Old Skooler
ROPs isn't broken. It's dead against this deck.
Locations (6)
Yoda's Hut
Echo Docking Bay
Home One Docking Bay
Tatooine: Docking Bay 94
Tatooine: Cantina
Endor: Back Door
Characters (23)
Luke Skywalker, Jedi Knight x3
Ben Kenobi x3
Captain Han x2
EPP Leia x2
Chewbacca
ECC Chewie
Harc Seff
Elom x10
Starships (2)
Millennium Falcon x2
Weapons (2)
Anakin's Lightsaber
Luke's Lightsaber
Interrupts (18)
Sense x6
Alter x3
Nar Shadda Wind Chimes x3
Rebel Barrier x2
The Signal x2
Effective Repairs
Heading For The Medical Frigate
Effects (9)
Insurrection
Staging Areas
Your Insight Serves You Well
Honor Of The Jedi
Mantellian Savrip
WYTTPOU?
Order To Engage
Bargaining Table
Never Tell Me The Odds
This deck proved to
be rock-solid at the Virginia Grand Slam, helping me get second
just 3 differential behind Joe. It beat 2 RalOps by 27 and 30,
and Joe Alread's "F*** the Red, I'll Kick Your Ass with Blue"
deck.
It messes with your mind from the start, all I begin with is Yoda's
Hut and HFTMF obviously to get Insurrection, Staging Areas, and
YISYW. Why the Hut? They'll never mess with it. Why not start
HB with Rend. Point? Too many cards. O.K., so start the Hut, get
out a DB, and drop an Elom there. Repeat next turn. If you get
a barrier, make sure to save a force so you can stop Mara from
battling at least. Savrip helps with this too. Barrier or Savrip,
then move away to the other DB and let Honor handle the drain.
They won't be moving that ambush squad anytime soon, either, at
least not from the Home One DB. Playing against RalOps, they'll
drop their non-unique DB to help with force activation. Get Luke,
drop at Home One DB for 5, and move him for FREE to Raltiir. Got
Ben? Get the DB 94, drop him, and move over with some Eloms. Why
just one insert? It's a gimmick. I've always hated #'s, but with
Luke being a 6 even I can't resist. First game with this, I got
it quick, and inserted with Luke and 2 Eloms out, while he had
a total of 7. Popped quick too for a nice seven force loss. If
they keep the YCHF on the table, oh well. No big loss. The insert
is best used at the end, when you can lose a Chewie here, a Ben
there, and suddenly you've got twelve on the table to their three,
with Luke romping around somewhere with many Eloms, and they have
maybe 10 cards in their reserve. Effective repairs to get any
effect you may have lost inadvertently, and want back, although
it's mainly for the insert if it proves devastating enough. Dump
YISYW whenever you have the need for Honor, of course the earlier,
the better. Why SAC? Are you kidding me? With Honor, you can laugh
at a Op. Enforcement/There Is No Try start. Sure, you still lose
the Sense, but not the two force. Plus, retrieval. Ten Eloms means
you'll have a decent number out when it's time. OTE is obvious.
O.K., with all this power, why Savrip? For space. The Super-Falcon
is nice, but even it needs help if it's the ONLY ship, which it
is. Getting a beatdown in space? Lost by 18? Lose two Jedi Lukes
in your hand for forfeit bait, (Did that against Joe...shoulda
seen his face), and knock out their ships through the attrition.
The grabber is obvious. Cantina is obvious. Throw 3-4 Eloms there
and they won't touch it with an Imperial, and what is DSII and
RalOps full of? Bargaining Table is nice, cover their big drain,
while getting set up for your beatdown, although I found playing
this I really didn't do any beatdowns, I just chased them around
a lot, while OTE was out. Harc is obvious. Him and Bargaining.
Table allow you to stay away from the huge power squad, while
spreading out elsewhere. They sure as hell won't Elis on you,
that threat is long gone. Hunt Down? Please. Honor wrecks it.
They wil NOT cover 3 BG's when you're playing Eloms and Jedi Knights.
I really don't know what else to say about this, I think it's
huge, rock-solid, and a keeper. Slight modifications may include
a non-unique DB for myself in case RalOps starts teching against
this. Build, tweak, and enjoy.
Responses to reviews: O.K., first of all, dueling. I really don't
expect to see much of that, considering that about the only viable
deck for dueling starts Hunt Down, which is hosed by Honor. It's
difficult to occupy 3 BG's with two Jedis and a crapload of Eloms
running around.
Next, manipulation. Well, I really believe with YISYW killing
Scanning Crew, and 6 Jedi's in the deck, that I can get one of
them out quick enough to start Senseing the A Dangerous Times
and Monnoks. As for a first-turn Monnok, surprisingly enough about
the worst hand I get with this is two Eloms, which wouldn't hurt
that bad. Besides, with DS II out now, have you seen anybody playing
w/ Monnoks? Too much variety available, which lessens it's value,
meaning it doesn't get played as much. A meta-thing as usual.
TIEs. O.K., space won't be easy, but Bargaining Table helps immensely.
As for weapons, try to put the Super-Falcon where they ain't.
If they drop on you, more than likely with Fel and his "1
to make x=3" trick for the cannons, they still gotta draw
a 4, difficult in a TIE Interceptor swarm deck, which seems to
be the TIE of choice nowadays. All Power To Weapons gets Sensed,
along with any other goofy space battle interrupts. To be perfectly
honest I haven't played against one yet (nobody around here),
so I can't say for sure, but I don't think it'd be a blowout for
the dark.
Yoda. Yogurt ain't in there because I don't want him bringing
down my total for the Insert. Besides, with Luke being immune
to <7, and Ben reviving a forfeit 8 Chewie, who needs the muppet?
Lightsabers. Luke needs it much more than Ben, Ben's gimmick is
the revival. Luke gets a bonus with a stick, so one of each of
the two he can use in there. It would suck to get Monnoked for
two Luke's Lightsabers...
What would I do against Court...hmmm, how about dropping Ben and
Luke in their face, and Order To Engaging them to death while
Sensing the Hidden Weapons?
SAC=DEAD? Um, no. A Grabber followed by a Monnok would be annoying,
but it's not like I'm gonna have ALL six Senses and 3 Alters in
my hand, maybe 2-3 at a time. A loss I can deal with. Controls
would be nice though, just like any other deck.
TIE's would be a pain, but I don't think they'll be THAT big,
not with Profit running around. Can't drain without an opponent's
BG? Didn't notice the Cantina and Back Door in there? The DB's
will nick away at them too.
Starting site: I've got Yogurt's Hut for a reason instead of Home
One: War Room- no first turn Sarkli.
Orrimaarko, Orrimaarko, Orrimaarko. Yes, I know, the guy's a beast,
BUT...just like Yoda would, he brings down the numbers total.
It is so EASY to lose Ben or Leia or Han at the right time and
just have Eloms and Luke out for a total of 12. This is how numbers
is meant to be played, and this is numbers at it's deadliest.
Too many people are tempted to dump the YCHF too soon, and by
God they pay the price. The insert is more useful overall than
Orrimaarko, and therefore I just don't have room for him.
Thanks all for the reviews.