Taladas

Time of the Dragon Lords

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  The Time of the Dragon Lords sourcebook is the result of an on-line DRAGONLANCE project that eventually grew into this website. It describes the changes that occurred to Taladas as a result of the events described in Dragons of Summer Flame and the subsequent Fifth Age. Taladas in the Fifth Age has some similarities to Ansalon – after all, some changes to Krynn were world-wide – and yet not all of these are what a visitor from over the seas might expect. With the many developments that have occurred to Taladas in over thirty years since Ariakan's Lorebook was penned, Time of the Dragon Lords goes into detail about every land of Taladas, as well as the organisations within.


Excerpt from Time of the Dragon Lords

383 AC Grim Winter Begins
  Winter descends upon the land. In Northern Hosk, bitter winds roaring out of the Panak desert bring snowfall of unprecedented quantity. In Baltch and Neron, terrible storms batter at the coast and tear trees from the jungles. In the hellish wastes of Hitekhel, the few areas of firm ground heave and crack under great seismic pressure, and flames gout from formerly–extinct volcanoes.

The Tower of Flame Explodes
  Half a world away, a society of elder beings makes the ultimate mistake and breaks open the Greygem, thus unleashing a primeval force of Chaos into Krynn. At that moment, the Tower of Flame in Hitehkel erupts, creating a flare of blood-red light that can be seen in the night sky of the entire Taladan continent. Where the Tower once stood, a huge rift had opened, and out of the void within came creatures of Chaos, determined to tear Krynn asunder.

The Land Heaves
  Natural hazards of all kinds start to beset the land. In the Rainward Isles, the ground shakes and heaves, as massive rock subsidence collapses underground structures and uncovers ruins of Old Aurim left buried for the better part of four centuries. In rebuilt Thera, the land buckles, collapsing the summer homes of many a noble minotaur and human, and fires break out throughout the city. Terrible storms off the Indanalis Sea lash the Steamwalls with a chemical fury, the rains burning and stinging any exposed skin. The floodwalls of Batch collapse, submerging much of the population under a few feet of water. The gnomoi of Hitehkel watch in awe as great torrents are thrown up from the lava plain, towering hundreds of feet into the air.

Gods Warn the Faithful
  Priests, shamans and mystics wake with a frightening image in their minds: a towering behemoth, running with strange energies, that strides across an ocean of blackness, leaving only blackness in its wake. In Kristophan, the capital city of the Minotaur League, Emperor Ambeoutin XI is found dead in his chambers, with the walls covered in the feverish ramblings of a madman – scrawled in Ambeoutin's own blood. The name "Sargonnas" appears over and over.

Chaos Rides the Sea of Flame
  Creatures of flame and blackness emerge from the rift in Hitehkel where the Tower of Flame once stood. These vaguely humanoid and draconic monsters gathered into groups consisting of hundreds of chaotic individuals, and waves of magma rose out of the depths of Hitehkel to bear the armies southwards and eastwards. The gnomoi of the Spires, mistakenly believing the approaching masses to be a renewed attack by the fire minions of Hiteh, prepare their forces for war, and are thus almost ready when the army of Chaos reaches them... almost. The weapons and defenses of the gnomoi were designed to cope with attacks by beings composed of flame, not the raw chaos of the monsters from the rift. However, the gnomoi battle valiantly, suffering huge casualties but holding the Chaos armies within Hitehkel.

Council of the Oath-Bound
  From volcanic Vorm in the Spine of Taladas island chain, a great red othlorx dragon named Mahaxibal sends out his children with a simple message: Come to my island, or watch the world die. Within a week flights of dragons descend upon Vorm to attend Mahaxibal's council. Natives of the nearby islands hide within their homes in terror as the great beasts fly in from the east and the west. However, the council is a farce – the gold dragons refuse to recognise the metallic othlorx, the silver dragon delegation quarrels with the reds, the single white dragon to attend is snubbed by her chromatic "allies" and leaves in a huff, and the blacks, greens, and coppers retreat to a nearby island to gossip and bicker amongst themselves. In the end, the only dragons to listen to Mahaxibal are the bronze, blues, and a handful of silvers. After three days of secret talks, these three groups are seen leaving Vorm, flying in three separate directions, by the native Mischta of nearby Selasia.

Human peoples go to War
  The Army of Chaos breaks through the lines of gnomoi battalions and surges south and west. The Glass Sailors, being totally unprepared for the coming onslaught, are decimated within a week, the few survivors fleeing into subterranean caverns and lava tunnels beneath the Shining Lands. The Chaos army marches onto the Tamire Plain, where greater resistance is met: the Uigan hordes.
  Acting upon the advice of the shamans of Jijin (Chislev) and Qu'uan the Warrior (Kiri-Jolith), the tegin (or princes) of the 130 tribes gather in a great meeting to determine the defense of their lands from the enemy of their gods. The new Boyla (leader) of the Uigan, Aiykahd, also brings the Purgi and Pureshk tribes to the moot, hoping to ally them with the Uigan nation of 70,000 adults and children. He also attempts to bring the elf clans to an alliance, but the hosk'i imou merkitsa refuse, and further contact with them is made impossible by the proximity of the chaos hordes. The human tribes plan to make raids upon the enemy, and to prevent them from reaching the homelands of the steppes. A horde of 50,000 humans, comprised of 150 Uigan, Pureshk, and Purgi clans, prepares for the conflict.

