your Rebel scouts deploy -1 to same exterior site (except Rebel Landing
Site). |
·Lieutenant Tarn Mison
Special Edition R |
Rebel |
3
|
P:1 A:2 D:2 F:4 |
Former Imperial pilot. Joined the Alliance
shortly after the Battle of Yavin. Flew cover for Bright Hope during the
evacuation of Hoth. Expert marksman. |
Pilot Deploys -1 aboard your
unique (·) Rebel starfighter. Adds 2 to power of anything
he pilots. When starfighter he pilots fires a starship weapon, characters
aboard target are forfeit = 0 for remainder of turn. |
·Lieutenant Telsij
Death Star II U |
Rebel |
3
|
P:2 A:2 D:2 F:4 |
One of only four attackers who survived
the raid on the Imperial Academy at Carida. Grey Squadron pilot. |
Pilot Adds 2 to power of anything
he pilots. When at a system, sector or docking bay, once during each of
your deploy phases, may subtact 2 from deploy cost of your unique (A) Y-wing
deploying there. |
·Lieutenant s'Too Vees
Death Star II U |
Rebel |
3
|
P:3 A:1 D:2 F:3 |
Dock mechanic. Installs starfighters
cannons. Gambler. Followed Lando from Cloud City. Turned down assignment
in rear guard to work on General Calrissian's starship. |
Warriot When in battle at a
site with Lando or Marmor, adds one destiny to total power only. When he
is at a docking bay, once during each of your deploy phases, you may deploy
one starship weapon from Reserve Deck on your starfighter present; reshuffle. |
·Lobot
Cloud City R |
Alien |
1
|
P:0 A:2 D:2 F:5 |
Former criminal. Fitted with a cybernetic
device. Now repays his debt to society by ensuring the smooth running of
Cloud City. Becomes disoriented when not with a computer. |
Deploys only as a 'react' to a Cloud
City site or to where your Lando is present. When present at a Scomp link,
power +2 and opponent's total power is -2 at same site. Your Cloud City
Troopers deploy free and are power +1 at same Cloud City site. |
·Logray
Endor R |
Alien |
3
|
P:0 A:2 D:2 F:1 |
Ewok tribal shaman and medicine man.
Musician.
Wears the skull of a great Churi bird. Suspicious of outsiders. Revered
for his wisdom. |
Deploys only on Endor. Power and forfeit
+1 for each Light side icon at same Endor site. When on Endor, adds 1 to
total battle destiny wherever you have any Ewok at an Endor site. |
·Loje Nella
Jabba's Palace R |
Alien |
3
|
P:1 A:2 D:2 F:3 |
Accountant. Descended from a species
of cliff boring worms. Reluctant assistant to Mosep. Purposefully mismanages
funds to obstruct Jabba's nefarious activities. |
While at Audience Chamber, suspends
Gailid's and Mosep's game text and allows you to activate 1 Force whenever
you Force drain with an alien. |
·Luke
Premiere Introductory Two Player Game T3 |
Rebel |
1
|
P:2 A:3 D:4 F:4
Force-Attuned |
Raised by guardians Owen and Beru Lars
on a moisture farm on Tatooine, where Owen wanted him to stay. Nicknamed
'Wormie' by childhood friends Camie and Fixer. |
Warrior Must deploy on Tatooine,
but may move elsewhere. May not be deployed if two or more of opponent's
unique (·) characters on table. Your warriors at same site
as Luke, or adjacent sites are forfeit +1. |
·Luke Skywalker
Premiere R1 |
Rebel |
1
|
P:3 A:4 D:3 F:7
Force-Sensitive |
Son of Anakin Skywalker. Student of
Obi-Wan Kenobi. Honed piloting skills while bullseyeing womp rats in Beggar's
Canyon aboard T-16 skyhopper. |
Pilot, Warrior You may activate
1 extra Force each turn if Luke is present at any non-Tatooine location.
Adds 3 to power of any starship he pilots. On Red 5, also adds 2 to maneuver.
Immune to attrition < 3. |
·Luke Skywalker, Jedi
Knight
Death Star II UR |
Rebel |
6
|
P:6 A:6 D:8 F:9
Jedi Kinght |
Scout trained in the ways of
the Force. Key figure for both the Alliance and the Empire. Desired by
Vader as an ally, by Palpatine as a servant and by the Alliance as its
savior. |
Pilot, Warrior Deploys -3 to
Home
One or Endor. Adds 2 to power of anything he pilots. Power +2 when
armed with a lightsaber. Subtracts 3 from any attempt to cross him over
(even if captured). Immune to attrition < 5 (< 6 if alone or armed
with a lightsaber, < 7 if both). |
·Luke With Lightsaber
Enhanced Premiere Pack NA |
Rebel |
1
|
P:5 A:5 D:5 F:7
Force-Sensitive |
"I've taken care of everything." |
Pilot, Warrior, Permanent Weapon
Adds 2 to power of anything he pilots. Permanent weapon is ·Luke's
Lightsaber (may target a character or creature for free; draw two destiny;
target hit, and its forfeit = 0, if total destiny > defense value). |
·Lumat
Endor U |
Alien |
3
|
P:0 A:1 D:1 F:1 |
Ewok archer. Wood carver. Tribal elder
that advises Chief Chirpa. Crafts and maintains weapons. |
Deploys only on Endor. Power and forfeit
+1 for each Light side icon at same Endor site. When on Endor, adds 1 to
total weapon destiny whenever you have any Ewok using an Ewok weapon at
an Endor site. |
M-HYD 'Binary' Droid
A New Hope U1 |
Droid |
2
|
P:2 D:3 F:5
Binary Hydroponics Droid |
Pretentious hydroponics droid. Specializes
in working with binary load lifters and vaporators. Proficient in a number
of languages but prefers to converse only in binary. |
At any time, any player may use 1 Force
to turn M-HYD off (face down) or on again (face up). OFF: Considered out
of play. ON: Adds 2 to forfeit of each non-droid character at same and
adjacent sites. |
·Major Bren Derlin
Hoth R2 |
Rebel |
2
|
P:2 A:2 D:2 F:5 |
Hero of Nentan. Supervised construction
of Echo Base on Hoth. Head of base security. At the Mos Eisley Cantina,
everyone knows his name. |
Warrior While on Hoth, may use
1 Force to cancel Breached Defenses and opponent may not 'react' to any
Echo site. While at Cantina, power +1 and may use 1 Force to cancel Local
Trouble. |
·Major Haash'n
Death Star II U |
Rebel |
3
|
P:2 A:2 D:2 F:3 |
Mon Calamari master engineer. Joined
the Alliance to fulfill his personal goal of piloting star cruisers. |
Pilot Deploys -2 to any Star
Cruiser. Adds 2 to the power of any capital ship he pilots. When piloting
a Star Cruiser, adds 1 to hyperspeed and armor and cancels Lateral Damage
targeting a starship at same system. |
·Major Olander Brit
Death Star II U |
Rebel |
3
|
P:2 A:1 D:2 F:3 |
Communications expert. Staff monitors
entire spectrum of electromagnetic signals. Politically minded. Followed
Panno to the Alliance. |
Pilot Power and forfiet +1 while
present with Major Panno. When with Major Panno at a site, adds one battle
destiny. When present with a Scomplink, cancels Counter Assault at a related
site where you have a spy or scout. |
·Major Palo Torshan
Special Edition R |
Rebel |
2
|
P:2 A:3 D:3 F:4
Force-Attuned |
Coordinator of Rebel base security.
Served under General Dodonna at Yavin 4. Sat in on conferences planning
the Battle of Yavin. Developed counterintelligence techniques. |
Warrior Deploys -2 on a Rebel
Base. While at your war room, adds 1 to your Attack Run total. Once during
each of your control phases, may use 1 Force to take one Double Agent or
Sabotage into hand from Reserve Deck; reshuffle. |
·Major Panno
Death Star II U |
Rebel |
2
|
P:2 A:2 D:2 F:4 |
Male Dresselian scout. Former
commando. Tactician. Works with General Madine to plan logistics of strike
operations. |
Warrior While at a system or
an exterior battleground site, allows you to activate up to 2 additional
Force for each related exterior battleground site you occupy with a scout
(limit 4 additional Force). |
·Master Luke
Enhanced Jabba's Palace NA |
Rebel |
1
|
P:6 A:5 D:7 F:7
Force-Sensitive |
Until being reunited with Yoda, Luke
suspected that he had completed his training. Has a strong influence on
the weak minded. |
Pilot, Warrior Deploys -2 on
Tatooine. Power -2 when present with Vader. Adds 2 to power of anything
he pilots. When in battle, may target one opponent's alien present. Draw
destiny. Target returns to opponent's hand if destiny > ability. Immune
to attrition < 4. |
·Max Rebo
Jabba's Palace R |
Alien |
2
|
P:1 A:1 D:3 F:2 |
Ortolan musician and gambler.
Leader of The Max Rebo Band. Signed a lifetime contract to Jabba in exchange
for unlimited food. |
Power +2 on Hoth. If at same site as
another of you musicians, you may play Bith Shuffle to cancel a Force drain
at an adjacent site. While at Audience Chamber, all your other musicians
are deploy -1 and forfeit +3. |
·Melas
Special Edition R |
Alien |
2
|
P:2 A:4 D:3 F:4
Force-Sensitive |
Sarkan smuggler. Smokes an Essoomian
gruu pipe to heighten awareness. Exiled from his home planet of Sarka for
displaying curiosity in other aliens. Misses his homeworld. |
Pilot Adds 2 to power of anything
he pilots. Power +2 under "nighttime conditions." Immune to attrition <
X, where X = number of your aliens present (including himself). |
Moisture Farmer
Special Edition C |
Alien |
3
|
P:1 A:2 D:2 F:3 |
Many native Tatooine citizens shun
larger settlements. Form small communities in the desert. Their vaporators
harvest water from the atmosphere. |
Deploy -1 to a farm or exterior Tatooine
site. Power and forfeit +1 when Ardon Crell at Audience Chamber. Once during
each of your control phases, may take one Hydroponics Station or Vaporator
into hand from Reserve Deck; reshuffle. |
·Momaw Nadon
Premiere U2 |
Alien |
3
|
P:1 A:3 D:2 F:3
Force-Attuned |
Male Ithorian, from a tree-loving race
derogatorily nicknamed, 'Hammerheads.' Master of animal husbandry and horticulture.
Former herd ship leader. Rebel spy. |
During your control phase, may snare
(steal) one Bantha, Dewback, Wampa, Rancor, Bubo, or Dragonsnake present
at same site. |
·Mon Mothma
Endor R |
Rebel |
1
|
P:2 A:3 D:5 F:8
Force-Attuned |
Native of Chandrila. Leader of the
Alliance. A former member of the Imperial Senate where she was a formidable
opponent of then-Senator Palpatine. Friend of Bail Organa. |
While at your war room, subtracts 1
from each opponent's battle destiny at all system locations and adds 2
to forfeit of all non-unique rebels. During your deploy phase, may deploy
one non-unique Rebel from Reserve Deck and reshuffle. |
·Nalan Cheel
A New Hope U2 |
Alien |
3
|
P:2 A:1 D:2 F:3 |
Male Bith musician. Though he
enjoys playing his Bandfill in Figrin D'an's band, he misses the bubblink
pink swamps of his homeworld, Clak'dor VII. |
After using Bith Shuffle, peek at top
X cards of pile or deck just shuffled, where X=number of other musicians
at same site. May reshuffle without peeking. |
·Neb Dulo
Special Edition U |
Alien |
3
|
P:2 A:2 D:3 F:3 |
Disciple of Davrilat, a complicated
religion based on the sanctity of harmonics. Originally from the desert
planet Tocoya. Strong protective instincts. |
Warrior Power +3 when present
with your musician. When a battle was just initiated where present, may
choose one opponent's character of ability < X to move away for free
(or that character is lost), where X = number of your musicians present. |
·Nien Numb
Death Star II R |
Rebel |
2
|
P:2 A:2 D:2 F:4 |
Brilliant navigator. Former SoroSuub
employee. Turned to pirating when that corporation backed the Empire. Tall
for a Sullustan. |
Pilot Adds 2 to the power of
anything he pilots. When at a mobile sector, once per turn you may peek
at the top card of your Reserve Deck; you may place that card on top of
your used pile. When with General Calrissian, may add one battle destiny. |
·Obi-Wan Kenobi
Premiere R1 |
Rebel |
1
|
P:5 A:6 D:5 F:9
Jedi Knight |
Jedi Knight. Trained by Yoda. Friend
of Bail Organa. General Kenobi became a hero of the Old Republic during
the Clone Wars. Mentor of Anakin and Luke Skywalker. |
Warrior When present at the
start of a battle, may use 1 Force to cause one opponent's character of
ability = 1 (your choice) to move away (for free) or that character is
immediately lost. Immune to attrition < 5. |
·Obi-Wan With Lightsaber
Enhanced Premiere Pack NA |
Rebel |
1
|
P:5 A:6 D:5 F:8
Jedi Knight |
"The Force will be with you... always." |
Warrior, Permanent Weapon Permanent
weapon is ·Obi-Wan's Lightsaber (may target a character or
creature for free; draw two destiny; target hit, and its forfeit = 0, if
total destiny > defense value). |
·Oola
Jabba's Palace R |
Alien |
3
|
P:1 A:1 D:2 F:3 |
Female Twi'lek musician. Became
a dancer to live a life of luxury. Has worked for Jabba for only two days.
Desperate to escape. |
During your control phase, may cause
opponent to reveal entire hand by using X Force, where X = number of cards
in opponent's hand. All unique (·) male Imperials or unique
(·) male aliens there are placed in opponent's Used Pile. |
·Orrimaarko
Endor R |
Rebel |
1
|
P:4 A:4 D:5 F:4
Force-sensitive |
Dresselian scout and resistance
leader.
Worked tirelessly to combat the subjugation of his homeworld before Bothans
brought him into contact with the Alliance. |
Warrior When Orrimaarko is in
a battle you just won against an Imperial, opponent must lose 2 Force.
Immune to attrition < 3 (or < 4 when present at a forest, jungle
or exterior Endor site). |
···Ortolan
Jabba's Palace C |
Alien |
3
|
P:1 A:1 D:2 F:2 |
Squat, floppy-eared food lovers. Ortolans
come from the frigid planet Orto. Communicate above the auditory range
of most species. |
Power and forfeit +2 on Hoth or at
Dining Room. While at a marker site, cumulatively adds 1 to number
of Hoth sites required for opponent to gain a Force drain bonus from Walker
Garrison. |
·Owen Lars
Premiere U1 |
Rebel |
2
|
P:1 A:3 D:2 F:4
Force-Attuned |
Guardian of Luke Skywalker. Husband
of Beru Lars. Brother of Obi-Wan Kenobi. Farmer of moisture. Disapprover
of Luke's desire to leave Tatooine. |
Deploys free at Lars' Moisture Farm.
Power +2 if at same site as Beru Lars or one Vaporator. If lost during
the opponent's turn, Luke is power +3 until the end of your next turn. |
·Palejo Reshad
Jabba's Palace R |
Alien |
2
|
P:1 A:2 D:2 F:2 |
Corellian spice trader. Makes a large
profit by selling spice in Jabba's court. Secretly uses part of the profit
to help fund the Rebellion. |
Pilot Adds 2 to power of any
starship he pilots. While at Audience Chamber, all your Corellians are
power and forfeit +1 (+2 if non-unique) and your Force generation at the
Corellia system is +2. |
·Paploo
Endor U |
Alien |
3
|
P:0 A:2 D:2 F:1 |
Ewok scout. Son of Warok. Brave,
adventurous thief. Stole an Imperial speeder bike to create a diversion.
"Not bad for a little furball." |
Pilot Deploys only on Endor.
Power and forfeit +1 for each light side icon at same Endor site. May pilot
only speeder bikes. Once during each of your control phases, may take one
Free Ride into hand from Reserve Deck; reshuffle. |
·Pops
Premiere U1 |
Rebel |
2
|
P:2 A:2 D:2 F:4 |
Piloted Gold 5 at Battle of Yavin.
Real name Davish Krail. Veteran pilot. Flew fighters for two decades. Wingman
of Gold Leader. |
Pilot, Warrior Adds 2 to power
of any starship he pilots. On Gold 5, also adds 1 to maneuver and draws
one battle destiny if not able to otherwise. |
·Princess Leia
Cloud City R |
Rebel |
1
|
P:3 A:4 D:4 F:7
Force-Sensitive |
Prominent leader in the struggling
Alliance. Former member of the Imperial Senate. Beginning to discover her
true heritage. Like scoundrels. |
Pilot, Warrior May only deploy
on Hoth or Cloud City, but may move elsewhere. Adds 1 to power of any starship
she pilots. May deploy (on Hoth or Cloud City) or move as a 'react' to
same site as Han or Luke. Immune to attrition < 3. |
·Princess Leia Organa
Jabba's Palace R |
Rebel |
1
|
P:3 A:4 D:* F:7
Force-Sensitive |
Captured by Jabba. Princess Leia provided
a distraction for his henchbeings. Waiting for the first chance to escape.
Really made Jabba's tail wiggle. |
Pilot, Warrior *Deploys free
as an escorted captive of Jabba, or a bounty hunter (you may not initiate
battle there on the same turn). While a captive, opponent's unique (·)
aliens at same site are forfeit -2. If released, retrieve 5 Force. Immune
to attrition < 3. |
·Princess Organa
Special Edition R |
Rebel |
1
|
P:3 A:3 D:3 F:7
Force-Attuned |
Adopted by Bail Organa. Former senator
of Alderaan. Natural leader. Helped steal the Death Star plans.
A key figure in the Rebel Alliance. |
Pilot, Warrior While at a Rebel
Base location, subtracts 1 from opponent's Force drains at related locations.
Once during each of your deploy phases, may deploy one Leia Of Alderaan,
Reflection or leader of ability < 3 to same location from Reserve Deck;
reshuffle. |
·Prisoner 2187
Third Anthology NA |
Rebel |
1
|
P:4 A:3 D:0 F:6
Force-Attuned |
Princess Leia Organa. Alderaanian senator.
Targeted by Vader for capture and interrogation. The Dark Lord of the Sith
wanted her alive. |
Warrior Deploys only if Rescue
The Princess on table. May not be transferred while imprisoned. Adds 2
to your Force drains here. For remainder of game, your objective cannot
be placed out of play and, if Leia not on table, flip Sometimes I Amaze
Even Myself. |
·Pucumir Thryss
Jabba's Palace R |
Alien |
2
|
P:2 A:1 D:3 F:3 |
Former gas miner. One of the Rebellion's
contacts on Cloud City before it was taken over by the Empire. Wishes to
return to Bespin and retake the floating city. |
Warrior While on Cloud City,
adds 1 to your Force drains at related sites and adds 4 to destiny of your
miners drawn for battle destiny. During your deploy phase, may deploy one
non-unique Rebel to same Cloud City site from Reserve Deck; reshuffle. |
·R'kik D'nec, Hero Of
The Dune Sea
Jabba's Palace R |
Alien |
1
|
P:3 A:1 D:3 F:3 |
A tribe of Tusken Raiders, a herd of
angry banthas, a raging Krayt Dragon and R'kik. Minutes later, the Jawa
emerged from the Dune Sea, a bantha tusk over his shoulder. |
Warrior Deploys only on Tatooine.
Jawa weapons deploy free on R'kik, when firing one, may add up to 3 to
the total weapon destiny just drawn. When he playing Dune Sea Sabacc and
wins, wins double. |
·R-3PO (Ar-Threepio)
Hoth R2 |
Droid |
3
|
P:1 D:2 F:3
Protocol Droid |
Designed as a response to the threat
of Imperial espionage droids. Joins a droid pool and uncovers spies. Has
tattoo reading "Thank The Maker" on left posterior plating. |
Once each turn, during your control
phase, for each opponent's spy present opponent must lose 1 Force (2 if
spy is a droid or is Undercover, 4 if both). |
·R2-D2 (Artoo-Detoo)
A New Hope R2 |
Droid |
2 or 5
|
P:1 D:3 F:4
Astromech Droid |
Fiesty. Loyal. Heroic. Insecure. Rebel
spy.
Excels at trouble. Incorrigible counterpart of a mindless philosopher.
Has picked up a slight flutter. A bit eccentric. |
While aboard any starfighter, adds
2 to power, maneuver and hyperspeed (3 on Red 5). If at a Scomp link when
opponent draws destiny of: 1-3, you may activate one Force; 4-6, you may
draw top card from Reserve Deck. |
R2-X2 (Artoo-Extoo)
Premiere C2 |
Droid |
4
|
P:1 D:1 F:3
Astromech Droid |
Typical starfighter pilot assistant.
Contains ten coordinates for hyperspace jumps. Built-in tools and computer
interfaces. R2-X2 was assigned to Red 10 at Yavin Base. |
While aboard any starfighter, adds
1 to power, maneuver and hyperspeed. |
·R3-A2 (Arthree-Aytoo)
Special Edition R |
Droid |
2
|
P:1 D:2 F:3
Astromech Droid |
Special-purpose astromech capable of
coordinating piloting coordinates and approach angles during combat. |
Astromech When in battle aboard
your capital starship at a system or sector, adds 1 to total attrition
against opponent for each of your piloted starfighters present in that
battle. |
·R3-T2 (Arthree-Teetoo)
Special Edition U |
Droid |
4
|
P:1 D:2 F:3
Astromech Droid |
Expanded memory capacity. Escaped from
pirates based in Mos Eisley. Programmed with the ability to both enhance
and sabotage hyperdrive systems. |
Astromech While aboard a capital
starship, adds 1 to power and 2 to hyperspeed, and that starship is immune
to attrition < 4. While at Central Core, Death Star requires +2 Force
to move. |
R4-E1 (Arfour-Eeone)
Premiere C2 |
Droid |
4
|
P:1 D:1 F:3
Vehicle Droid |
One of numerous vehicle computer operation
droids, manufactured by Industrial Automation. This unit, R4-E1, is a companion
of BoShek. Rambunctious. Fiercely independent. |
Deploy on a vehicle (except creature
vehicle) to add 1 to power, maneuver and landspeed. May remain aboard and
drive vehicle by itself, without presence. No astromech capability. |
R5-D4 (Arfive-Defour)
A New Hope C2 |
Droid |
4
|
P:1 D:2 F:3
Astromech Droid |
Cheap astromech droid commonly referred
to as 'Red.' Purposely blew his motivator to prevent splitting up R2-D2
and C-3PO on Tatooine. Poor navigator but skilled mechanic. |
While aboard any starship, adds 1 to
power and maneuver. During your control phase, if aboard your starship
damaged by an ion cannon, restores armor/maneuver and hyperspeed. |
R5-M2 (Arfive-Emmtoo)
Hoth C2 |
Droid |
4
|
P:1 D:1 F:3
Astromech Droid |
Programmed to pilot sublight tactical
courses. R5 units are in high demand for combat starships. R5-M2 helped
plan evacuation routes from Echo Base. Owned by Shawn Valdez. |
When aboard a capital starship, adds
1 to power and hyperspeed and that starship is immune to attrition <
3 |
RA-7 (Aray-Seven)
A New Hope C2 |
Droid |
4
|
P:1 D:2 F:3
Servant Droid |
The RA line of servant droids has fifth-degree
primary programming. Low intelligence with capabilities for mental labor
only. Common among nobles and high-ranking officials. |
May transfer character weapons (for
free) to or from your other characters present. May carry up to four such
weapons at one time. |
·Rabin
Endor U |
Alien |
3
|
P:0 A:1 D:2 F:1 |
Ewok. Tamer of beasts. Thief.
Loner. Hunter. Survivor. |
Deploys only on Endor. Power and forfeit
+1 for each Light side icon at same Endor site. Where present, may substitute
for a character just selected to be attacked by a creature. When attacking
or being attacked, power +2 and may add one destiny. |
Ralltiir Freighter Captain
Special Edition F |
Alien |
3
|
P:1 A:2 D:2 F:3 |
After Ralltiir's fall to the Empire,
many former members of its defense force became smugglers and scouts.
Hoping to liberate their planet. |
Pilot Power +2 at a Ralltiir
site. Adds 2 to power and 1 to maneuver of anything he pilots. When piloting
a starship and Ralltiir on table, may draw one battle destiny if not able
to otherwise. When making a Kessel Run from Ralltiir, doubles X. |
Ralltiir Operative
Special Edition C |
Alien |
3
|
P:1 A:1 D:1 F:3 |
During the Battle of Ralltiir, many
Alliance soldiers participated in the defense of the planet from the Empire.
Many of Ralltiir's population feel indebted to the Rebellion. |
Warrior While at a Ralltiir
site: adds 1 to your Force drains there, is forfeit +1 (and power +1 if
your trooper is on Ralltiir) and, once during each of your deploy phases,
may deploy one site to Ralltiir from Reserve Deck; reshuffle. |
·Rayc Ryjerd
Jabba's Palace R |
Alien |
2
|
P:2 A:2 D:3 F:4 |
An 'honest' smuggler. Working
for Jabba to pay off debts for his ship. Rycar's son. Even more of an idiot. |
Pilot Adds 2 to power of any
starship he pilots (or 4 if trained by Rycar Ryjerd). Any starfighter Rayc
pilots is immune to Tallon Roll and is not lost if an asteroid sector is
drawn for asteroid destiny. |
Rebel Commander
A New Hope C2 |
Rebel |
2
|
P:1 A:2 D:3 F:2 |
Commander Bob Hudsol. Typical of hard-line
Corellian officers known for caution in battle. Leader of resistance
in Bothan space. Developed strong ties to Bothan spynet. |
Adds 1 to forfeit of each of your other
Rebels (except leaders) at same site. Bothan spies deploy free to same
location. |
Rebel Guard
Premiere C2 |
Rebel |
3
|
P:* A:1 D:2 F:1 |
Galen Torg was selected for honor guard
duty during ceremony following the Battle of Yavin. He is typical of the
hard-working, unsung heros in the Rebel Alliance. |
Cannot move. *Power = 0 during an offensive
battle, but Power = 4 when defending a battle. |
Rebel Pilot
Premiere C2 |
Rebel |
3
|
P:* A:2 D:2 F:2 |
Lt. Wenton Chan, from Corulag, is typical
of the new pilots who volunteer for dangerous duty in the Rebellion. Few
have Academy training. Most learn piloting on skyhoppers. |
Pilot *Power = 0 when at any
site, but adds 2 to power of any starship he pilots. |
···Rebel
Scout
Hoth C1 |
Rebel |
2
|
P:2 A:1 D:2 F:3 |
A Rebel scout such as Vidar
Blin is usually assigned to recon missions. Trained in first-response tactics,
many come to the Alliance with prior special forces experience. |
Warrior May 'react' (for free)
to a battle at an adjacent site where you have a Rebel with ability > 2
or a leader. |
Rebel Squad Leader
A New Hope C3 |
Rebel |
1
|
P:1 A:1 D:2 F:3 |
Lt. Pello Scrambas is a typical veteran
officer in the Rebel forces. Loyally served the Organa family for nearly
two decades as a guard for the Royal House of Alderaan. |
Warrior Adds 1 to forfeit of
to each of your other troopers and Rebel Guards at same site. When moving
with a 'squad' of exactly three other troopers and/or Rebel Guards, all
four move for 1 Force. Rebel Guards at same site may move. |
···Rebel
Tech
A New Hope C1 |
Rebel |
2
|
P:1 A:1 D:2 F:3 |
Def Goren, typical expert in communications
and scanner jamming, served aboard the Rebel privateer corvette Spiral
before joining the Alliance High Council. |
When at your war room: Cumulatively
adds 1 to total of Attack Run. OR During your control phase, may send this
tech to your Used Pile and take Death Star:Trench into hand from Reserve
Deck; reshuffle. |
Rebel Trooper
Premiere C3 |
Rebel |
1
|
P:1 A:1 D:1 F:2 |
Corellian Corvette trooper Ensign Chad
Hilse, an Alderaanian, typifies the loyal Rebel volunteers dedicated to
defeating the Empire. Trained in starship and ground combat. |
Warrior Deploys free to same
site as one of your Rebels with ability > 2. |
Rebel Trooper Recruit
Sealed Deck NA |
Rebel |
3
|
P:1 A:1 D:1 F:1 |
New Rebel troopers gain invaluable
experience while acting as support for seasoned troops. The Alliance prefers
to assign rookies to soldiers on a one-to-one basis. |
Deploys free to same site as an Rebel
leader. Adds 1 to power of one non-unique Rebel warrior present. When forfeited
at same site as a Rebel 'veteran' (a leader or non-cadet trooper), also
satisfies all remaining attrition against you. |
·Red Leader
Premiere R1 |
Rebel |
1
|
P:2 A:2 D:2 F:5 |
X-wing pilot Garven Dreis. Led Red
Squadron at the Battle of Yavin, and fired an unsuccessful shot at the
Death Star thermal exhaust port. Served at Dantooine Rebel base. |
Pilot, Warrior Adds 2 to power
of any starship he pilots. On Red 1, also adds 1 to maneuver and draws
one battle destiny if not able to otherwise. Forfeit +1 to all other Red
Squadron pilots at same location. |
·Rennek
Jabba's Palace R |
Alien |
2
|
P:1 A:1 D:2 F:3 |
Nerf herder. Personally oversees the
herding of Jabba's nerfs. Scruffy-looking appearance conceals his expertise
in unusual combat techniques. |
Warrior Creatures at same site
(except Sarlacc) do not attack and cannot be attacked. Up to three times
per turn, may use 1 Force to cumulatively add 1 to his power for
remainder of turn. |
Rogue Gunner
Hoth C2 |
Rebel |
1
|
P:1 A:1 D:1 F:1 |
Tailgunners such as Kesin Ommis from
Coruscant are posted to aft gunnery stations on vehicles and starships.
