(lady) Ezara shadowbane Player: talrea best
Val  Char   Cost
10  STR0
20  DEX30
30  CON10
15  BODY10
18  INT8
30  EGO10
30  PRE5
30  COM10
 
8/30  PD6
10/25  ED4
6  SPD10
8  REC0
60  END0
35  STUN-1
 
5"  RUN-2
2"  SWIM0
2"  LEAP0
Characteristics Cost: 100
Cost  PowerEND
15  supreme arogance: Mental Defense (21 points total) 0
3  chaotic surge: Teleportation 2", Safe Blind Teleport (+1/4), MegaScale (1" = 10 km; +1/2), Armor Piercing (x4; +2) (15 Active Points); Increased Endurance Cost (x10 END; -4) 10
35  divine aura: Force Field (22 PD/15 ED) (Protect Carried Items), Costs END Only To Activate (+1/4), Hardened (+1/4) (70 Active Points); Increased Endurance Cost (x4 END; -3/4), Extra Time (Delayed Phase, -1/4) 24
11  increased relfexes: +2 SPD (20 Active Points); Linked (divine aura; -1/2), Extra Time (Delayed Phase, -1/4) 
8  supreme confidence: +15 PRE (15 Active Points); Linked (divine aura; -1/2), Extra Time (Delayed Phase, -1/4) 
17  spell mastery: +15 EGO (30 Active Points); Linked (divine aura; -1/2), Extra Time (Delayed Phase, -1/4) 
17  power surge: +15 CON (30 Active Points); Linked (divine aura; -1/2), Extra Time (Delayed Phase, -1/4) 
3  air step: Flight 6" (12 Active Points); horizontal or sloped downwards movement only (-1), OIF (-1/2), Conditional Power Power does not work strong winds (-1/2), no Noncombat movement (-1/4), Extra Time (Delayed Phase, -1/4), Only In Heroic Identity (-1/4) 1
15  magic circles: Teleportation: Floating Fixed Location (3 Locations) 0
3  engraved circles: Teleportation: Fixed Location (3 Locations) 0
14  search portal: Clairsentience (Sight Group), x8 Range (1,200"), Targeting (45 Active Points); Extra Time (Extra Phase, -3/4), Concentration (0 DCV; -1/2), OIF (-1/2), Only In Heroic Identity (-1/4), One Sense Only (-1/4) 4
13  location finding: Clairsentience (Sight Group), Targeting, MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (67 Active Points); targeting only (-2), see only through pictures/tv (-1), Concentration (0 DCV; -1/2), OIF (-1/2), One Sense Only (-1/4) 7
43  Teleportation mastery: Multipower, 75-point reserve, (75 Active Points); all slots OIF (-1/2), Only In Heroic Identity (-1/4) 
3u  1) mass dive: Energy Blast 10d6, Indirect (Any origin, always fired away from attacker; +1/2) (75 Active Points); items borrowed (-1/2), OIF (-1/2), No Knockback (-1/4), no bounce (-1/4), Only In Heroic Identity (-1/4) 7
2u  2) lesser mass dive: Energy Blast 6d6, Indirect (Any origin, always fired away from attacker; +1/2), Area Of Effect (4" radius; +1) (75 Active Points); items borrowed (-1/2), OIF (-1/2), Reduced Penetration (-1/4), no bounce (-1/4), No Knockback (-1/4), Only In Heroic Identity (-1/4) 7
3u  3) spacial distortion: Teleportation 2", No Relative Velocity, Position Shift, x2 Increased Mass, Ranged (+1/2), Armor Piercing (+1/2), Usable As Attack (+1) (72 Active Points); OIF (-1/2), no Noncombat movement (-1/4), Must Pass Through Intervening Space (-1/4), Only In Heroic Identity (-1/4) 7
2u  4) air stride: Teleportation 7", No Relative Velocity, Position Shift, Reduced Endurance (0 END; +1/2), Armor Piercing (+1/2), Invisible to Sight Group (+1/2) (72 Active Points); Lockout (-1/2), free to move (-1/2), OIF (-1/2), Must Pass Through Intervening Space (-1/4), no Noncombat movement (-1/4), Only In Heroic Identity (-1/4) 0
2u  5) safety jump: Teleportation 3", No Relative Velocity, Position Shift, Usable By Other (+1/4), Reduced Endurance (0 END; +1/2), Ranged (+1/2), trigger 3+cond, no redefine, no reset (+1 1/4) (73 Active Points); free to move (-1/2), trigger only (-1/2), OIF (-1/2), Must Pass Through Intervening Space (-1/4), no Noncombat movement (-1/4), very easy trackable (-1/4), Only In Heroic Identity (-1/4) 0
