-Main Page RulesCCG Rulings- Participate

These are the Rules and Rulings for the Star Wars: CCG from GPN:

Glossary Supplement
Rules Update

The following mechanic has been introduced by the Player's Commitee:
Ferocious: any creature of defense value > 2, excluding Mynock and Vine Snake.

To see this mechanic in action, here's an exclusive spoiler from the new set

Tauntaun Bones (V):

Deploy on table. Once per turn, may /\ one ferocious creature or Tauntaun. Your ferocious creatures are deploy - 2 and ferocity + 2. Twice per game you may deploy a ferocious creature or Tauntaun from under your Starting Effect. (Immune to Alter.)


Virtual Cards:

|Go Back|
|Homepage|

|Affiliation|
|Articles|
|Contact Us|
|Downloads|
|Dream Cards|
|For the Fans|
|Forums|
Set 1:
Page 1
Set 2:
Page 1
Page 2
Page 3
Page 4
Set 3:
Page 1
Page 2
Page 3
Page 4



Join Learn what the cards all about. Need a list. Want to compete? Know where and when. Must know the rules to play the game. Here what we think. What about you? Take ours or give us yours. Critiqueing cards. Do you agree? Come in and tell us Preconstructed card decks
Copyright 2004 Coalition Empire