Highly trained in weapons operations. |
Warrior If aboard a starship
as a passenger, adds 1 to starship's weapon destiny draws. |
·Romas "Lock" Navander
Hoth U2 |
Rebel |
3
|
P:1 A:2 D:2 F:3 |
Corellian pilot. Defected from the
Empire shortly after graduation from the Academy. Tech communications officer
at Echo Base. Relays orders to nearby Rebel starships. |
Pilot Adds 1 to power and maneuver
of any starship he pilots. Opponent may not 'react' to or from same location. |
·Romba
Endor R |
Alien |
3
|
P:0 A:1 D:1 F:1 |
Proud Ewok scout. Defended his
tribe against the Empire's war machines and stormtroopers. |
Deploys only on Endor. Power and forfeit
+1 for each Light side icon at same Endor site. When on Endor, adds 1 to
your Force generation at each Endor site with an Ewok present. |
·Ryle Torsyn
Special Edition U |
Rebel |
2
|
P:2 A:2 D:2 F:4 |
Piloted Gold 3 at the Battle of Yavin.
Recruited by Garven Dreis. Found hidden Imperial tracking device that forced
the evacuation of Rebel base on Dantooine. |
Pilot Adds 2 to power of anything
he pilots. When piloting Gold 3 during battle, adds one destiny to total
power only. When at Dantooine system, adds 1 to each of your Force drains
there. |
·Saelt-Marae
Jabba's Palace R |
Alien |
3
|
P:2 A:1 D:2 F:3 |
Male Yarkora. Mysterious member of
Jabba's court. Posing as an alien artifact trader. Associates with the
B'omarr monks at Jabba's palace. No one knows his true motivations. |
During battle, if an opponent's alien
present, may use 3 Force to peek at top card of any Reserve Deck. While
at Audience Chamber, all your other Yarkora are power and forfeit +2. |
···Saurin
A New Hope C2 |
Alien |
3
|
P:2 A:1 D:2 F:3 |
Hrchek Kal Fas, a male Saurin from
Durkteel, is a typical droid trader. Scours the "invisible market" for
the best droid prices. Guarded by his cousin Sai'torr. |
Warrior At any time, may use
1 Force to remove (lose) a Restraining Bolt at same site. Receives an extra
power +1 when 'protected' by Sai'torr Kal Fas. |
·See-Threepio
Enhanced Jabba's Palace NA |
Droid |
2
|
P:1 D:3 F:4
Protocol Droid |
C-3PO was Jabba's "khan chita," or
translator. Survived more battles than most members of the Alliance. Wasn't
informed of R2-D2's role in the rescue of Han. |
Deploys only to a Jabba's Palace site.
Once per game, when replacing another C-3PO, retrieve 3 Force. When in
battle with your other droid and a Rebel, adds one battle destiny. R2-D2
deploys and moves for free to same location. |
·Sergeant Brooks Carlson
Endor R |
Rebel |
2
|
P:3 A:2 D:2 F:3 |
Veteran pathfinder. Defected with General
Madine. Recruited as a scout for the newly-formed commando unit. |
Warrior Landspeed=2. Allows
your other scouts present at same exterior site to move with him (using
landspeed=2) for free. Adds 1 to immunity to attrition of all your scouts
present at same exterior site who have immunity. |
·Sergeant Bruckman
Endor R |
Rebel |
2
|
P:2 A:1 D:1 F:3 |
Corellian scout who served as
point man for General Solo's strike team. Recruited by General Madine for
the Alliance commando unit. |
Warrior When opponent has just
initiated a battle at same exterior site and all your ability here is provided
by scouts, may reveal top card of Reserve Deck. If that card is a scout,
may deploy it here for free (otherwise, replace on top of Reserve Deck). |
·Sergeant Doallyn
Jabba's Palace R |
Alien |
4
|
P:3 A:2 D:3 F:4 |
Humanoid mercenary. Gambler.
Blackmailed into working for Jabba. Friend of Yarna d'al' Gargan. Expert
in breathing apparatus. Needs Hydron 3 cartridges to breathe. |
Warrior When Doallyn is on Tatooine,
Tusken Breath Mask may target one of your characters on Tatooine, is immune
to Alter, is not unique, doubles its power and forfeit bonuses and provides
protection from Gravel Storm and Sandwhirl. |
·Sergeant Edian
Special Edition U |
Alien |
3
|
P:2 A:1 D:2 F:3 |
Veteran of the Cloud City security
forces. Loyal to Administrator Calrissian. Disdainful of the corruption
of other Cloud City troopers. |
Warrior Deploys for free on
Cloud City if your Lando is at a related location. Power +2 on Cloud City.
When in battle at a Cloud City site, adds 1 to your total battle destiny
for each of your other Cloud City troopers in that battle. |
·Sergeant Hollis
Special Edition R |
Rebel |
3
|
P:2 A:2 D:2 F:3 |
Trooper stationed at Echo Base during
the Battle of Hoth. Distinguished himself with several acts of valor, earning
the Kenobi Medallion. |
Warrior When in battle with
another Echo Base trooper, adds one battle destiny. Once during each of
your control phases, may take one Rebel Ambush into hand from Reserve Deck;
reshuffle. Power -1 when not on Hoth. |
·Sergeant Junkin
Endor U |
Rebel |
2
|
P:3 A:2 D:3 F:4 |
Demolitions expert and scout.
Supervises explosives preparations for covert operations. Consulted with
General Madine to plan placement of explosives within control bunker. |
Warrior When at Bunker, adds
1 to Deactivate The Shield Generator total for each Explosive Charge here.
When Junkin uses a Concussion Grenade, all your characters are immune to
that grenade and you may add or subtract 1 from weapon destiny draw. |
·Shasa Tiel
Jabba's Palace R |
Alien |
3
|
P:1 A:1 R:3 D:3 F:3 |
Ishi Tib accountant. One of Mosep's
assistants. Formerly worked for SoroSuub Inc. Blackmailed into working
for Jabba. Hates her job. Searching for a means of escape. |
Power +1 at any swamp. During opponent's
control phase, may use 3 Force to examine the cards in opponent's Force
Pile, reorder however you wish and replace. While at Audience Chamber,
all your other Ishi Tibs are power and forfeit +2. |
·Shawn Valdez
Hoth U1 |
Rebel |
3
|
P:1 A:2 D:3 F:4 |
Experienced evacuation officer. Charismatic
leader
of Echo Base troopers. Trained to expedite the evacuation of Rebel installations
with maximum efficiency. Poetic musician. |
Warrior When you initiate a
battle at same site as Shawn, your troopers at adjacent sites who have
not already battled this turn may immediately move to same site (at normal
use of the Force). |
···Shistavanen
Wolfman
Premiere C2 |
Alien |
2
|
P:2 A:1 D:3 F:2 |
Lak Sivrak is a typical Shistavanen
male. Ferocious, but not aggressive. Often trained as scouts at
Imperial academies, but they despise the ambitions of the New Order. |
Warrior May move to an adjacent
site as a 'react'. |
Sic-Six
Jabba's Palace C |
Alien |
3
|
P:2 A:1 D:2 F:3 |
Gifted engineers. Sic-six believe their
technology is superior. Have a poison stinger. Spin vast and intricate
webs which create a hazard for landing starships. Avoided by pilots. |
Subtracts 2 from forfeit of each opponent's
pilots at same site. Prevents characters from moving to or from same or
adjacent sites using Elis Helrot or Nabrun Leids. |
Snivvian
Jabba's Palace C |
Alien |
2
|
P:1 A:1 D:2 F:2 |
Cadomai is the homeworld of the generally
artistic Snivvians. Its cold, dark climate makes them excellent scouts. |
May deploy as a 'react'. Power +2 under
"nighttime conditions". When at a site, if opponent cancels Nightfall on
related system, causes Effect to go to Used Pile and may retrieve 2 Force. |
·Son of Skywalker
Dagobah R |
Rebel |
1
|
P:5 A:5 D:5 F:8
Force-Sensitive |
Luke Skywalker. Son of Anakin. Seeker
of Yoda. Levitator of rocks. Ignorer of advice. Incapable of impossible.
Reckless is he. |
Pilot, Warrior Deploys only
on Dagobah or Cloud City, but may move elsewhere. Adds 2 to power of any
starship he pilots. Once per game, a lightsaber may deploy here (for free)
directly from Reserve Deck. Shuffle, cut and replace. Immune to attrition
< 4. |
·Soth Petitkkin
Special Edition R |
Alien |
3
|
P:1 A:3 D:3 F:4
Force-Attuned |
Persuasive recruiter from Tefau. Possesses
limited precognition. Used his contacts in Jabba's desert stronghold to
find support for the Rebellion. |
Once during each of your control phases,
when at a Jabba's Palace site you control, may use 1 Force to take one
alien that is a smuggler, scout, thief or spy into hand from Reserve Deck;
reshuffle. |
·TK-422
Special Edition R |
Rebel |
1
|
P:3 A:3 R:5 D:3 F:6
Force-Attuned |
Corellian smuggler. Spy.
Han stole the armor and identity of an enemy soldier that boarded the Millennium
Falcon. Bluffed his way into the detention area. |
Pilot, Warrior Deploys only
as an Undercover spy at same site as an Imperial. While Undercover, Imperials
are deploy +1 at related sites. May voluntarily "break cover" only during
your move phase by using 3 Force. Captured if "cover broken" by opponent. |
···Talz
Premiere C2 |
Alien |
3
|
P:1 A:1 D:1 F:4 |
Muftak is a typical male Talz from
Alzoc III, a system enslaved by the Empire. A Talz's second pair of eyes
provide excellent night vision. Muftak is a friend and protector of Kabe. |
May forfeit in place of any other character
hit by a weapon at same site, restoring that character to normal. Any Talz
is power +2 under "nighttime conditions." |
·Tamizander Rey
Hoth U2 |
Rebel |
2
|
P:1 A:2 D:2 F:3 |
A native of Esseles. Resigned from
Esselian defense force after the Imperial Senate was disbanded. Senior
deck officer of Echo Base responsible for docking bay operations. |
Pilot Adds 2 to power of any
starship he pilots. Your starships may move from same exterior site for
free. While at Echo Docking Bay, once every turn, may allow one character
on Hoth to be immune to The Shield Doors Must Be Closed. |
·Tamtel Skreej
Jabba's Palace R |
Alien |
1
|
P:3 A:3 D:4 F:6
Force-Attuned |
Gambler. Lando Calrissian posed
as a guard for Jabba in order to spy on the Hutt. Feared that he
would be recognized by some of Jabba's companions. |
Pilot, Warrior Deploys only
on Tatooine. Adds 2 to the power of any starship he pilots. Once per game,
Undercover may deploy on Tamtel from Reserve Deck; reshuffle. While at
a site you control, Rebels are immune to None Shall Pass at that site. |
·Tanus Spijek
Jabba's Palace R |
Alien |
2
|
P:2 A:1 D:3 F:3 |
Male Elom. Former spy for the
Rebellion. Hired by the Alliance to carry messages between Alderaan and
the Rebel base on Yavin 4. |
When at a Yavin 4 site, adds 1 to your
Force drains at Alderaan system for each Yavin 4 site you control. While
at Audience Chamber, all your other Elom are power and forfeit +1. |
···Tauntaun
Handler
Hoth C2 |
Rebel |
2
|
P:1 A:1 D:2 F:3 |
Corman Quien is a typical scout
at Echo Base. Captured, tanned and trained the native tauntauns. |
Warrior Adds 2 to power of any
creature vehicle he drives. On a tauntaun, draws one battle destiny if
not able to otherwise. |
·Tawss Khaa
Special Edition R |
Alien |
2
|
P:3 A:4 D:3 F:3
Force-Sensitive |
Female Nimbanel fortune teller. Roams
the wastes of Tatooine. Trained in the ways of a Sakiyan hunter. Now tracks
them for the Alliance. Risk-taker. |
If you just initiated a battle where
present, predicts the winner. If correct, randomly retrieve 1 Force. If
incorrect, lose 1 Force. Power +3 when present with opponent's alien of
ability > 3. Immune to attrition < 3. |
·Tedn Dahai
Jedi Pack NA |
Alien |
3
|
P:1 A:1 D:2 F:4 |
Male Bith musician. Member in
good standing of the Intergalactic Federation of Musicians. Plays the Fanfar
in Figrin D'an's band. Once worked for the Empire as a scout. |
For each other musician at same site,
during any control phase you may use 1 Force to choose one opponent's alien
present. That alien cannot utilize its game text for remainder of that
turn. |
·Teebo
Endor R |
Alien |
3
|
P:1 A:1 D:2 F:1 |
Ewok watcher of the stars. Musician
and poet at heart. Wears a horned Gurreck skull decorated with Churi feathers.
Carries a stone hatchet. Student of Logray. |
Deploys only on Endor. Power and forfeit
+1 for each Light side icon at same Endor site. While on Endor, adds 1
(or 2 if present with Logray) to forfeit of each of your Ewoks at Endor
sites. |
·Ten Numb
Death Star II R |
Rebel |
3
|
P:2 A:2 D:2 F:4 |
Sullustan gunner. Pilot of Blue 5.
Ordered to head a B-wing attack against Imperial command ships at the Battle
Of Endor. |
Pilot Deploys -2 aboard Blue
Squadron 5. Adds 2 to power of anything he pilots. Adds 2 to total weapon
destiny of any B-wing he pilots. |
·Tessek
Jabba's Palace R |
Alien |
1
|
P:1 A:2 D:3 F:3 |
Quarien accountant. Embezzling from
Jabba. Leader. Escaped Mon Calamari after its subjugation by the
Empire. Plotting to kill Jabba and free the Hutt's captives. |
Whenever your opponent deploys a character
of destiny 1, you may activate 1 Force. While at Audience Chamber, adds
1 to your Force drains where you have a non-unique alien and all your non-unique
aliens are deploy -1. |
·Thedit
Special Edition R |
Alien |
3
|
P:1 A:2 D:2 F:3 |
Organizes perimeter patrols for Kalit's
territory. Inspiring leader. Keeps a watchful eye for krayt dragons,
Tusken Raiders, and Wittin's bandits. |
Deploys only on Tatooine. When in a
battle with at least two of your other Jawas, adds one battle destiny.
When your total battle destiny at Thedit's site is greater than opponent's
total battle destiny, Thedit reduces attrition against you by 3. |
·Theron Nett
Special Edition U |
Rebel |
2
|
P:2 A:2 D:2 F:4 |
Experienced smuggler from Ord
Mantell. Piloted Red 10 at the Battle of Yavin. Long-time wingman of Garven
Dreis. |
Adds 2 to power of anything he pilots.
When piloting Red 10 during battle, adds one destiny to total power only.
When at Ord Mantell system, adds 1 to each of your Force drains there. |
·Threepio
Endor R |
Droid |
2
|
P:1 D:4 F:5
Protocol Droid |
Against his programming to impersonate
a deity. Worshiped by the Ewoks. "Aaaahhhhh-uuuuhhhhh. Aaaahhhhh-uuuuhhhhh.
Aaaahhhhh-uuuuhhhhh." |
Deploys -2 on Endor. Adds 1 to attrition
against opponent for each Ewok in battle at same site. If just lost from
table during battle, may go to Used Pile. At same and related sites, Cloud
city icon, Jabba's Palace icon, and Endor icon characters are immune to
Bad Feeling Have I. |
Tibanna Gas Miner
Cloud City C |
Alien |
2
|
P:1 A:1 D:2 F:2 |
Long-time Cloud City resident Willow
Hood. Employed by a mining company which is sympathetic to the Rebels and
sells them Tibanna gas at a discount. |
When at a site, adds 1 to your Force
drains at related cloud sectors. Also, during your activate phase, if at
a Cloud City site and you control Bespin: Cloud City, may cumulatively
activate 1 Force for every cloud sector on Bespin. |
Tibrin Operative
Special Edition C |
Alien |
3
|
P:1 A:1 D:1 F:3 |
To disrupt the enslavement of the Ishi
Tib by the Empire, some Rodian hunters were sent to harass Imperial troop
movements on Tibrin. |
Warrior While at a Tibrin site:
adds 1 to your Force drains there, is forfeit +1 (and power +1 if your
Ishi Tib is on Tibrin) and, once during each of your deploy phases, may
deploy one site to Tibrin from Reserve Deck; reshuffle. |
·Tigran Jamiro
Hoth U1 |
Rebel |
3
|
P:2 A:2 D:2 F:4 |
Senior logistics officer from Onderon.
Left Dantooine to serve on Yavin 4 before coming to Hoth. All personnel
entering Echo Base must report to him. |
Warrior Deploy only on Yavin
4 or Hoth, but may move elsewhere. Opponent's aliens and Imperials may
not move from same site as Tigran to an Echo or an interior Yavin site. |
·Tiree
A New Hope U2 |
Rebel |
2
|
P:2 A:2 D:2 F:4 |
Piloted Gold 2 as defensive cover for
Gold Leader during attack run in Death Star trench at the Battle of Yavin. |
Pilot, Warrior Adds 2 to power
of anything he pilots. When piloting Gold 2, also adds 1 to maneuver and
(when in Death Star: Trench) adds 1 to total of Attack Run. |
·Toryn Farr
Hoth U1 |
Rebel |
4
|
P:1 A:2 D:2 F:3 |
Chief Controller at Echo Command. Responsible
for communicating orders to the troops. Personally gives firing orders
to Ion Cannon Control. |
Pilot Adds 2 to power of any
starship she pilots. When at any war room, adds 1 to weapon destiny draws
of your Planet Defender Ion Cannon on same planet. |
·Treva Horme
Cloud City U |
Alien |
2
|
P:1 A:1 D:2 F:2 |
Lutrillian. Primary saleswoman and
executive planner for Planet Dreams, Inc. Monitors production schedules
and accounting. Really enjoys making a sales pitch. |
During your control phase, may 'sell'
one non-character card from hand. Opponent must use X Force, where X =
destiny of that card or entire Force Pile (opponent's choice). Place sold
card on opponent's Force Pile and activate X Force. |
·Trooper Utris M'toc
Cloud City U |
Alien |
2
|
P:2 A:2 D:3 F:4 |
Imzig Cloud City trooper and Wing Guard
leader.
Attempts to protect Cloud City citizens from less reputable members of
local constabulary. Never accepts a bribe. |
Warrior Deploys only on Cloud
City, but may move elsewhere. Deploys free to same Cloud City site as Lando.
Power +2 when defending a battle. Your other Cloud City troopers are forfeit
+2 where present. |
·Tycho Celchu
Death Star II R |
Rebel |
2
|
P:2 A:2 D:3 F:4 |
Spy fighting for the memory
of his homeworld of Alderaan. Rogue Squadron pilot. Volunteered to fly
an A-wing at the Battle of Endor. Former TIE fighter pilot. |
Pilot Deploys -2 aboard Green
Squadron 3. Adds 3 to power of any starfighter he pilots. When piloting
Green Squadron 3 or any X-wing, draws one battle destiny if not able to
otherwise. |
·Tzizvvt
A New Hope R2 |
Alien |
3
|
P:2 A:1 D:3 F:1 |
This male Brizzit, from the planet
Jandoon, is hiding from the Imperials on the remote world Tatooine. He
hopes to procure passage to the Outer Rim before the Empire finds him. |
May 'fly' (move) only during your deploy
phase, up to two sites away, for 1 Force. Power +1 at Trash Compactor,
any Dagobah site or same site as Dark Waters or Tarkin. |
·Uutkik
Special Edition R |
Alien |
3
|
P:2 A:2 D:2 F:3 |
Experienced Jawa thief. Pilfers
equipment and hijacks vehicles from unwary bystanders in Mos Eisley. Het
Nkik's ugliest cousin. |
Deploys only on Tatooine. Once during
each of your control phases, may lose 1 Force to steal into hand one transport
vehicle, character weapon or device from opponent's Lost Pile. |
·Vul Tazaene
Jabba's Palace R |
Alien |
2
|
P:2 A:2 D:2 F:2 |
Security officer from Kiffex searching
for the Tonnika sisters. In love with one of them, he's not sure which. |
Pilot Adds 2 to power of any
starship he pilots. Twice during battle at same system, may use 2 Force
to add 2 to any destiny of 2. If present with Tonnika Sisters, Vul and
Tonnika Sisters are lost. |
·WED-1016 'Techie' Droid
Hoth C1 |
Droid |
3
|
P:0 D:2 F:3
Maintenance Droid |
Cybot Galactica starship maintenance
droid. Repairs over 5,000 different onboard systems. Used by Rebel Alliance
salvage teams. |
While at an exterior planet site or
docking bay, once per turn may lose 1 Force to cause a 'hit' starship or
vehicle at same or adjacent site or related system to go to your Used Pile
rather than your Lost Pile. |
WED-9-M1 'Bantha' Droid
Premiere R2 |
Droid |
4
|
P:1 D:2 F:3
Maintenance Droid |
Unique treadwell droid cobbled together
by Jawas. Now owned by the DeMaals, proprietors of Docking Bay 94. Nicknamed
'bantha' for its slow and stubborn personality. |
All your vehicles and droids at same
location are immune to attrition < 2. Also, if 'bantha' droid is at
a docking bay, all of your starfighters at the related system are immune
to attrition < 3 and may cancel Lateral Damage. |
·Wedge Antilles
A New Hope R1 |
Rebel |
4
|
P:2 A:2 D:2 F:6 |
Highly decorated Corellian. Piloted
Red 2 at the Battle of Yavin. A wealthy orphan, he bought a freighter with
his inheritance. First joined the Alliance as a weapons smuggler. |
Pilot, Warrior Adds 3 to power
of anything he pilots. When piloting Red 2, also adds 2 to maneuver and
draws one battle destiny if not able to otherwise. May use 1 Force to take
one Corellian Slip into hand from Reserve Deck; reshuffle. |
·Wedge Antilles, Red
Squadron Leader
Death Star II R |
Rebel |
2
|
P:3 A:3 D:3 F:6 |
Corellian commander and leader
of Rogue Squadron. Chose to have Rogue Squadron reclaim the designation
"Red Squadron" at the battle of Endor. |
Pilot, Warrior Adds 3 to power
of anything he pilots. When piloting draws one battle destiny if not able
to otherwose (if Red 2 also adds 2 to maneuver.) When in battle with another
Red or Rogue squadron pilot, once per battle may cancel one battle destiny
just drawn. |
·Wes Janson
Hoth R2 |
Rebel |
2
|
P:2 A:2 D:2 F:5 |
Served for many years as a gunner
with friend Jek Porkins in the Tierlon Yellow Aces. Expert marksmanship
helped the Alliance earn some of its earlier victories. |
Warrior If aboard a starship
as a passenger, adds 1 to starship's weapon destiny draws (adds 3 if aboard
Rogue 3 or with Wedge or Jek). |
·Wicket
Endor R |
Alien |
2
|
P:1 A:2 D:3 F:2 |
Ewok scout. Son of Shodu and
Deej. Found Leia and befriended her. Persuaded his tribe to help. |
Deploys only on Endor. Power and forfeit
+1 for each Light side icon at same Endor site. When in battle, may target
one opponent's character present. Draw destiny. Target excluded from battle
if destiny > ability. |
·Wiorkettle
Cloud City U |
Alien |
2
|
P:1 A:1 D:2 F:3 |
A Snivvian on Cloud City, working for
Planet Dreams, Inc. Terraforms asteroids, creating habitable atmospheres.
Responsible for the aesthetics of the created environments. |
Power +1 if with Zutton. During your
control phase, may use 1 Force to place one asteroid sector from hand onto
Used Pile, search Reserve Deck, take one site into hand and reshuffle. |
·Wioslea
Premiere U1 |
Alien |
5
|
P:2 A:1 D:1 F:2 |
Bought Luke's landspeeder for Spaceport
Speeders. A Vuvrian female. Gambler who owes Jabba 1,000 credits
in wagering debts. Speaks many languages. |
Where present, during your control
phase, may use 1 Force to target an opponent's vehicle or droid for 'purchase.'
Draw destiny. If destiny > target's destiny number, 'pay' (use) Force equal
to target's deploy number and take target. |
Wookiee
Special Edition F |
Alien |
2
|
P:4 A:1 D:4 F:4 |
Wookiees are known to be fierce warriors.
Combine high technology with a primitive lifestyle. Escaped Imperial slavery
after the Battle of Endor. |
Warrior Power +1 at a jungle,
forest or Kashyyyk site. Also, power +1 at same site as any Imperial. Wookiee
Strangle is a Used Interrupt. When Bowcaster is deployed on or fired by
this Wookiee, X = 1. Adds 3 to destiny of each of your bowcasters. |
·Wuta
Endor U |
Alien |
3
|
P:0 A:2 D:2 F:1 |
Ewok explorer. Scout. Searches
for fallen trees to make tools. Tracks predators. First to notice the Imperial
presence on Endor. |
Deploys only on Endor. Power and forfeit
+1 for each Light Force Icon at same Endor site. Once during each of your
deploy phases, if at an exterior Endor site, may use 2 Force to deploy
an Endor site from Reserve Deck; reshuffle. |
·Wyron Serper
Hoth U2 |
Rebel |
2
|
P:1 A:2 D:2 F:3 |
Rebel spy. Served undercover
as a sensor specialist aboard the Star Destroyer Avenger. Assigned to scan
for Imperial ships through the meteor activity of the Hoth system. |
During your control phase, may glance
at X cards randomly selected from opponent's hand, where X = number of
dark
icons at same site. Also, when you are drawing destiny, any card with 'scan'
in the title is destiny +2 |
···Yarkora
Jabba's Palace C |
Alien |
3
|
P:1 A:1 D:2 F:2 |
Mysterious, secretive aliens. Tend
to be found as couriers, scouts and t'bac farmers. Some have helped
the Alliance's efforts at counter-espionage. |
If at same site as an Undercover spy
during your control phase, may draw destiny. Each of your Yarkoras on table
may cumulatively subtract one from that destiny. Spy's "cover is
broken" if destiny = spy's ability. |
Yavin 4 Trooper
Special Edition F |
Rebel |
3
|
P:2 A:1 D:2 F:3 |
Elite troop force assigned to Massassi
Base in the jungles of Yavin 4. Responsible for monitoring the perimeter
of the Rebel outpost. |
Warrior Deploys only to a Yavin
4 site or any jungle. Power -1 when not at a Yavin 4 site. Warrior's Courage
and Blast The Door, Kid! played at same site are Used Interrupts. Forfeit
+2 when present with a Rebel leader. |
·Yoda
Dagobah R |
Jedi Master |
1
|
P:2 A:7 D:5 F:9
Jedi Master |
Help you I can, yes. For 800 years
have I trained Jedi. Judge me by my size do you? Mm? And well you should
not! For my ally is the Force... and a powerful ally it is. |
Deploy on Dagobah I must, but move
elsewhere I may, yes. When the mentor, 1 to training destiny I add. Where
present am I, battles and attacks happen not unless present a Dark Side
character of ability > 3 there is. To attrition, immune am I. |
·Yoxgit
Jabba's Palace R |
Alien |
3
|
P:1 A:2 D:2 F:3 |
Male Ugnaught. Left Cloud City after
the Empire took control. Works for Hermi Odle, helping to supply him with
various weaponry. Hopes to someday return to Cloud City. |
Deploys free to a Cloud City or Jabba's
Palace site. Power + 2 on Cloud City. During your control phase, may use
3 Force to search your Lost Pile and take one weapon or device into hand. |
·Zev Senesca
Hoth R2 |
Rebel |
2
|
P:2 A:2 D:2 F:4 |
Born on Kestic Station near the Bestine
system. Daring pilot who can fly anything. Found Luke and Han in the Hoth
wasteland. Piloted Rogue 2 at the Battle of Hoth. |
Pilot, Warrior Adds 2 to power
of any starship he pilots. On Rogue 2, also adds 3 to maneuver and may
draw one battle destiny if not able to otherwise. |
·Zutton
A New Hope C1 |
Alien |
2
|
P:2 A:2 D:3 F:2 |
Snivvian also known as 'Snaggletooth."
A tortured artist who, like most Snivvians, is driven to live out the stories
he creates. |
Where present, just before opponent
draws battle destiny, you may use 1 Force to reduce opponent's total battle
destiny by 1. |
Light Starships
|
Name
|
Type
|
Destiny
|
Statistics
|
Lore
|
Icons & Game Text
|
A-wing
Death Star II C |
Starfighter:
A-wing |
3
|
P:3 M:5 H:4 D:2 F:3 |
Created by General Dodonna and Rebel
engineer Walex Blissex. Desingned to combat the speed and maneuverability
of the TIE interceptor. Jamming suite disrupts enemy communications. |
Pilot, Astromech, Scomp Link
Permanent pilot provides ability of 1. Opponent may not 'react' to or frm
here. Power -1 when opponent has a starfighter present with higher maneuver. |
·Artoo-Detoo In Red 5
Third Anthology NA |
Starfighter:
X-wing |
0 or 7
|
P:3 M:4 H:5 D:4 F:5 |
R2-D2 saved Luke and his starfighter
more times than the young pilot could count. |
Astromech, Scomp Link May add
1 pilot. Permanent astromech aboard is ·R2-D2, who adds 2
to power, maneuver and hyperspeed. Luke of ability < 5 deploys free
aboard. Immune to attrition < 5 when Luke piloting. |
B-wing Attack Fighter
Special Edition F |
Starfighter:
B-wing |
3
|
P:4 M:2 H:3 D:3 F:9 |
First models designed in Roche asteroid
field by Admiral Ackbar's team of Verpine engineers. Early design equipped
to detect and neutralize Imperial orbital mines. |
Scomp Link, Pilot, Astromech
Permanent pilot provides ability of 1. May fire two or more weapons during
battle. Each of its weapon destiny draws is +1. During your turn, may use
1 Force to `defuse' (lose) an Orbital Mine present. |
B-wing Attack Squadron
Death Star II R |
Squadron: B-wing |
3
|
P:12 M:2 H:3 D:* F:4 |
Utilizes dense formations on attack
mission to concentrate firepower. This tactic is particulary effective
in defeating deflector shields. |
Pilot x 3, Astromech x 3, Scomp
Link x 3 · Replaces 3 B-Wings at one location (B-wings
go to Used Pile). Permanent pilots provide total ability of 3. Each of
its weapon destiny draws is +1. |
B-wing Bomber
Death Star II C |
Starfighter:
B-wing |
3
|
P:4 M:2 H:3 D:3 F:4 |
Carries weapon systems capable of taking
on escort frigates and capital starships. Armed with high-powered ion cannon
used to disable deflector shields. |
Pilot, Astromech, Scomp Link
May add 1 pilot (suspends permanent pilot). Permanent pilot provides ability
of 1. May fire two or more weapons during battle. Each of its ion cannon
weapon destiny draws is +3. |
·Blue Squadron 5
Death Star II U |
Starfighter:
B-wing |
2
|
P:4 M:2 H:3 D:2 F:4 |
Blue Squadron B-Wing. Ordered to lead
attack on Executor. Drew enemy fighters away from strike force led
by General Calrissian and Commander Antilles. |
Astromech, Scomp Link May add
1 pilot. May fire two or more weapons during battle. Each of its weapon
destiny draws is +2. Immune to attrition < 4 when Ten Numb piloting. |
···Blue
Squadron B-wing
Death Star II R |
Starfighter:
B-wing |
3
|
P:4 M:2 H:3 D:5 F:4 |
B-wings ordered to attack Imperial
command starships at Battle of Endor. Armed with armor-penetrating missiles.