3u  6) Escape jump: Teleportation 20", No Relative Velocity, x4 Increased Mass, Safe Blind Teleport (+1/4) (75 Active Points); Lockout (-1/2), OIF (-1/2), no Noncombat movement (-1/4), Only In Heroic Identity (-1/4) 7
3u  7) open gate: Teleportation 5", x16 Noncombat, Usable By Other (+1/4), Costs END Only To Activate (+1/4), Area Of Effect (One Hex; +1/2), Continuous (+1) (75 Active Points); Gate (-1/2), OIF (-1/2), Only In Heroic Identity (-1/4) 7
3u  8) spacial door: Teleportation 6", Usable By Other (+1/4), Costs END Only To Activate (+1/4), Safe Blind Teleport (+1/4), Area Of Effect (One Hex; +1/2), Armor Piercing (+1/2), Uncontrolled (+1/2), Continuous (+1), MegaScale (1" = 100,000 km; +1 1/2), Can Be Scaled Down 1" = 1km (+1/4) (72 Active Points); Gate (-1/2), OIF (-1/2), Only In Heroic Identity (-1/4) 7
3u  9) Jump: Teleportation 4", x256 Noncombat, Safe Blind Teleport (+1/4), Armor Piercing (+1/2) (75 Active Points); Lockout (-1/2), OIF (-1/2), very easy trackable (-1/4), Only In Heroic Identity (-1/4) 7
3u  10) mega jump: Teleportation 4", No Relative Velocity, Reduced Endurance (1/2 END; +1/4), Safe Blind Teleport (+1/4), Armor Piercing (x2; +1), MegaScale (1" = 10,000 km; +1 1/4), Can Be Scaled Down 1" = 1km (+1/4) (72 Active Points); Lockout (-1/2), OIF (-1/2), very easy trackable (-1/4), Only In Heroic Identity (-1/4) 3
2u  11) celestial jump: Teleportation 1", No Relative Velocity, Requires An EGO Roll (No Active Point penalty to Skill Roll; +0), Safe Blind Teleport (+1/4), MegaScale (1" = 100,000 lightyears; +4 3/4), Can Be Scaled Down 1" = 1km (+1/4) (75 Active Points); Extra Time (Extra Phase, Character May Take No Other Actions, -1), Lockout (-1/2), OIF (-1/2), Must Pass Through Intervening Space (-1/4), very easy trackable (-1/4), Only In Heroic Identity (-1/4) 7
Powers Cost: 226
Cost  Skill
9  +3 with any three maneuvers or a tight group of attacks 
3  Linguist 
2  1) Language (fluent conversation; literate) (3 Active Points) 
0  2) Language (idiomatic; literate) (5 Active Points) 
3  Conversation 15- 
3  Persuasion 15- 
0  Paramedics 8- 
0  PS 8- 
0  Shadowing 8- 
0  Stealth 8- 
0  AK 8- 
0  Acting 8- 
0  Climbing 8- 
0  Concealment 8- 
0  Deduction 8- 
Skills Cost: 20
Cost  Talent
12  Universal Translator 18- (25 Active Points); humans only (-1/2), OIF (-1/2) 
3  Bump Of Direction 
3  Absolute Range Sense 
Talents Cost: 18 Total Character Cost: 364
Val  Disadvantages
20  Susceptibility: human medicine, 3d6 damage Instant (Common) 
10  Psychological Limitation: phobia fog/low visibility (Common, Moderate) 
10  Psychological Limitation: phobia full reflection (Uncommon, Strong) 
10  psychological:: proud (Frequently, Slightly Impairing) 
5  Money: Poor 
10  Distinctive Features: purple hair (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 
15  Distinctive Features: alien physiology (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Uncommonly-Used Senses) 
5  Distinctive Features: magical aura (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses) 
15  Hunted: mad unit agent 8- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Mildly Punish) 
25  Hunted: Demon 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 
15  Hunted: unknown npc studying her 11- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Watching) 
10  Reputation: pride, 11- 
Disadvantage Points: 150 Base Points: 200 Experience Required: 14 Total Experience Available: 0 Experience Unspent: 0