It's crazy decks like this that keeps my rating down. Its a manipulator deck for light.

Starting Stuff: (4)

Hoth: Main Power Generators
Hoth: North Ridge
The Signal
A New Secret Base

--Don't worry, it will make sense--

Locations: (6)
Hoth: Echo War Room
Hoth: Echo Docking Bay
Home One: Docking Bay
Endor: Docking Bay
Tatooine: Docking Bay
Cloud City Docking Bay

--I know that those are not the right names, but you know what I mean--

Ships: (2)
M. Falcon
Red Leader In Red 1

Effects: (9)
Traffic Control
Staging Areas
Echo Base Garrison
Civil Disorder x2
What Are You Trying To Push On Us? x2
Goo Nee Tay
Inserrection

Interrupts: (21)
Grimtassh x4
Alter x5
Sense x5
How Did We Get Into This Mess x7

Characters: (14)
Mentos Han (aka Han with Heavy Gun)
Oola
Shasa Teil
Ishi Tib
Baragwin x3
Treva Horme
Leia With Gun
Luke With Stick x2
Obi With Stick x2
8D8

Desinty 7 Cards (4)
Intruder Missile x4
--You can use whatever destiny 7 cards you want, but they should be either weapons or devices--

 

Ok this is my first time trying out a manipulator deck for light. I am not really interested in the rating as much as feedback. Please tell me what I should do with it. PLEASE! Thanks.

Ok. You have looked at the deck and you are probably saying to yourself, how the heck do I play this? It is really quite simple.

One problem that had haunted manip decks before was a lack of generation for Oola (light) and Onith (dark). I am seriously, how are you supposed to scan someone with half their deck in their hand? In DS 2, that changed. With the new Staging Areas card, you can generate up to +2 for each DB you control. That's awesome. I mean seriously thts awesome.

Another problem was the need to get you manipulater guys out on to the table asap. Usually for light, you could use the Audience Chamber fort to use You Will Take Me To Jabba Now to get you aliens. But there was the problem of generation again.

Ok enough jibber jabber. I think I have covered all my bases in my deck, and I think it is pretty good.

--What to do--

By default, this is how you should start:

1. Bust out the starting stuff.
2. Using A New Secret Base, pull the war room and Echo Base Garrison
3. Using Echo Base Garrison, pull 8D8 and bust him out at the war room.
4. Usually, you will have a How Did We Get Into This Mess in your first hand. It would be a good idea to use one if you don't have any maip guys in your hand.
5. You should start a little rutine of using mess to get your stuff out by the 3rd or 4th turn. Getting oola is a priority.
6. Oh by the way, you should be trying to get out Inserrection, Docking Bays, and Staging Areas.

I know this strat section sucks, but bare with me. Ok, usually, when I am play testing I have this set up by around the 4th turn.

H:WR H:DB H:MPG H:NR DB DB DB

Usually I would have some epps out controlling the DBS, oola at the hoth db and shasa tiel somewhere. With Staging Areas I am usually activating 17 force (max with this deck) in my about 4,5 turns.

Remember, always use Mess to get your stuff out quick. There are 6/7 in the deck, you should get your stuff out quick.

Now, start scanning hands with oola. I always keep out luke or obi because if Dark tries to shock oola, you can sense it. Now, to prevent them from deploying stuff, I use the Goo Nee Tay to make their stuff deploy +2. Always Shasa them during their control, so you can manipulate their used pile. Now, if they are really fast and start draining i have the destiny 7 weapons for the baragwins. That way you can stack your deck for epp beatdown if necessary. But if you are good enough to prevent Dark from deploying, you can use treva to make them use their force if they have any saved during your turn.

That is basically how it goes for the game, Shasa them during their control, oola during your turn, if necessary, treva.

Card explanations:
Ishi Tib: You can take out a useless card in your hand to draw another. (Especially useful to stack destinys)

Baragwin: Get those destiny 7 cards back from the Force Drains (if any)

Civil Disorder: If you have ability than them, and you are not letting them deploy anything, why not make them loose 2 force? Sweet!

Only 2 ships: This is not a fighting every turn deck. I put in a few ships in case you really really need to go to space.

--Stuff you can put in--
Visored Vision- Sweet with Shasa

More Oolas/Shasas if you are afraid of loosing them

More space: If dark space is REALLY big in your area.

Leesib Sirln: Nice ability to make dark loose a card from their hand (If you can guess right)

Battle Plan: Slow down their drains

More Signals: You can pull staging area and the other effects more quickly.

I Hope She Is All Right- I am probably going to put this in my deck. I mean, I have 3 battle ground sites.

--Vs Other Decks--
**NOTE** This is still a deck in the works, it has not been played in a tourny**ENDNOTE**

Rallops- Just scan scan scan. If you really want, you can invade their planet with the epps.

Rallops with speeders: one word grimtaash

Court: Scan their hands/force pile drain @dbs. Nuff said

Dark Space: I have no idea how this deck would do against a space deck. If you put in a battle plan, use it to slow down their drains. Prevent them from putting someone on the ground.

ISB: Basic Strat- Use oola and shasa to prevent deployment. Alter sunsdown if possible.

BHBM- You can try to prevent vader from coming down. I have never played against one of these.

Well as much as that strat section sucked, I hope you got the jist of how my deck works. As I said before, I am not going for lots of stars, I am going for feed back on how to help out my deck/deck playing. Any opinions would be great.
Thank you!