Maintained by Verpine mechanics. |
Pilot, Astromech, Scomp Link
Deploy -2 to Roche. Permanent pilot provides ability of 2 and adds 1 to
power. May fire two or more weapons during battle. Each of its weapon destiny
draws is +2. |
·Bright Hope
Cloud City R |
Capital: Transport |
3
|
P:1 R:4 H:4 D:3 F:5 |
Modified medium transport. Well armored.
Has expanded passenger capacity to facilitate evacuation. The last transport
to escape Hoth. Nearly destroyed by the Stalker. |
Pilot, Astromech, Scomp Link
May add 1 pilot, 6 passengers and 1 vehicle. Deploys and moves like a starfighter.
Has ship-docking capability. Permanent pilot aboard provides ability of
1. |
Corellian Corvette
Premiere U2 |
Capital: Corvette |
1
|
P:5 R:4 H:3 D:4 F:8 |
Multi-purpose Rebel Blockade Runner.
Modular interior designed for troop or cargo transport. 150 meters long.
Used by Rebels, pirates, corporations and the Empire. |
Scomp Link, Pilot, Astromech
May add 3 pilots, 4 passengers and 1 vehicle. Has ship-docking capability.
Permanent pilot aboard provides ability of 1. |
·Defiance
Death Star II R |
Capital: Mon
Calamari Star Cruiser |
1
|
P:8 R:6 H:3 D:9 F:10 |
Fleet rear guard. Weapon batteries
hard-wired to central targeting processor. Coordinates vicious crossfire
against enemy captial starships. |
Pilot, Astromech, Scomp Link
May add 5 pilots, 6 passengers, 1 vehicle and 3 starfighters. Has ship-docking
capability. Permanent pilot aboard provides ability of 2. Each of it's
weapon destiny draws are +2. Capital starships it hits are power -5. |
·Gold 1
Premiere R2 |
Starfighter:
Y-wing |
3
|
P:2 M:3 H:4 D:1 F:3 |
Lead fighter of Gold Squadron at Battle
of Yavin. Flown by Jon 'Dutch' Vander. Designated Specter 1 at Renforra
Base. |
Scomp Link, Astromech May add
2 pilots or passengers. |
·Gold 2
A New Hope U1 |
Starfighter:
Y-wing |
2
|
P:2 M:4 H:4 D:1 F:3 |
Tiree's Y-wing during the Battle of
Yavin. Custom high-power lateral thrusters provide enhanced maneuverability,
allowing Gold 2 to better draw and evade enemy fire. |
Astromech, Scomp Link May add
2 pilots or passengers. May forfeit in place of your other starfighter
hit in Death Star: Trench, restoring that starighter to normal. |
·Gold 3
Special Edition U |
Starfighter:
Y-wing |
3
|
P:2 M:3 H:4 D:1 F:3 |
Part of Pops' Y-wing squadron at the
Rebel base on Dantooine. Led evacuation efforts from the base. Piloted
by Ryle Torsyn. |
Scomp Link, Astromech If deployed
to Dantooine, may retrieve 1 Force. May add 2 pilots or passengers. Proton
Torpedoes deploy and fire free aboard. Immune to attrition < 4 when
matching pilot aboard. |
·Gold 4
Special Edition U |
Starfighter:
Y-wing |
3
|
P:2 M:3 H:4 D:1 F:3 |
Point starfighter for Gold Squadron
during the approach to the Death Star. Impact scars on its hull caused
by small asteroids. |
Scomp Link, Astromech If deployed
to Anoat, may retrieve 1 Force. May add 2 pilots or passengers. SW-4 Ion
Cannon deploys and fires free aboard. Immune to attrition < 4 when matching
pilot aboard. |
·Gold 5
Premiere R2 |
Starfighter:
Y-wing |
4
|
P:2 M:3 H:4 D:1 F:3 |
Flown by the veteran Rebel fighter
pilot Pops during the Battle of Yavin. He personally supervised all repairs
and maintenance. |
Scomp Link May add 2 pilots
or passengers, and 1 astromech. |
·Gold 6
Special Edition U |
Starfighter:
Y-wing |
3
|
P:2 M:3 H:4 D:1 F:3 |
Led an attack on an Imperial outpost
at Kashyyyk. Disabled the outpost's shields with ion cannons. Flown by
Hol Okand during the Battle of Yavin. |
Scomp Link, Astromech If deployed
to Kashyyyk, may retrieve 1 Force. May add 2 pilots or passengers. SW-4
Ion Cannon deploys and fires free aboard. Immune to attrition < 4 when
matching pilot aboard. |
·Gold Leader In Gold
1
Rebel Leader NA |
Starfighter:
Y-wing |
2
|
P:2 M:3 H:4 D:5 F:4 |
At the Battle of Yavin, Dutch led his
squadron of outdated but reliable Y-wings in the first wave of the assault
against the Death Star. |
Pilot, Astromech May add 1 pilot
or passenger. Permanent pilot aboard is ·Dutch, who provides
ability of 2, adds 2 to power and may draw one battle destiny if not able
to otherwise. |
·Gold Squadron 1
Death Star II R |
Starfighter:
Modified Light Freighter |
3
|
P:3 M:5 H:6 D:5 F:8 |
The Millennium Falcon relies
on heavily upgraded speed and maneuverability to survive in combat. General
Calrissian's starship at Battle of Endor. |
Astromech, Scomp Link Deploys
-2 to Endor. May add 2 pilots and 2 passengers. Immune to attrition <
4 if Lando or Nien Numb piloting, < 6 if both. |
···Gold
Squadron Y-wing
Sealed Deck NA |
Starfighter:
Y-wing |
3
|
P:2 M:3 H:4 D:4 F:3 |
Gold Squadron had the best Y-wing pilots
in the Alliance. Lead by Jon 'Dutch' Vander. First wave of starfighters
to assault the Death Star. Many were lost in the Battle of Yavin. |
Scomp Link, Pilot, Astromech
Deploy -2 at Yavin 4 or to same location as Dutch. May add 1 pilot or passenger.
Permanent pilot aboard provides ability of 2 and adds 2 to power. Adds
1 to its ion cannon weapon destiny draws. |
···Green
Sqaudron A-wing
Death Star II R |
Starfighter:
A-wing |
3
|
P:3 M:5 H:4 D:4 F:3 |
A-wing starfighters from Green Squadron.
Assigned mission of screening Rebel capital starships from enemy fighters
and bombers. |
Pilot, Astromech, Scomp Link
Deploy -1 to Sullust or same system or sector as Green Leader. Permanent
pilot provides ability of 2 and adds 2 to power. Power -1 when opponent
has a starfighter present with a higher manuever. |
·Green Squadron 1
Death Star II R |
Starfighter:
A-wing |
3
|
P:3 M:5 H:4 D:2 F:4 |
Constructed at Chardaan Shipyards,
a zero-gravity facility. Typically used as an escort for Y-wings or B-wings
on critical attack missions. |
Astromech, Scomp Link May add
1 pilot. Power -1 when opponent has a starfighter present with higher maneuver.
Immune to attrition < 4 when Green Leader piloting. |
·Green Squadron 3
Death Star II R |
Starfighter:
A-wing |
3
|
P:3 M:5 H.4 D:2 F:3 |
Flown by Tycho Celchu at the Battle
of Endor. Modified canopy improves pilot vision in tight confines. Assigned
to fly top cover for Millennium Falcon. |
Astromech, Scomp Link May add
1 pilot. Power -1 when opponent has a starfighter present with higher maneuver.
Maneuver +2 at a Death Star II sectors. Immune to attrition < 4 when
Tycho Celchu piloting. |
·Grey Squadron 1
Death Star II U |
Starfighter:
Y-wing |
3
|
P:2 M:3 H:4 D:2 F:3 |
Y-wing flown by Colonel Salm at the
battle of Endor. Ordered to disable capital starships between the Death
star and General Calrissian. |
Astromech, Scomp Link May add
2 pilots or passengers. Ion cannons may fire free aboard. Each of it's
ion cannon destiny draws is +2. Immune to attrition <4 when Salm or
Kian piloting. |
·Grey Squadron 2
Death Star II U |
Starfighter:
Y-wing |
3
|
P:2 M:3 H:4 D:1 F:2 |
Flown by Lieutenant Telsij as Colonel
Salm's wingman. Part of gray squadron at the battle of Endor. |
Astromech, Scomp Link May add
2 pilots or passengers. Immune to attrition < 3 when Lieutenant Telsij
or Karie Neth piloting (when both immune to attrition < 5 and adds one
destiny to power only). |
·Home One
Death Star II R |
Capital: Mon
Calamari Star Cruiser |
1
|
P:9 R:8 H:3 D:12 F:12 |
Command ship of the Rebel fleet. 1200
meters long. Masterpiece of aesthetic form. Most heavily armed and armored
ship in the fleet. Admiral Ackbar's personal flagship. |
Pilot x 2, Astromech, Scomp Link
May add unlimited pilots, passengers, vehicles and starfighters. Has ship-docking
capability. Permanent pilots provide total ability of 4. Immune to attrition
< 8 (< 10 when Ackbar piloting). |
·Independence
Death Star II R |
Capital: Mon
Calamari Star Cruiser |
1
|
P:8 R:6 H:3 D:9 F:10 |
Communications starship. Often hosts
first assignment for top prospects from among newly commissioned officers. |
Pilot, Astromech, Scomp Link
May add 5 pilots, 6 passengers, 3 starfighters and 1 vehicle and. Has ship-docking
capability. Permanent pilot provides ability of 2. Immune to attrition
>3 ( >4 if rebel leader aboard), |
·Lando In Millennium
Falcon
Enhanced Cloud City NA |
Starfighter:
Modified Light Freighter |
2
|
P:3 M:3 H:5 D:5 F:6 |
Heavily modified Corellian YT-1300
freighter. "She's the fastest hunk of junk in the galaxy." |
Independent, Pilot, Astromech, Scomp
Link May add 1 pilot and 2 passengers. Permanent pilot is ·Lando,
who provides ability of 3 and adds 3 to power. May not be piloted by Han
unless he won a hand of sabbac this game. Immune to attrition < 5. |
·Liberty
Death Star II R |
Capital: Mon
Calamari Star Cruiser |
2
|
P:8 R:7 H:5 D:8 F:9 |
Winged star cruiser. Military transport
for techinical units. Afforded special care by the Alliance's top engineers. |
Pilot, Astromech, Scomp Link
May add 5 pilots, 6 passengers, 3 starfighters and 1 vehicle. Has ship-docking
capability. Permanent pilot provides ability of 2. May go to Used Pile
instead of Lost Pile when forfeited (unless 'hit'). |
·Luminous
Death Star II U |
Capital: Modified
Transport |
3
|
P:1 M:3 H:5 D:3 F:4 |
Medium transport with boosted hyperdrive.
Armor and capacity diminished. Crew trained for reconnaissance and swift
intergalatic transport. |
Pilot, Astromech, Scomp Link
Deploys and moves like a starfigher. May add 1 pilot and 6 passengers.
Has ship-docking capability. Permanent pilot provides ability of 2. May
use Covert Landing like a shuttle or starfighter. |
·Masanya
Death Star II R |
Capital: Corellian
Corvette |
2
|
P:5 R:4 H:3 D:5 F:8 |
Frequently escorts Mon Calamari star
crusiers. Personally assigned by Ackbar to main Rebel fleet. Advanced scanners
continuosly disrupt target acquistion signals. |
Pilot, Astromech, Scomp Link
Deploys -4 to same system as any non-unique Star Cuiser. May add 3 pilots,
4 passengers and 1 vehicle. Has ship docking capability. Permanent pilot
provides ability of 1. Cannot be 'hit' by missiles. |
Medium Bulk Freighter
Special Edition U |
Capital: YV-Class
Freighter |
3
|
P:3 R:4 H:4 D:3 F:4 |
Modern Corellian design. Length 100
meters. Features engine system similar to that of a Corellian corvette.
Dorsal hatch reveals hangar bay. |
Scomp Link, Independent, Pilot,
Astromech Deploys and moves like a starfighter. May add 2 pilots, 8
passengers and 1 vehicle. Permanent pilot provides ability of 1. Has ship-docking
capability. Quad Laser Cannon may deploy aboard. |
Medium Transport
Hoth U2 |
Capital: Transport |
3
|
P:1 R:3 H:4 D:2 F:4 |
Passenger and cargo transport built
by Gallofree Yards. Enormous cargo bays can be outfitted to safely accommodate
large numbers of troops, munitions or supplies. |
Scomp Link, Pilot, Astromech
May add 1 pilot, 4 passengers and 1 vehicle. Deploys and moves like a starfighter.
Has ship-docking capability. Permanent pilot aboard provides ability of
1. |
·Millennium Falcon
Premiere R1 |
Starfighter:
Modified Light Freighter |
2
|
P:3 M:4 H:6 D:3 F:7 |
Modified YT-1300 freighter. Owned by
Lando Calrissian until won by Han in a sabacc game. 26.7 meters long. "She
may not look like much, but she's got it where it counts." |
Scomp Link, Astromech May add
2 pilots and 2 passengers. Immune to attrition < 5 if Han, Chewie or
Lando piloting. Has ship-docking capability. Must have pilot aboard to
use power, maneuver or hyperspeed. |
Mon Calamari Star Cruiser
Unknown:D PV |
Capital: Mon
Calamari Star Cruiser |
1
|
P:7 R:5 H:3 D:8 F:9 |
Mon Cal MC80 cruiser. Originally a
civilian ship. Converted to military use following the liberation of Mon
Calamari from the Empire. |
Pilot, Astromech, Scomp Link
Deploys only at Mon Calamari or a rebel base. May add 5 pilots, 6 passengers,
1 vehicle and 3 starfighters. Has ship-docking capability. Permanent pilot
aboard provides ability of 2. |
Mon Calamari Star Cruiser
Death Star II R |
Capital: Mon
Calamari Star Cruiser |
1
|
P:7 R:5 H:3 D:8 F:9 |
Mon Cal MC80 cruiser. Originally a
civilian ship. Converted to military use following the liberation of Mon
Calamari from the Empire. |
Pilot, Astromech, Scomp Link
Deploys only at Mon Calamari or a rebel base. May add 5 pilots, 6 passengers,
1 vehicle and 3 starfighters. Has ship-docking capability. Permanent pilot
aboard provides ability of 2. |
Nebulon-B Frigate
Death Star II U |
Capital: Nebulon-B
Frigate |
3
|
P:4 R:5 H:5 D:5 F:6 |
Product of Imperial Kuat Drive Yards.
Several captured by Alliance. Imperial crews promptly defected. Can be
outfitted for a variety of missions requiring mid-size capital starships. |
Pilot, Astromech, Scomp Link
May add 4 pilots, 4 passangers, and 2 starfighters. Has ship-docking capability.
Permanent pilot provides ability of 1. Turbolaser batteries and laser cannons
may deploy aboard for free. |
·Red 1
Premiere U1 |
Starfighter:
X-wing |
2
|
P:3 M:4 H:5 D:2 F:5 |
Lead fighter of Red Squadron at Battle
of Yavin. Flown by Garven Dreis. Also served at main Rebel base on Dantooine. |
Scomp Link, Astromech May add
1 pilot. |
·Red 10
Special Edition U |
Starfighter:
X-wing |
2
|
P:3 M:4 H:5 D:2 F:5 |
Theron Nett's X-wing. Assigned to be
Red Leader's wingman during the second attack run on the Death Star. |
Scomp Link, Astromech Deploys
free to Ord Mantell. May add 1 pilot. Proton Torpedoes deploy and fire
free aboard. Immune to attrition < 4 when matching pilot aboard. |
·Red 2
A New Hope R1 |
Starfighter:
X-wing |
2
|
P:3 M:4 H:5 D:2 F:5 |
Wedge's X-wing at Battle of Yavin.
Wedge had to nurse the fighter home after a hit in the Death Star trench
destroyed its micro-maneuvering controls. |
Scomp Link May add 1 pilot and
1 astromech. Immune to attrition < 3 if Wedge piloting. |
·Red 3
Premiere R2 |
Starfighter:
X-wing |
3
|
P:3 M:4 H:5 D:2 F:5 |
Biggs Darklighter's fighter at Battle
of Yavin. Part of Ecliptic Evaders squadron near Sullust until transferred
to Yavin Base. |
Scomp Link May add 1 pilot and
1 astromech. |
·Red 5
A New Hope R1 |
Starfighter:
X-wing |
2
|
P:3 M:4 H:5 D:2 F:5 |
Luke's Incom T-65 X-wing at the Battle
of Yavin. Instrumentation similarities between Red 5 and the T-16 skyhopper
allowed Luke to play a pivotal role in the conflict. |
Scomp Link May add 1 pilot and
1 astromech. Immune to attrition < 4 if Luke piloting. When firing in
an Attack Run, adds 1 to total. |
·Red 6
A New Hope U1 |
Starfighter:
X-wing |
6
|
P:3 M:4 H:5 D:2 F:5 |
Jek Porkins' X-wing at Battle of Yavin.
Instrumental in success of strafing attacks against Death Star. Skipped
last inspection of computer and flight control systems. |
Scomp Link, Astromech May add
1 pilot. Opponent may add 2 to destiny drawn for I've Got A Problem Here
when targeting Red 6. |
·Red 7
Special Edition U |
Starfighter:
X-wing |
4
|
P:3 M:4 H:5 D:2 F:4 |
Flown by Elyhek Rue. X-wing that participated
in an attack on the Devastator at Ralltiir. |
Scomp Link, Astromech Deploys
free to Ralltir. May add 1 pilot. Proton Torpedoes deploy and fire free
aboard. Immune to attrition < 4 when matching pilot aboard. |
·Red 8
Special Edition U |
Starfighter:
X-wing |
2
|
P:3 M:4 H:5 D:2 F:5 |
X-wing assigned to Bren Quersey by
Wedge Antilles. Scored a hit on Black 2. |
Scomp Link, Astromech Deploys
free to Raithal. May add 1 pilot. Adds 1 to total weapon destiny when firing
X-wing Laser Cannons. Immune to attrition < 4 when matching pilot aboard. |
·Red 9
Special Edition U |
Starfighter:
X-wing |
2
|
P:3 M:4 H:5 D:2 F:5 |
Part of the relief fleet sent to Clak'dor
VII. Had extra cargo room installed. Flown by Lieutenant Naytaan. |
Scomp Link, Astromech Deploys
free to Clak'dor VII. May add 1 pilot. Adds 1 to total weapon destiny when
firing X-wing Laser Cannons. Immune to attrition < 4 when matching pilot
aboard. |
·Red Leader In Red 1
Rebel Leader NA |
Starfighter:
X-wing |
2
|
P:3 M:4 H:5 D:6 F:5 |
Called 'Boss' or 'Chief' by his squadron,
Garven Dreis was the first pilot to fire proton torpedoes at the Death
Star's exhaust port during the Battle of Yavin. |
Pilot, Astromech Permanent pilot
aboard is ·Red Leader, who provides ability of 2, adds 2
to power and may draw one battle destiny if not able to otherwise. |
·Red Squadron 1
Death Star II R |
Starfighter:
X-wing |
3
|
P:3 M:4 H:5 D:3 F:5 |
Flown by Wedge Antilles as Red 2 at
the Battle of Yavin. Redesinated at Endor. Rugged Incom fighter. Victory
markers show it role in the attack on the first Death Star. |
Astromech, Scomp Link May add
1 pilot. DSII Wedge deploys -2 aboard (for free if deploying to
Endor). When Wedge piloting, immune to attrition < 5 and adds 6 to total
when targeted by Tallon Roll. |
·Red Squadron 4
Death Star II U |
Starfighter:
X-wing |
2
|
P:3 M:4 H:5 D:2 F:5 |
Flown by Derek 'Hobbie' Klivian during
the attack on the second Death Star. Second-highest mission total of any
X-wing in service for the Alliance. |
Astromech, Scomp Link May add
1 pilot. Hobbie deploys -2 aboard. When firing X-wing Laser Cannons, may
use 2 Force to make X = 3. When Hobbie piloting, maneuver +2 and immune
to attrition < 4. |
·Red Squadron 7
Death Star II U |
Starfighter:
X-wing |
3
|
P:3 M:4 H:5 D:2 F:4 |
Incom starfighter flown by Keir Santage.
Flew twelve sorties against Imperial shipyards at Fondor. |
Astromech, Scomp Link May add
1 pilot. Keir Santage deploys -2 aboard. Your other Red Squadron starfighters
at same location are manuever +1. |
···Red
Squadron X-wing
Sealed Deck NA |
Starfighter:
X-wing |
2
|
P:3 M:4 H:5 D:5 F:4 |
Most Red Squadron pilots trained under
Garven Dreis. Flew top cover during the Battle of Yavin. Became famous
for Red 5's historic attack run. |
Scomp Link, Pilot, Astromech
Deploy -2 at Yavin 4 or to same location as Red Leader. Permanent pilot
aboard provides ability or 2 and adds 2 to power. Proton Torpedoes deploy
and fire free here. |
·Redemption
Cloud City R |
Capital: Modified
Nebulan-B Frigate |
1
|
P:4 R:5 H:4 D:6 F:6 |
Nebulon-B frigate used as a mobile
medical facility. Extra cargo space and weapon batteries have been modified
to allow for more armor and more recovery areas. |
Pilot, Astromech, Scomp Link
May add 4 pilots and 4 passengers. Has ship-docking capability. Permanent
pilot aboard provides ability of 1. Your medical droids and Bacta Tank
'patients' may deploy here for free. |
·Spiral
Special Edition R |
Capital: Corellian
Corvette |
2
|
P:5 R:5 H:3 D:5 F:7 |
Has conducted several successful ambushes
on Imperial convoys. Veteran crew. Has a a reputation for arriving when
least expected. |
Scomp Link, Pilot, Astromech
May deploy -3 as a 'react.' May add 3 pilots, 4 passengers and 1 vehicle.
Has ship-docking ability. Permanent pilot provides ability of 2. |
·Tala 1
Death Star II R |
Starfighter:
Modified Z-95 Headhunter |
3
|
P:2 M:4 H:3 D:2 F:3 |
Heavily modified Headhunter. Operationally
assigned to support Madine's commando team. Hyperdrive added to allow it
to operate independently of capital starship support. |
Astromech, Scomp Link May add
1 pilot. May be carried like a vehicle. Power and maneuver +2 at opponent's
system (except battlegrounds) or at any sector. Immune to attrition <
4 when Colonel Cracken piloting. |
·Tala 2
Death Star II R |
Starfighter:
Modified Z-95 Headhunter |
2
|
P:2 M:4 H:3 D:1 F:3 |
Equipped with sophisticated sensor
suite to monitor Imperial activity during Rebel commando operations. Hyperdrive
allows long-range reconnaissance. |
Astromech, Scomp Link May add
1 pilot. May be carried like a vehicle. When your spy aboard, opponent's
spies and scouts are deploy +2 to related sites. Immune to attrition <
4 when Lieutenant Blount piloting. |
·Tantive IV
A New Hope R1 |
Capital: Corvette |
1
|
P:5 R:4 H:3 D:5 F:8 |
Royal House of Alderaan consular ship.
Used by Princess Leia for Imperial Senate business (and secret Rebel espionage).
Captured by the Devistator over Tatooine. |
Scomp Link, Pilot, Astromech
May be deployed even without presence or Force icons. May add 3 pilots
and 4 passengers. Has ship-docking capability. Permanent pilot provides
ability of 2. |
·Tydirium
Endor R |
Starfighter:
Lambda-class Shuttle |
3
|
P:2 M:2 H:3 D:2 F:4 |
Stolen Imperial Lambda-class shuttle.
Supposedly carried parts and technical crew. Delivered General Solo's crack
team of Rebel scouts to the forest moon of Endor. |
Astromech, Scomp Link May deploy
(and your characters may deploy aboard) even without presence of Force
icons. May add 2 pilots and 6 passengers. While Tydirium is at a system
location, your scouts deploy -1 aboard. |
X-wing
Premiere C2 |
Starfighter:
X-wing |
2
|
P:3 M:4 H:5 D:2 F:4 |
Model T-65 by Incom Corporation. Delivered
to Alliance by defecting design team. 12.5 meters long. Wings deploy in
an 'X' position for better weapons coverage. |
Scomp Link, Pilot, Astromech
Permanent pilot aboard provides ability of 1. |
X-wing Assault Squadron
Special Edition R |
Squadron: X-wing |
2
|
P:9 M:4 H:5 D:* F:12 |
A squadron of X-wings ran interference
for Y-wings during their assault on the Death Star. Keeping a tight formation
dramatically increased the squadron's efficiency. |
Scomp Link x 3, Pilot x 3, Astromech
x 3 ·Replaces 3 X-wings at one location (X-wings go to
Used Pile). Permanent pilots aboard provide total ability of 3. |
Y-wing
Premiere C2 |
Starfighter:
Y-wing |
3
|
P:2 M:3 H:4 D:1 F:2 |
Rugged Rebel Alliance fighter. BTL-S3
has room for a second pilot to assist weapons operations. 16 meters long.
Built by Koensayr. |
Scomp Link, Pilot, Astromech
May add 1 pilot or passenger. Permanent pilot aboard provides ability of
1. |
Y-wing Assault Squadron
A New Hope U1 |
Squadron: Y-wing |
3
|
P:6 M:3 H:4 D:* F:6 |
The Rebel Alliance deploys starfighters
in triangular formations to minimize exposure to enemy fire. Two function
as wingmen to cover one leader. |
Scomp Link x 3, Pilot x 3, Astromech
x 3 · Replaces 3 Y-wings at one location (Y-wings go
to Used Pile). May add 3 pilots or passengers. Permanent pilots provide
total ability of 3. |
YT-1300 Transport
Endor C |
Starfighter:
Modified Light Freighter |
3
|
P:2 M:3 H:5 D:3 F:5 |
Reliable and durable. Widely used freighter
made by Corellian Engineering Corporation. Sales have dramatically increased
in proportion to the fame of Han Solo's ship. |
Independent, Pilot, Astromech, Scomp
Link May add 1 pilot, 2 passengers and 1 vehicle. Has ship-docking
capability. Permanent pilot provides ability of 1. Quad Laser Cannon and
Surface Defense Cannon may deploy (and fire free) aboard. |
···Z-95
Bespin Defense Fighter
Enhanced Cloud City NA |
Starfighter:
Modified Z-95 Headhunter |
2
|
P:2 M:4 H:2 D:2 F:3 |
Used to combat pirate activity in and
around Cloud City. Top speed in atmosphere 1,150 kph. Hyperdrive installed
by Bespin Motors. |
Independent, Pilot, Astromech, Scomp
Link Permanent pilot provides ability of 1 and adds 1 to power. May
add one alien pilot (suspends permanent pilot). Power +2 at Bespin locations.
May be carried aboard starships like a vehicle. |
Z-95 Headhunter
Sealed Deck NA |
Starfighter:
Z-95 Headhunter |
3
|
P:2 M:4 D:2 F:2 |
Developed by Incom/Subpro. Atmospheric
fighter adapted for space travel. AF-4 version refitted with Incom 2a fission
engines and two Taim & Bak KX5 laser cannons. |
Independent, Pilot Permanent
pilot aboard provides ability of 1. Power and Maneuver +2 at non-unique
cloud sectors. May be carried aboard starships like a vehicle. |
Light Interrupts
|
Name
|
Type
|
Destiny
|
|
Lore
|
Game Text
|
A Few Maneuvers
Premiere C2 |
Used Interrupt |
6
|
|
"...I know a few maneuvers. We'll lose
them." Boosted shields and fancy flying are necessary to escape Imperial
weapon fire until hyperspace jump can be made. |
Add 2 to hyperspeed and maneuver of
any starfighter for the remainder of this turn. (Interrupt may even affect
the result immediately after a destiny draw targeting the starfighter's
maneuver.) |
Advance Preparation
A New Hope U1 |
Used Or Lost
Interrupt |
6
|
|
Early warning and careful planning
allow the Rebels to achieve maximum readiness while still maintaining optimal
flexibility. |
USED: Place out of play any one of
the following from your hand: Attack Run, You're All Clear Kid, Death Star:
Trench or Rebel Tech. Retrieve 1 Force. LOST: Use 3 Force to retrieve Attack
Run. |
·All Wings Report In
Special Edition R |
Used Interrupt |
5
|
|
"Red 10 standing by." "Red 7 standing
by." "Red 3 standing by." "Red 6 standing by." "Red 9 standing by." "Red
2 standing by." "Red 11 standing by." "Red 5 standing by." |
Once per game, target one non-unique
starfighter on table. Draw destiny. If destiny < X, retrieve X Force,
where X = number of copies of that card you have on table. (Immune to Sense.)
