Cost | Power | END |
15 | supreme arogance: Mental Defense (21 points total) | 0 |
3 | chaotic surge: Teleportation 2", Safe Blind Teleport (+1/4), MegaScale (1" = 10 km; +1/2), Armor Piercing (x4; +2) (15 Active Points); Increased Endurance Cost (x10 END; -4) | 10 |
35 | divine aura: Force Field (22 PD/15 ED) (Protect Carried Items), Costs END Only To Activate (+1/4), Hardened (+1/4) (70 Active Points); Increased Endurance Cost (x4 END; -3/4), Extra Time (Delayed Phase, -1/4) | 24 |
11 | increased relfexes: +2 SPD (20 Active Points); Linked (divine aura; -1/2), Extra Time (Delayed Phase, -1/4) | |
8 | supreme confidence: +15 PRE (15 Active Points); Linked (divine aura; -1/2), Extra Time (Delayed Phase, -1/4) | |
17 | spell mastery: +15 EGO (30 Active Points); Linked (divine aura; -1/2), Extra Time (Delayed Phase, -1/4) | |
17 | power surge: +15 CON (30 Active Points); Linked (divine aura; -1/2), Extra Time (Delayed Phase, -1/4) | |
3 | air step: Flight 6" (12 Active Points); horizontal or sloped downwards movement only (-1), OIF (-1/2), Conditional Power Power does not work strong winds (-1/2), no Noncombat movement (-1/4), Extra Time (Delayed Phase, -1/4), Only In Heroic Identity (-1/4) | 1 |
15 | magic circles: Teleportation: Floating Fixed Location (3 Locations) | 0 |
3 | engraved circles: Teleportation: Fixed Location (3 Locations) | 0 |
14 | search portal: Clairsentience (Sight Group), x8 Range (1,200"), Targeting (45 Active Points); Extra Time (Extra Phase, -3/4), Concentration (0 DCV; -1/2), OIF (-1/2), Only In Heroic Identity (-1/4), One Sense Only (-1/4) | 4 |
13 | location finding: Clairsentience (Sight Group), Targeting, MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (67 Active Points); targeting only (-2), see only through pictures/tv (-1), Concentration (0 DCV; -1/2), OIF (-1/2), One Sense Only (-1/4) | 7 |
43 | Teleportation mastery: Multipower, 75-point reserve, (75 Active Points); all slots OIF (-1/2), Only In Heroic Identity (-1/4) | |
3u | 1) mass dive: Energy Blast 10d6, Indirect (Any origin, always fired away from attacker; +1/2) (75 Active Points); items borrowed (-1/2), OIF (-1/2), No Knockback (-1/4), no bounce (-1/4), Only In Heroic Identity (-1/4) | 7 |
2u | 2) lesser mass dive: Energy Blast 6d6, Indirect (Any origin, always fired away from attacker; +1/2), Area Of Effect (4" radius; +1) (75 Active Points); items borrowed (-1/2), OIF (-1/2), Reduced Penetration (-1/4), no bounce (-1/4), No Knockback (-1/4), Only In Heroic Identity (-1/4) | 7 |
3u | 3) spacial distortion: Teleportation 2", No Relative Velocity, Position Shift, x2 Increased Mass, Ranged (+1/2), Armor Piercing (+1/2), Usable As Attack (+1) (72 Active Points); OIF (-1/2), no Noncombat movement (-1/4), Must Pass Through Intervening Space (-1/4), Only In Heroic Identity (-1/4) | 7 |
2u | 4) air stride: Teleportation 7", No Relative Velocity, Position Shift, Reduced Endurance (0 END; +1/2), Armor Piercing (+1/2), Invisible to Sight Group (+1/2) (72 Active Points); Lockout (-1/2), free to move (-1/2), OIF (-1/2), Must Pass Through Intervening Space (-1/4), no Noncombat movement (-1/4), Only In Heroic Identity (-1/4) | 0 |
2u | 5) safety jump: Teleportation 3", No Relative Velocity, Position Shift, Usable By Other (+1/4), Reduced Endurance (0 END; +1/2), Ranged (+1/2), trigger 3+cond, no redefine, no reset (+1 1/4) (73 Active Points); free to move (-1/2), trigger only (-1/2), OIF (-1/2), Must Pass Through Intervening Space (-1/4), no Noncombat movement (-1/4), very easy trackable (-1/4), Only In Heroic Identity (-1/4) | 0 |
3u | 6) Escape jump: Teleportation 20", No Relative Velocity, x4 Increased Mass, Safe Blind Teleport (+1/4) (75 Active Points); Lockout (-1/2), OIF (-1/2), no Noncombat movement (-1/4), Only In Heroic Identity (-1/4) | 7 |
3u | 7) open gate: Teleportation 5", x16 Noncombat, Usable By Other (+1/4), Costs END Only To Activate (+1/4), Area Of Effect (One Hex; +1/2), Continuous (+1) (75 Active Points); Gate (-1/2), OIF (-1/2), Only In Heroic Identity (-1/4) | 7 |
3u | 8) spacial door: Teleportation 6", Usable By Other (+1/4), Costs END Only To Activate (+1/4), Safe Blind Teleport (+1/4), Area Of Effect (One Hex; +1/2), Armor Piercing (+1/2), Uncontrolled (+1/2), Continuous (+1), MegaScale (1" = 100,000 km; +1 1/2), Can Be Scaled Down 1" = 1km (+1/4) (72 Active Points); Gate (-1/2), OIF (-1/2), Only In Heroic Identity (-1/4) | 7 |
3u | 9) Jump: Teleportation 4", x256 Noncombat, Safe Blind Teleport (+1/4), Armor Piercing (+1/2) (75 Active Points); Lockout (-1/2), OIF (-1/2), very easy trackable (-1/4), Only In Heroic Identity (-1/4) | 7 |
3u | 10) mega jump: Teleportation 4", No Relative Velocity, Reduced Endurance (1/2 END; +1/4), Safe Blind Teleport (+1/4), Armor Piercing (x2; +1), MegaScale (1" = 10,000 km; +1 1/4), Can Be Scaled Down 1" = 1km (+1/4) (72 Active Points); Lockout (-1/2), OIF (-1/2), very easy trackable (-1/4), Only In Heroic Identity (-1/4) | 3 |
2u | 11) celestial jump: Teleportation 1", No Relative Velocity, Requires An EGO Roll (No Active Point penalty to Skill Roll; +0), Safe Blind Teleport (+1/4), MegaScale (1" = 100,000 lightyears; +4 3/4), Can Be Scaled Down 1" = 1km (+1/4) (75 Active Points); Extra Time (Extra Phase, Character May Take No Other Actions, -1), Lockout (-1/2), OIF (-1/2), Must Pass Through Intervening Space (-1/4), very easy trackable (-1/4), Only In Heroic Identity (-1/4) | 7 |