Silver Dragons Arrive in Kristophan
  A flight of three battered silver dragons collapse in the Plaza of Champions in the early predawn hours. The citizenry of Kristophan panic and a riot ensues, preventing the authorities from getting to the dragons. By mid-afternoon, the riots have been suppressed, but two of the dragons have bled to death and the third lay unconscious. The silvers are observed to have great burn wounds along their flanks and upon their claws.

Chaos Ravages Taladas
  The elf clans are ravaged by trailing beasts of darkness and chaos in a futile attempt to hunt them down, whilst the Ilquar goblins abandon their villages to flee for safety in the Ring Mountains – a sanctuary that provides death by disease and famine. The chaos monsters tear through the hordes of tribesmen in Northern Hosk, and the steppes erupt into flame. In Old Aurim, spirits of the past rise up out of the dust and react the days of the ancient empire of Aurim, oblivious to the guerilla war between the chaos armies and the hobgoblins and draconians that occurs around them. In the Rainward Isles, the soil turns black and people disappear into the night, their screams being the last signs of their existence before they are claimed by marauding shadow wraiths. The magics of the cha'asii wild elves in Neron are corrupted by the chaos that has infiltrated the natural energies of the land, and the yaggol strike whilst the cha'asii are vulnerable. Riots break out daily in the cities of the Minotaur League, as the earth tremours anew and fire rages out of control in Thenol and other cities. Civil war is threatened if a new Emperor does not arise soon.

Hiteh Flees
  As Hiteh flees from the oncoming battle against Chaos, his followers in the dark land of Thenol lose control of the undead armies of Hith. Hordes of ghouls and skeletons begin to blindly attack in a frenzy of hatred across Southern Hosk. Their first targets are the elves to the north; the forests of Armach are soon infested with the insane undead.

Erestem Calls Her Children
  The dragon goddess Erestem sends a call to all of the chromatic dragons in Krynn, beckoning them to join the war against Chaos, Father of All and of Nothing. Even some of the othlorx respond to the call, believing that they will be forgiven for their sins; they leave Taladas in awe-inspiring flights, many never to return.

Sargonnas Returns in Fury
  As the forces of Chaos moves south across the Indanalis Sea, the Minotaur League sends its legions to protect the settlements and farmlands in the path of the armies. In Kristophan, a huge fire dragon falls out of the night sky, bringing the burning wrath of Chaos with it. As foretold by minotaur legend, the great statue of Sargonnas in front of the Imperial Palace tears out of the ground to defend the city; in the resulting battle, the fire dragon is destroyed, but hundreds of innocent people are killed. Sargonnas screams in fury at the destruction Chaos has visited upon his people, and the living statue leaves Kristophan, wading into the ocean to fight Chaos in some far-off land.

The Forgotten Gods
  The Uigan tribes, which have suffered a huge loss of life due to war and famine, are visited by the avatars of two previously unknown gods. Majere and Morgion walk amongst the tribespeople, and speak to the elders, granting them secrets both revelationary and foul. Majere grants the Uigan the gift of self-awareness and the power over oneself that follows, so that the humans might face the minions of Chaos at their full potential. Morgion grants to certain of the humans the knowledge of striking down one's enemies; finding the weaknesses of their bodies, and causing the enemies' own flesh to turn traitor. Then the avatars ascend upon a celestial stairway, to join the warring stars.

Battle of Lightning and Flame
  The path of the chaos minions is halted by a flight of desperate red, blue, and bronze dragons, who strike at the wraiths with torrents of flame and blasting lightning. Failure is imminent, but at the last moment the Dragon Knights of Southern Hosk join the battle, copper othlorx with human riders.
  Most of the chaos wraiths are driven back from the Indanalis Sea and across the steppes to the Shining Land. A large region of the glass desert is melted and fused into bizarre shapes by the enormous elemental forces unleashed, shaping the land into a grotesque monument many hundreds of miles in area. However, even dragons are not enough to prevent Chaos from travelling south, into Hosk and Neron.

0 The Second Cataclysm

  Terrible storms sweep through Hosk in the west and the Rainward Isles of the east, whilst central Taladas trembles to earthquakes, landslides, and volcanic eruption. A pall of ashen clouds blankets Hitehkel and the regions to the south, poisoning the air and casting the land into unending night.

  Chaos, Father of All and of Nothing, unleashes vengeful war against the gods and the world they created. The stars themselves move from their accustomed positions and fight the engulfing nothingness of the winter skies. Ultimately, the gods vanquish the forces of Chaos, but in doing so withdraw from the world. The three moons of magic disappear from the sky, replaced by a single, pale moon.

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