OR Take one non-unique starfighter into hand from Reserve Deck; reshuffle. |
Alter
Premiere U1 |
Used Interrupt |
4
|
|
A user of the Force can alter the environment
to affect the minds of others. "The Force can have a strong influence on
the weak-minded." |
Cancel one Effect (or Utinni Effect)
by drawing a destiny < ability of your highest-ability character on
table. OR Cancel one Sense card just played. |
Alternatives To Fighting
A New Hope U1 |
Lost Interrupt |
3
|
|
The Rebellion's limited resources force
it to consider the wisdom of any military encounter. In many cases, retreat
or deception is a preferable recourse. |
Use 3 Force to cancel a battle just
initiated at a system or sector. OR Cancel Besieged. OR Release (move for
free) all your characters from a captured starship to your side of any
docking bay site. |
·Ambush
Cloud City R |
Lost Interrupt |
3
|
|
"Well done. Hold them in the security
tower, and keep it quiet. Move." |
During your turn, target a site where
your total power is more than double opponent's total power. Unless opponent
has a Dark Jedi or character weapon there, place each opponent character,
vehicle and starship there (and cards on them) in owner's Used Pile. |
Anakin Skywalker
Death Star II R |
Lost Interrupt |
4
|
|
"You were right about me. Tell your
sister ... you were right." |
If Luke is about to cross over to the
Dark Side, draw destiny. Add 6 if Emperor present. If total destiny > 12,
Vader instead crosses to the Light Side, opponent loses 6 Force, and Emperor
is lost. |
·Antilles Maneuver
Special Edition C |
Used Interrupt |
5
|
|
As their war with the Empire continued,
Rebel pilots learned ways to counter standard Imperial tactics such as
the Tallon Roll. |
Take one Corellian Slip into hand from
Reserve Deck; reshuffle. OR If Luke and Wedge are in a battle together
at a system or sector, exclude from that battle one opponent's starfighter
or combat vehicle present. |
Armed And Dangerous
Cloud City U |
Lost Interrupt |
4
|
|
The ability to retrieve his weapon
by use of the Force was now second nature to Luke. |
If a battle or duel was just initiated
at a site, search your hand or Reserve Deck for one unique character weapon
matching one of your participating characters. Immediately deploy that
weapon (for free) on that character and reshuffle (if from Reserve Deck). |
·Artoo, Come Back At
Once!
Cloud City R |
Used Or Lost
Interrupt |
4
|
|
"You haven't finished with me yet!" |
USED: Search your Reserve Deck, take
one Hero Of A Thousand Devices into hand and reshuffle. LOST: If R2-D2
is lost, use 1 Force to retrieve him. OR Use 3 Force to search your Reserve
Deck, take R2-D2 into hand and reshuffle. |
·Artoo, I Have A Bad
Feeling About This
Jabba's Palace U |
Lost Interrupt |
3
|
|
"He says our instructions are to give
it only to Jabba himself. I'm terrible sorry. I'm afraid he's ever so stubborn
about these sort of things." |
If you are about to draw a battle destiny,
instead use the destiny number of one of your droids in that battle. OR
Add 1 to attrition against opponent for each droid you have in that battle.
OR If R2-D2 and C-3PO are in battle together, opponent draws no battle
destiny. |
As Good As Gone
Cloud City C |
Lost Interrupt |
3
|
|
Han's habit of leaving during a crisis
was offset by his tendency to return when his friends needed him the most. |
During your move phase, use 2 Force
to return one of your smugglers, gamblers or thieves on table (unless captured
or missing) to your hand. |
Attack Pattern Delta
Hoth U1 |
Lost Interrupt |
3
|
|
Snowspeeder attack plan devised by
Commander Skywalker and Rebel tactician Beryl Chifonage. Single-file formation
protects the squadron as the leader draws fire. |
If a battle was just initiated at a
site, identify your lead T-47 there. For remainder of this turn, all other
T-47s at same site are power +1, are immune to attrition and cannot be
targeted by weapons. |
·Away Put Your Weapon
Dagobah U |
Used Or Lost
Interrupt |
5
|
|
"I mean you no harm." |
USED: If a lightsaber was just used
to enhance a Force drain, place it in Owner's Used Pile. LOST: Place any
or all of your devices and character weapons on table in your Used Pile. |
·Balanced Attack
Special Edition U |
Used Interrupt |
4
|
|
Alliance starfighter pilots cross-train
with other starship types to maximize combat efficiency. |
If you have more than once class of
"snub fighter" (Z-95, A-wing, B-wing, X-wing or Y-wing) in a battle, for
each different class, add 1 to attrition against opponent (add 2 more if
Falcon present). OR Take one admiral or general into hand from Reserve
Deck; reshuffle. |
·Beru Stew
Premiere U2 |
Lost Interrupt |
4
|
|
Moisture farmers grow enough food to
sustain Tatooine's population. Beru Lars has devised many dishes using
herbs and roots naturally found in Tatooine's desert. |
Each player must immediately activate
2 Force. Also, you may activate 1 additional Force for each Beru Lars,
Owen Lars or Hydroponics Station on table. |
Blast The Door, Kid!
A New Hope C2 |
Lost Interrupt |
4
|
|
When Vader turned his attention to
the escaping Rebels, Han immediately offered Luke some sage advice. |
If a battle was just initiated at an
interior site, use 1 Force to exclude from that battle all characters of
ability > 2 and all leaders (on both sides). |
·Blasted Varmints
Dagobah C |
Used Interrupt |
5
|
|
"I just got this bucket back together.
I'm not gonna let something tear it apart." |
Use 1 Force to cause all Mynocks or
Vine Snakes to detach from one starfighter or character. OR Cause one Mynock
attached to any starfighter to be lost. OR After creature has selected
a target character, cancel that selection and select again. |
·Blaster Deflection
Jabba's Palace R |
Used Or Lost
Interrupt |
4
|
|
A Jedi can anticipate the actions of
his opponent and let the force control his actions, causing him to effortlessly
deflect an opponent's attacks. |
USED: Cancel an attempt to use a character
weapon to target your character of ability > 4. LOST: If your character
of ability > 4 with a lightsaber was just targeted by a blaster, use 3
Force to re-target that blaster to an opponent's character present. |
·Blaster Proficiency
Cloud City C |
Used Or Lost
Interrupt |
2
|
|
Some people think that hokey religions
and ancient weapons are no match for a good blaster at your side. |
USED: If you just targeted with a blaster,
add 3 to your weapon destiny. LOST: Lose 1 Force to cause one opponent's
character just 'hit' to be immediately placed in Lost Pile. OR Cancel Levitation
Attack. |
·Blue Milk
A New Hope C2 |
Used Or Lost
Interrupt |
4
|
|
Nutrient-rich beverage common in moisture
farm communities. Rumored to have medicinal qualities. Popular in cantinas
among those who can't hold their juri juice. |
USED: Select a player to activate 1
Force. LOST: Cancel Juri Juice or Hypo. |
Cantina Brawl
Premiere R1 |
Lost Interrupt |
5
|
|
"...watch your step. This place can
be a little rough." The Mos Eisley Cantina harbors smugglers, thieves,
cutthroats, criminals and bounty hunters! |
Use 2 Force to cause a fight to break
out in the Cantina. Both players draw destiny. All characters in Cantina
with an ability number matching either destiny draw are lost. |
·Captive Fury
Cloud City U |
Used Or Lost
Interrupt |
4
|
|
Chewie's life debt to Han forced him
to act, retaliating unexpectedly against his captors. |
USED: Cancel Force drain bonus from
IT-O this turn. LOST: During your battle phase, any of your escorted captives
at same site may initiate and participate in one battle (they may not use
weapons or devices and you may not voluntarily forfeit or relocate them). |
Captive Pursuit
Cloud City C |
Used Or Lost
Interrupt |
4
|
|
Han could have used a hand. Fortunately,
Luke still had one to give. |
USED: If a battle was just initiated
at a site, target a captive present. Captive released if you win battle.
LOST: Cancel Aiiii! Aaa! Aggggggggggggg!, Sonic Bombardment, Interrogation
Array, This Is Some Rescue or Special Delivery. |
·Careful Planning
Endor C |
Used Or Starting
Interrupt |
5
|
|
Alliance troops on planet must plan
ahead to achieve success in military operations. |
USED: If a battle was just initiated,
draw destiny and activate up to that much Force. STARTING: If you have
not deployed an Objective, deploy from Reserve Deck one battleground site
(or two <> sites) related to your starting location. Place Interrupt
in Reserve Deck. |
Choke
Jabba's Palace C |
Lost Interrupt |
4
|
|
Reaching out with the Force, Luke rendered
Ortugg unconscious without doing the Gamorrean any actual harm. |
During your control phase, cancel the
game text of one unique (·) alien for remainder of turn.
OR If you just forfeited an alien, cancel all remaining attrition against
you. |
·Clash Of Sabers
Cloud City U |
Lost Interrupt |
3
|
|
Weooww - bzzzzt - bzt - weoww - bzzzt
- weoww - weow - bzt - bzt - bzt - weow - bzzzzzt! |
Use 2 Force to target a character present
with your warrior with a lightsaber. Target cannot move or battle until
the end of your next turn. OR Use 1 Force to search your Reserve Deck,
take one Uncontrollable Fury into hand and reshuffle. OR Cancel Presence
Of The Force. |
·Closer?!
Dagobah U |
Used Interrupt |
6
|
|
"I'm going in closer to one of those
big ones." "Closer?!" "Closer?!" "Graarg?!" |
During your move phase, use 1 force
to relocate one of your starships from a planet system to any related asteroid
sector (or vice versa). This movement is free if a smuggler is on board.
OR Cancel Rogue Asteroid or Close Call. |
·Cloud City Sabacc
Cloud City U |
Used Interrupt |
3
|
|
The current administrator of Cloud
City was rumored to have won his position by playing this version of sabacc. |
Requirements: a gambler, thief
or smuggler on Cloud City. Wild cards (1-6): Lando and Weather Vane.
Clone
cards: Locations and Ugnaughts. (Gamblers may use clone cards as zeroes.)
Stakes: One starfighter, weapon or device. |
Collision!
Premiere C2 |
Lost Interrupt |
4
|
|
High-speed collisions are a constant
danger during chaotic starfighter dogfights. Scanners can be jammed. Pilots
rely on vision, increasing the chances of such accidents. |
Use 1 Force to play at a system where
opponent has at least two starships. Draw destiny. If destiny < number
of opponent's starships there, one is lost (opponent's choice). |
Combined Attack
Premiere C2 |
Lost Interrupt |
4
|
|
Efficient cooperation allowed the Rebels
to coordinate the attack of their small starfighters effectively at the
Battle of Yavin. |
During a battle at any system, target
one starship by combining the destiny draws of two or more of your starship
weapons at same system. |
Computer Interface
Cloud City C |
Used Or Lost
Interrupt |
3
|
|
Lobot's direct link with the Cloud
City central computer allowed him to efficiently manipulate the floating
city's resources. |
USED: Cancel Limited Resources. LOST:
Use 2 Force (free if Lobot on table) to examine the top card of your Reserve
Deck, Force Pile and Used Pile. Return one of those three cards to the
top of each deck or pile. |
Control
Dagobah U |
Lost Interrupt |
2
|
|
Mystical Jedi power. Covers power of
inner mind and body. Allows Jedi to exist in harmony with nature. You must
learn this. |
Cancel one Sense or Alter card. (Immune
to Sense.) OR Cancel one Immediate Effect, Mobile Effect or Force drain. |
·Corellian Retort
Jabba's Palace U |
Used Or Lost
Interrupt |
5
|
|
"Threepio, you tell that slimy piece
of worm-ridden filth he'll get no such pleasure from us!" |
USED: Search your Reserve Deck, take
one Captive Fury or Captive Pursuit into hand and reshuffle. LOST: If a
bounty hunter (or gangster) and Han are involved in the same battle, you
may add one battle destiny (add two if gangster is Jabba). |
Corellian Slip
A New Hope C2 |
Used Interrupt |
4
|
|
First perfected by Corellian starship
battle tacticians, this dangerous counter-maneuver has saved numerous hot-shot
pilots in life-or-death situations. |
If opponent just initiated a Tallon
Roll, add you maneuver + ability of one pilot on you targeted starfighter
to your total. OR Decrease the maneuver of an opponent's starfighter by
1 for remainder of this turn. |
·Courage Of A Skywalker
Cloud City R |
Lost Interrupt |
2
|
|
Despite being alone, trapped and desperately
outmatched, Luke continued his battle with the Dark Lord of the Sith. |
One of your Skywalkers present during
a battle at a site, for remainder of turn, loses immunity to attrition
but adds ability to power (he or she may not apply ability toward drawing
battle destiny). OR During a duel, add one destiny to your total. |
·Covert Landing
Endor U |
Used Or Lost
Interrupt |
4
|
|
The stolen code allowed the Rebels
to land their strike team on Endor surface undetected -- or so they thought. |
USED: If your shuttle (including a
shuttle vehicle) is in battle, add one battle destiny. LOST: If your starfighter
just landed at a site where opponent has no presence, deploy scouts (and
weapons on those scouts) aboard it (capacity permitting) from Reserve Deck;
reshuffle. |
Critical Error Revealed
Death Star II C |
Used Interrupt |
4
|
|
Hologram technology allows effecient
communication of complex intelligence during war room briefings. |
If you have a leader at your war room,
peek at the top card of opponent's Reserve Deck. You may place it on bottom
of that Reserve Deck. |
Dark Approach
Cloud City R |
Lost Interrupt |
4
|
|
"The Force is with you, young Skywalker.
But you are not a Jedi yet." |
If opponent just initiated a battle,
you may do one of the following: Add one destiny to power only. OR If you
have a character weapon present, select one opponent's character present
to lose all immunity to attrition for remainder of battle. |
Dark Dissension
Hoth R1 |
Used Or Lost
Interrupt |
3
|
|
The huge Imperial officers corps, with
its high rate of turnover, is ripe with competitiveness and ambition. Advancement
comes at the expense of another's career. |
USED: Cancel Dark Collaboration or
Lone Pilot. LOST: If two Imperials each with ability > 2 are in a battle
together, use 2 Force to draw two destiny. Subtract that amount from opponent's
attrition and total power (cannot fall below zero). |
·Darklighter Spin
Special Edition C |
Lost Interrupt |
3
|
|
Biggs improvised this maneuver shortly
after joining the Alliance. By spinning his starfighter while firing all
four cannons, he was able to destroy multiple incoming targets. |
During a battle at a system or sector,
if you are about to draw a card for battle destiny, you may instead use
the maneuver number of your starfighter in that battle. |
·Dash
Cloud City C |
Used Interrupt |
4
|
|
See Luke run. Run Luke, run! |
Use 2 Force to increase a character's
or creature vehicle's landspeed by 1 for remainder of turn. OR Use 3 Force
to move one of your characters are a 'react' (free if character is a scout). |
Desperate Reach
Cloud City U |
Used Interrupt |
5
|
|
If only someone had given Luke a hand. |
During your move phase, relocate one
of your characters (unless Disarmed) from Weather Vane to any Cloud City
site. Character may not move for remainder of turn. OR Cancel Imperial
Barrier or The Shield Doors Must Be Closed. |
·Desperate Tactics
Special Edition C |
Used Interrupt |
4
|
|
Members of the Rebel Alliance are willing
to make a perilous frontal attack for their cause. |
If your vehicle weapon was just fired
during a battle, add one battle destiny. OR During a battle at a site where
you have an artillery weapon or vehicle weapon, cancel all opponent's immunity
to attrition for remainder of battle. |
·Direct Assault
Special Edition C |
Used Interrupt |
4
|
|
"I got 'im! I got 'im!" |
If you have a piloted starship armed
with a starship weapon, select one opponent's starship present to lose
all immunity to attrition for remainder of turn. OR Cancel Dark Maneuvers. |
·Dodge
Cloud City C |
Lost Interrupt |
3
|
|
Normally parents try to prevent their
children from falling down the stairs. |
If one of your characters of ability
> 2 was just targeted by a weapon, subtract 3 from each destiny draw. OR
If opponent just initiated a battle at a site against one of your lone
characters present, move that character away as a 'react' (for free). |
·Don't Forget The Droids
Jabba's Palace C |
Used Or Lost
Interrupt |
6
|
|
"We're on our way!" |
USED: Cancel 3,720 To 1 if it was just
inserted or revealed. (Immune to Sense.) LOST: Cancel one opponent's battle
destiny just drawn by sacrificing (losing) one of your droids in that battle. |
·Don't Get Cocky
Premiere R1 |
Lost Interrupt |
5
|
|
Luke and Han made an effective team
when defending the Millennium Falcon with its quad laser cannons against
attacking TIE fighters. "Great kid! Don't get cocky." |
If Luke and Han are in a battle together,
you may add two battle destiny. OR if the opponent just initiated a battle
at any system, destroy (lose) one TIE Fighter of your choice at that system. |
Don't Tread On Me
Special Edition R |
Used Or Starting
Interrupt |
5
|
|
Han did not take kindly to Jabba's
posturing. |
USED: Add 1 to your just-drawn weapon
destiny. STARTING: If you have deployed a battleground, deploy Ultimatum,
Scrambled Transmission and/or Do, Or Do Not from Reserve Deck. Place Interrupt
in Reserve Deck. |
Don't Underestimate Our Chances
Premiere C1 |
Lost Interrupt |
4
|
|
"Stand-by alert. Death Star approaching.
Estimated time to firing range, fifteen minutes." |
If an opponent has just initiated a
battle, triple the resulting battle damage for the eventual loser. OR Triple
the result of You Overestimate Their Chances. |
Double Agent
A New Hope R2 |
Lost Interrupt |
6
|
|
Typical of impersonators, Shada double-crossed
everyone. Her true affiliations still remain a mystery. |
If both players have a spy at same
site, draw destiny. Add 2 if opponent's spy is Undercover. Opponent's spy
is lost if destiny > 2. OR Opponent's Tonnika Sisters present at a site
cross to your side. |
Droid Shutdown
Premiere C2 |
Used Interrupt |
6
|
|
If low on energy and unable to recharge,
a droid can shutdown active systems to conserve power. |
Cancel any attempt to steal, destroy
or capture one of your droids. Droid is protected for remainder of this
turn. |
·Dune Sea Sabacc
Jabba's Palace U |
Used Interrupt |
5
|
|
R'kik D'nec remains undefeated in this
version of sabacc. Or at least there are no witnesses to the contrary. |
Requirements: A Jawa at a Tatooine
site. Wild cards (0-7): Sandcrawler sites, Magnetic Suction Tube,
Jawa Siesta and Jawa Pack. Clone cards: Tatooine locations, sandcrawlers,
Jawa weapons, and Utinni! Stakes: One device or droid with out armor. |
Effective Repairs
Dagobah R |
Used Or Lost
Interrupt |
4
|
|
When the nav computer maintenance program
failed to auto-repair the hyperdrive, Han decided to take matters into
his own hand. |
USED: Cancel Limited Resources. LOST:
Use 3 Force to search your Lost Pile and take one Effect, Utinni Effect,
Mobile Effect or Immediate Effect into hand. |
·Egregious Pilot Error
Dagobah R |
Lost Interrupt |
4
|
|
Details of the notorious "Incident
at Anoat" are required reading at the Imperial Academy of Raithal, where
the pilots' names are posthumously displayed. |
During opponent's control phase, if
opponent has two or more capital starships at same system, draw destiny.
If destiny - 1 < number of opponent's capital starships there, those
starships may not move or participate in battle until end of your next
turn. |
·Endor Celebration
Endor R |
Used Interrupt |
5
|
|
The Rebel presence on Endor meant that
the Ewoks would be able to live free from the Empire's tyranny. |
Cancel Tatooine Occupation, Cloud City
Occupation or Rebel Base Occupation. (Immune to Sense.) OR During your
activate phase, activate 1 Force for each Endor battleground you occupy. |
Escape Pod
Premiere U2 |
Used Interrupt |
6
|
|
Capital starships have emergency escape
pods. Equipped with food, water, flares, medpacs, hunting blaster and tracking
beacon. (R2-D2 deactivated this one's beacon) |
Save all characters, weapons, and devices
aboard any just-lost capital starship. Relocate them to any planet site. |
·Ewok And Roll
Endor C |
Used Interrupt |
5
|
|
Even an All Terrain Scout Transport
cannot stand on all terrain. |
If opponent's creature vehicle or AT-ST
just deployed or moved to where your Ewok is present, draw destiny. Creature
vehicle lost if destiny > defense value. AT-ST crashed if destiny + 2 >
armor. OR If your Ewok is defending a battle, add 2 to your total power. |
·Ewok Log Jam
Endor C |
Used Interrupt |
4
|
|
Any problem can be solved by the proper
application of the principles of mass and velocity. |
If opponent's transport vehicle or
AT-ST just deployed or moved to an Endor site, draw destiny. Add 1 for
each of your Ewoks present. Vehicle lost if destiny - 1 > defense value.
OR Lose 1 Force to take into hand a card you just drew for battle or weapon
destiny. |
Ewok Rescue
Endor C |
Used Interrupt |
4
|
|
Ewoks used superior knowledge of Endor's
forested terrain to free commandos captured by Imperial stormtroopers. |
If your Ewok is present with an escorted
captive, draw destiny. Add 2 if Ewok is a scout. If total destiny > escort's
defense value, captive is released. OR If your Ewok is defending a battle,
up to three of your Ewoks at one exterior site may move as a 'react' (for
free). |
Fall Back!
Hoth C2 |
Lost Interrupt |
5
|
|
"K-one zero...all troops disengage." |
If opponent just initiated a battle
at an exterior site with more than double your total power, use 1 Force
to cancel the battle and move all your characters there to an adjacent
site where the opponent has no presence. |
·Fall Of The Empire
Cloud City U |
Lost Interrupt |
3
|
|
"Aaaaah!" |
At the end of a battle that you won
at an interior site where you have a character of ability > 3 present,
relocate one opponent's character present to an adjacent site. (If on Cloud
City, character may be relocated to Weather Vane instead.) |
·Fall Of The Legend
Cloud City U |
Used Interrupt |
6
|
|
Luke had a falling out with his estranged
father. |
If you just lost a character during
a battle or duel at a Cloud City site, use 2 Force to relocate that character
to Weather Vane instead of your Lost Pile. OR Search your Reserve Deck,
take one Weather Vane into hand and reshuffle. |
·Fallen Portal
Jabba's Palace U |
Used Interrupt |
4
|
|
Jabba ordered the two-meter thick door
to keep the rancor in. He never thought it would be the instrument of the
rancor's demise. |
Target one creature or up to two characters
that just initiated an attack or battle against you at Back Door, Rancor
Pit, Tatooine: Jabba's Palace or any docking bay. Draw destiny. Target(s)
immediately lost if destiny +2 > defense value or total ability. |
Firefight
Endor C |
Used Interrupt |
5
|
|
Lieutenant Page effectively deployed
his attachment of Rebel commandos during the attack at the control bunker. |
During a battle, if you have weapons
at both sites adjacent to that battle, add 3 to your total power and add
one battle destiny. OR For remainder of turn, your scout at an exterior
site is power +1 and adds 1 to each of that character's weapon destiny
draws. |
·First Aid
Special Edition F |
Used Interrupt |
4
|
|
The Alliance used stolen medical droids
to help carry on the battle against the Empire. |
If your character's forfeit was just
reduced to 0, restore it to normal. OR Reduce your battle damage by 5 by
losing from hand a starship, vehicle, or character. (Immune to Sense.) |
·Fly Casual
Endor R |
Used Or Lost
Interrupt |
6
|
|
As a smuggler, Han had years of experience
at avoiding Imperial detection. He chose the approach to Endor's moon as
the time to pass some of that knowledge on to Chewie. |
USED: Cancel Early Warning Network
or It's An Older Code. OR During your deploy phase, deploy one starship
(deploy -1) and/or one pilot to a system even without presence or Force
icons. LOST: Take one Tydirium or Tantive IV into hand from Reserve Deck;
reshuffle. |
Found Someone You Have
Dagobah U |
Lost Interrupt |
3
|
|
"I'm looking for someone." "Looking?
Found someone you have I would say." |
If you have a character of ability
> 4 on table, use 3 Force to find one of your missing characters (your
choice). OR During any control phase, examine the top card of your Lost
Pile. If that card is a character of ability < 3, take that character
into hand. |
·Free Ride
Endor U |
Used Interrupt |
5
|
|
To prevent biker scouts from reaching
their base, Luke and Leia "borrowed" some nearby transportation. |
If you control a location where opponent
has a speeder bike, AT-ST or skiff, steal that vehicle (any characters
aboard are lost). OR Peek at one card randomly selected from opponent's
hand. If that card is a speeder bike, AT-ST or skiff, steal it into hand. |
Friendly Fire
Premiere C2 |
Lost Interrupt |
4
|
|
Overcrowding in heavy fire zones increases
chances of accidentally shooting one's own comrades. Stormtroopers never
let accuracy get in the way of victory. |
An accident occurs at the beginning
of a battle at any site where opponent has at least two characters and
one weapon. Draw destiny. If destiny < number of opponent's characters
at that site, one is lost. (Opponent's choice.) |
·Full Throttle
Premiere R2 |
Lost Interrupt |
4
|
|
Rebel pilots use visual scanning to
supplement sensors for an edge against Imperial fighter pilots. Natural
instincts allow lone Rebels to overcome superior numbers. |
If any pilot (or permanent pilot) is
defending a battle alone at a system add one battle destiny. OR If Luke
is defending a battle alone at a system, add 1 to power and add one battle
destiny. |
·Gambler's Luck
Cloud City R |
Lost Interrupt |
4
|
|
Works every time. |
If any gambler is defending a battle
alone at a site, add one battle destiny (draw two destiny, and choose one).
OR if your Lando is defending a battle alone at a site, add two battle
destiny (draw three and choose two). |
·Get Alongside That One
Endor U |
Used Interrupt |
4
|
|
Versatility is key to the Rebellion.
The Rebel's ability to adapt to any situation is well-known. |
Target two non-creature vehicles with
maneuver (one yours, one opponent's) present at same site. Both players
draw destiny, add your vehicle's maneuver to your total. Lowest total loses
vehicle. OR Your speeder bike piloted by Luke or a scout adds one battle
destiny. |
Gift Of The Mentor
Premiere R1 |
Lost Interrupt |
5
|
|
Luke relied on Obi-Wan's knowledge
and advice to learn the ways of the Force. Obi-Wan continued to counsel
Luke long after the old Jedi's apparent 'death.' |
If Luke and Obi-Wan or Yoda are in
a battle together, you may add two battle destiny. OR Use 1 Force to search
through your Reserve Deck and take any one lightsaber into your hand. Shuffle
deck, cut and replace. |
·Glancing Blow
Cloud City R |
Lost Interrupt |
3
|
|
It had been decades since Vader had
felt the sting of an enemy's blade. |
If you have a character with a lightsaber
present in a battle with Vader, lose 1 Force to reduce Vader's power to
zero. OR If you have a character with a lightsaber in a duel, cancel one
opponent's destiny draw immediately after it is revealed. |
·Grimtaash
A New Hope C2 |
Used Or Lost
Interrupt |
2
|
|
Dejarik representation of mythical
Molator guardian. The spirit of Grimtaash is said to protect Alderaanian
royalty from corruption and betrayal. |
USED: If opponent has 13 or more cards
in hand, place all but 8 (random selection) in Used Pile. LOST: Cancel
Molator (even at a holosite). OR Use 4 Force to reveal opponent's hand.
All cards opponent has two or more of in hand are lost. |
Han's Back
Premiere U2 |
Lost Interrupt |
3
|
|
"Didn't we just leave this party?" |
If Han is lost, use 1 Force to retrieve
him from the Lost Pile. OR Use 3 Force to search through your Reserve Deck
and take Han into your hand. Shuffle deck, cut and replace. |
Han's Dice
Premiere C2 |
Used Interrupt |
3
|
|
A pair of dice dangling above Millennium
Falcon's cockpit, for luck. "I've never seen anything to make me believe
there's one, all-powerful Force controlling everything." |
If one of your characters of ability
> 2 is in a battle, use 1 Force to draw another battle destiny instead
of the one you just drew. |
·Harvest
Special Edition R |
Lost Interrupt |
5
|
|
"Harvest is when I need you the most.
It's only one season more. This year we'll make enough on the harvest that
I'll be able to hire some more hands." |
If Luke is in a battle with Owen or
Beru, add one battle destiny (two if both). OR If Owen or Beru is on table,
retrieve any one card (two if both, four if both present at Lars' Moisture
Farm). |
Head Back To The Surface
Death Star II C |
Used Interrupt |
5
|
|
"And see if you can get a few of those
TIE fighters to follow you." |
If your piloted unique starfighter
is present with opponent's piloted starfighter during your move phase at
a non-cloud sector, relocate both to related system. OR Target your starfighter
in battle. During this battle, your other starships may not be targeted
by weapons. |
·Heading For The Medical
Frigate
Death Star II C |
Used Or Starting
Interrupt |
3
|
|
At the Battle of Endor, Rebel starships
fought to defend key capital starships, such as the Redemption. |
USED: Add 1 to your battle destiny
just drawn. STARTING: Deploy up to three effects if each of them deploys
for free, is always immune to alter and has "deploy on table" (or "deploy
on your side of table") in its game text. Place interrupt in lost pile. |
Hear Me Baby, Hold Together
Premiere C2 |
Used Interrupt |
5
|
|
Smuggler and Rebel starships use black
market armor plating and deflector shields to withstand enemy fire. Expensive
but life-saving modifications. |
If the opponent just fired one starship
weapon against one of your starships, each opponent's weapon destiny draws
involved is reduced by 2. |
Help Me Obi-Wan Kenobi
Premiere R1 |
Used Interrupt |
3
|
|
Leia sent a hologram plea, "General
Kenobi, years ago you served my father in the Clone Wars. Now he begs you
to help him in his struggle against the Empire." |
If Obi-Wan is at a site you control,
he may apply any amount of his ability toward drawing a battle destiny
at any other location. Ability he uses this way cannot be used again this
turn. OR One Rebel may move as a 'react' to an adjacent battle site. |
·Here We Go Again
Endor R |
Lost Interrupt |
3
|
|
C-3PO had been through enough battles
that many of the Rebels in the strike team considered him a good luck charm.
That isn't what Han considers him. |
If a battle that opponent initiated
just ended, initiate a new battle at same location. 'Reacts' are allowed
only for opponent, but cards may not 'react' away or hide from battle.
Loser ignores battle damage. If your droid present there, add one battle
destiny (two if C-3PO). |
·Heroes Of Yavin
Special Edition R |
Used Interrupt |
4
|
|
The three Rebels proved to be a deadly
combination time and time again. |
If Luke, Chewie and Han are in a battle
together, draw destiny and subtract that amount from opponent's attrition
and total power. OR If Red 5 and Falcon are in a battle together, add one
battle destiny. |
·Higher Ground
Cloud City R |
Used Or Lost
Interrupt |
2
|
|
Using his position to his advantage,
Luke managed to hold off Vader's onslaught, if only for a few seconds. |
USED: During a battle at a site, instead
of firing one of your character weapons at a target, cause that target
to be power -4 until end of turn. LOST: During a battle at a site, before
battle destiny is drawn, use 3 Force to cancel one battle destiny. |
·Hit And Run
Special Edition R |
Lost Interrupt |
3
|
|
Many pilots for the Rebellion learned
their skills using modified T-47s and other airspeeders. Being able to
weave in and out of combat has become second nature to them. |
Just after the weapons phase of a battle,
you may move any of all of your starships there away, at normal use of
the Force. ('Hit' cards must still be lost.) |
Houjix
A New Hope C2 |
Lost Interrupt |
1
|
|
Dejarik creature. These ferocious-looking
beasts are gentle, loyal, and often domesticated as guard animals or pets
on Kinyen, the Gran homeworld. incendiary |
If you just forfeited all your cards
that participated in a battle you lost, cancel all the remaining battle
damage from that battle. (Immune to Sense.) OR Cancel Sunsdown. |
How Did We Get Into This Mess?
Premiere U2 |
Used Interrupt |
4
|
|
Stranded in the Dune Sea, R2-D2 insisted
on heading into rocky canyons where he thought settlements were likely
to exist. Threepio had other ideas. |
If one of your droids is at the Dune
Sea or where there is a Scomp link, use 1 Force to discard your entire
hand to your Used Pile. Draw the same number of cards from your Reserve
Deck. Draw one extra card if droid is C-3PO or R2-D2. |
Hyper Escape
Premiere C2 |
Used Interrupt |
5
|
|
"We'll be safe enough once we make
the jump to hyperspace." A starship in hyperspace cannot be tracked unless
a homing beacon has been hidden aboard. |
Cancel a battle just initiated at any
system by moving all your starships there away (at normal use of the Force). |
·I Don't Need Their Scum,
Either
Cloud City R |
Used Or Lost
Interrupt |
5
|
|
Of all the scum and villainy Lando
had dealt with (pirates, smugglers, con-artists, thieves, swindlers, politicians
and Imperial lackeys), he hated bounty hunters the most. |
USED: Search your Reserve Deck, take
one We Don't Need Their Scum into hand and reshuffle. LOST: If a bounty
hunter and your Lando are involved in the same battle, you may add one
battle destiny (add two if bounty hunter is Boba Fett). |
I Have A Bad Feeling About This
Dagobah R |
Lost Interrupt |
3
|
|
"This grounds sure feels strange. Doesn't
feel like rock. I don't know..." |
Use 3 Force: Retarget an Interrupt
or Utinni Effect which specifies a target to another appropriate target
on the same side of the Force. OR Relocate any Effect (except those immune
to Alter) deployed on a location to another appropriate location. |
·I Have A Really Bad
Feeling About This
Endor C |
Used Interrupt |
5
|
|
"I'm rather embarrassed, General Solo,
but it appears you are to be the main course at a banquet in my honor." |
If opponent just initiated a battle
where opponent has more than double your power, target your highest-ability
character in that battle. Draw destiny. If destiny < target's ability,
deploy one character there from hand (for free). |
I Have A Very Bad Feeling About This
A New Hope C2 |
Used Interrupt |
3
|
|
"Look at him, he's heading for that
small moon." Luke became apprehensive when Obi-Wan informed him, "That's
no moon. It's a space station." |
If opponent just deployed four or more
characters to same location this turn, prevent all of those characters
from battling this turn. OR If opponent just 'reacted' to a battle, cancel
the battle. |
·I Know
Endor R |
Lost Interrupt |
5
|
|
Han and Leia chose unusual times to
express their true feelings for each other. |
If Leia and Han are in a battle together,
add two battle destiny. OR If opponent just initiated a battle against
Han, you may 'react' by deploy there (for free) Leia and/or her matching
weapon from hand and/or Reserve Deck; reshuffle. |
I Thought They Smelled Bad On The Outside
Hoth R1 |
Used Interrupt |
7
|
|
"Hang on, kid. This may smell bad,
kid...but it'll keep you warm...until I can get the shelter built..." |
Sacrifice (lose) one of your creature
vehicles to cause one character at same site to be immune to Exposure,
Ice Storm, Frostbite or Gravel Storm this turn. (Two characters are immune
if sacrificing a Ronto.) OR double Tzizvvt's power until he moves. |
I'm Here To Rescue You
A New Hope U1 |
Used Interrupt |
6
|
|
"Huh?" |
If you have a spy present at the Detention
Block Corridor, target a captive there. Draw destiny. If destiny + ability
of spy > ability of captive, target is released. Otherwise, spy is captured.
OR Cancel Spice Mines Of Kessel (releasing targeted captive). |
I've Got A Bad Feeling About This
Premiere C2 |
Used Interrupt |
4
|
|
Han's smuggling adventures in Corporate
Sector and Hutt Space put him in many tight scrapes. He's about to be in
another. |
Despite your bad feelings, initiate
a battle at a location where you have less power than the opponent. If
you lose the battle, no result. If you win the battle, opponent's losses
are double. (If Han is present, losses are tripled.) |
·Impressive, Most Impressive
Cloud City R |
Lost Interrupt |
6
|
|
"Obi-Wan has taught you well." |
If opponent just attempted to 'freeze'
a character using Carbon-Freezing or All Too Easy, draw destiny. Add character's
ability. If total destiny > 7, effect canceled. Character released (if
captive) and 'hides' (may not participate in battle) for remainder of turn. |
Innocent Scoundrel
Cloud City U |
Used Or Lost
Interrupt |
3
|
|
"Well, that was a long time ago. I'm
sure he's forgotten about that." Since he needed Calrissian's help, Han
regretted having introduced Lando to the Tonnika sisters. |
USED: If opponent just targeted one
of your gamblers, opponent must choose to select a new target or lose 2
Force. LOST: Cancel any Effect (except those immune to Alter) deployed
on Han or your Lando. |
·Insertion Planning
Death Star II C |
Used Interrupt |
6
|
|
The Rebellion employes every advantage
it has over Imperial machines. A corps of well-trained scouts can elude
detection in proper terrain. |
If your scout is in battle at an exterior
planet site, subtract 3 from opponent's total battle destiny. OR Target
opponent's character aboard an open vehicle moving to your scout's site.
Draw destiny. If destiny +2 > ability, target goes to Used Pile. |
Into The Garbage Chute, Flyboy
Premiere R2 |
Used Interrupt |
6
|
|
Leia led an unorthodox escape into
a "garbage masher" on the detention level. "What an incredible smell you've
discovered!" |
If Trash Compactor is on table, cancel
any battle just initiated at another Death Star site by moving (for free)
all your characters involved to the Trash Compactor. |
Into The Ventilation Shaft, Lefty
Cloud City R |
Lost Interrupt |
6
|
|
"Aaaaaaaaaaaaaaaaaaaaaaaaaaa . . ." |
Relocate one of your characters from
a Cloud City site to Weather Vane. May be played even after a battle has
just been initiated. |
·It Can Wait
Hoth C2 |
Lost Interrupt |
2
|
|
"Sir, might I suggest that you - It
can wait." |
If opponent just deployed a card, use
3 Force to return it to opponent's hand. Any Force used to deploy that
card remains used. On opponent's next turn, that card must be deployed
(if possible) to same location (for free). |
It Could Be Worse
Premiere C2 |
Used Interrupt |
4
|
|
After escaping Detention Block AA-23.
Rebels found themselves in the trash compactor. Leia point out, "It could
be worse." It soon was. |
If you must lose Force for any reason,
reduce the loss by X amount by using X Force. |
·It's A Trap!
Cloud City U |
Lost Interrupt |
3
|
|
Luke's decision to ignore Leia's warning
about the trap cost him an arm and a. . . well, just a hand actually. |
USED: Cancel Sniper or Blasted Droid.
LOST: Use 3 force to cancel any battle just initiated at a site. (Immune
to Sense.) |
·It's Not My Fault
Special Edition F |
Used Interrupt |
5
|
|
"It's not fair! The transfer circuits
are working!" |
If opponent just initiated a battle
at a site, use X Force to make your character present immune to attrition
for remainder of battle, where X = that character's ability (free if Han
or Lando). |
·It's a Hit!
Sealed Deck NA |
Used Or Lost
Interrupt |
3
|
|
Red Leader fired the first shot in
the Death Star trench, causing massive internal damage. The spectacular
near-miss inspired Red Squadron to double their efforts. |
USED: Cancel a Force drain at a site
related to a system you control. LOST: Cancel Counter Assault, It's Worse,
Elis Helrot, Tallon Roll, Limited Resources or Scanning Crew. OR Use 3
Force to search your Lost Pile and take one non-unique starfighter into
hand. |
·Jabba's Palace Sabacc
Jabba's Palace U |
Lost Interrupt |
3
|
|
Jabba could lick anyone at sabacc. |
Requirements: A Gambler, gangster,
smuggler or information broker at a Jabba's Palace site. Wild cards
(1-6): Passenger Deck and deserts. Clone cards: Aliens and Jabba's
Palace sites (gamblers and Jabba may use clone cards as 4's.) Stakes:
One character weapon or non-unique alien. |
Jedi Levitation
Dagobah R |
Lost Interrupt |
4
|
|
A Jedi can adjust the force within
and around an object, causing it to move as the Jedi wills. |
Use X force, where X=(7- ability of
your highest ability character on table). Search through your Used Pile
and take one card into hand. Shuffle, Cut and replace. |
·Jedi Mind Trick
Jabba's Palace R |
Used Or Lost
Interrupt |
3
|
|
"You will bring Captain Solo and the
Wookiee to me." |
USED: Cancel a Force drain at a site
if Luke is at an adjacent site. LOST: If your character of ability > 4
is present with an opponent's leader, release a captive from a related
prison (canceled if opponent loses 2 Force). |
Jedi Presence
Premiere R1 |
Lost Interrupt |
3
|
|
Jedi Knights inspired allies on the
battlefield through bravery and heroism. Obi-Wan's presence encouraged
the Rebels and gave them a chance to escape the Death Star. |
If one of your Jedi is present during
any battle, use 1 Force to cause all other Rebels there to battle at double
power. |
Ke Chu Ke Kakuta?
Jabba's Palace C |
Used Interrupt |
5
|
|
"Balka. Hachu ma blinki?" |
If opponent just deployed an Imperial
to a Jabba's Palace site (and you have no Rebels at any Jabba's Palace
site), return Imperial to opponent's hand. Any Force used to deploy that
Imperial remains used and Imperial may not be deployed for remainder of
turn. |
Keep Your Eyes Open
Cloud City C |
Used Interrupt |
5
|
|
"Look, don't worry. Everything's gonna
be fine. Trust me." |
If a battle was just initiated where
you have two smugglers, you may move any or all of your characters, vehicles
and starships away (at normal use of the Force). OR Glance at the cards
in any Lost Pile and replace unshuffled. |
·Krayt Dragon Howl
Premiere R1 |
Lost Interrupt |
4
|
|
Using Jedi skill, Obi-Wan Kenobi imitated
perfectly the mournful howl of the dangerous krayt dragon to scare Tusken
Raiders away from Luke Skywalker. |
If Obi-Wan is defending a battle alone
at a site, add 1 to power and add one battle destiny. OR If any other Rebel
with ability > 2 is defending a battle alone at a site, add one battle
destiny. |
Leia's Back
Premiere U2 |
Lost Interrupt |
3
|
|
"It's not over yet!" |
If Leia is lost, use 1 Force to retrieve
her from the Lost Pile. OR Use 3 Force to search through your Reserve Deck
and take Leia into your hand. Shuffle deck, cut and replace. |
·Let The Wookiee Win
A New Hope R1 |
Lost Interrupt |
5
|
|
"It's not wise to upset a Wookiee."
"But sir, nobody worries about upsetting a droid." "That's cause a droid
don't pull people's arms out of their sockets when they lose." |
During a battle at a holosite, add
one battle destiny. OR If a Wookiee survived a battle you just lost, deploy
on one opponent's character of ability < 5 present. Character is Disarmed
(power -1 and may no longer carry weapons). |
Levitation
Dagobah U |
Used Or Lost
Interrupt |
6
|
|
Telekinesis is one of the powers awakened
during a Jedi's apprenticeship. Using this ability, a student of the Force
can learn to levitate objects. |
USED: Cancel Silence is Golden or Shut
Him Up Or Shut Him Down. LOST: Search your Used Pile and take any one droid,
device or Stone Pile you find there into hand. Shuffle, cut and replace. |
·Life Debt
Jabba's Palace R |
Lost Interrupt |
3
|
|
"I'm all right, pal. I'm all right." |
If Han and Chewie are in a battle together,
add two battle destiny. OR Search your Reserve Deck, take Falcon into hand,
and reshuffle. OR If Han is defending a battle alone, you may 'react' by
deploying Chewie there (for free) from your Reserve deck; reshuffle. |
·Lift Tube Escape
Cloud City C |
Used Interrupt |
5
|
|
First floor: parasols and powdered
blue milk. Second floor: bantha skin rugs, bog-wing drapes and juri juice
tables. Third floor: a squadron of Imperial stormtroopers. |
If opponent just initiated a battle,
one of your Lift Tubes present may move as a 'react' from that battle.
OR Place one of your unoccupied Lift Tubes on table in your Used Pile.
OR Search your Reserve Deck, take one Lift Tube into hand and reshuffle. |
Light Maneuvers
Dagobah R |
Used Interrupt |
3
|
|
Rookie TIE pilots often fail to grasp
the gravity of their situation and are easily lured into compromising positions. |
Cancel Dark Maneuvers, Emergency Deployment,
Lone Pilot, I Want That Ship, Defensive Fire, Rogue Asteroid or Take Evasive
Action. OR Double Special Modifications until end of turn. |
·Local Defense
Special Edition U |
Used Interrupt |
4
|
|
Even seasoned smugglers respect a well-planned,
well-armed defense. |
Take one cloud car or starship into
hand from Reserve Deck; reshuffle. OR If opponent just initiated a battle
at a sector where none of your ability comes from Rebels or Rebel starships,
add one battle destiny. |
Lone Rogue
Empire Strikes Back Introductory Two Player GameT3 |
Lost Interrupt |
4
|
|
The pilots at the Rebel Base on Hoth
are trained to respond quickly to the Empire's forces. Many Rebels feel
that they could take on the whole Empire themselves. |
If one of your pilots is at an exterior
Hoth site, use 2 force to search your Reserve Deck and take one T-47 into
your hand. OR If any piloted T-47 is defending a battle alone at a site,
add 1 battle destiny. |
·Lost In The Wilderness
Endor R |
Lost Interrupt |
4
|
|
Survival training becomes essential
when an Imperial scout trooper is separated from his speeder bike. |
Cancel a Force drain at an exterior
planet site where opponent has no vehicles or starships. Draw destiny.
If destiny > number of opponent's characters at that site, choose one of
those characters to be missing. |
Lost Relay
Dagobah C |
Used Interrupt |
5
|
|
Asteroid fields require starfighters
to act as comm relays, forwarding orders to the squadron via subspace AE-35
Transceivers. If ships are lost, communications break down. |
Target one opponent''s starfighter
present with one of your starships at an asteroid sector, before asteroid
destiny is drawn this turn. If target lost this turn due to asteroid destiny,
opponent also loses Force equal to target's forfeit value. |
Lucky Shot
Hoth U1 |
Used Or Lost
Interrupt |
4
|
|
AT-Ats are nearly impervious to infantry
fire, but occasionally a blaster bolt hits between the plating. It's one
shot in a million, but such odds are a familiar to the Rebellion. |
Add X to one weapon destiny (before
weapon destiny is drawn) when targeting a combat vehicle. USED: X = 1.
LOST: X = 3. |
Luke's Back
Premiere U2 |
Lost Interrupt |
3
|
|
"It looks like I'm going nowhere." |
If Luke is lost, use 1 Force to retrieve
him from the Lost Pile. OR Use 3 Force to search through your Reserve Deck
and take Luke into your hand. Shuffle deck, cut and replace. |
·Mandalorian Mishap
Jabba's Palace U |
Used Interrupt |
5
|
|
Most space-faring adventurers meet
their fate with a calm, quiet dignity. |
If Boba Fett is defending a battle,
draw one battle destiny. Subtract that amount from opponent's attrition
and total power (cannot fall below zero). OR Cancel, for the remainder
of the turn, the game text of Jet Pack or any weapon that may fire repeatedly. |
Move Along...
Premiere R1 |
Used Interrupt |
3
|
|
Obi-Wan used Jedi "affect mind" power
to convince stormtroopers, "These aren't the droids you're looking for." |
Use 1 Force to temporarily suspend
a battle just initiated at a site where one of your Jedi is present. Draw
destiny. That number of opponent's characters with ability = 1 (your choice)
must move away (for free), or are lost. Battle continues. |
·Moving To Attack Position
Dagobah C |
Lost Interrupt |
4
|
|
Sometimes the best defense is an insane
offense |
Target one starfighter participating
in a battle at a system. For remainder of turn, starfighter may not move,
is immune to attrition and, if piloted by any Corellian, is power +2 |
NOOOOOOOOOOOO!
Cloud City R |
Used Or Lost
Interrupt |
5
|
|
Sometimes, the truth isn't very pretty. |
USED: If you just answered 'no' to
a Hypo question, opponent loses 3 Force. LOST: Cancel Why Didn't You Tell
Me? or I Am Your Father. OR If Luke is about to cross to the Dark Side,
he is lost instead. |
Nabrun Leids
Premiere U2 |
Used Interrupt |
4
|
|
Four-armed smuggler and pilot for hire.
A Morseerian male. Breathes methane. Former fighter pilot. He can take
you anywhere for the right price. |
Any or all of your characters at one
site may attempt to hire transport to any other one site. Draw destiny
to determine Nabrun's asking price. Accept transport by using that much
Force. Decline transport and Nabrun leaves (to Lost Pile). |
·Nar Shaddaa Wind Chimes
Jabba's Palace U |
Used Interrupt |
5
|
|
One of the few possessions Jabba brought
with him from Nar Shaddaa, the smugglers moon orbiting Nal Hutta. A symbol
of renewal in Hutt Society. |
Once per game, target one non-unique
character on table. Draw destiny. If destiny is less than X, retrieve X
Force, where X equals the number of copies of that card you have on table
(immune to Sense). OR search your Reserve Deck and take one non-unique
alien into hand; reshuffle. |
Narrow Escape
Premiere C2 |
Used Interrupt |
5
|
|
Blast doors seal off compartments during
battles, hull ruptures or as security measures. Thick doors repel blaster
rifle shots. |
Cancel a battle just initiated at a
site where any Rebel of ability > 2 is present, by moving all your characters
there away (at normal use of the Force). |
Nice Of You Guys To Drop By
Hoth C2 |
Used Interrupt |
5
|
|
"Echo Base, this is Rogue 2. I've found
them. Repeat. I've found them." |
Send one of your missing characters
at same site as one of your piloted or driven vehicles to your Used Pile.
OR Cancel any attempt by one character to 'hide' from a battle. |
Noble Sacrifice
Premiere R2 |
Lost Interrupt |
3
|
|
"You can't win Darth. If you strike
me down I shall become more powerful than you can possibly imagine." Obi-Wan's
sacrifice gave the Rebels time to escape. |
If opponent just deployed a character,
sacrifice (out of play) from table one of your characters with the same
power (even a captured character). You may retrieve Force from Lost Pile
equal to your sacrificed character's forfeit value. |
·Off The Edge
Cloud City R |
Lost Interrupt |
2
|
|
Despite the brutal attacks of the Dark
Lord, dying on Cloud City was not Luke's destiny. |
Target one of your characters at a
Cloud City site. Draw destiny. If destiny > character's destiny number,
retrieve Force equal to the distance. If destiny < character's destiny
number, lose difference. If destiny = character's destiny number, character
is lost. |
Old Ben
Premiere C2 |
Lost Interrupt |
3
|
|
"That old man's just a crazy wizard."
Obi-Wan lived in Tatooine's deserts for years...ready for the right moment
to act. |
Use 1 Force if any of your characters
(except Obi-Wan) was just forfeited from a Tatooine site. Mysterious "crazy
wizard" steps in and revives (re-deploy for free) that character back to
same site. |
·Old Pirates
Cloud City R |
Lost Interrupt |
5
|
|
"How you doing, you old pirate? So
good to see you." |
If a battle was just initiated involving
Han and any Lando, the eventual loser of the battle may not lose cards
from Life Force to satisfy battle damage while that player has any cards
in hand. OR Cancel Double-Crossing, No-Good Swindler. |
·Old Times
Special Edition R |
Used Interrupt |
5
|
|
"I'll be right up there with you! And,
have I got stories to tell you..." |
If Luke and Biggs are defending a battle
together (or are in any battle together at Tatooine), add one battle destiny.
OR If Luke and Biggs are making an Attack Run, add one destiny to your
Attack Run total. |
·On Target
Special Edition C |
Used Interrupt |
5
|
|
Some Imperial starfighters are equipped
with sensors, informing the pilot when an enemy craft has targeted him.
The pilot's evasive maneuvers cost him time, but save his life. |
If you have a piloted capital starship
armed with a starship weapon, use 2 Force to target an opponent's starship
present. Until end of your next turn, target cannot move and its pilots
may not apply ability toward drawing battle destiny. |
On The Edge
Premiere R2 |
Lost Interrupt |
2
|
|
Luke and Leia nearly fell over the
retracted bridge across the Death Star's central core while trying to elude
stormtroopers. They were soon trapped on the precipice. |
Use 1 Force and target one Rebel (on
table) of ability > 2. Choose a number from 1 to 6. You may retrieve that
amount from your Lost Pile if you now draw destiny > chosen number. If
you fail, Rebel is lost. |
·One More Pass
Hoth U1 |
Used Interrupt |
5
|
|
"Cable out. Let 'er go!" |
Add ability of pilot to Power Harpoon
weapon destiny (before weapon destiny is drawn). |
Organized Attack
Special Edition C |
Used Or Lost
Interrupt |
5
|
|
"Hold up here and wait for my signal
to start your run." |
USED: If a battle was just initiated,
each of your X-wings and Y-wings present is power +1 and immune to attrition
for remainder of turn. LOST: Lose 1 Force to take up to three non-unique
X-wings and/or non-unique Y-wings into hand from Reserve Deck; reshuffle. |
·Our Only Hope
Death Star II U |
Used Or Lost
Interrupt |
4
|
|
"The Emperor knew, as I did, if Anakin
were to have any offspring, they would be a threat to him." |
USED: If your Rebel of ability > 2
just won a battle or duel, randomly take into hand one card stacked on
Insignificant Rebellion. (Immune to Sense.) LOST: If Luke is in battle
(except with Vader), subtract 2 from each of opponent's battle destiny
draws. |
Out Of Commission
A New Hope U2 |
Used Interrupt |
5
|
|
"I hope that old man got the tractor
beam out of commission or this is gonna be a real short trip." |
During your control phase, use 2 Force
to release a starship held by any Tractor Beam. (Not effective on Death
Star Tractor Beam if Central Core in play.) OR Randomly select one card
from opponent's Lost Pile or Blaster Rack and place out of play. |
Out Of Nowhere
Premiere U2 |
Used Interrupt |
5
|
|
Black market sensor-stealth arrays
can be used to hide starships from enemy sensor scans. Stellar interference
can naturally shield a starship for surprise attacks. |
If opponent has just initiated a battle
at a system where you have a starship with maneuver > 3, use 1 Force to
add one battle destiny. |
·Out Of Somewhere
Cloud City U |
Used Interrupt |
4
|
|
When the ghost-like image of Obi-Wan
failed to appear, another came out of the light to rescue Luke. |
If opponent just initiated a battle
with more than double your total power, search your Reserve Deck. Any one
character you find there may deploy as a 'react' (at normal use of the
Force). Reshuffle. |
Panic
Premiere U1 |
Used Interrupt |
4
|
|
Cornered by Imperial troops, Han's
gambler reflexes led him to do what comes naturally - attack! Surprise
assaults work...sometimes. |
If opponent just initiated a battle
where opponent has more than double your power, draw up to 3 cards from
your Reserve Deck. Of those 3, deploy anywhere (for free) any characters,
starships, vehicles, devices or weapons. Any others are lost. |
·Path Of Least Resistance
Cloud City C |
Lost Interrupt |
5
|
|
Yoda didn't say anything bad about
taking the "quick and easy corridor." |
Cancel Rite of Passage. OR Relocate
one of your characters at an interior mobile site to a related interior
mobile site. |
Perimeter Scan
Hoth C2 |
Used Interrupt |
4
|
|
"It's a good bet the Empire knows we're
here." |
Use 1 Force to glance at any one card
which is face-down at a location. OR Use 1 Force to glance at opponent's
hand. You may move each droid spy and Infantry Mine you find there to opponent's
Used Pile. OR Cancel Probe Telemetry. |
·Power Pivot
Special Edition C |
Lost Interrupt |
4
|
|
Using lateral thrusters, an X-wing
can suddenly change direction, rotating around to fire at a pursuing ship. |
If your piloted starship armed with
a starship weapon is in battle, lose 1 Force to reduce the power of one
opponent's starship in that battle to zero. OR Place one opponent's starship
just 'hit' in Lost Pile. |
·Precise Hit
Special Edition C |
Used Or Lost
Interrupt |
2
|
|
"Luke, trust me." |
USED: During a battle at a system or
sector, instead of firing one of your starship weapons at a target, reduce
that target's power by 4 until end of turn. LOST: During a battle at a
system or sector, use 3 Force to cancel one battle destiny just drawn. |
·Protector
Cloud City R |
Lost Interrupt |
4
|
|
"Chewie, this won't help me. Hey! Save
your strength. There'll be another time. The princess...you have to take
care of her." |
If Leia and Chewie are in a battle
together, you may add two battle destiny. OR If Leia is participating in
a battle, you may lose Chewie from hand to satisfy all battle damage and
attrition against you. OR Cancel I'd Just As Soon Kiss A Wookiee or Frustration. |
·Punch It!
Cloud City R |
Lost Interrupt |
4
|
|
Ever since Lando's 'little' maneuver
at the Battle of Taanab, his piloting skills had become legendary. |
If Han or your Lando is piloting a
starfighter which is defending a battle at a system, add one battle destiny
(add two if starfighter is Millennium Falcon). Also, starfighter is immune
to attrition for remainder of turn. |
·Put That Down
Cloud City C |
Used Interrupt |
4
|
|
Lord Vader interceded between the trigger
happy mercenary and his target. |
If one of your characters was just
targeted during a battle, use 3 Force to cancel the targeting. OR Cancel
Double Back or Res Luk Ra'auf. |
Quite A Mercenary
A New Hope C2 |
Used Interrupt |
5
|
|
Smugglers and other rogues frequent
spaceports along trade routes. "Your friend is quite a mercenary. I wonder
if he really cares about anything, or anybody." |
If Elis Helrot just completed a transport,
use 2 Force. Elis and all character transported are lost. (Immune to Sense.)
OR Prevent a just-deployed smuggler from moving this turn. |
Radar Scanner
Premiere C2 |
Used Interrupt |
3
|
|
Sensor on Luke's landspeeder. Many
possible settings. Can scan for life forms, movement or concentrations
of metal. Used for traffic control on settled worlds. |
If you have at least one vehicle or
starship on table, use 1 Force to glance at the cards in the opponent's
hand for 10 seconds. You may move each Jawa (except Dathcha) and Tusken
Raider you find there to opponent's Used Pile. |
·Rapid Deployment
Endor R |
Lost Interrupt |
5
|
|
General Solo's strike team was made
up of the Alliance's finest ground troops. |
At the beginning of your deploy phase,
if you occupy an Endor or rebel base site, deploy up to 5 troopers there
from Reserve Deck(those troopers deploy -1) and reshuffle. You may not
deploy any other characters or starships this turn. |
Rapid Fire
Special Edition C |
Used Interrupt |
5
|
|
Rebel engineers at Echo Base quickly
armed T-47 snowspeeders with harpoon guns in preparation for the impending
attack. |
If a battle was just initiated, deploy
(for free) a vehicle weapon or starship weapon from hand (or Reserve Deck;
reshuffle) on your participating vehicle or starship. |
Rebel Ambush
Special Edition C |
Used Interrupt |
5
|
|
Entrenched Rebel troops defend their
ground with surprising fierceness. |
If a battle was just initiated at a
site, each of your troopers present is power +1 (+2 if at a Rebel Base
site) and immune to attrition for remainder of turn. |
Rebel Barrier
Premiere C2 |
Used Interrupt |
4
|
|
While being chased through the Death
Star, Luke and Leia disabled the blast doors behind them in order to slow
down pursuing stormtroopers. |
Use 1 Force to prevent any character
or starship just deployed by the opponent from battling or moving for the
remainder of this turn. |
Rebel Leadership
Death Star II R |
Used Interrupt |
4
|
|
In times of greatest need, the Rebellion
relies on the brilliant leadership provided by commanders fighting for
freedom. |
Each of your admirals and generals
is foreit +1 for remainder of turn. OR If your admiral is in battle at
a system (or your general, except Obi-Wan, is in battle at a site), you
may either add one battle destiny or prevent opponent from drawing more
that one battle destiny. |
Rebel Reinforcements
Premiere C1 |
Lost Interrupt |
4
|
|
Rebels rely on hidden 'cells' of undercover
operatives. Striking from hidden bases, troops or starfighters can arrive
in a battle zone at any time. |
If opponent outnumbers you in total
characters and starships on table, use 1 Force to draw destiny. That number
of Rebel Troopers and/or Y-wings may be retrieved from Lost Pile. |
Recoil In Fear
Dagobah C |
Lost Interrupt |
3
|
|
In combat, a bold and unexpected move
can change the entire situation. |
Use 3 Force. Each player counts cards
in hand, then places entire hand and Used Pile onto Reserve Deck. Shuffle
cut and replace. Each player then draws from Reserve Deck the counted number
of cards to create a new hand. |
Rendezvous Point On Tatooine
Cloud City R |
Lost Interrupt |
4
|
|
"When we find Jabba the Hutt and that
bounty hunter, we'll contact you." |
During your control phase, use 1 Force
to move one of your Cloud City characters of ability > 1 to any
Jabba's
Palace location where you have presence. If moving to any Jabba's Palace
site, this movement is free and you do not need presence. |
·Rescue In The Clouds
Cloud City C |
Used Or Lost
Interrupt |
5
|
|
"I know where Luke is." |
USED: If you have a character on Weather
Vane, place that character on your Used Pile. LOST: Deploy one or more
vehicles, starfighters and pilots (at normal use of the Force) as a 'react'
to a cloud sector. |
Return Of A Jedi
Premiere U2 |
Lost Interrupt |
3
|
|
"Where did you dig up that old fossil?"
"I don't think he exists anymore." "Surely he must be dead by now." "I
can't believe he's gone." "Oh, he's not dead, not yet." Obi's back! |
If Obi-Wan is lost, use 1 Force to
retrieve him from the Lost Pile. OR Use 3 Force to search through your
Reserve Deck and take Obi-Wan into your hand. Shuffle deck, cut and replace. |
·Revealed
Jabba's Palace U |
Lost Interrupt |
3
|
|
"Where am I?" "Jabba's palace." "Who
are you?" |
Place one opponent's Undercover spy
in opponent's Used Pile. OR If opponent just deployed a spy to a site where
opponent has no presence or Force icons, return spy to hand. Any Force
used to deploy spy remains used and that card may not deploy this turn. |
·Rug Hug
Hoth R1 |
Lost Interrupt |
4
|
|
Wookiees are known to be creatures
of great emotion and are very protective of family and friends. Chewbacca
has come to treat Luke as a member of his own family. |
If Luke an Chewie are in a battle together,
you may add two battle destiny. OR If you have a Rebel and an alien in
a battle together, you may add 4 to power only. |
·Run Luke, Run!
Premiere Introductory Two Player Game T3 |
Lost Interrupt |
6
|
|
After seeing Vader strike down Obi-Wan,
Luke attacked recklessly until he heard the old Jedi Master's voice warn,
"Run Luke, Run!" |
At any time, move Luke (for free) to
a battle just initiated at an adjacent site. Luke is power +2 during that
battle, unless Vader is present or adjacent to the battle site. OR You
may cancel Vader's Obsession. |
·Sabotage
A New Hope U1 |
Used Interrupt |
5
|
|
Poorly equipped Rebels must rely on
clandestine strikes against the massive Imperial military. Computer 'slicing'
and system tampering have proven most effective. |
During your control phase, target one
weapon, device or vehicle at same site as your Undercover spy. Draw destiny.
If destiny > target's deploy cost, target is lost (may be stolen instead
if spy also a thief). OR Cancel Informant. |
Scomp Link Access
Premiere C2 |
Used Interrupt |
3
|
|
A computer connection access port used
mainly by droids to plug into database networks and locate information,
evaluate threats, execute diagnostics or perform maintenance. |
If one of your 'R' unit droids is at
any Scomp link, you may: glance at the cards in any Reserve Deck for 20
seconds. Shuffle, cut and replace. OR If also at a Death Star site, cancel
We're All Gonna Be A Lot Thinner or Boring Conversation Anyway. |
Sense
Premiere U1 |
Used Interrupt |
3
|
|
Users of the Force can sense impending
danger by feeling the way the Force flows in others. Cataclysmic events
can be sensed (as when Obi-Wan felt Alderaan's destruction). |
Cancel one Interrupt (or one 'react')
by drawing a destiny < ability of your highest-ability character on
table. OR Cancel one Alter card just played. |
Shocking Information
Cloud City C |
Used Interrupt |
5
|
|
"R2-D2, you know better than to trust
a strange computer." |
Target a location. Scomp links there
cannot be used for remainder of turn. OR If opponent is about to scan or
otherwise look through your hand (unless using Monnok), opponent continues
but must lose 4 Force plus the card allowing the scan. |
·Shoo! Shoo!
Dagobah U |
Used Interrupt |
6
|
|
"Oh! Go away! Go away! Beastly thing!" |
If you have a droid on table: Cancel
an attack just initiated by a creature. OR Immediately move one opponent's
creature (except an attached creature) to an adjacent location (habitat
permitting). |
·Skull
Jabba's Palace U |
Used Interrupt |
4
|
|
Bidlo Kwerve was involved in both the
procurement and (posthumously) the loss of the rancor. |
During a battle or attack, place out
of play one non-droid character, creature or creature vehicle from your
Lost Pile. Add its destiny number to your total power. OR Search your Reserve
Deck, take Fallen Portal or Blast the Door, Kid! into hand and reshuffle. |
·Skywalkers
Premiere R1 |
Lost Interrupt |
5
|
|
Luke and Leia escaped to an unused
portion of the Death Star, evading security checkpoints. At a retracted
bridge, they swung across on a grappling line through enemy fire. |
If Luke and Leia are in a battle together,
you may add two battle destiny OR Cancel Imperial Barrier or Wrong Turn
or Retract The Bridge. |
·Slight Weapons Malfunction
Special Edition C |
Used Interrupt |
4
|
|
Han was gifted in the art of understatement. |
If your weapon (except a lightsaber)
was just fired during a battle, add one battle destiny. |
·Smoke Screen
Cloud City R |
Lost Interrupt |
3
|
|
Warning: The Alderaanian Medical Association
has determined that inhaling carbon-freezing smoke can be hazardous to
your health. |
During a battle at a site, if you are
about to draw a card for battle destiny, you may instead use the ability
number of one of your characters involved in the battle. |
·Solo Han
Premiere R2 |
Lost Interrupt |
4
|
|
As a smuggler, Solo must always be
alert for trouble, even when appearing relaxed. Bounty hunters are eager
to claim the price on the Corellian pirate's head. |
If Han is defending a battle alone
at a site, add two battle destiny. OR If any alien is defending a battle
alone at a site, add one battle destiny. |
Someone Who Loves You
Jabba's Palace U |
Used Interrupt |
4
|
|
Han's appreciation toward his mysterious
liberator was rather quickly overcome. |
If Han was just lost and Leia is on
table (or vice versa), place the just-lost character on your Used Pile
instead. OR If Leia is present at a site where Han is captive, release
Han. OR Cancel a Force drain at a prison. |
·Somersault
Cloud City C |
Lost Interrupt |
3
|
|
Luke's sudden reversal of fortune allowed
him to turn the tables on Vader |
During a battle at a site, just before
drawing battle destiny, if opponent has less than double your total power,
use 4 Force to switch your total power with opponent's. OR If both players
just drew one battle destiny, use 1 Force to switch numbers. |
·Sorry About The Mess
A New Hope U1 |
Lost Interrupt |
4
|
|
"I've been looking forward to this
for a long time." "Yes, I'll bet you have." Han abruptly ended his conversation
with Greedo and flipped Wuher a credit to pay for the cleanup. |
During your control phase, fire one
of your weapons. If Han firing, may add 1 to each weapon destiny draw.
(A seeker may be targeted by a character weapon using defense value of
4.) Any 'hit' targets are immediately lost. |
·Sound The Attack
Endor C |
Used Or Lost
Interrupt |
5
|
|
Ewok warriors on patrol use primitive
animal horns to coordinate their defenses. |
USED: Use 1 Force to take into hand
one vehicle, weapon or interrupt with 'Ewok' in the title from Reserve
Deck; reshuffle. |
Spaceport Speeders
Premiere U2 |
Used Interrupt |
6
|
|
Spacesport Speeders buys, trades and
sells floater. Wioslea is known as a shrewd bargainer. Luke got 2,000 credits
for his X-24 speeder. |
Sell one of your vehicles or droids
at Mos Eisley or same site as Wioslea. Draw two destiny (three destiny
if vehicle is Luke's X-34 Landspeeder). The total is the 'offer,' which
you must accept. Activate that much Force; then vehicle or droid is lost. |
·Star Destroyer!
Special Edition R |
Used Interrupt |
7
|
|
Leia's perception increased as she
became more attuned to the Force. She attained the uncanny ability to spot
objects at long distances. |
If opponent just deployed or moved
a Star Destroyer, say "Star Destroyer!" After placing Interrupt on Used
Pile, may place Used Pile on top of Reserve Deck. |
Starship Levitation
Dagobah U |
Used Interrupt |
5
|
|
A Jedi can move large objects with
the power of the mind. |
USED: Cancel Awwww, Cannot Get Your
Ship Out. LOST: Use 1 Force to draw destiny. If destiny < ability of
you highest-ability character on table, search your Used Pile and take
one starship into hand. Shuffle, card and replace. |
·Stay Sharp!
Special Edition U |
Used Interrupt |
4
|
|
"Ha haaaaaa!" |
During your control phase, fire one
of your starship weapons (for free). If Han or any gunner is aboard that
starship, may add 2 to destiny draw. 'Hit' target is lost. OR If you just
fired a weapon in battle, add that weapon's destiny number to your total
power. |
·Steady Aim
Special Edition C |
Used Or Lost
Interrupt |
3
|
|
Although unfamiliar with the quad laser
turrets on the Falcon, Luke quickly scored two hits. |
Add X to one starship weapon destiny
(before destiny is drawn) when targeting opponent's starship. USED: X =
2. LOST: X = 4. |
·Strangle
Jabba's Palace R |
Lost Interrupt |
7
|
|
"Aacccck!" |
Target an escort alone and its captive.
Draw destiny. Escort lost if destiny + captive's power > escort's ability
+ power. OR During a battle at a site where Leia is an escorted captive,
add one battle destiny. |
·Suppressive Fire
Special Edition C |
Used Interrupt |
3
|
|
Echo Base heavy weapons units provided
covering fire, allowing Alliance personnel to escape Hoth. |
During your control phase, fire (for
free) one of your blasters carried by a trooper or one of your automated
weapons. 'Hit' target is lost. |
Surprise Assault
Premiere C1 |
Lost Interrupt |
3
|
|
Imperial troops with strict orders
are often caught off-guard by innovative Rebel ambushes, sneak attacks,
or sabotage efforts. |
Use 1 Force to cancel a Force drain
at one location. Draw one destiny for each character, starship and vehicle
the opponent has present. Compare your destiny total to opponent's power
total. Player with lowest total loses Force equal to the difference. |
Surprise Counter Assault
Endor R |
Lost Interrupt |
4
|
|
Chief Chirpa led his Ewok warriors
in a counterattack that captured many Imperial soldiers outside the Endor
control bunker. |
Cancel Counter Assault. OR Use 4 Force
to cancel opponent's Force drain at an exterior Endor site. Deploy (for
free) from Reserve Deck any number of non-unique Ewoks to that site (Dark
Side characters, vehicles, and starships here may 'escape' to Used Pile). |
Surreptitious Glance
Cloud City R |
Lost Interrupt |
4
|
|
After working together for a long time,
Lando and Lobot developed a speechless form of communication. |
If Lobot and your Lando are in a battle
together, cancel one opponent's destiny draw immediately after it is revealed
OR use 4 Force to cancel Dark Deal. |
···Swing-And-A-Miss
Cloud City U |
Used Interrupt |
3
|
|
It's the bottom of the ninth level
of Cloud City. Vader steps up to the platform. Here's the delivery. . .
oooh, he took a big cut there! The Force sure wasn't with him on that one! |
If opponent just used a lightsaber
to target, draw one destiny and subtract that amount from opponent's weapon
destiny. OR Cancel one Mostly Armless card just played. OR Cancel Dark
Strike, End This Destructive Conflict or Focused Attack. |
T-47 Battle Formation
Special Edition R |
Lost Interrupt |
4
|
|
Airspeeders operate in coordinated
patrols, supporting Rebel ground troops and denying infiltration of key
planets. |
If your T-47s occupy three battleground
sites on same planet, your Force drains at same and related battlegrounds
this turn are +1 (or +2 if at Hoth). OR Cancel a Force drain at a site
if your T-47 occupies an adjacent site. OR Cancel Walker Garrison. |
·Take The Initiative
Endor C |
Used Or Lost
Interrupt |
3
|
|
The ability to think and act independently
gave the Rebels an advantage over their Imperial foes. |
USED: If all your ability in a battle
is provided by scouts and/or spies, they each add 1 to your total battle
destiny (limit +6). LOST: For remainder of turn, your unique (·)
scouts and unique (·) spies are each power +1 (or +2 while
being attacked by a creature). |
Thank The Maker
Premiere R2 |
Lost Interrupt |
3
|
|
Reference to "One Who Creates," used
by droids in an almost-religious way. C-3PO used phrase upon getting a
much-needed cleansing oil bath. |
Use 1 Force during opponent's control
phase if you have a droid on the table and were drained of at least 5 Force.
Draw destiny. That number of cards are randomly selected and retrieved
from your Lost Pile. |
The Bith Shuffle
Premiere C2 |
Used Interrupt |
5
|
|
Figrin D'an and the Modal Nodes play
at the Cantina with a distinctive rocking motion. When Luke arrived, they
were playing one of their favorite songs, "Mad About Me." |
Shuffle any player's Reserve Deck or
Lost Pile or Used Pile. |
The Force Is Strong With This One
Premiere R2 |
Lost Interrupt |
5
|
|
Luke's piloting skills and Force abilities
made his X-wing a difficult target for Darth Vader as they raced down the
Death Star trench. |
If Luke and an Imperial with ability
> 2 are involved in the same battle, you may add one battle destiny (add
2 if Imperial is Vader). |
·The Signal
Jabba's Palace C |
Used Or Starting
Interrupt |
5
|
|
With a quick motion of his hand, Luke
signaled Artoo and dramatically changed the situation. |
USED: Use 3 Force to search your Reserve
Deck and take one Effect of any kind into hand; reshuffle STARTING: Deploy
from your Reserve Deck one Effect which has no deploy cost; reshuffle.
Place Interrupt in the Lost Pile. |
·They'd Be Crazy To Follow
Us
Dagobah C |
Used Interrupt |
4
|
|
Flying into an asteroid field is considered
to be certain death except by Han Solo, Rycar Ryjerd and the terminally
insane. |
Use 1 Force to target a starship at
an asteroid sector or a "blown away" system. For remainder of turn, you
may add 2 to destiny totals targeting the armor or maneuver of that starship. |
·They're Tracking Us
Special Edition C |
Lost Interrupt |
4
|
|
"Not this ship, sister." |
If opponent just deployed a planet
site, deploy the related system from your Reserve Deck; reshuffle. OR Cancel
one opponent's 'react' unless opponent uses 2 additional Force. |
·This Is Absolutely Right
Endor R |
Used Interrupt |
5
|
|
"He's my brother." |
If Han and Leia are present together
at a battleground site (and neither is undercover), choose one of the following:
Your Force drain is +1 at that site this turn. OR Opponent's Force drains
at related locations are -1 next turn. OR Cancel This Is Still Wrong. |
This Is All Your Fault
Premiere U1 |
Used Interrupt |
4
|
|
"We seem to be made to suffer. It's
our lot in life." |
Sacrifice (forfeit) a droid to cancel
all attrition against you at same site this turn. OR Re-target an opponent's
weapon to one of your droids at same site. If droid is lost, use original
target's forfeit number. |
·This Is Even Better
Cloud City R |
Lost Interrupt |
3
|
|
It took escape from Hoth, asteroids,
slugs, capture, refreshments with Vader, torture and the inevitable carbon-freezing
to get Leia to reveal her true feelings for Han. |
If Han and Leia are together in a battle
you just lost, forfeit one of them to satisfy all battle damage and attrition
against you. OR If Han is a captive and a battle was just initiated where
you have Leia (or vice versa), add one battle destiny. OR Cancel This Is
Still Wrong. |
This Is More Like It
Dagobah R |
Used Interrupt |
3
|
|
"You like me because I'm a scoundrel.
There aren't enough scoundrels in your life." "I happen to like nice men."
"I'm a nice man." "No you're not, you're ..." |
During a battle, lose X Force to reduce
attrition against you by X. OR Cancel This Is Just Wrong. |
This Is No Cave
Dagobah R |
Used Interrupt |
5
|
|
The largest space slug on record was
900 meters long. Han suspected he had discovered one that was somewhat
larger. |
Relocate one starfighter from a Big
One to the related site (or vice versa) for free (opens Slug's mouth if
closed). If smuggler aboard, starfighter is immune to attrition and subtracts
5 from asteroid destiny until end of your next turn. OR Cancel Corrosive
Damage. |
Through The Force Things You Will See
Dagobah R |
Lost Interrupt |
3
|
|
One training exercise for a Jedi's
apprentice is to invert one's view to see things from a different perspective.
"The future, the past. Old friends long gone." |
At the end of any player's draw phase,
cause that player to place Used Pile face up on top of Reserve Deck. Shuffle,
cut, and replace. When face up cards are removed from Reserve Deck, they
are treated as normal (no longer face up). |
·Throw Me Another Charge
Endor U |
Used Interrupt |
6
|
|
Han knew that it was urgent that he
quickly finished his assignment. |
Take one automated weapon into hand
from Reserve Deck; reshuffle. OR Add 1 to Deactivate The Shield Generator
total. OR Cancel Trooper Charge, Blasted Droid, Trooper Assault or Dark
Jedi Presence. |
·Tight Squeeze
Dagobah R |
Lost Interrupt |
3
|
|
Rebel pilots often join the Rebellion
from Outer Rim worlds. Bush pilots fly by the seat of their pants, giving
them a huge advantage in close quarters. |
If you have a lone vehicle or starfighter
in a battle or Attack Run at Beggar's Canyon, Cloud City, Death Star: Trench
or an asteroid sector, use 1 Force. At the end of that battle or Attack
Run, opponent must forfeit two participating vehicles or starfighters. |
Transmission Terminated
Dagobah U |
Lost Interrupt |
5
|
|
After the mission, the Death Squadron
HoloNet communications system reported fifteen system errors: ten computer
malfunctions, four power failures and one asteroid. |
Cancel one hologram. OR Use 3 Force.
Draw destiny. Add 1 to destiny for each asteroid sector on table. If total
destiny > 3, Imperial Holotable site is "blown away" (opponent loses 4
Force). |
·Trooper Sabacc
Special Edition F |
Used Interrupt |
4
|
|
Troopers stationed at various outposts
play this sabacc variant to pass the time between assignments. |
Requirements: A gambler or trooper
at a site. Wild cards (2-7): Imperial and Rebel leaders. (Troopers
may use weapons as wild cards.) Clone cards: Locations and droids.
Stakes:
One transport vehicle without armor or one character weapon. |
Tunnel Vision
Dagobah U |
Lost Interrupt |
3
|
|
Han could always see the light at the
end of the tunnel. |
Search your Force Pile and take one
card into hand. Shuffle, cut and replace. |
Under Attack
Hoth U1 |
Used Interrupt |
6
|
|
With the Rebels' limited resources
and small numbers, desperate strategies are often required. |
During your control phase, target a
vehicle with armor at same site as one of your warriors. Draw destiny.
If warrior has a Concussion Grenade or a lightsaber, add 3 to destiny draw
(7 if both). Vehicle (and grenade) lost if total destiny > armor. |
Unfriendly Fire
Jabba's Palace R |
Used Interrupt |
5
|
|
"Get the gun! Point it at the deck!" |
If an AT-AT, an AT-ST, Jabba's Sail
Barge or Planet Defender Ion Cannon has just been lost at a site, draw
destiny. All cards with that destiny number at that site are lost. |
Utinni!
Premiere R1 |
Used Interrupt |
4
|
|
Jawa trade language word for "Come
here!" Jawas work communally and scavenge for equipment. |
If one of your Jawas is at the same
location as any Utinni Effect, 'steal' that Utinni Effect into your hand,
to use or lose as your own. OR Cancel any Interrupt or Effect with 'Jawa'
in the card name. |
··Visored Vision
Dagobah C |
Used Or Lost
Interrupt |
3
|
|
It's 15 parsecs to Kessel, we've replaced
the negative power coupling, it's dark and we're wearing welding goggles.
Hit it. |
Name an Interrupt card. Opponent must
reveal entire Used Pile, without shuffling. Then you choose: USED: Opponent
must lose 1 Force for each copy of that Interrupt found there. LOST: Each
copy of that interrupt found there is lost. |
WHAAAAAAAAAOOOOW!
Dagobah R |
Used Interrupt |
7
|
|
"You're lucky you don't taste very
good." |
If one of your characters was just
defeated by a Dragonsnake, Rancor, Sarlacc, Dianoga or Wampa, instead of
being 'eaten' that character is 'hurled' (relocated) to an adjacent site,
if possible. |
·Walker Sighting
Hoth U2 |
Lost Interrupt |
3
|
|
"Echo station, 3TA. We have spotted
Imperial walkers." A Rebel tactic is to put as much ground as possible
between walkers and Rebel troops, allowing time to prepare a defense. |
If opponent just moved or deployed
an AT-AT to a planet site, search your Reserve Deck for up to three exterior
sites of that planet an immediately deploy them. Shuffle, cut and replace. |
·Warrior's Courage
Premiere R2 |
Lost Interrupt |
4
|
|
Each Rebel soldier is driven by bravery
and a belief in the Rebel Alliance's ideal of freedom. Courageous and quick-thinking
Rebels often defeat Imperial legions. |
If any warrior is defending a battle
alone at a site, add one battle destiny. OR If Leia is defending a battle
alone at a site, add two battle destiny. |
·We Can Still Outmaneuver
Them
Dagobah R |
Used Or Lost
Interrupt |
3
|
|
They're as clumsy as they are stupid. |
USED: Search your Reserve Deck. Take
on Collision! or Egregious Pilot Error into hand. Shuffle, cut and replace.
LOST: If opponent just initiated a battle with at least two capital starships
at a system where you have a lone starfighter, add two battle destiny. |
We Don't Need Their Scum
Dagobah R |
Used Or Lost
Interrupt |
2
|
|
Bounty Hunters. Independent contractors.
Highly competitive loners. Powerful. Deadly. Scum |
USED: Cancel Res Luk Ra'auf. LOST:
If two bounty hunters (or an Imperial and a bounty hunter) are in a battle
together, use 2 Force to draw two destiny. Subtract total from opponent's
attrition and total power (cannot fall below zero). |
·We'll Find Han
Cloud City R |
Used Interrupt |
4
|
|
"I promise." "Auuuuuug!" |
Deploy Han to same site as Chewie or
your Lando (regardless of deployment restrictions). OR If Chewie and your
Lando are in a battle together, subtract 3 from all attrition (cannot not
fall below zero). OR Cancel I Had No Choice. |
We're Doomed
Premiere C2 |
Used Interrupt |
5
|
|
Threepio's many misadventures often
threatened his continued operation. The luckless protocol droid developed
a healthy sense of cynicism, and a keen grasp of the obvious. |
If you have less than 15 Life Force,
play during opponent's control phase. For remainder of turn, each time
you must lose Force, the loss is cut in half (round up). If R2-D2 or C-3PO
on table, round down. |
·Weapon Levitation
Jabba's Palace U |
Lost Interrupt |
4
|
|
A Jedi is taught to use the anger of
his opponents (and their weapons) against them. |
USED: Search your Used Pile, take one
weapon into hand and reshuffle. LOST: Cancel You Are Beaten. OR If a battle
was just initiated, one of your characters of ability > 3 present may steal
one character weapon present. |
Were You Looking For Me?
Endor R |
Used Or Lost
Interrupt |
5
|
|
For the second time in the Endor mission,
C-3PO saved the day. |
USED: Take one or two communications
or protocol droids (or one of each) into hand from Reserve Deck; reshuffle.
LOST: Retrieve C-3PO, OR If C-3PO is in battle at a site, add one battle
destiny (or two if with three Ewoks). |
Who's Scruffy-Looking?
Hoth R1 |
Used Interrupt |
6
|
|
"I must've hit pretty close to the
mark to get her all riled up like that, huh kid?" |
Cancel Scruffy-Looking Nerf Herder
or I'd Just As Soon Kiss A Wookiee r Furry Fury or This Is Just Wrong or
Death Mark or Mournful Roar or Takeel or Ket Maliss. OR Double Rennek's
power for remainder of turn. |
·Wookiee Guide
Endor C |
Used Interrupt |
4
|
|
Chewie felt right at home in the forests
of Endor, which closely resemble the environment on his homeworld of Kashyyyk. |
Add 1 to landspeed of your scout at
an exterior planet site for remainder of turn. OR If Han is with Leia or
Chewie in battle, draw one destiny and subtract if from opponent's attrition
against you. |
·Wookiee Roar
A New Hope R1 |
Lost Interrupt |
3
|
|
"GHRRRRAARRRRH!" |
If Chewie is defending a battle alone
at a site, add two battle destiny. OR Use 3 Force to take Chewie into hand
from Reserve Deck; reshuffle. OR Scare off (lose) one 'mouse' droid on
table. |
·Wookiee Strangle
Cloud City R |
Lost Interrupt |
3
|
|
Wookiees have been known to dislocate
more than just arms. |
Use 2 Force to target an opponent's
non-droid character present with one of your Wookiees. Both players draw
destiny. Add ability and power. Target is lost if Wookiee's total destiny
> target's total destiny. |
·Yoda Stew
Dagobah U |
Used Interrupt |
3
|
|
"For the Jedi it is time to eat as
well." |
During opponent's turn, take up to
four cards from your hand and place them on top of your force pile. |
·Yoda, You Seek Yoda
Dagobah R |
Lost Interrupt |
4
|
|
"Take you to him I will" |
If Yoda is lost, use 1 Force to retrieve
him from the Lost Pile. OR Use 3 Force to search through your Reserve Deck
and take Yoda into your hand. Shuffle, cut and replace. |
·You Do Have Your Moments
Dagobah U |
Lost Interrupt |
2
|
|
Sarcastic, Sardonic, Irreverent. Impertinent.
Exasperating. Disrespectful. Outrageous and charming. Han was a scoundrel
but Leia began to realize that she loved him. |
During a battle, before any cards have
been forfeited, cause all attrition for both sides to be reduced to zero. |
You Have Failed Me For The Last Time
Hoth R1 |
Lost Interrupt |
5
|
|
"Lord Vader, the fleet has moved out
of lightspeed and we're preparing to aah...ukh...uh...uuuuukkk!" |
If Vader is on table when opponent
has just initiated a battle, target one opponent's leader of ability <
6 involve in that battle. If opponent does not win battle, target is forfeit
= 0 and is immediately lost (placed out of play if Ozzel). |
You Will Go To The Dagobah System
Hoth R1 |
Lost Interrupt |
4
|
|
"There you will learn from Yoda, the
Jedi Master who instructed me." |
During your control phase, use 1 Force
to move any one of your Hoth Expansion icon characters of ability
> 1 to any Dagobah Expansion icon location where you have presence.
If moving to a Dagobah site, this movement is free and you do not need
presence. |
·You Will Take Me To
Jabba Now
Jabba's Palace C |
Used Interrupt |
5
|
|
"Et tu taka bu Jabba now." |
If Jabba is at a Jabba's Palace site,
relocate one of your characters to that location from a related site. OR
During your deploy phase, deploy one alien (at normal use of the Force)
from Reserve Deck to the Audience Chamber, reshuffle. |
·You're All Clear Kid!
A New Hope R1 |
Used Interrupt |
3
|
|
"Now let's blow this thing and go home!" |
Cancel I'm On The Leader. (Immune to
Sense.) OR Use 1 Force during and Attack Run. Move one TIE in Death Star:
Trench (your choice) to Death Star system for free. Add 1 to total of Attack
Run if lead starfighter has matching pilot aboard. |
·Yub Yub!
Endor C |
Used Or Lost
Interrupt |
4
|
|
"You're a jittery little thing, aren't
you?" |
USED: Adds 1 to forfeit of each of
your Ewoks for remainder of turn. LOST: Retrieve one card with 'Ewok' in
the title. OR Cancel Dead Ewok, Imperial Tyranny or Empire's New Order. |
Light Effects
|
Name
|
Type
|
Destiny
|
|
Lore
|
Game Text
|
·A Gift
Jabba's Palace U |
Immediate Effect |
4
|
|
"As a token of my good will, I present
to you a gift: these two droids. Both are hardworking and will serve you
well." |
If you just moved a droid to Audience
Chamber, deploy on the droid. Droid is an Undercover spy. Wherever opponent
has an alien, opponent's battle destiny draws are -2 and Force drains are
-1. Immediate Effect canceled if droid leaves Tatooine. (Immune to Control.) |
·A New Secret Base
Third Anthology NA |
Effect |
5
|
|
Due to constant Imperial pursuit, Alliance
engineers became adept at constructing new facilities quickly. |
Deploy on 1st marker. Yavin 4 locations
do not count for Imperial Decree. S-foils and your 'insert' cards are canceled.
Once during each of your turns, may take up to two sites (or one site and
one Effect) with 'Echo' in title or one planet system with two Light
icons into hand from Reserve Deck; reshuffle. (Immune to Alter.) |
·A Tremor In The Force
Premiere U1 |
Effect |
3
|
|
"Stand By..." |
During your deploy phase, 'insert'
(face down) in opponent's Reserve Deck. Shuffle. Opponent cuts deck without
looking. When Effect reaches top it is immediately lost, but opponent may
not activate any more Force that turn. (Immune to Alter.) |
Access Denied
Cloud City C |
Effect |
4
|
|
The doors on Cloud City use a special
computer controlled locking system, making them difficult to bypass without
altering the security codes. |
Insert in your Reserve Deck. When Effect
reaches top it is lost, along with all opponent's 'insert' cards there.
Reshuffle. (Immune to Alter.) OR Deploy between two mobile sites. Opponent's
characters may pass only if aboard a Lift Tube or opponent uses +1 Force
each. |
·Advantage
Cloud City R |
Immediate Effect |
4
|
|
With only a few Jedi remaining in the
galaxy, each confrontation between them has far reaching consequences. |
If you just won a battle or duel where
an opponent's character of ability > 3 was lost, deploy on one of your
warriors involved. Warrior is power +2. During each of opponent's move
phases, opponent loses 1 Force (2 if character was a Dark Jedi). (Immune
to Control.) |
·Affect Mind
Premiere R1 |
Effect |
5
|
|
"What was that?" The Jedi power known
as "affect mind" is often used to create minor distractions, allowing Jedi
to elude enemies rather than engage them in battle. |
Use 1 Force to deploy on one of your
Jedi. Unless a Dark Jedi is also present, opponent's total ability at same
location is reduced by 2. |
·Aim High
Endor R |
Effect |
3
|
|
The destruction of a command vehicle
negatively impacts Imperial battle efficiency. |
Deploy on table. When you fire two
weapons (except lightsabers) in a battle, your total power is +5. Also,
whenever opponent retrieves X cards, opponent must first use X Force or
that retrieval is canceled. (Immune to Alter.) |
·All My Urchins
Cloud City R |
Effect |
3
|
|
One little, two little, three little
Bespinites. |
Use 2 Force to deploy at any site where
you have presence. Moves like a single character at normal use of the Force.
Before initiating a battle where present, a player must first lose 2 Force.
Effect lost if you initiate a battle where present. |
·Anger, Fear, Aggression
Dagobah C |
Effect |
4
|
|
"The dark side of the Force are they.
Easily they flow, quick to join you in a fight." |
Insert in opponent's Reserve Deck.
When Effect reaches top it is lost, but opponent must initiate a battle
by the end of opponent's next battle phase or lose 4 Force. (Immune to
Alter) |
Asteroid Sanctuary
Dagobah C |
Effect |
3
|
|
Smugglers and other criminals sometimes
hide in asteroids to avoid capture. The larger the asteroid field, the
more resources have to be devoted to the pursuit. |
Deploy on any asteroid sector you control.
During each of your control phases, opponent loses X Force, where X = total
number of asteroid sectors at same system that are not occupied by opponent.
Effect canceled if opponent controls this location. |
·Asteroids Do Not Concern
Me
Dagobah R |
Utinni Effect |
4
|
|
The personal fears of Vader's minions
do not affect his priorities. |
Deploy on any asteroid sector. Target
one opponent's capital starship. Pilots aboard target may not use ability
to draw battle destiny. Subtract 4 from asteroid destiny when targeting
that starship. Utinni Effect canceled when reached by target. |
·At Peace
Dagobah R |
Immediate Effect |
3
|
|
To recover from the strenuous Jedi
training routine and revitalize the mind and body, an apprentice must rest
to be calm and at peace. |
Deploy on any apprentice at the beginning
of your turn. Apprentice 'rests' (may not attempt Jedi Tests) until end
of your next turn, then relocate Immediate Effect to Jedi Test. When attempting
this test, that apprentice adds 3 to training destiny. (Immune to Control.) |
·Bacta Tank
Hoth R2 |
Effect |
3
|
|
Medical wonder invented centuries ago
by the Vratix insectoid species. Gelatinous red bacta is suspended in a
synthetic solution to create a healing bacterial medium. |
Use 4 Force to deploy on your side
of table. A non-droid character you just lost may be placed here instead
of Lost Pile. Holds 1 'patient' at a time. During your deploy phase, may
use X Force to bring 'patient' to hand, where X = deploy cost of 'patient.' |
·Bargaining Table
Jabba's Palace U |
Effect |
4
|
|
The alcoves of Jabba's palace are good
places to make deals and place bets. Jabba gets a cut of the profits, of
course. |
Deploy on your side of the table. Once
per turn, you may cancel a Force drain by placing here from hand, one non-unique
alien. Aliens may deploy from here as if from hand. (If effect canceled
by opponent, any aliens here may immediately deploy for free). |
·Battle Plan
Endor U |
Effect |
5
|
|
Even though the landing of the stolen
shuttle was successful, the Rebel strike team on Endor was forced to rethink
their plans when Leia disappeared. |
Deploy on table. You may initiate battles
for free. Also, for either player to initiate a Force drain, that player
must first use 3 Force unless that player occupies a battleground site
(except a holosite) and a battleground system. (Immune to Alter.) |
·Beggar
Premiere R1 |
Effect |
3
|
|
Many Mos Eisley citizens, once swindled
and robbed, become destitute. Unable to afford off-planet passage, they
live in the streets and do odd jobs or beg. |
Use 3 Force to deploy on any exterior
Tatooine site (free at Beggar's Canyon). You may use any amount of Force
in the opponent's Force Pile during your turns. However, if you use more
than 1 of the opponent's Force in a turn, Beggar is lost. |
·Beldon's Eye
Cloud City R |
Effect |
6
|
|
Symbol for the Cloud City Miner's Guild
(not affiliated with the Galactic Miner's Guild). Named after the beldons,
giant creatures who generate Tibanna gas. |
Deploy on Cloud City. Your Tibanna
Gas Miners deploy free to Cloud City sites and double the Force they activate. |
·Bo Shuda
Jabba's Palace U |
Effect |
5
|
|
In order to remain a successful crime
lord, Jabba must ensure the safety of all those who seek to do business
with him. |
Deploy on Audience Chamber. If you
have an alien here, no battles or Force drains may take place here and
your aliens cannot be targeted by Trap Door. Effect canceled if opponent
occupies this site without an alien. (Immune to Alter.) |
·Cell 2187
A New Hope R1 |
Utinni Effect |
5
|
|
"Aren't you a little short for a stormtrooper?" |
Deploy on any Death Star site except
Docking Bay 327. Target your spy or leader not on Death Star. When target
reaches Utinni Effect, draw destiny. Release that many captives from the
Detention Block Corridor. Lose Utinni Effect. |
Chasm
Cloud City U |
Effect |
4
|
|
At Cloud City, Luke came face to face
with his own destiny. Looking into the abyss, he made his decision. |
Deploy on table. If a unique (·)
card is drawn for destiny and a duplicate is on table, destiny card is
lost (destiny = 0). If duplicated card is a character, it loses immunity
to attrition for rest of turn and player must lose 2 Force or lose that
character. (Immune to Alter.) |
·Civil Disorder
Cloud City C |
Effect |
3
|
|
"Attention. This is Lando Calrissian.
The Empire has taken control of the city. I advise everyone to leave before
more Imperial troops arrive." |
Deploy on opponent's side of table.
During opponent's deploy phase, opponent must choose to deploy a card with
ability or lose 2 Force. Effect lost if opponent has more cards with ability
on table than you. (Immune to Alter.) |
·Close Air Support
Death Star II C |
Effect |
5
|
|
Attack plans for General Madine's commandos
often require coordinated air support. A number of Z-95 headhunters have
been modified to operate in this role. |
Deploy on table. While your Z-95 occupies
a system or cloud sector, once per turn your scout at a related exterior
site may add one battle destiny (if Z-95 is Tala 1 or Tala 2, may also
add one destiny to total power only). |
·Cloud City Celebration
Special Edition R |
Effect |
4
|
|
The merchants on Cloud City fear Imperial
occupation. Many on the floating station long for the day that the Empire
is overthrown. |
Deploy on Bespin system if you occupy
at least two Cloud City battleground sites. During each of your control
phases, retrieve 1 Force for each Cloud City battleground site you occupy.
Canceled if opponent controls this system. (Immune to Alter.) |
·Commando Training
Endor C |
Effect |
4
|
|
Han's Rebel strike team on the forest
moon of Endor was highly trained in the use of blasters and explosives. |
Deploy on your side of table. Each
of your non-unique Rebels armed with a non-unique blaster is forfeit +2,
adds 1 to his total weapon destiny and, where present, cumulatively adds
1 to total battle destiny. (Immune to Alter while your non-unique blaster
is on table.) |
·Commence Recharging
A New Hope R2 |
Effect |
5
|
|
The huge strain on the little-tested
power generator matrix of the superlaser's fusion reactor can require full
recharging before the system can be used again. |
Deploy on a superlaser. May not fire
at a planet until 'recharged.' Opponent may use Force (stacking it here);
accumulating 8 Force recharges superlaser. When fired at a planet, Effect
is canceled. If Effect canceled, accumulated Force is placed in Used Pile. |
·Corellian Engineering
Corperation
Special Edition R |
Effect |
4
|
|
Only one of the 'Big Three' starship
manufacturers to sell primarily to civilians. CEC employees take great
delight in calling their highly modifiable designs 'stock'. |
Deploy on Corellia system. All your
freighters are deploy -1 and hyperspeed +1. Also, all your Quad Laser Cannons
deploy free and add 2 to each of their weapon destiny draws. Suspended
while opponent controls Corellia. (Immune to Alter.) |
·Coruscant Celebration
Special Edition R |
Effect |
4
|
|
Despite Imperial propaganda, the citizens
of Coruscant very much wish for the collapse of the Empire. |
Deploy on Coruscant system if you occupy
at least two Coruscant battleground sites. During each of your control
phases, retrieve 1 Force for each Coruscant battleground site you occupy.
Canceled if opponent controls this system. (Immune to Alter.) |
·Count Me In
Endor R |
Effect |
5
|
|
Leia couldn't let Han out of her sight. |
Deploy on Leia if That's One is on
table. I Know is a Used Interrupt. Once per battle, when Leia is battling
with Han and Chewie and you are about to draw a card for battle or weapon
destiny, you may instead use Leia's ability number. |
Crack Shot
Cloud City U |
Effect |
3
|
|
Imperial recruits are repeatedly assured
that small cracks between the plates of their armor pose little risk from
laser fire. Their first day of battle often tells a different story. |
Use 3 Force to deploy on table. Any
card which is 'hit' may not be used to satisfy attrition. (Immune to Alter.) |
·Crash Site Memorial
Premiere U1 |
Effect |
5
|
|
Mos Eisley was built around wreckage
of the colony ship Dowager Queen. The wreck remains as a monument where
residents leave junk for Jawa scavengers. |
Deploy on your side of table. You may
place lost vehicles, droids, weapons and devices here instead of Lost Pile.
Once each turn, during your deploy phase, you may exchange any one hand
card with one card from your 'memorial.' |
·Death Star Plans
Premiere R1 |
Utinni Effect |
6
|
|
"What's so important? What's he carrying?"
"The technical readouts of that battle station. I only hope that when the
data is analyzed, a weakness can be found." |
Deploy on any Death Star site(except
docking bay). Target one of your droids(not on Death Star). When target
reaches Utinni Effect, 'steal' plans. If target then moves to any Yavin
4 site, draw 3 destiny. Retrieve that much lost Force. Lose Utinni Effect. |
Demotion
Premiere R2 |
Effect |
3
|
|
Repercussions for failure are severe
in the Imperial military. Many officers prefer demotion to "alternative"
punishment from Darth Vader. |
Use 2 force to deploy on any Imperial
except Darth Vader, Emperor Palpatine or Stormtrooper. That Imperial is
power -2 and cannot use its "game text". |
·Descent Into The Dark
Dagobah R |
Immediate Effect |
4
|
|
Jedi training is a journey into the
depths of an apprentice's subconscious, where one must learn to use the
Force wisely. "A Jedi's strength flows from the Force." |
If either player just placed a card
in a Used Pile, deploy on table. All Used Piles are immediately re- circulated.
When any player place one or more cards in a Used Pile, those cards are
immediately re-circulated. |
Disarmed
Premiere R1 |
Effect |
5
|
|
When Dr. Evazan and Ponda Baba confronted
Luke in the Cantina, Obi-Wan pointed out, "This little one isn't worth
the effort." A brawl ensued. |
If both players have a character with
a weapon at same site, deploy on the opponent's character during any control
phase (even opponent's control phase). Character loses weapon, is power
-1 and may no longer carry any weapons. (Immune to Alter.) |
Disarming Creature
Hoth R1 |
Immediate Effect |
6
|
|
Luke's defensive maneuver put him out
of arm's way. |
If you have a character with a weapon
at same site as any creature (except Space Slug), deploy on that creature
during any deploy phase, Creature is Disarmed (each time ferocity is calculated,
draw destiny, subtract that amount). (Immune to Control.) |
·Dismantle On Sight
Cloud City R |
Effect |
3
|
|
After losing control of several extremely
powerful and deadly assassin droids, the Empire issued a decree ordering
their immediate destruction. |
Use 4 Force to deploy on a droid with
armor (free on IG-88). At end of any opponent's turn, droid is immediately
lost if present with an Imperial (or with a bounty hunter if droid is IG-88). |
Do, Or Do Not
Dagobah C |
Effect |
4
|
|
A Jedi may choose to intervene in the
natural course of events, but must accept responsibility for the consequences. |
Deploy on table. Sense and Alter are
now Lost Interrupts. Also, when and player makes a destiny draw for Sense
or Alter, and that destiny draw is successful, that player loses 2 Force.
(Immune to Alter.) |
·Docking And Repair Facilities
Special Edition R |
Effect |
3
|
|
Most Rebel frigates are equipped with
repair facilities for damaged or disabled starfighters. Capital ships are
serviced at larger spaceports. |
Use 4 Force to deploy on your side
of table. A starship you just lost may be placed here. Holds one starship
at a time. During your deploy phase, may use X Force to bring starship
to hand, where X = deploy cost of that starship. |
·Down With The Emperor
Special Edition U |
Effect |
6
|
|
News of Imperial defeat inspires the
citizens of the galaxy. A major loss seriously undermines the Empire's
ability to function. |
If no Dark Jedi is on table, deploy
on Death Star system. If Death Star "blown away," relocate to opponent's
side of table: each Imperial and Imperial starship is deploy +8 and loses
immunity to attrition. Canceled if a Dark Jedi is deployed. (Immune to
Alter.) |
·Draw Their Fire
Special Edition U |
Effect |
4
|
|
"I'm going to cut across the axis and
try and draw their fire." |
Deploy on your side of table. Whenever
a battle is initiated, player initiating battle retrieves 1 Force and defender
loses 1 Force. Also, during a battle you initiate, each time opponent plays
an interrupt, opponent must first use 1 Force. (Immune to Alter.) |
·Echo Base Garrison
Third Anthology NA |
Effect |
4
|
|
"All troop carriers will assemble at
the North Entrance. The heavy Transport ships will leave as soon as they're
loaded." |
Deploy on table. Rogue T-47s are immune
to attrition < 4 (or < 6 if matching pilot aboard). Once during each
of your turns, may take one maintenance droid, Bacta Tank, Lone Rogue,
Hoth
Luke, Special Edition Wedge, Zev or Hobbie into hand from Reserve
Deck; reshuffle. |
·Echo Base Operations
Hoth R2 |
Effect |
2
|
|
Following the Battle of Yavin, the
Alliance garnered the support of systems ready to oppose the Empire. Echo
Base provides a command center for focusing that support. |
Deploy on Main Power Generators if
you occupy at least three Echo sites. At every system location, you deploy
is -1, your Force drains are +2 and your total power is +3 in battles.
Effect canceled if opponent occupies five Hoth sites. (Immune to Alter). |
Eject! Eject!
A New Hope C2 |
Effect |
4
|
|
The Guiderhouser ejection seat has
saved many pilots from their exploding starships. However, system malfunctions
have sometimes caused spontaneous ejection. |
Use 1 Force to target a starfighter's
permanent pilot. Draw destiny. If destiny > 2, deploy on starfighter to
remove permanent pilot (otherwise, Effect is lost). May add 1 pilot. (Immune
to Alter.) |
Ellorrs Madak
Premiere C2 |
Effect |
5
|
|
Like many Duros, Madak has natural
piloting and navigation skill. Former scout. Freelance instructor. Makes
runs to important trade worlds Celanon, Byblos and Yaga Minor. |
Deploy on any non-pilot character (except
droids) to give that character Pilot skill. Adds 2 to power of any
starship that character pilots. OR Deploy on any pilot. Adds 1 to power
of any starship that character pilots. (Immune to Alter.) |
Encampment
Dagobah C |
Effect |
3
|
|
Pirates, smugglers and Rebels operate
from tiny camps which can be set up quickly and relocated at a moment's
notice. A surprise visitor made Luke an unhappy camper. |
Use 2 Force to deploy on any exterior
planet site where you have a Rebel or alien. You may deploy characters
at this site, even without presence, regardless of location deployment
restrictions. |
·Entrenchment
Special Edition R |
Effect |
4
|
|
As the Empire advances, Rebels retreat
to fortified positions to marshal their resources and redeploy the troops. |
Deploy on your side of table. Once
per turn, you may cancel a Force drain by placing here from hand any non-unique
Rebel. Rebels may deploy from here as if from hand (if Effect canceled
by opponent, any Rebels here may immediately deploy for free). |
Evacuation Control
Hoth U1 |
Effect |
3
|
|
"Give the evacuation code signal...and
get to your transports!" |
Deploy on one of your war rooms. Once
per turn, your Planet Defender Ion Cannon at same planet may fire during
your move phase. Also, you Medium Transports at same planet are hyperspeed
+2, are immune to attrition < 3 and may move for free. |
Eyes In The Dark
Premiere U1 |
Effect |
5
|
|
"I don't like the look of this." |
Deploy beside either player's Lost
Pile. That pile is turned face down. Cards from that player's Life Force
may not be viewed when they are lost. |
·Faithful Service
Sealed Deck NA |
Effect |
4
|
|
Unlike the Empire, the Alliance treats
their droids with respect. Many droids volunteered to share the risk of
battle and aid the Rebellion's assault on the Death Star. |
Deploy on an opponent's location. Whenever
you lose a droid from hand or Life Force, it satisfies Force loss up to
its forfeit value. Once per turn, you may play Scomp Link Access to cancel
a Force drain where you have a droid. Effect canceled if opponent controls
this location. |
·Flash Of Insight
Dagobah U |
Effect |
4
|
|
Occasionally Han was capable of such
feats, even without Threepio there to tell him these things. |
Deploy on your side of table. At any
time, you may use 3 Force to draw the top card of your Reserve Deck into
your hand. If that card is a space creature, you may immediately deploy
it for free. |
·For Luck
Jedi Pack NA |
Effect |
4
|
|
Before swinging across the treacherous
abyss, Leia gave Luke a kiss for luck. Despite an incessant storm of laserblasts,
they made it. |
Deploy on your side of table. When
Counter Assault is played, may use 1 Force to add one destiny to your total.
Also, when Sense or Alter is played, may use X Force to exclude X Jedi
from being the "highest-ability character." |
·Frostbite
Hoth C2 |
Effect |
4
|
|
"Then I'll see you in hell!" |
Deploy on Hoth system. At the end of
each player's turn, for every character that player has present at a marker
site under "nighttime conditions," that player must lose 1 Force (2 if
character is missing). |
·Frozen Assets
Cloud City R |
Effect |
5
|
|
Molten carbonite is released into the
chamber and then flash frozen, releasing a blast of air. The subject is
instantly covered in the newly solidified material. |
Deploy on your side of table. At every
site where there is a 'frozen' captive, your Rebels deploy -2 and are power
+2 in battle. OR Deploy on top of opponent's Force Pile. Force below this
card may not be drawn or used. Effect lost at end of opponent's next turn. |
·Goo Nee Tay
Special Edition R |
Effect |
4
|
|
"Nah nah nah. Ohhhh! Louwa! GOO NEE
TAY!" |
Deploy on opponent's side of table.
All opponent's characters of ability > 2 are deploy +2. Also, opponent
may not play Surprise and may not use M'iiyoom Onith's game text. |
Grappling Hook
A New Hope C2 |
Immediate Effect |
5
|
|
Stormtrooper utility belts contain
basic tools such as a grappling hook to grab onto protrusions. The hook
can also be used to ensnare escaping targets. |
If opponent just played an Interrupt,
use 1 Force to deploy on table. That Interrupt is played out but is then
'grappled' (placed here but is out of play). Any new Interrupts of the
same name are now unique (·). (Immune to Control.) |
Grounded Starfighter
Dagobah U |
Effect |
4
|
|
"If you're saying coming here was a
bad idea. I'm beginning to agree with you." |
Deploy on a landed starship (not at
a docking bay). Starship may not move. OR Deploy on a starship or vehicle
on Dagobah. Starship or vehicle may not move. At the start of your next
control phase, starship or vehicle 'sinks' to bottom of the Lost Pile. |
·Haven
Cloud City R |
Effect |
3
|
|
After pursuit, asteroids, a slug, Jedi
training, capture, torture, escape, a duel, losing Han and losing a hand,
Luke and Leia finally made it to the Alliance's rendezvous point. |
Deploy on Rendezvous Point, Hoth, Yavin
4, Alderaan or Sullust. Your starships deploy -2 and your pilots deploy
-1 here. When battling here, you may add one battle destiny. Effect canceled
if opponent controls this system. (Immune to Alter.) |
Hero Of A Thousand Devices
Cloud City U |
Effect |
5
|
|
Left to his own devices, Artoo used
his spunk and creativity to save his companions' lives time and time again. |
Deploy on one of your droids. During
your deploy phase, may use 1 Force to search your Reserve Deck, take one
device that deploys on a droid into hand and reshuffle. Also, you may forfeit
devices deployed on this droid (forfeit value = destiny number). |
·Heroic Sacrifice
Special Edition U |
Immediate Effect |
4
|
|
The Alliance lost many fine soldiers
at conflicts such as the Battle of Hoth. The Rebel High Command is aware
of the cost of freedom from Imperial tyranny. |
If you just forfeited a Rebel of ability
> 2 from a battle at a battleground, deploy on that location; place that
Rebel out of play and retrieve 2 Force for each Heroic Sacrifice on table.
Immediate Effect canceled if opponent controls this location. (Immune to
Control.) |
·Hiding In The Garbage
Dagobah R |
Effect |
3
|
|
Rebels often exploit loopholes in Imperial
procedures to gain an advantage. |
Use 2 Force to deploy on your side
of table. At any time, you may declare a card type. Use Force one by one,
revealing each card used, until a card of that type is revealed (take it
into hand) or Force Pile is depleted. |
·Hindsight
Cloud City R |
Effect |
5
|
|
"I'm backwards! You fleabitten furball...only
an overgrown mophead like you would be stupid enough--" |
Deploy on C-3PO. Eyes In The Dark,
The Professor, Mantellian Savrip and Hopping Mad are immune to Alter. Also,
at the end of every turn, unless C-3PO is present with a Wookiee, you may
examine the cards in your Used Pile. (Immune to Alter.) |
·Honor Of The Jedi
Death Star II U |
Effect |
4
|
|
The final act of Luke's ascension to
Jedi Knighthood was sending off his father, draped in the garb of Vader. |
Deploy on table. Unless opponent occupies
three battlegrounds, each time you must lose Force (except from your card,
battle damage or a Force drain at a battleground), reduct the loss by 2.
(immune to alter while you occupy any battleground). |
·Hopping Mad
Cloud City R |
Effect |
6
|
|
"I'm standing here in pieces and you're
having delusions of grandeur!" |
Deploy on one of your droids. During
your control phase, may use 1 Force to search your Reserve Deck, take one
Droid Shutdown, The Professor, We're Doomed, Scomp Link Access, This Is
All Your Fault or Shocking Information into hand and reshuffle. |
·Hoth Sentry
Special Edition U |
Effect |
3
|
|
"Reroute all power to the energy shield.
We've got to hold them till all transports are away." |
Use 2 Force to deploy at any Hoth site.
Declare one of the following to affect that site and adjacent sites while
'sentry' present: Opponent's deploy +1. OR Opponent's ability required
for battle destiny +1. OR Your total power +1. |
·I Feel The Conflict
Death Star II U |
Effect |
4
|
|
"I know there is good in you. The Emperor
hasn't driven it from you fully." |
Use 2 Force to deploy on table. Each
time you win a battle or duel, opponent loses 1 Force (cannot be reduced)
and stacks lost card here face down. When attempting to cross Vader over,
add 3 to total destiny for each card in stack. (Immune to Alter.) |
·I Hope She's All Right
Endor U |
Effect |
3
|
|
"I'm afraid that Artoo's sensors can
find no trace of Princess Leia." |
Deploy on table. Your non-unique scouts
are forfeit +1. During every draw phase, unless opponent's character of
destiny < 4 occupies a battleground site, opponent loses 1 Force. Effect
canceled unless your characters of destiny < 4 occupy two battleground
sites. |
·I Must Be Allowed To
Speak
Jabba's Palace R |
Effect |
4
|
|
"Jedi mod spienko eek." |
Deploy on a Jabba's Palace site. Luke
may deploy at this site regardless of presence or location deployment restrictions.
When he is deployed here, relocate Effect to Luke, he is immune to attrition
while on Tatooine. (Immune to Alter.) |
·I Wonder Who They Found
Endor U |
Effect |
1
|
|
"General Solo, is your strike team
assembled?" |
Deploy on Han or your war room. Once
during each of your deploy phases, may take one That's One, Count Me In
or I'm With You Too into hand from Reserve Deck; reshuffle. While Han is
at an exterior battleground site, he is immune to attrition < 4. |
·I'm With You Too
Death Star II R |
Effect |
7
|
|
Luke completes the legendary foursome. |
Deploy on Luke if That's One and Count
Me In are on table. When Han, Chewie, Leia and Luke are involved in the
same battle, you may double your total battle destiny and Han, Chewie,
Leia and Luke are immune to attrition. Don't Get Cocky is a Used Interrupt. |
·Ice Storm
Hoth U1 |
Mobile Effect |
3
|
|
The intensity of a Hoth ice storm is
exacerbated by its speed and erratic movement across the frozen planet. |
Deploy at outermost marker. All characters
present at same exterior site are missing. Each turn, during your control
phase, storm moves to next marker, reversing direction at innermost marker.
Mobile Effect lost when moved beyond outermost marker. |
Imperial Atrocity
Special Edition R |
Immediate Effect |
6
|
|
The Empire's ruthless tactics at times
unintentionally create support for the cause of the Rebel Alliance. |
If you occupy at least two battlegrounds
and just lost more than 2 Force to a Force drain at a location, deploy
on that location (limit one per Force drain). Opponent loses 2 Force for
each Imperial Atrocity on table. |
·Incom Corporation
Special Edition R |
Effect |
4
|
|
Incom's core design team defected to
the Alliance with the plans for the famed X-wing fighter. Once with the
Alliance, many former Incom test pilots flew for the Rebellion. |
Deploy on a Rebel Base interior site.
Your ability-1 permanent pilots aboard T-16s, T-47s, Z-95s and X-wings
(except squadrons) are replaced by ability-2 permanent pilots who add 1
to power. Canceled if opponent controls this site. (Immune to Alter.) |
Ineffective Maneuver
Dagobah U |
Effect |
3
|
|
To succeed in the Imperial Navy, an
officer must be willing to take risks. Difficult choices must be made. |
Deploy on any Effect or Utinni Effect
(except those immune to Alter). During each of owner's draw phases, if
you occupy an asteroid sector, owner must choose to either lose 1 Force
or voluntarily cancel that Effect or Utinni Effect. (Immune to Alter.) |
·Insurrection
Endor U |
Effect |
5
|
|
Rebel insurgents and local activists
are the first step in breaking the Imperial stranglehold on a world. |
Deploy on table. Unique (·)
Rebels of ability < 3 are forfeit +2. Nabrun Leids and Elis Helrot are
limited to owner's move phase and exterior sites. Once during each of your
deploy phases, may deploy one docking bay from Reserve Deck; reshuffle.
(Immune to Alter.) |
·Jawa Siesta
Premiere U1 |
Effect |
3
|
|
Three Jawas take a cool, energy-saving
nap in the noon-day suns at Mos Eisley. |
To deploy (on your side of table),
requires 3 Force from both players' Force Piles. Cannot deploy otherwise.
All your Jawas are forfeit +1. |
·K'lor'slug
Premiere R1 |
Effect |
3
|
|
Dejarik hologram of venomous
swamp creature from Noe'ha'on. Keen senses of smell and vision. Dangerous
hunter. Lays eggs - hundreds of ravenously hungry hatchlings. |
Deploy on your side of table. For each
unit of ability you have present during a battle, you may use 1 Force to
raise your total power by 1. Ability used in this way cannot also be used
to draw destiny. |
·Kessel Run
Premiere R2 |
Utinni Effect |
5
|
|
Planet Kessel has infamous glitterstim
spice mines attracting smugglers and pirates. A "Kessel run" is a long,
dangerous hyper-route they must travel quickly. |
Deploy on Kessel. Target one of your
smugglers at another system. X=parsec distance between the two systems.
When target reaches Kessel, opponent draws destiny. If = 0, starship lost.
Otherwise, by returning to first system, 'retrieve' X Lost Force. |
·Koensayr Manufacturing
Special Edition R |
Effect |
4
|
|
Company responsible for design of the
rugged Y-wing snub fighter. Maintains sales offices on many planets. Koensayr
parts often find their way into a variety of ships. |
Deploy on Ralltiir system. Once during
each of your control phases, you may retrieve one Y-wing. Also, Special
Modifications is not unique (·) and makes its target immune
to attrition < 4. Suspended while opponent controls Ralltiir system.
(Immune to Alter.) |
Launching The Assault
Death Star II R |
Effect |
4
|
|
By recruiting the Mon Calamari, a race
of master shipwrights, the Rebel starfleet gained capital starships rivaling
the dreaded Imperial Star Destroyers. |
Deploy on any system. Once per game,
may take Home One into hand from Reserve Deck; reshuffle. Your Force
drains are +1 at battleground systems where you have a Star Cruiser piloted
by a character. Effect canceled when Rendezvous Point on table. (Immune
to Alter.) |
Legendary Starfighter
Special Edition C |
Immediate Effect |
3
|
|
The Millennium Falcon's well-known
reputation is favorable not only for its captain and first mate, but for
the Alliance as well. |
If you just won a battle in which opponent
lost a starship, deploy on your participating starfighter. Once during
each of opponent's move phases, opponent loses 1 Force (2 if starfighter
is Falcon or Red 5). Also, that starfighter is power +2 (Immune to Alter.) |
·Leia Of Alderaan
Cloud City R |
Effect |
3
|
|
The face that launched a thousand starships. |
Deploy on Leia. While at any Rebel
Base site, your Rebels, except unique (·) Rebels, are deploy
-2 and power +2 at same and adjacent sites. While at any system, your starfighters,
except unique (·) starfighters, are deploy -2 there. |
·Let's Keep A Little
Optimism Here
Death Star II C |
Effect |
5
|
|
The heroes of the Rebellion know that
where there is life, there is hope. |
Deploy on table. While you occupy a
Renegade planet location, operatives are forfeit = 0, operatives do not
add to Force drains and your Force drains may not be reduced. At any time,
you may place Effect out of play to retrieve 1 Force. (Immune to Alter.) |
·Lightsaber Proficiency
Premiere R1 |
Effect |
4
|
|
A Jedi learns not only to wield a lightsaber,
but how to channel the Force to increase skill and control the lightsaber's
damage. |
Deploy on any character with ability
> 2 and a lightsaber. That character is power +3 in battles or may add
1 to Force drain where present. Effect is lost if character loses lightsaber. |
·Logistical Delay
A New Hope U2 |
Effect |
3
|
|
The Empire's tremendous military machine
requires extensive coordination at every level. Slight errors in any step
can quickly escalate supply delays. |
Use 3 Force to deploy on opponent's
side of table. All opponent's TIEs are deploy +1. |
·Luke's Cape
A New Hope R1 |
Effect |
4
|
|
A symbol of the adventurous pilot and
the awakening of his destiny. "You've taken your first step into a larger
world." |
Use 2 Force to deploy on a Rebel or
alien. You may activate 1 extra Force each turn if Luke's Cape is not at
a Tatooine location. That character is immune to attrition < 3. |
Maneuvering Flaps
Special Edition C |
Effect |
4
|
|
Enhanced steering mechanisms on Rebel
T-47s provide increased maneuverability in planetary atmospheres. |
Deploy on your side of table. Once
during each of your control phases, may use 1 Force: your combat vehicles
and shuttle vehicles are power and forfeit +2, maneuver +1 and landspeed
= 0 until start of your next turn. (Immune to Alter if Luke or Zev on table.) |
·Mantellian Savrip
Premiere R2 |
Effect |
3
|
|
Dejarik game uses holograms
of mythological and real creatures from across the galaxy. The hulking
Mantellian savrip is a nasty predator from Ord Mantell. |
Use 3 Force to deploy on your side
of table (free if C-3PO on table). After losing any battle: characters,
starships and vehicles may be forfeited directly from your hand (for forfeit
value) to reduce attrition or battle damage. |
·Mechanical Failure
Special Edition R |
Utinni Effect |
4
|
|
The massive war machines of the Empire
require tremendous effort to maintain combat readiness. |
Deploy on an exterior site. Target
an opponent's combat vehicle at a related site. Target's power and forfeit
= 0. When target reaches Utinni Effect, target draws one destiny. Utinni
Effect canceled if destiny > 2. Otherwise, draw again next move phase,
etc. |
·Meditation
Special Edition R |
Effect |
4
|
|
To prepare for the inevitable conflict
with Jabba's minions, Luke entered a calm state of mental preparation. |
Deploy on your character of ability
> 3 (Effect lost if that character battles this turn). On a subsequent
turn, if in a battle at a site, character's total weapon destiny is +3
and character adds one battle destiny. Effect lost at end of that battle. |
·Menace Fades
Death Star II C |
Effect |
4
|
|
As the Executor crashed into
the Death Star, hope surged throughout the ranks of the outmanned Rebel
fleet. |
Deploy on table. While you control
three Coruscant, Death Star and/or Death Star II locations, or any battleground
site and one battleground system, all opponents Force drain bonuses everywhere
are cancelled. (Immune to Alter.) |
Merc Sunlet
A New Hope C2 |
Effect |
4
|
|
A crafty purloiner from Tirac Munda
with a heart of gold. Often hired to advise the wealthy on how to protect
their own property. Well traveled and skilled in many languages. |
Deploy on your non-thief to give that
character thief skill. Once during each of your control phases,
may target one device at same site. Draw destiny. If destiny < target's
destiny number, it is stolen. OR Deploy on a weapon to prevent theft. (Immune
to Alter) |
·Never Tell Me The Odds
Dagobah C |
Effect |
3
|
|
"You said you wanted to be around when
I made a mistake, well, this could be it, sweetheart." |
Insert in opponent's Reserve Deck.
When Effect reaches top it is lost and up to the three lowest destiny numbers
of each player's characters on table are totaled. Player with lower total
loses Force equal to the difference. (Immune to Alter.) |
·Nick Of Time
Special Edition U |
Effect |
2
|
|
Luke barely escaped being crushed by
the AT-AT's massive footpad during the Battle of Hoth. |
Deploy on your side of table. During
a battle, you may place out of play from hand a copy of any unique (·)
card participating in that battle to reduce attrition against you by that
card's forfeit value. (Immune to Alter while you occupy a battleground.) |
Nightfall
Premiere U1 |
Effect |
3
|
|
Tatoo I and Tatoo II, twin suns of
Tatooine, create a harsh desert environment, but provide spectacular sunsets.
At night, many dangers emerge from the shadows. |
Deploy on any planet system to cause
"nighttime conditions" at related sites. During battles there, both sides
add one destiny to power only. Spies deploy free to sites under "nighttime
conditions." |
·No Disintegrations!
Dagobah R |
Effect |
4
|
|
"There will be a substantial reward
for the one who finds the Millennium Falcon. You are free to use any methods
necessary, but I want them alive." |
Use 2 Force to deploy on your side
of table. If a Rebel of ability >2 is lost (not captured) during a battle
involving an opponent's bounty hunter, opponent loses 3 Force. If Vader
on table, one bounty hunter involved in that battle (your choice) is also
lost. |
·Obi-Wan's Apparition
Dagobah R |
Effect |
6
|
|
"Luminous beings are we, not this crude
matter." The inner consciousness of a Jedi can transcend even death. |
Use 4 Force to deploy on any site if
opponent is generating at least 3 Force more than you. At that site, adjacent
sites and same sites as Obi-Wan, players activate Force only if they have
presence. |
·Obi-Wan's Cape
Premiere R1 |
Effect |
4
|
|
A symbol of the noble Jedi and his
mysterious powers. |
Use 2 Force to deploy on a Rebel or
alien. Immune to attrition < 5. Also, when present at the start of a
battle, may use 1 Force to cause one opponent's character of ability =
1 (your choice) to move away(for free), or that character is immediately
lost. |
·Order To Engage
Dagobah R |
Effect |
4
|
|
Political pressure forced the Empire
to join battle with the Alliance in otherwise tactically poor situations.
Failure to engage the enemy was considered tantamount to treason. |
Use 2 Force to deploy on opponent's
side of table. At the end of each of opponent's battle phases, if a battle
did not take place at every location where both players have presence at
the end of that phase, opponent loses 3 Force. |
·Our Most Desperate Hour
Premiere R1 |
Utinni Effect |
6
|
|
Following her father Bail Organa's
instructions, Leia placed the Death Star plans into R2-D2, hoping that
they could be delivered safely to Alderaan by Obi-Wan Kenobi. |
Deploy on Alderaan. Target one Rebel
at Tatooine. When Target reaches Utinni Effect, retrieve one lost Force
for each Force-Attuned character you have on table, two for each Force-Sensitive
or Jedi. Lose Utinni Effect. |
·Plastoid Armor
Premiere U2 |
Utinni Effect |
5
|
|
Luke and Han took the armor suits from
fallen stormtroopers and used them as both protection and disguise to penetrate
the detention cell block aboard the Death Star. |
Deploy on a Death Star site where a
Stormtrooper was just lost. Target one of your characters not on Death
Star. When target reaches Utinni Effect, steal 'armor.' Character gains
Spy skill, power +2, forfeit +2 and immunity to weapon destiny < 6. |
Polarized Negative Power Coupling
Dagobah R |
Effect |
4
|
|
Imbalance in a converter's inverse
energy field can improperly polarize the negative axis, causing hyperdrive
failure. Replacement often requires an inverted engineer. |
Deploy on table. Turn every Used Pile
face up. All subsequent cards placed in Used Piles are also turned face
up. (Players must commit to using cards before revealing them.) Turn used
cards face down whenever they are re-circulated. |
··Projection Of
A Skywalker
Jabba's Palace U |
Effect |
5
|
|
"Greetings, Exalted One. Allow me to
introduce myself. I am Luke Skywalker, Jedi Knight and friend to Captain
Solo." Hologram. |
Deploy on your side of table. Your
Force drains are +1 at holosites and opponent must lose an additional 1
Force to draw a card with Shot In The Dark. (Immune to Alter.) OR Deploy
on any planet site. Opponent's Force drains are -1 here. |
Quick Draw
Dagobah C |
Effect |
3
|
|
It's high noon on Dagobah, his droid's
reined in and Luke's got a fistful of credits. |
Deploy on your side of table. Once
during each of your draw phases, you may use 2 Force to search your Lost
Pile. Take any one blaster you find there and immediately deploy it (for
free). |
·Rebel Fleet
Special Edition R |
Effect |
3
|
|
To avoid unnecessary Imperial entanglements,
the Rebel fleet is continuously on the move. |
Deploy on your side of table. Once
per turn, you may cancel a Force drain by placing here from hand any non-unique
starfighter. Starfighters may deploy from here as if from hand (if Effect
canceled by opponent, any starfighters here may immediately deploy for
free). |
·Rebel Planners
Premiere R2 |
Effect |
4
|
|
Rebel strategists worked under master
tactician General Dodonna. They devised an unorthodox battle plan to destroy
the Death Star at the Battle of Yavin. |
Use 1 Force to deploy at Massassi War
Room or any docking bay. Adds X to total power of your starships at the
related system, where X = the number of your starships present. |
·Reflection
Dagobah R |
Effect |
3
|
|
It was hard to imagine the enormous
losses the Alliance suffered during the Battle of Hoth. Leia contemplated
what she could do to help the Rebellion recover. |
Deploy on Leia. Once during each of
your control phases, you may use 3 Force to retrieve one card from your
Lost Pile. Also, when an apprentice, adds 1 to her training destiny. |
·Report To Lord Vader
Dagobah R |
Utinni Effect |
4
|
|
An evil Lord of the Sith, Darth Vader
used fear as a powerful motivational factor. The Emperor demanded results.
Vader settled for no less. |
If you just won a battle, deploy on
Vader. Target an Imperial involved in that battle. Vader and target are
power and forfeit -4. When target reaches Vader, lose Utinni Effect and
draw destiny. If destiny > 2, target lost. |
·Restricted Deployment
Premiere U1 |
Effect |
3
|
|
The Empire is too bureaucratic to deploy
troops efficiently except under favorable circumstances. Rebel actions
across the galaxy force Imperials to split their forces. |
Use 3 Force to deploy on opponent's
side of table. All opponent's warriors are deploy +1. |
Revolution
Premiere R1 |
Effect |
3
|
|
Spies and informants gave Rebels vital
data to plan strategic turnabouts, create local insurgencies, and hamper
Imperial activities. |
Use 3 Force to deploy on any location.
Rotate the location so that icons and game texts switch direction. (If
Expand the Empire present, it also switches.) If Revolution later canceled,
location rotates back again. |
Rogue Asteroid
Dagobah C |
Mobile Effect |
4
|
|
"Considering the amount of damage we've
sustained, they must have been destroyed." |
Deploy on an asteroid sector and specify
starting direction. Every move phase, moves to next adjacent asteroid sector
(reversing direction as necessary). Where present, adds 2 to asteroid destiny.
May be targeted by starship weapons (armor=3). |
Rycar Ryjerd
Premiere U1 |
Effect |
4
|
|
A Bimm trader and smuggler of starship
weapons. Trusts no one. Does business with anyone. Teaches smuggler apprentices.
Has mastered Jawa language. |
Deploy on any non-smuggler to give
that character Smuggler skill. OR Deploy on any smuggler. That character
is power +1. (Immune to Alter.) |
·Rycar's Run
Dagobah R |
Utinni Effect |
4
|
|
The infamous smuggler Rycar Ryjerd
does this all the time. He's an idiot. |
Deploy on a Big One. X = twice the
number of asteroid sectors at that system. Target a starfighter at related
planet system. When reached by target, relocate Utinni Effect to planet
system. When target returns to system, lose Utinni Effect. Retrieve X Force. |
·S-Foils
Special Edition C |
Effect |
4
|
|
"Lock S-foils in attack position." |
Deploy on table. Once during each of
your control phases, may use 1 Force: until beginning of your next turn,
each of your X-wings and B-wings is power +2 and hyperspeed = 0, and adds
1 to each weapon destiny. (Immune to Alter if Red Leader on table.) |
Sai'torr Kal Fas
Premiere C2 |
Effect |
4
|
|
Saurin female from planet Durkteel.
Bodyguard of Hrchek, a Saurin droid trader. Sai'torr will teach battle
skills to those who prove themselves worthy. |
Deploy on any non-warrior character
(except droids) to give that character Warrior skill. OR Deploy
on any warrior. That character is power +1. (Immune to Alter.) |
Sandwhirl
Jabba's Palace U |
Mobile Effect |
4
|
|
Jawa shamans often predict when and
where a sandstorm is going to take place. Even when caught in such a storm,
the Jawas know how to avoid misfortune. |
Deploy on a Desert. Specify starting
direction. All characters (except Jawas and Tusken Raiders) present at
same non-interior site are missing. During your control phase, moves to
next adjacent site (reversing directions as necessary), but lost if at
an interior site. |
Scanner Techs
A New Hope U1 |
Effect |
5
|
|
Specialized scanner technicians examine
scanner output to identify the presence of life forms. Experienced operators
can even identify species and gender. |
Deploy on your side of table. Radar
Scanner is immune to Sense. If Radar Scanner is played against an opponent
who has more than 13 cards in hand, opponent loses all Jawas, Tusken Raiders
and stormtroopers found there. |
·Scramble
Dagobah U |
Effect |
3
|
|
Pilots at ground bases throughout the
Empire were immediately recalled to their ships to assist in the capture
of the Rebels fleeing Echo Base on Hoth. |
Deploy on opponent's side of table.
Opponent's pilots (except Vader) present at sites may not use ability to
draw battle destiny. Effect canceled when opponent has no pilots at sites. |
·Scrambled Transmission
Special Edition U |
Effect |
4
|
|
The Rebel Alliance employs sophisticated
jamming technology to block Imperial communications. |
Deploy on your side of table. Shocking
Information is immune to Sense. Any Interrupt that examines cards in your
Used or Force Pile is lost. Once during each of your control phases, may
take one Shocking Information into hand from Reserve Deck; reshuffle. (Immune
to Alter.) |
·Slayn & Korpil Facilities
Special Edition R |
Effect |
4
|
|
Based in the Roche Asteroid Field.
Worked with Admiral Ackbar to develop the B-wing fighter. Verpine owned,
and that means quality. |
Deploy on Roche system. Once during
each of your deploy phases, you may deploy a starship weapon from Reserve
Deck on your B-wing; reshuffle. Also, retrieve 2 Force whenever your starfighter
or vehicle 'hits' an opponent's starship or vehicle. (Immune to Alter.) |
·Smuggler's Blues
Dagobah R |
Effect |
3
|
|
It's the lure of easy credits. It's
got a very strong appeal. Perhaps you'd understand better wearing my flight
suit. It's the ultimate special modification, it's the smuggler's blues. |
Deploy on a smuggler. May use 2 Force
to cancel Limited Resources. Also, if 'trained' by Rycar Ryjerd and piloting
as starship when that starship completes Kessel Run, Rycar's Run or The
First Transport Is Away, any retrieved Force may be taken into hand. |
Solomahal
A New Hope C2 |
Effect |
4
|
|
Veteran officer of the Old Republic
who retired from active duty after the Clone Wars. Makes a living in the
Outer Rim Territories passing on his scouting expertise. |
Deploy on your warrior to give that
warrior scout skill. That warrior may move as a 'react.' OR Deploy
on your scout. When that scout 'reacts,' it is power +2 for remainder of
turn. (Immune to Alter.) |
·Special Modifications
Premiere U1 |
Effect |
3
|
|
Han's "special modifications" for the
Millennium Falcon included security mechanisms, deflector shields, hull
plating, faster hyperdrive and enhanced weapons. |
Use 1 Force to deploy on any starship
to add 2 to its armor or maneuver. If on Millennium Falcon with Han, Lando
or Chewie piloting, also adds 2 to power and forfeit. |
·Squadron Assignmenst
Death Star II C |
Effect |
5
|
|
Rebel starfighter squadrons take great
pride in their proficiency and dedication. Alliance pilots train relentlessly
until man and machine function as one. |
Deploy on table. During your deploy
phase, you may reveal one unpiloted starfighter from hand to take its matching
pilot character into hand from Reserve Deck (or vice versa) and deploy
both simultaneously; reshuffle. (Immune to Alter.) |
·Staging Areas
Death Star II C |
Effect |
3
|
|
The Alliance carefully chooses docking
bays from which to launch limited offensives. |
Deploy on table. Your Force generation
is +1 at each docking bay you occupy (or +2 if you control). Your non-unique
Star Cruisers are deploy -1 and may deploy to same battleground system
as any rebel starship. (Immune to Alter.) |
··Stone Pile
Dagobah R |
Effect |
2
|
|
"Use the Force. Yes... Now, the stone.
Feel it." |
Use 2 Force to deploy on any Dagobah
site. Randomly select two cards from opponent's hand and place them, unseen,
face down beneath Stone Pile. If opponent occupies this site, Effect canceled.
If Effect canceled, cards return to opponent's hand. |
Strike Planning
Death Star II R |
Effect |
5
|
|
"General Solo, is your strike team
assembled?" |
Deploy on table. Opponent's Force generation
at the Endor system is canceled unless Endor Operations on table. Twice
per game, you may search your Reserve Deck and take any general (except
Obi-Wan) into hand; reshuffle. (Immune to Alter.) |
·Strikeforce
Death Star II C |
Effect |
5
|
|
Admiral Ackbar's hit-and-fade tactics
force the Imperial Navy to spread throughout the galaxy in a futile attempt
to engage the Rebels. |
Deploy on table. While you control
a battleground site, your Force drain may not be modified or canceled at
a system where you have a Star Cruiser or unique(·) starfighter,
except by a 'react.' Place Effect in Used Pile if you lose a battle at
a system. |
·Superficial Damage
Death Star II C |
Effect |
5
|
|
Veteran Rebel engineers know that weapon
systems positioned for adequate coverage are vulnerable themselves. |
Deploy on table. Each turn, each of
your characters, vehicles, and starships may forfeit one of its weapons
(except a lightsaber) using forfeit value = 3. Also, your forfeited weapons
go to Used Pile. (Immune to Alter.) |
·Tatooine Celebration
Special Edition R |
Effect |
4
|
|
Even in the Outer Rim, many fear the
wrath of the Empire and pray for its destruction. |
Deploy on Tatooine system if you occupy
at least two Tatooine battleground sites. During each of your control phases,
retrieve 1 Force for each Tatooine battleground site you occupy. Canceled
if opponent controls this system. (Immune to Alter.) |
·Tauntaun Bones
Hoth U1 |
Effect |
3
|
|
The bones of a tauntaun represent both
death and life: death for the prey, life for the predator. A symbol of
the ebb and flow of the Force through all things. |
Use 1 Force to deploy on table. Each
opponent's destiny draw, you do the following: (0) Put top used card in
hand. (1) lose 1 Force. (2) activate 1 Force. (3) lose this Effect. (4)
retrieve top lost card. (5) deploy a character for free. (6+) nothing. |
·That's One
Endor R |
Effect |
3
|
|
Considering the life debt he owed to
Han and his personal commitment to the Rebel Alliance, Chewie quickly volunteered
to fly the stolen shuttle to Endor. |
Deploy on Chewie. He is immune to attrition
< 4 at exterior sites. Visored Vision is immune to Sense. While at same
battleground site as Han, Chewie adds 1 to each of his weapon destiny draws
and Life Debt is a Used Interrupt during a battle there. |
·The First Transport
Is Away!
Hoth R1 |
Utinni Effect |
4
|
|
"When you've gotten past the energy
shield, proceed directly to the rendevouz point. Understood? Good luck!" |
Deploy on any system (except Hoth).
Target a Medium Transport at a Hoth site. When reached by target: Retrieve
X Force, where X = twice the number of passengers. Relocate Utinni Effect
to Hoth system. Your total power is +2 in battles at Hoth sites. |
·The Planet That It's
Farthest From
Special Edition U |
Effect |
4
|
|
The Rebellion operates freely in many
Outer Rim territories, allowing them to ignore Imperial activities in the
core systems. |
Deploy on Tatooine system or Dagobah
system. Target another system. At locations related to target system, opponent's
force drain modifiers are canceled. Effect canceled if opponent controls
this system. (Immune to Alter.) |
·The Professor
Dagobah R |
Effect |
4
|
|
Protocol droids are programmed to interface
with a variety of computer technologies. Quick and precise interpretation
can dramatically increase operational efficiency. |
Use 3 Force to deploy on your side
of the table (free if C-3PO on table). If you have a protocol droid aboard
a starship or vehicle in a battle, you may use X Force to reduce the battle
damage against you by X (by X+1 if a astromech character is also aboard). |
The Time For Our Attack Has Come
Death Star II C |
Immediate Effect |
5
|
|
"With the Imperial Fleet spread throughout
the galaxy in a vain effort to engage us, it is relatively unprotected." |
If you just initiated a second battle
this turn, deploy on table. When you lose a battle, you may place Immediate
Effect in Used Pile to cancel all battle damage against you, unless Draw
Their Fire on table. (Immune to Control.) |
The Way Of Things
Death Star II C |
Effect |
5
|
|
"When nine hundred years old you reach,
look as good you will not. Hmmm?" |
Deploy on table. If Yoda is on Dagobah
and Jedi Test #3 is present with target apprentice, it is completed. Also,
you may not play Surprise Assault. Each apprentice on Dagobah is landspeed
= 2 and may not be targeted by Set For Stun. (Immune To Alter.) |
They're On Dantooine
A New Hope R1 |
Utinni Effect |
5
|
|
"You would prefer another target? A
military target? Then name the system!" |
Once per game, use 2 Force to deploy
on Dantooine. Target Death Star. Opponent may not play Commence Primary
Ignition until target reaches Dantooine, canceling Utinni Effect. |
Traffic Control
Premiere U2 |
Effect |
3
|
|
Expert traffic controllers coordinate
launches faster than automated launch systems. Rebel bases scramble fighters
quickly during Imperial attacks. |
Use 1 Force to deploy on your side
of table. During your control phase, you may return any cards from your
hand to the top of your Used Pile. |
·Tusken Breath Mask
Premiere U1 |
Utinni Effect |
4
|
|
Sand People use a special mask to reclaim
exhaled moisture in the hot, harsh environment of Tatooine. Protects by
filtering blowing sand and dispersing excess heat. |
Deploy on any Tatooine site where you
have just won a battle. Target one of your characters not at Tatooine.
Upon reaching, target takes mask. While on Tatooine, target's power and
forfeit are +2 and has immunity to attrition of exactly 3. |
Twilight Is Upon Me
Death Star II R |
Effect |
5
|
|
When a Jedi dies, the spirit spreads
through the Force and touches the living. |
Deploy on table. Once per turn, may
take The Force Is Strong With This One or Anakin Skywalker into hand from
Reserve Deck; reshuffle. May use 2 Force to cancel Dark Jedi Presence or
You Are Beaten (unless canceling Uncontrollable Fury). (Immune to Alter.) |
·Uh-oh!
Special Edition U |
Effect |
4
|
|
Imperial law had no place in the Hutt's
domain. |
Deploy on your side of table. While
no Rebels are at any Jabba's Palace sites, at all such sites: Imperials
are deploy +2, Bo Shuda may not be canceled, Expand The Empire is canceled
and your non-unique aliens are each forfeit +1. (Immune to Alter.) |
·Ultimatum
Jabba's Palace U |
Effect |
4
|
|
"Jabba! This is your last chance. Free
us or die." |
Deploy on your side of table. While
you occupy at least 3 battlegrounds or opponent occupies no battle grounds,
you lose no more than 2 Force from each Force drain or 'insert' card. (Immune
to Alter.) |
·Uncontrollable Fury
Cloud City R |
Effect |
2
|
|
The rage of the Dark Lord. |
Deploy on Vader. He is power +2, but
neither adds 1 to battle destiny nor allows Tarkin to cancel destiny. Opponent
loses 2 Force at end of each of opponent's turns in which Vader did not
battle and you had a character of ability > 3 on table. (Immune to Alter.) |
Undercover
A New Hope U2 |
Effect |
5
|
|
Alliance Intelligence expends considerable
resources to infiltrate the Imperial military bureaucracy, but the ISB's
security sweeps make these shadowy operations dangerous. |
Deploy on your spy at a site ad cross
spy to opponent's side Spy is now Undercover. During your deploy phase,
may voluntarily "break cover" (lose Effect) if at a site. (Immune to Alter.) |
·Wars Not Make One Great
Dagobah U |
Effect |
4
|
|
A Jedi seeks nonviolent solutions to
problems, but may fight to preserve the existence of life. An apprentice
must learn which battles to fight and which to avoid. |
Deploy on any location. For either
player to initiate a battle or Force drain anywhere, that player must use
+1 Force. Effect canceled if opponent controls this location. |
·Weapons Display
Special Edition C |
Effect |
3
|
|
The X-wing's display panel allows for
different firing patterns for different weapons. This gives the pilot the
ability to switch weapon types with minimum time and energy loss. |
Deploy on your side of table. Each
of your starships with two or more starship weapons aboard is power +2.
Once during each of your deploy phases, you may use 2 Force to deploy from
Lost Pile one starship weapon, vehicle weapon or artillery weapon (for
free). |
·Weather Vane
Cloud City U |
Effect |
4
|
|
The metal rods extending from the bottom
of Cloud City are part of the city's flotation system. Sensors detect the
velocity of wind and the content of local clouds. |
Deploy on table. Any character here
may be captured or rescued by a player's starship or vehicle controlling
Cloud City during that player's control phase. Character here lost if new
character arrives. Effect lost if Cloud City lost. (Immune to Alter.) |
·What Is Thy Bidding,
My Master?
Dagobah R |
Utinni Effect |
3
|
|
Reaching across the galaxy, the Emperor
uses his vast powers to require immediate submission and obedience. His
minions frequently find this inconvenient. |
Deploy on Emperor Palpatine or any
system. Target one character whose lore uses the word `Emperor.' Target
cannot use ability to draw battle destiny and is excluded from being the
"highest-ability character." Utinni Effect canceled when reached by target. |
···What're
You Tryin' To Push On Us?
A New Hope U2 |
Immediate Effect |
3
|
|
Moisture farmers like Own Lars must
be on the lookout for repeated (and blatant) ploys by Jawas. |
Use 3 Force to deploy on table and
stack one just-played interrupt here. To play any new Interrupt of the
same name, player must first stack it here and use +1 Force for each Interrupt
in stack, even if Interrupt is normally free. (Immune to Control.) |
·Wise Advice
Special Edition U |
Effect |
4
|
|
The guidance of experienced Jedi allowed
Luke to confront Vader. |
Deploy on your side of table. Your
training destiny draws are each +1. Your Immediate Effects may deploy for
free. Whenever opponent cancels your card with Sense or Alter, place that
canceled card in Used Pile. (Immune to Alter.) |
·Wokling
Endor R |
Effect |
2
|
|
Every Ewok is taught to be protective
of the younger members of their clan. |
Use 2 Force to deploy on an Endor site
where you have an Ewok. Moves like a character. Adds one Light side icon
while your Ewok is present. Effect lost if you initiate a battle here or
opponent controls this location. |
·Yarna d'al' Gargan
Jabba's Palace U |
Effect |
6
|
|
Female dancer from Askajia. Very protective
mother. Makes sure that all those she cares about are protected. |
Deploy on your side of the table. While
you have fewer than 13 cards in hand, your non-unique cards in hand (except
Effects of any kind and Interrupts) are immune to Monnok. (Immune to Alter
while you occupy 2 battlegrounds). |
·Yavin Sentry
Premiere U2 |
Effect |
3
|
|
Rebel sentries are stationed on raised
sensor platforms. On watch for Imperial scouts and other hazards, they
supplement data gathered by Yavin Base's main sensors. |
Use 2 Force to deploy at any Yavin
4 site. Declare one of the following to affect that site and adjacent sites
while 'sentry' present: Opponent's deploy +1. OR Opponent's ability required
for battle destiny +1. OR Your total power +1. |
·Yerka Mig
Premiere U1 |
Utinni Effect |
3
|
|
An Imperial bureaucrat with high security
clearance who resigned and fled in remorse after the occupation of his
home planet, Ralltir. Now a fugitive from the ISB. |
Deploy at any location. You may move
Mig like a character. Target an opponent's character, who may apprehend
(cancel) Mig by reaching same location. Until then, during all battles
at same and adjacent sites to Mig, opponent's total power is -1. |
·Yoda's Gimer Stick
Dagobah R |
Effect |
3
|
|
A symbol of the Jedi Master and his
ancient wisdom. Speak softly you may but a big stick you must carry, yes. |
Deploy on Yoda. You may initiate battles
and attacks where present. OR use 2 force to deploy on one of your characters
of ability > 3. Immune to attrition. Where present, no battles or attacks
may be initiated unless an opponent's character of ability > 3 present. |
·Yoda's Hope
Dagobah U |
Effect This Is |
4
|
|
"You must feel the Force around you.
Here, between you, me, the tree, the rock, everywhere! Yes, even between
the land and the ship." |
Deploy on a character. When on the
mentor, adds 1 to training destiny draws. If on Yoda, you may lose Effect
to search your Reserve Deck and take into hand one card with 'levitation'
in the title. Shuffle, cut and replace. |
·Your Insight Serves
You Well
Death Star II U |
Effect |
5
|
|
Luke knew that while the dark side
was quicker and more seductive, eventually evil would turn on itself. |
Deploy on table. Opponent's Dark Jedi
are defense value -1. Scanning Crew and 3,720 To 1 are canceled. You may
place Effect in Lost Pile to take one Endor or DSII Effect
that deploys for free into hand from Reserve Deck; reshuffle. (Immune to
Alter.) |